InputBuffer.cpp
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上传日期:2007-01-06
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- /**
- * <b>SOFTWARE RIGHTS</b>
- * <p>
- * ANTLR 2.6.0 MageLang Insitute, 1998
- * <p>
- * We reserve no legal rights to the ANTLR--it is fully in the
- * public domain. An individual or company may do whatever
- * they wish with source code distributed with ANTLR or the
- * code generated by ANTLR, including the incorporation of
- * ANTLR, or its output, into commerical software.
- * <p>
- * We encourage users to develop software with ANTLR. However,
- * we do ask that credit is given to us for developing
- * ANTLR. By "credit", we mean that if you use ANTLR or
- * incorporate any source code into one of your programs
- * (commercial product, research project, or otherwise) that
- * you acknowledge this fact somewhere in the documentation,
- * research report, etc... If you like ANTLR and have
- * developed a nice tool with the output, please mention that
- * you developed it using ANTLR. In addition, we ask that the
- * headers remain intact in our source code. As long as these
- * guidelines are kept, we expect to continue enhancing this
- * system and expect to make other tools available as they are
- * completed.
- * <p>
- * The ANTLR gang:
- * @version ANTLR 2.6.0 MageLang Insitute, 1998
- * @author Terence Parr, <a href=http://www.MageLang.com>MageLang Institute</a>
- * @author <br>John Lilley, <a href=http://www.Empathy.com>Empathy Software</a>
- * @author <br><a href="mailto:pete@yamuna.demon.co.uk">Pete Wells</a>
- */
- /**A Stream of characters fed to the lexer from a InputStream that can
- * be rewound via mark()/rewind() methods.
- * <p>
- * A dynamic array is used to buffer up all the input characters. Normally,
- * "k" characters are stored in the buffer. More characters may be stored during
- * guess mode (testing syntactic predicate), or when LT(i>k) is referenced.
- * Consumption of characters is deferred. In other words, reading the next
- * character is not done by conume(), but deferred until needed by LA or LT.
- * <p>
- *
- * @see antlr.CharQueue
- */
- #include "antlr/InputBuffer.hpp"
- //#include <cstring>
- ANTLR_BEGIN_NAMESPACE(antlr)
- /** Create a character buffer */
- InputBuffer::InputBuffer()
- : nMarkers(0), markerOffset(0), numToConsume(0)
- {}
- /** This method updates the state of the input buffer so that
- * the text matched since the most recent mark() is no longer
- * held by the buffer. So, you either do a mark/rewind for
- * failed predicate or mark/commit to keep on parsing without
- * rewinding the input.
- */
- void InputBuffer::commit()
- {
- nMarkers--;
- }
- /** Mark another character for deferred consumption */
- void InputBuffer::consume()
- {
- numToConsume++;
- }
- /** Ensure that the character buffer is sufficiently full */
- void InputBuffer::fill(int amount)
- {
- syncConsume();
- // Fill the buffer sufficiently to hold needed characters
- while (queue.entries() < amount + markerOffset) {
- // Append the next character
- queue.append(getChar());
- }
- }
- bool InputBuffer::isMarked() const
- {
- return (nMarkers != 0);
- }
- /** Get a lookahead character */
- int InputBuffer::LA(int i)
- {
- fill(i);
- return queue.elementAt(markerOffset + i - 1);
- }
- /**Return an integer marker that can be used to rewind the buffer to
- * its current state.
- */
- int InputBuffer::mark()
- {
- syncConsume();
- nMarkers++;
- return markerOffset;
- }
- /**Rewind the character buffer to a marker.
- * @param mark Marker returned previously from mark()
- */
- void InputBuffer::rewind(int mark)
- {
- syncConsume();
- markerOffset = mark;
- nMarkers--;
- }
- /** Sync up deferred consumption */
- void InputBuffer::syncConsume() {
- while (numToConsume > 0) {
- if (nMarkers > 0)
- {
- // guess mode -- leave leading characters and bump offset.
- markerOffset++;
- } else {
- // normal mode -- remove first character
- queue.removeFirst();
- }
- numToConsume--;
- }
- }
- ANTLR_END_NAMESPACE