- # Microsoft Developer Studio Project File - Name="server" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 5.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Console Application" 0x0103
- CFG=server - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "server.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "server.mak" CFG="server - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "server - Win32 Release" (based on "Win32 (x86) Console Application")
- !MESSAGE "server - Win32 Debug" (based on "Win32 (x86) Console Application")
- !MESSAGE
- # Begin Project
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "server - Win32 Release"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Release"
- # PROP BASE Intermediate_Dir "Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Release"
- # PROP Intermediate_Dir "Release"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
- # ADD CPP /nologo /MT /W3 /GR /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "_MT" /YX /FD /c
- # ADD BASE RSC /l 0x409 /d "NDEBUG"
- # ADD RSC /l 0x409 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
- # ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /nodefaultlib:"libc libcd" /out:"server.exe"
- !ELSEIF "$(CFG)" == "server - Win32 Debug"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
- # PROP BASE Intermediate_Dir "Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "Debug"
- # PROP Intermediate_Dir "Debug"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
- # ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
- # ADD BASE RSC /l 0x409 /d "_DEBUG"
- # ADD RSC /l 0x409 /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
- # ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc libcd" /out:"serverD.exe" /pdbtype:sept
- !ENDIF
- # Begin Target
- # Name "server - Win32 Release"
- # Name "server - Win32 Debug"
- # Begin Source File
- SOURCE=.blockingsocket.cpp
- # End Source File
- # Begin Source File
- SOURCE=.blockingsocket.h
- # End Source File
- # Begin Source File
- SOURCE=.gameob.cpp
- # End Source File
- # Begin Source File
- SOURCE=.gameob.h
- # End Source File
- # Begin Source File
- SOURCE=.llist.cpp
- # End Source File
- # Begin Source File
- SOURCE=.llist.h
- # End Source File
- # Begin Source File
- SOURCE=.server.cpp
- # End Source File
- # End Target
- # End Project