RevPlayThread.h
上传用户:tuheem
上传日期:2007-05-01
资源大小:21889k
文件大小:2k
- #if !defined(AFX_REVPLAYTHREAD_H__32C9A3E7_3AC9_11D4_883E_0000210A0111__INCLUDED_)
- #define AFX_REVPLAYTHREAD_H__32C9A3E7_3AC9_11D4_883E_0000210A0111__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- // RevPlayThread.h : header file
- //
- #include "RevPlayMDIChildWnd.h"
- class CRecPlayWnd;
- /////////////////////////////////////////////////////////////////////////////
- // CRevPlayThread thread
- class CRevPlayThread : public CWinThread
- {
- DECLARE_DYNCREATE(CRevPlayThread)
- protected:
- CRevPlayThread(); // protected constructor used by dynamic creation
- // Attributes
- public:
- // Operations
- public:
- void operator delete(void* p);
- HWND m_hwndParent;
- static HANDLE m_hEventRevPlayThreadKilled;
- CRevPlayThread(HWND hwndParent);
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CRevPlayThread)
- public:
- virtual BOOL InitInstance();
- virtual int ExitInstance();
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- CRevPlayWnd m_wndRevPlay;
- virtual ~CRevPlayThread();
- // Generated message map functions
- //{{AFX_MSG(CRevPlayThread)
- // NOTE - the ClassWizard will add and remove member functions here.
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- /////////////////////////////////////////////////////////////////////////////
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_REVPLAYTHREAD_H__32C9A3E7_3AC9_11D4_883E_0000210A0111__INCLUDED_)