- /*
- * spxsock.h
- *
- * SPX socket channel class
- *
- * Portable Windows Library
- *
- * Copyright (c) 1993-1998 Equivalence Pty. Ltd.
- *
- * The contents of this file are subject to the Mozilla Public License
- * Version 1.0 (the "License"); you may not use this file except in
- * compliance with the License. You may obtain a copy of the License at
- * http://www.mozilla.org/MPL/
- *
- * Software distributed under the License is distributed on an "AS IS"
- * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
- * the License for the specific language governing rights and limitations
- * under the License.
- *
- * The Original Code is Portable Windows Library.
- *
- * The Initial Developer of the Original Code is Equivalence Pty. Ltd.
- *
- * Portions are Copyright (C) 1993 Free Software Foundation, Inc.
- * All Rights Reserved.
- *
- * Contributor(s): ______________________________________.
- *
- * $Log: spxsock.h,v $
- * Revision 1.5 1999/03/09 02:59:51 robertj
- * Changed comments to doc++ compatible documentation.
- *
- * Revision 1.4 1999/02/16 08:11:17 robertj
- * MSVC 6.0 compatibility changes.
- *
- * Revision 1.3 1998/11/30 02:51:59 robertj
- * New directory structure
- *
- * Revision 1.2 1998/09/23 06:21:29 robertj
- * Added open source copyright license.
- *
- * Revision 1.1 1996/09/14 13:00:56 robertj
- * Initial revision
- *
- */
- #define _PSPXSOCKET
- #ifdef __GNUC__
- #pragma interface
- #endif
- #include <ptlib/ipxsock.h>
- /** Create a socket channel that uses the SPX transport over the IPX
- Protocol.
- */
- class PSPXSocket : public PIPXSocket
- {
- PCLASSINFO(PSPXSocket, PIPXSocket);
- public:
- /**@name Construction. */
- //@{
- /** Create an SPX protocol socket channel. If a remote machine address or
- a "listening" socket is specified then the channel is also opened.
- Note that the "copy" constructor here is really a "listening" socket
- the same as the PSocket & parameter version.
- */
- PSPXSocket(
- WORD port = 0 /// Port number to use for the connection.
- );
- //@}
- /**@name Overrides from class PSocket. */
- //@{
- /** Listen on a socket for a remote host on the specified port number. This
- may be used for server based applications. A "connecting" socket begins
- a connection by initiating a connection to this socket. An active socket
- of this type is then used to generate other "accepting" sockets which
- establish a two way communications channel with the "connecting" socket.
- If the #port# parameter is zero then the port number as
- defined by the object instance construction or the
- #PIPSocket::SetPort()# function.
- @return
- TRUE if the channel was successfully opened.
- */
- virtual BOOL Listen(
- unsigned queueSize = 5, /// Number of pending accepts that may be queued.
- WORD port = 0, /// Port number to use for the connection.
- Reusability reuse = AddressIsExclusive /// Can/Cant listen more than once.
- );
- /** Open a socket to a remote host on the specified port number. This is an
- "accepting" socket. When a "listening" socket has a pending connection
- to make, this will accept a connection made by the "connecting" socket
- created to establish a link.
- The port that the socket uses is the one used in the #Listen()#
- command of the #socket# parameter.
- Note that this function will block until a remote system connects to the
- port number specified in the "listening" socket.
- @return
- TRUE if the channel was successfully opened.
- */
- virtual BOOL Accept(
- PSocket & socket /// Listening socket making the connection.
- );
- //@}
- protected:
- virtual BOOL OpenSocket();
- virtual const char * GetProtocolName() const;
- #ifdef DOC_PLUS_PLUS
- };
- #endif
- // Class declaration continued in platform specific header file ///////////////