FiveDlg.cpp
资源名称:毕业论文--五子棋.zip [点击查看]
上传用户:fjjkzlh
上传日期:2010-04-06
资源大小:469k
文件大小:9k
源码类别:
棋牌游戏
开发平台:
Visual C++
- // FiveDlg.cpp : implementation file
- //
- #include "stdafx.h"
- #include "Five.h"
- #include "FiveDlg.h"
- #include "ServerDlg.h"
- #include "ClientDlg.h"
- #include "NameDlg.h"
- #include "StatDlg.h"
- #include "AboutDlg.h"
- #include "Table.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CFiveDlg dialog
- CFiveDlg::CFiveDlg(CWnd* pParent /*=NULL*/)
- : CDialog(CFiveDlg::IDD, pParent)
- {
- //{{AFX_DATA_INIT(CFiveDlg)
- //}}AFX_DATA_INIT
- // Note that LoadIcon does not require a subsequent DestroyIcon in Win32
- m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
- }
- void CFiveDlg::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CFiveDlg)
- DDX_Control(pDX, IDC_EDT_CHAT, m_ChatList);
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(CFiveDlg, CDialog)
- //{{AFX_MSG_MAP(CFiveDlg)
- ON_WM_PAINT()
- ON_WM_QUERYDRAGICON()
- ON_COMMAND(ID_MENU_1P, OnMenu1p)
- ON_BN_CLICKED(IDC_BTN_BACK, OnBtnBack)
- ON_COMMAND(ID_MENU_PC, OnMenuPc)
- ON_COMMAND(ID_MENU_SERVER, OnMenuServer)
- ON_COMMAND(ID_MENU_CLIENT, OnMenuClient)
- ON_WM_SETCURSOR()
- ON_BN_CLICKED(IDC_BTN_HQ, OnBtnHq)
- ON_BN_CLICKED(IDC_BTN_LOST, OnBtnLost)
- ON_COMMAND(ID_MENU_LEAVE, OnMenuLeave)
- ON_COMMAND(ID_MENU_PLAYAGAIN, OnMenuPlayagain)
- ON_COMMAND(ID_MENU_NAME, OnMenuName)
- ON_COMMAND(ID_MENU_STAT, OnMenuStat)
- ON_COMMAND(ID_MENU_EXIT, OnMenuExit)
- ON_COMMAND(ID_MENU_ABOUT, OnMenuAbout)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CFiveDlg message handlers
- BOOL CFiveDlg::OnInitDialog()
- {
- CDialog::OnInitDialog();
- // Set the icon for this dialog. The framework does this automatically
- // when the application's main window is not a dialog
- SetIcon(m_hIcon, TRUE); // Set big icon
- SetIcon(m_hIcon, FALSE); // Set small icon
- // TODO: Add extra initialization here
- m_pDlg = NULL;
- CRect rect(0, 0, 200, 200);
- m_Table.CreateEx( WS_EX_CLIENTEDGE, _T("ChessTable"), NULL, WS_VISIBLE | WS_BORDER | WS_CHILD,
- CRect( 0, 0, 401, 478 ), this, IDC_TABLE );
- // 设置双方姓名
- SetDlgItemText( IDC_ST_ME, m_Table.m_strMe );
- SetDlgItemText( IDC_ST_ENEMY, _T("无玩家加入") );
- // 禁用“再玩”和“离开”
- CMenu *pMenu = GetMenu();
- pMenu->EnableMenuItem( ID_MENU_PLAYAGAIN, MF_DISABLED | MF_GRAYED | MF_BYCOMMAND );
- pMenu->EnableMenuItem( ID_MENU_LEAVE, MF_DISABLED | MF_GRAYED | MF_BYCOMMAND );
- // 捕获聊天输入框句柄,供处理回车使用
- m_hChat = FindWindowEx( GetDlgItem( IDC_CMB_CHAT )->GetSafeHwnd(), NULL, _T("Edit"), NULL );
- ::SendMessage( m_hChat, EM_LIMITTEXT, (WPARAM)128, 0);
- m_Table.Clear( TRUE );
- GetDlgItem( IDC_CMB_CHAT )->EnableWindow( FALSE );
- GetDlgItem( IDC_BTN_BACK )->EnableWindow( FALSE );
- GetDlgItem( IDC_BTN_HQ )->EnableWindow( FALSE );
- GetDlgItem( IDC_BTN_LOST )->EnableWindow( FALSE );
- GetDlgItem( IDC_TABLE )->SetFocus();
- return FALSE; // return TRUE unless you set the focus to a control
- }
- // If you add a minimize button to your dialog, you will need the code below
- // to draw the icon. For MFC applications using the document/view model,
- // this is automatically done for you by the framework.
- void CFiveDlg::OnPaint()
- {
- if (IsIconic())
- {
- CPaintDC dc(this); // device context for painting
- SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
- // Center icon in client rectangle
- int cxIcon = GetSystemMetrics(SM_CXICON);
- int cyIcon = GetSystemMetrics(SM_CYICON);
- CRect rect;
- GetClientRect(&rect);
- int x = (rect.Width() - cxIcon + 1) / 2;
- int y = (rect.Height() - cyIcon + 1) / 2;
- // Draw the icon
- dc.DrawIcon(x, y, m_hIcon);
- }
- else
- {
- CDialog::OnPaint();
- }
- }
- // The system calls this to obtain the cursor to display while the user drags
- // the minimized window.
- HCURSOR CFiveDlg::OnQueryDragIcon()
- {
- return (HCURSOR) m_hIcon;
- }
- void CFiveDlg::OnOK()
- {
- }
- void CFiveDlg::OnCancel()
- {
- if ( IDYES == MessageBox( _T("确定要退出吗?"), _T("五子棋"), MB_ICONQUESTION | MB_YESNO | MB_DEFBUTTON2 ) )
- CDialog::OnCancel();
- }
- void CFiveDlg::OnMenu1p()
- {
- // TODO: Add your command handler code here
- // 与电脑对弈,则不允许和棋、聊天与认输
- GetDlgItem( IDC_BTN_HQ )->EnableWindow( FALSE );
- GetDlgItem( IDC_CMB_CHAT )->EnableWindow( FALSE );
- GetDlgItem( IDC_BTN_BACK )->EnableWindow( FALSE );
- GetDlgItem( IDC_BTN_LOST )->EnableWindow( FALSE );
- m_Table.Accept( 1 );
- }
- void CFiveDlg::OnBtnBack()
- {
- // TODO: Add your control notification handler code here
- m_Table.Back();
- }
- void CFiveDlg::OnMenuPc()
- {
- // TODO: Add your command handler code here
- // 与电脑对弈,则不允许和棋、聊天与认输
- GetDlgItem( IDC_BTN_HQ )->EnableWindow( FALSE );
- GetDlgItem( IDC_CMB_CHAT )->EnableWindow( FALSE );
- GetDlgItem( IDC_BTN_BACK )->EnableWindow( FALSE );
- GetDlgItem( IDC_BTN_LOST )->EnableWindow( FALSE );
- m_Table.SetColor( 1 );
- m_Table.Clear( FALSE );
- m_Table.SetGameMode( 1 );
- }
- void CFiveDlg::OnMenuServer()
- {
- // TODO: Add your command handler code here
- m_pDlg = new CServerDlg;
- m_pDlg->Create( IDD_DLG_SERVER, this );
- m_pDlg->ShowWindow( SW_SHOW );
- }
- void CFiveDlg::OnMenuClient()
- {
- // TODO: Add your command handler code here
- CClientDlg dlg;
- if ( IDOK == dlg.DoModal() )
- {
- // 发送己方姓名
- MSGSTRUCT msg;
- msg.uMsg = MSG_INFORMATION;
- lstrcpy( msg.szMsg, m_Table.m_strMe );
- m_Table.m_conn.Send( (LPCVOID)&msg, sizeof( MSGSTRUCT ) );
- // 设置按钮状态
- GetDlgItem( IDC_BTN_HQ )->EnableWindow( TRUE );
- GetDlgItem( IDC_CMB_CHAT )->EnableWindow( TRUE );
- GetDlgItem( IDC_BTN_BACK )->EnableWindow( FALSE );
- GetDlgItem( IDC_BTN_LOST )->EnableWindow( TRUE );
- // 设置菜单状态
- m_Table.SetMenuState( FALSE );
- }
- }
- BOOL CFiveDlg::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message)
- {
- // TODO: Add your message handler code here and/or call default
- if ( GetDlgItem( IDC_EDT_CHAT ) == pWnd )
- {
- // 处理聊天记录的鼠标指针
- SetCursor( LoadCursor( NULL, IDC_ARROW ) );
- return TRUE;
- }
- else
- return CDialog::OnSetCursor(pWnd, nHitTest, message);
- }
- BOOL CFiveDlg::PreTranslateMessage(MSG* pMsg)
- {
- // TODO: Add your specialized code here and/or call the base class
- if ( WM_KEYDOWN == pMsg->message && VK_RETURN == pMsg->wParam && m_hChat == pMsg->hwnd )
- {
- // 处理聊天输入窗口的回车消息
- TCHAR str[128];
- // 发送聊天内容
- ::GetWindowText( m_hChat, str, 128 );
- m_Table.Chat( str );
- // 加入聊天记录
- CString strAdd;
- strAdd.Format( _T("你 说:%srn"), str );
- m_ChatList.SetSel( -1, -1, TRUE );
- m_ChatList.ReplaceSel( strAdd );
- // 清空聊天输入窗口
- ::SetWindowText( m_hChat, _T("") );
- }
- return CDialog::PreTranslateMessage(pMsg);
- }
- void CFiveDlg::OnBtnHq()
- {
- // TODO: Add your control notification handler code here
- m_Table.DrawGame();
- }
- void CFiveDlg::OnBtnLost()
- {
- // TODO: Add your control notification handler code here
- m_Table.GiveUp();
- }
- void CFiveDlg::OnMenuLeave()
- {
- // TODO: Add your command handler code here
- m_Table.m_conn.Close();
- m_Table.m_sock.Close();
- GetDlgItem( IDC_BTN_BACK )->EnableWindow( FALSE );
- GetDlgItem( IDC_BTN_HQ )->EnableWindow( FALSE );
- GetDlgItem( IDC_BTN_LOST )->EnableWindow( FALSE );
- GetDlgItem( IDC_CMB_CHAT )->EnableWindow( FALSE );
- // 设置菜单状态
- m_Table.SetMenuState( TRUE );
- // 设置棋盘等待状态
- m_Table.SetWait( TRUE );
- // 设置网络连接状态
- m_Table.m_bConnected = FALSE;
- // 重新设置对方名称
- SetDlgItemText( IDC_ST_ENEMY, _T("无玩家加入") );
- }
- void CFiveDlg::OnMenuPlayagain()
- {
- // TODO: Add your command handler code here
- m_Table.PlayAgain();
- }
- void CFiveDlg::OnMenuName()
- {
- // TODO: Add your command handler code here
- CNameDlg dlg;
- if ( IDOK == dlg.DoModal() )
- {
- SetDlgItemText( IDC_ST_ME, m_Table.m_strMe );
- }
- }
- void CFiveDlg::OnMenuStat()
- {
- // TODO: Add your command handler code here
- CStatDlg dlg;
- dlg.DoModal();
- }
- void CFiveDlg::OnMenuExit()
- {
- // TODO: Add your command handler code here
- OnCancel();
- }
- void CFiveDlg::OnMenuAbout()
- {
- // TODO: Add your command handler code here
- CAboutDlg dlg;
- dlg.DoModal();
- }