MAV8.001
资源名称:VC++视频传输.rar [点击查看]
上传用户:hxb_1234
上传日期:2010-03-30
资源大小:8328k
文件大小:5k
源码类别:
VC书籍
开发平台:
Visual C++
- # Microsoft Developer Studio Project File - Name="MAV8" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 5.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Application" 0x0101
- CFG=MAV8 - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "MAV8.MAK".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "MAV8.MAK" CFG="MAV8 - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "MAV8 - Win32 Release" (based on "Win32 (x86) Application")
- !MESSAGE "MAV8 - Win32 Debug" (based on "Win32 (x86) Application")
- !MESSAGE
- # Begin Project
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- MTL=midl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "MAV8 - Win32 Release"
- # PROP BASE Use_MFC 6
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Release"
- # PROP BASE Intermediate_Dir "Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 6
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Release"
- # PROP Intermediate_Dir "Release"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
- # ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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- # ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
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- # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
- # ADD LINK32 winmm.lib QUARTZ.LIB STRMBASE.LIB MSVCRT.LIB /nologo /subsystem:windows /machine:I386
- !ELSEIF "$(CFG)" == "MAV8 - Win32 Debug"
- # PROP BASE Use_MFC 6
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
- # PROP BASE Intermediate_Dir "Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 6
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "Debug"
- # PROP Intermediate_Dir "Debug"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
- # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"Stdafx.h" /FD /c
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
- # ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
- # ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
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- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
- # ADD LINK32 winmm.lib guids.lib amstrmid.lib QUARTZ.LIB STRMBASE.LIB MSVCRTD.LIB /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"LIBRARY" /pdbtype:sept
- # SUBTRACT LINK32 /pdb:none
- !ENDIF
- # Begin Target
- # Name "MAV8 - Win32 Release"
- # Name "MAV8 - Win32 Debug"
- # Begin Group "Source Files"
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- # Begin Source File
- SOURCE=.asyncio.cpp
- !IF "$(CFG)" == "MAV8 - Win32 Release"
- !ELSEIF "$(CFG)" == "MAV8 - Win32 Debug"
- # ADD CPP /Yu
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.asyncrdr.cpp
- !IF "$(CFG)" == "MAV8 - Win32 Release"
- !ELSEIF "$(CFG)" == "MAV8 - Win32 Debug"
- # ADD CPP /Yu
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.MAV8.cpp
- # End Source File
- # Begin Source File
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- # End Source File
- # Begin Source File
- SOURCE=.MAV8Dlg.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Overlay.cpp
- # End Source File
- # Begin Source File
- SOURCE=.PlayWnd.cpp
- # End Source File
- # Begin Source File
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- # ADD CPP /Yc"stdafx.h"
- # End Source File
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- # Begin Group "Header Files"
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- # Begin Source File
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- # End Source File
- # Begin Source File
- SOURCE=.asyncrdr.h
- # End Source File
- # Begin Source File
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- # End Source File
- # Begin Source File
- SOURCE=.MAV8Dlg.h
- # End Source File
- # Begin Source File
- SOURCE=.Overlay.h
- # End Source File
- # Begin Source File
- SOURCE=.PlayWnd.h
- # End Source File
- # Begin Source File
- SOURCE=.Resource.h
- # End Source File
- # Begin Source File
- SOURCE=.StdAfx.h
- # End Source File
- # End Group
- # Begin Group "Resource Files"
- # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
- # Begin Source File
- SOURCE=.resMAV8.ico
- # End Source File
- # Begin Source File
- SOURCE=.resMAV8.rc2
- # End Source File
- # Begin Source File
- SOURCE=.reststlogo.ico
- # End Source File
- # End Group
- # Begin Source File
- SOURCE=.ReadMe.txt
- # End Source File
- # End Target
- # End Project