Five.cpp
资源名称:毕业论文--五子棋.zip [点击查看]
上传用户:fjjkzlh
上传日期:2010-04-06
资源大小:469k
文件大小:3k
源码类别:
棋牌游戏
开发平台:
Visual C++
- // Five.cpp : Defines the class behaviors for the application.
- //
- #include "stdafx.h"
- #include "Five.h"
- #include "FiveDlg.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CFiveApp
- BEGIN_MESSAGE_MAP(CFiveApp, CWinApp)
- //{{AFX_MSG_MAP(CFiveApp)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code!
- //}}AFX_MSG
- ON_COMMAND(ID_HELP, CWinApp::OnHelp)
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CFiveApp construction
- CFiveApp::CFiveApp()
- {
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
- }
- /////////////////////////////////////////////////////////////////////////////
- // The one and only CFiveApp object
- CFiveApp theApp;
- /////////////////////////////////////////////////////////////////////////////
- // CFiveApp initialization
- BOOL CFiveApp::InitInstance()
- {
- if (!AfxSocketInit())
- {
- AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
- return FALSE;
- }
- // Standard initialization
- // If you are not using these features and wish to reduce the size
- // of your final executable, you should remove from the following
- // the specific initialization routines you do not need.
- #ifdef _AFXDLL
- Enable3dControls(); // Call this when using MFC in a shared DLL
- #else
- Enable3dControlsStatic(); // Call this when linking to MFC statically
- #endif
- // 获得配置文件位置
- ::GetModuleFileName( NULL, m_szIni, MAX_PATH );
- lstrcpy( &m_szIni[lstrlen( m_szIni ) - 3], _T("ini") );
- // 读取战绩统计
- m_nWin = ::GetPrivateProfileInt( _T("Stats"), _T("Win"), 0, m_szIni );
- m_nDraw = ::GetPrivateProfileInt( _T("Stats"), _T("Draw"), 0, m_szIni );
- m_nLost = ::GetPrivateProfileInt( _T("Stats"), _T("Lost"), 0, m_szIni );
- // 注册棋盘窗口类
- WNDCLASS wc;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hbrBackground = (HBRUSH)GetStockObject( WHITE_BRUSH );
- wc.hCursor = LoadCursor( IDC_ARROW );
- wc.hIcon = NULL;
- wc.hInstance = AfxGetInstanceHandle();
- wc.lpfnWndProc = ::DefWindowProc;
- wc.lpszClassName = _T("ChessTable");
- wc.lpszMenuName = NULL;
- wc.style = 0;
- AfxRegisterClass( &wc );
- CFiveDlg dlg;
- m_pMainWnd = &dlg;
- int nResponse = dlg.DoModal();
- if (nResponse == IDOK)
- {
- // TODO: Place code here to handle when the dialog is
- // dismissed with OK
- }
- else if (nResponse == IDCANCEL)
- {
- // TODO: Place code here to handle when the dialog is
- // dismissed with Cancel
- }
- // Since the dialog has been closed, return FALSE so that we exit the
- // application, rather than start the application's message pump.
- return FALSE;
- }