unzip32sfx.dsp
资源名称:unzip540.zip [点击查看]
上传用户:andy_li
上传日期:2007-01-06
资源大小:1019k
文件大小:4k
源码类别:
压缩解压
开发平台:
MultiPlatform
- # Microsoft Developer Studio Project File - Name="unzip32" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Static Library" 0x0104
- CFG=unzip32 - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "unzip32.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "unzip32.mak" CFG="unzip32 - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "unzip32 - Win32 Release" (based on "Win32 (x86) Static Library")
- !MESSAGE "unzip32 - Win32 Debug" (based on "Win32 (x86) Static Library")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "unzip32 - Win32 Release"
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- # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
- # ADD CPP /nologo /W3 /GX /O1 /I "E:WIZUNZIP" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DLL" /D "API" /D "SFX" /D "USE_EF_UT_TIME" /D "REENTRANT" /D "WINDLL" /YX /FD /c
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- # ADD RSC /l 0x409 /d "NDEBUG"
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- # ADD BSC32 /nologo
- LIB32=link.exe -lib
- # ADD BASE LIB32 /nologo
- # ADD LIB32 /nologo /out:"..Releaseunzip32sfx.lib"
- !ELSEIF "$(CFG)" == "unzip32 - Win32 Debug"
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- # PROP BASE Intermediate_Dir "Debug"
- # PROP BASE Target_Dir ""
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- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "..Debug"
- # PROP Intermediate_Dir "Debug"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
- # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "E:WIZUNZIP" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DLL" /D "API" /D "SFX" /D "USE_EF_UT_TIME" /D "REENTRANT" /D "WINDLL" /YX /FD /GZ /c
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- # ADD BASE LIB32 /nologo
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- # Name "unzip32 - Win32 Debug"
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- # Begin Source File
- SOURCE=........Wizunzipapi.c
- # End Source File
- # Begin Source File
- SOURCE=........Wizunzipcrc32.c
- # End Source File
- # Begin Source File
- SOURCE=........Wizunzipcrctab.c
- # End Source File
- # Begin Source File
- SOURCE=........Wizunzipcrypt.c
- # End Source File
- # Begin Source File
- SOURCE=........Wizunzipexplode.c
- # End Source File
- # Begin Source File
- SOURCE=........Wizunzipextract.c
- # End Source File
- # Begin Source File
- SOURCE=........Wizunzipfileio.c
- # End Source File
- # Begin Source File
- SOURCE=........Wizunzipglobals.c
- # End Source File
- # Begin Source File
- SOURCE=........Wizunzipinflate.c
- # End Source File
- # Begin Source File
- SOURCE=........Wizunzipmatch.c
- # End Source File
- # Begin Source File
- SOURCE=........Wizunzipwin32nt.c
- # End Source File
- # Begin Source File
- SOURCE=........Wizunzipprocess.c
- # End Source File
- # Begin Source File
- SOURCE=........Wizunzipwindllunzipsfx.def
- # PROP Exclude_From_Build 1
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- # Begin Source File
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