ReadMe.txt
上传用户:cqzhuye
上传日期:2007-01-01
资源大小:72k
文件大小:4k
- ========================================================================
- MICROSOFT FOUNDATION CLASS LIBRARY : EZSnakeDemo
- ========================================================================
- AppWizard has created this EZSnakeDemo application for you. This application
- not only demonstrates the basics of using the Microsoft Foundation classes
- but is also a starting point for writing your application.
- This file contains a summary of what you will find in each of the files that
- make up your EZSnakeDemo application.
- EZSnakeDemo.dsp
- This file (the project file) contains information at the project level and
- is used to build a single project or subproject. Other users can share the
- project (.dsp) file, but they should export the makefiles locally.
- EZSnakeDemo.h
- This is the main header file for the application. It includes other
- project specific headers (including Resource.h) and declares the
- CEZSnakeDemoApp application class.
- EZSnakeDemo.cpp
- This is the main application source file that contains the application
- class CEZSnakeDemoApp.
- EZSnakeDemo.rc
- This is a listing of all of the Microsoft Windows resources that the
- program uses. It includes the icons, bitmaps, and cursors that are stored
- in the RES subdirectory. This file can be directly edited in Microsoft
- Visual C++.
- EZSnakeDemo.clw
- This file contains information used by ClassWizard to edit existing
- classes or add new classes. ClassWizard also uses this file to store
- information needed to create and edit message maps and dialog data
- maps and to create prototype member functions.
- resEZSnakeDemo.ico
- This is an icon file, which is used as the application's icon. This
- icon is included by the main resource file EZSnakeDemo.rc.
- resEZSnakeDemo.rc2
- This file contains resources that are not edited by Microsoft
- Visual C++. You should place all resources not editable by
- the resource editor in this file.
- /////////////////////////////////////////////////////////////////////////////
- For the main frame window:
- MainFrm.h, MainFrm.cpp
- These files contain the frame class CMainFrame, which is derived from
- CFrameWnd and controls all SDI frame features.
- resToolbar.bmp
- This bitmap file is used to create tiled images for the toolbar.
- The initial toolbar and status bar are constructed in the CMainFrame
- class. Edit this toolbar bitmap using the resource editor, and
- update the IDR_MAINFRAME TOOLBAR array in EZSnakeDemo.rc to add
- toolbar buttons.
- /////////////////////////////////////////////////////////////////////////////
- AppWizard creates one document type and one view:
- EZSnakeDemoDoc.h, EZSnakeDemoDoc.cpp - the document
- These files contain your CEZSnakeDemoDoc class. Edit these files to
- add your special document data and to implement file saving and loading
- (via CEZSnakeDemoDoc::Serialize).
- EZSnakeDemoView.h, EZSnakeDemoView.cpp - the view of the document
- These files contain your CEZSnakeDemoView class.
- CEZSnakeDemoView objects are used to view CEZSnakeDemoDoc objects.
- /////////////////////////////////////////////////////////////////////////////
- Other standard files:
- StdAfx.h, StdAfx.cpp
- These files are used to build a precompiled header (PCH) file
- named EZSnakeDemo.pch and a precompiled types file named StdAfx.obj.
- Resource.h
- This is the standard header file, which defines new resource IDs.
- Microsoft Visual C++ reads and updates this file.
- /////////////////////////////////////////////////////////////////////////////
- Other notes:
- AppWizard uses "TODO:" to indicate parts of the source code you
- should add to or customize.
- If your application uses MFC in a shared DLL, and your application is
- in a language other than the operating system's current language, you
- will need to copy the corresponding localized resources MFC42XXX.DLL
- from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
- and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
- For example, MFC42DEU.DLL contains resources translated to German.) If you
- don't do this, some of the UI elements of your application will remain in the
- language of the operating system.
- /////////////////////////////////////////////////////////////////////////////