DUDES.MAK
资源名称:tc3d.zip [点击查看]
上传用户:abcdshs
上传日期:2007-01-07
资源大小:1858k
文件大小:200k
源码类别:
游戏
开发平台:
Visual C++
- # Microsoft Developer Studio Generated NMAKE File, Format Version 4.10
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Application" 0x0101
- !IF "$(CFG)" == ""
- CFG=dudes - Win32 Debug OpenGL
- !MESSAGE No configuration specified. Defaulting to dudes - Win32 Debug OpenGL.
- !ENDIF
- !IF "$(CFG)" != "dudes - Win32 Release" && "$(CFG)" != "dudes - Win32 Debug" &&
- "$(CFG)" != "dudes - Win32 Edit Tool" && "$(CFG)" !=
- "dudes - Win32 Edit Tool Debug" && "$(CFG)" != "dudes - Win32 Debug OpenGL" &&
- "$(CFG)" != "dudes - Win32 Release OpenGL" && "$(CFG)" !=
- "dudes - Win32 Edit Tool Debug OpenGL"
- !MESSAGE Invalid configuration "$(CFG)" specified.
- !MESSAGE You can specify a configuration when running NMAKE on this makefile
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "Dudes.mak" CFG="dudes - Win32 Debug OpenGL"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "dudes - Win32 Release" (based on "Win32 (x86) Application")
- !MESSAGE "dudes - Win32 Debug" (based on "Win32 (x86) Application")
- !MESSAGE "dudes - Win32 Edit Tool" (based on "Win32 (x86) Application")
- !MESSAGE "dudes - Win32 Edit Tool Debug" (based on "Win32 (x86) Application")
- !MESSAGE "dudes - Win32 Debug OpenGL" (based on "Win32 (x86) Application")
- !MESSAGE "dudes - Win32 Release OpenGL" (based on "Win32 (x86) Application")
- !MESSAGE "dudes - Win32 Edit Tool Debug OpenGL" (based on
- "Win32 (x86) Application")
- !MESSAGE
- !ERROR An invalid configuration is specified.
- !ENDIF
- !IF "$(OS)" == "Windows_NT"
- NULL=
- !ELSE
- NULL=nul
- !ENDIF
- ################################################################################
- # Begin Project
- # PROP Target_Last_Scanned "dudes - Win32 Edit Tool Debug OpenGL"
- CPP=cl.exe
- RSC=rc.exe
- MTL=mktyplib.exe
- !IF "$(CFG)" == "dudes - Win32 Release"
- # PROP BASE Use_MFC 5
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Release"
- # PROP BASE Intermediate_Dir "Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 5
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Release"
- # PROP Intermediate_Dir "Release"
- # PROP Target_Dir ""
- OUTDIR=.Release
- INTDIR=.Release
- ALL : ".3dDudes.exe" ".Releasedudes.tlb" ".ReleaseDudes.bsc"
- CLEAN :
- -@erase ".3dDudes.exe"
- -@erase ".Release3dDudes.map"
- -@erase ".Release3dengine.obj"
- -@erase ".Release3dengine.sbr"
- -@erase ".Release3dshapes.obj"
- -@erase ".Release3dshapes.sbr"
- -@erase ".Release3dtools.obj"
- -@erase ".Release3dtools.sbr"
- -@erase ".Release3dwrap.obj"
- -@erase ".Release3dwrap.sbr"
- -@erase ".Releaseantagon.obj"
- -@erase ".Releaseantagon.sbr"
- -@erase ".ReleaseArm.obj"
- -@erase ".ReleaseArm.sbr"
- -@erase ".ReleaseAttach.obj"
- -@erase ".ReleaseAttach.sbr"
- -@erase ".ReleaseBaseobj.obj"
- -@erase ".ReleaseBaseobj.sbr"
- -@erase ".Releasebmpsurf.obj"
- -@erase ".Releasebmpsurf.sbr"
- -@erase ".Releasecommand.obj"
- -@erase ".Releasecommand.sbr"
- -@erase ".Releasecontrol.obj"
- -@erase ".Releasecontrol.sbr"
- -@erase ".Releasedetail.obj"
- -@erase ".Releasedetail.sbr"
- -@erase ".ReleaseDude.obj"
- -@erase ".ReleaseDude.sbr"
- -@erase ".ReleasedudeDoc.obj"
- -@erase ".ReleasedudeDoc.sbr"
- -@erase ".Releasedudehold.obj"
- -@erase ".Releasedudehold.sbr"
- -@erase ".ReleaseDudes.bsc"
- -@erase ".Releasedudes.obj"
- -@erase ".ReleaseDudes.pch"
- -@erase ".Releasedudes.res"
- -@erase ".Releasedudes.sbr"
- -@erase ".Releasedudes.tlb"
- -@erase ".ReleasedudeView.obj"
- -@erase ".ReleasedudeView.sbr"
- -@erase ".ReleaseEditFile.obj"
- -@erase ".ReleaseEditFile.sbr"
- -@erase ".Releasefloor.obj"
- -@erase ".Releasefloor.sbr"
- -@erase ".ReleaseGateway.obj"
- -@erase ".ReleaseGateway.sbr"
- -@erase ".Releasegirl.obj"
- -@erase ".Releasegirl.sbr"
- -@erase ".Releasehead.obj"
- -@erase ".Releasehead.sbr"
- -@erase ".Releasehigharea.obj"
- -@erase ".Releasehigharea.sbr"
- -@erase ".Releaselandscpe.obj"
- -@erase ".Releaselandscpe.sbr"
- -@erase ".ReleaseLaunch.obj"
- -@erase ".ReleaseLaunch.sbr"
- -@erase ".Releaseleg.obj"
- -@erase ".Releaseleg.sbr"
- -@erase ".ReleaseLevel1.obj"
- -@erase ".ReleaseLevel1.sbr"
- -@erase ".ReleaseLevel3.obj"
- -@erase ".ReleaseLevel3.sbr"
- -@erase ".ReleaseLevels.obj"
- -@erase ".ReleaseLevels.sbr"
- -@erase ".ReleaseMainFrm.obj"
- -@erase ".ReleaseMainFrm.sbr"
- -@erase ".Releasepersonal.obj"
- -@erase ".Releasepersonal.sbr"
- -@erase ".Releasepicklist.obj"
- -@erase ".Releasepicklist.sbr"
- -@erase ".Releasequeue.obj"
- -@erase ".Releasequeue.sbr"
- -@erase ".Releasescrlsurf.obj"
- -@erase ".Releasescrlsurf.sbr"
- -@erase ".ReleaseStdAfx.obj"
- -@erase ".ReleaseStdAfx.sbr"
- -@erase ".ReleaseTcdirect.obj"
- -@erase ".ReleaseTcdirect.sbr"
- -@erase ".Releaseteleport.obj"
- -@erase ".Releaseteleport.sbr"
- -@erase ".Releaseweaphold.obj"
- -@erase ".Releaseweaphold.sbr"
- -@erase ".Releaseweapon.obj"
- -@erase ".Releaseweapon.sbr"
- "$(OUTDIR)" :
- if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
- # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /c
- # ADD CPP /nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /c
- # SUBTRACT CPP /u
- CPP_PROJ=/nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D
- "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch" /Yu"stdafx.h"
- /Fo"$(INTDIR)/" /c
- CPP_OBJS=.Release/
- CPP_SBRS=.Release/
- # ADD BASE MTL /nologo /D "NDEBUG" /win32
- # ADD MTL /nologo /D "NDEBUG" /win32
- MTL_PROJ=/nologo /D "NDEBUG" /win32
- # ADD BASE RSC /l 0x409 /d "NDEBUG"
- # ADD RSC /l 0x409 /d "NDEBUG"
- RSC_PROJ=/l 0x409 /fo"$(INTDIR)/dudes.res" /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- BSC32_FLAGS=/nologo /o"$(OUTDIR)/Dudes.bsc"
- BSC32_SBRS=
- ".Release3dengine.sbr"
- ".Release3dshapes.sbr"
- ".Release3dtools.sbr"
- ".Release3dwrap.sbr"
- ".Releaseantagon.sbr"
- ".ReleaseArm.sbr"
- ".ReleaseAttach.sbr"
- ".ReleaseBaseobj.sbr"
- ".Releasebmpsurf.sbr"
- ".Releasecommand.sbr"
- ".Releasecontrol.sbr"
- ".Releasedetail.sbr"
- ".ReleaseDude.sbr"
- ".ReleasedudeDoc.sbr"
- ".Releasedudehold.sbr"
- ".Releasedudes.sbr"
- ".ReleasedudeView.sbr"
- ".ReleaseEditFile.sbr"
- ".Releasefloor.sbr"
- ".ReleaseGateway.sbr"
- ".Releasegirl.sbr"
- ".Releasehead.sbr"
- ".Releasehigharea.sbr"
- ".Releaselandscpe.sbr"
- ".ReleaseLaunch.sbr"
- ".Releaseleg.sbr"
- ".ReleaseLevel1.sbr"
- ".ReleaseLevel3.sbr"
- ".ReleaseLevels.sbr"
- ".ReleaseMainFrm.sbr"
- ".Releasepersonal.sbr"
- ".Releasepicklist.sbr"
- ".Releasequeue.sbr"
- ".Releasescrlsurf.sbr"
- ".ReleaseStdAfx.sbr"
- ".ReleaseTcdirect.sbr"
- ".Releaseteleport.sbr"
- ".Releaseweaphold.sbr"
- ".Releaseweapon.sbr"
- ".ReleaseDudes.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
- $(BSC32) @<<
- $(BSC32_FLAGS) $(BSC32_SBRS)
- <<
- LINK32=link.exe
- # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
- # ADD LINK32 winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows /map /machine:I386 /out:"3dDudes.exe"
- LINK32_FLAGS=winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows
- /incremental:no /pdb:"$(OUTDIR)/3dDudes.pdb" /map:"$(INTDIR)/3dDudes.map"
- /machine:I386 /out:"3dDudes.exe"
- LINK32_OBJS=
- ".Release3dengine.obj"
- ".Release3dshapes.obj"
- ".Release3dtools.obj"
- ".Release3dwrap.obj"
- ".Releaseantagon.obj"
- ".ReleaseArm.obj"
- ".ReleaseAttach.obj"
- ".ReleaseBaseobj.obj"
- ".Releasebmpsurf.obj"
- ".Releasecommand.obj"
- ".Releasecontrol.obj"
- ".Releasedetail.obj"
- ".ReleaseDude.obj"
- ".ReleasedudeDoc.obj"
- ".Releasedudehold.obj"
- ".Releasedudes.obj"
- ".Releasedudes.res"
- ".ReleasedudeView.obj"
- ".ReleaseEditFile.obj"
- ".Releasefloor.obj"
- ".ReleaseGateway.obj"
- ".Releasegirl.obj"
- ".Releasehead.obj"
- ".Releasehigharea.obj"
- ".Releaselandscpe.obj"
- ".ReleaseLaunch.obj"
- ".Releaseleg.obj"
- ".ReleaseLevel1.obj"
- ".ReleaseLevel3.obj"
- ".ReleaseLevels.obj"
- ".ReleaseMainFrm.obj"
- ".Releasepersonal.obj"
- ".Releasepicklist.obj"
- ".Releasequeue.obj"
- ".Releasescrlsurf.obj"
- ".ReleaseStdAfx.obj"
- ".ReleaseTcdirect.obj"
- ".Releaseteleport.obj"
- ".Releaseweaphold.obj"
- ".Releaseweapon.obj"
- ".3dDudes.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
- $(LINK32) @<<
- $(LINK32_FLAGS) $(LINK32_OBJS)
- <<
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug"
- # PROP BASE Use_MFC 5
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
- # PROP BASE Intermediate_Dir "Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 5
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "Debug"
- # PROP Intermediate_Dir "Debug"
- # PROP Target_Dir ""
- OUTDIR=.Debug
- INTDIR=.Debug
- ALL : ".3dDudes.exe" ".Debugdudes.tlb" ".DebugDudes.bsc"
- CLEAN :
- -@erase ".3dDudes.exe"
- -@erase ".Debug3dDudes.map"
- -@erase ".Debug3dengine.obj"
- -@erase ".Debug3dengine.sbr"
- -@erase ".Debug3dshapes.obj"
- -@erase ".Debug3dshapes.sbr"
- -@erase ".Debug3dtools.obj"
- -@erase ".Debug3dtools.sbr"
- -@erase ".Debug3dwrap.obj"
- -@erase ".Debug3dwrap.sbr"
- -@erase ".Debugantagon.obj"
- -@erase ".Debugantagon.sbr"
- -@erase ".DebugArm.obj"
- -@erase ".DebugArm.sbr"
- -@erase ".DebugAttach.obj"
- -@erase ".DebugAttach.sbr"
- -@erase ".DebugBaseobj.obj"
- -@erase ".DebugBaseobj.sbr"
- -@erase ".Debugbmpsurf.obj"
- -@erase ".Debugbmpsurf.sbr"
- -@erase ".Debugcommand.obj"
- -@erase ".Debugcommand.sbr"
- -@erase ".Debugcontrol.obj"
- -@erase ".Debugcontrol.sbr"
- -@erase ".Debugdetail.obj"
- -@erase ".Debugdetail.sbr"
- -@erase ".DebugDude.obj"
- -@erase ".DebugDude.sbr"
- -@erase ".DebugdudeDoc.obj"
- -@erase ".DebugdudeDoc.sbr"
- -@erase ".Debugdudehold.obj"
- -@erase ".Debugdudehold.sbr"
- -@erase ".DebugDudes.bsc"
- -@erase ".Debugdudes.obj"
- -@erase ".DebugDudes.pch"
- -@erase ".Debugdudes.res"
- -@erase ".Debugdudes.sbr"
- -@erase ".Debugdudes.tlb"
- -@erase ".DebugdudeView.obj"
- -@erase ".DebugdudeView.sbr"
- -@erase ".DebugEditFile.obj"
- -@erase ".DebugEditFile.sbr"
- -@erase ".Debugfloor.obj"
- -@erase ".Debugfloor.sbr"
- -@erase ".DebugGateway.obj"
- -@erase ".DebugGateway.sbr"
- -@erase ".Debuggirl.obj"
- -@erase ".Debuggirl.sbr"
- -@erase ".Debughead.obj"
- -@erase ".Debughead.sbr"
- -@erase ".Debughigharea.obj"
- -@erase ".Debughigharea.sbr"
- -@erase ".Debuglandscpe.obj"
- -@erase ".Debuglandscpe.sbr"
- -@erase ".DebugLaunch.obj"
- -@erase ".DebugLaunch.sbr"
- -@erase ".Debugleg.obj"
- -@erase ".Debugleg.sbr"
- -@erase ".DebugLevel1.obj"
- -@erase ".DebugLevel1.sbr"
- -@erase ".DebugLevel3.obj"
- -@erase ".DebugLevel3.sbr"
- -@erase ".DebugLevels.obj"
- -@erase ".DebugLevels.sbr"
- -@erase ".DebugMainFrm.obj"
- -@erase ".DebugMainFrm.sbr"
- -@erase ".Debugpersonal.obj"
- -@erase ".Debugpersonal.sbr"
- -@erase ".Debugpicklist.obj"
- -@erase ".Debugpicklist.sbr"
- -@erase ".Debugqueue.obj"
- -@erase ".Debugqueue.sbr"
- -@erase ".Debugscrlsurf.obj"
- -@erase ".Debugscrlsurf.sbr"
- -@erase ".DebugStdAfx.obj"
- -@erase ".DebugStdAfx.sbr"
- -@erase ".DebugTcdirect.obj"
- -@erase ".DebugTcdirect.sbr"
- -@erase ".Debugteleport.obj"
- -@erase ".Debugteleport.sbr"
- -@erase ".Debugvc40.idb"
- -@erase ".Debugvc40.pdb"
- -@erase ".Debugweaphold.obj"
- -@erase ".Debugweaphold.sbr"
- -@erase ".Debugweapon.obj"
- -@erase ".Debugweapon.sbr"
- "$(OUTDIR)" :
- if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
- # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /c
- # ADD CPP /nologo /G3 /Gr /Zp16 /MTd /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /c
- # SUBTRACT CPP /u
- CPP_PROJ=/nologo /G3 /Gr /Zp16 /MTd /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D
- "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/"
- /Fp"$(INTDIR)/Dudes.pch" /Yu"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
- CPP_OBJS=.Debug/
- CPP_SBRS=.Debug/
- # ADD BASE MTL /nologo /D "_DEBUG" /win32
- # ADD MTL /nologo /D "_DEBUG" /win32
- MTL_PROJ=/nologo /D "_DEBUG" /win32
- # ADD BASE RSC /l 0x409 /d "_DEBUG"
- # ADD RSC /l 0x409 /d "_DEBUG"
- RSC_PROJ=/l 0x409 /fo"$(INTDIR)/dudes.res" /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- BSC32_FLAGS=/nologo /o"$(OUTDIR)/Dudes.bsc"
- BSC32_SBRS=
- ".Debug3dengine.sbr"
- ".Debug3dshapes.sbr"
- ".Debug3dtools.sbr"
- ".Debug3dwrap.sbr"
- ".Debugantagon.sbr"
- ".DebugArm.sbr"
- ".DebugAttach.sbr"
- ".DebugBaseobj.sbr"
- ".Debugbmpsurf.sbr"
- ".Debugcommand.sbr"
- ".Debugcontrol.sbr"
- ".Debugdetail.sbr"
- ".DebugDude.sbr"
- ".DebugdudeDoc.sbr"
- ".Debugdudehold.sbr"
- ".Debugdudes.sbr"
- ".DebugdudeView.sbr"
- ".DebugEditFile.sbr"
- ".Debugfloor.sbr"
- ".DebugGateway.sbr"
- ".Debuggirl.sbr"
- ".Debughead.sbr"
- ".Debughigharea.sbr"
- ".Debuglandscpe.sbr"
- ".DebugLaunch.sbr"
- ".Debugleg.sbr"
- ".DebugLevel1.sbr"
- ".DebugLevel3.sbr"
- ".DebugLevels.sbr"
- ".DebugMainFrm.sbr"
- ".Debugpersonal.sbr"
- ".Debugpicklist.sbr"
- ".Debugqueue.sbr"
- ".Debugscrlsurf.sbr"
- ".DebugStdAfx.sbr"
- ".DebugTcdirect.sbr"
- ".Debugteleport.sbr"
- ".Debugweaphold.sbr"
- ".Debugweapon.sbr"
- ".DebugDudes.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
- $(BSC32) @<<
- $(BSC32_FLAGS) $(BSC32_SBRS)
- <<
- LINK32=link.exe
- # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386
- # ADD LINK32 winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"3dDudes.exe"
- LINK32_FLAGS=winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows
- /profile /map:"$(INTDIR)/3dDudes.map" /debug /machine:I386 /out:"3dDudes.exe"
- LINK32_OBJS=
- ".Debug3dengine.obj"
- ".Debug3dshapes.obj"
- ".Debug3dtools.obj"
- ".Debug3dwrap.obj"
- ".Debugantagon.obj"
- ".DebugArm.obj"
- ".DebugAttach.obj"
- ".DebugBaseobj.obj"
- ".Debugbmpsurf.obj"
- ".Debugcommand.obj"
- ".Debugcontrol.obj"
- ".Debugdetail.obj"
- ".DebugDude.obj"
- ".DebugdudeDoc.obj"
- ".Debugdudehold.obj"
- ".Debugdudes.obj"
- ".Debugdudes.res"
- ".DebugdudeView.obj"
- ".DebugEditFile.obj"
- ".Debugfloor.obj"
- ".DebugGateway.obj"
- ".Debuggirl.obj"
- ".Debughead.obj"
- ".Debughigharea.obj"
- ".Debuglandscpe.obj"
- ".DebugLaunch.obj"
- ".Debugleg.obj"
- ".DebugLevel1.obj"
- ".DebugLevel3.obj"
- ".DebugLevels.obj"
- ".DebugMainFrm.obj"
- ".Debugpersonal.obj"
- ".Debugpicklist.obj"
- ".Debugqueue.obj"
- ".Debugscrlsurf.obj"
- ".DebugStdAfx.obj"
- ".DebugTcdirect.obj"
- ".Debugteleport.obj"
- ".Debugweaphold.obj"
- ".Debugweapon.obj"
- ".3dDudes.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
- $(LINK32) @<<
- $(LINK32_FLAGS) $(LINK32_OBJS)
- <<
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool"
- # PROP BASE Use_MFC 5
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "dudes___"
- # PROP BASE Intermediate_Dir "dudes___"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 5
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Editor"
- # PROP Intermediate_Dir "Editor"
- # PROP Target_Dir ""
- OUTDIR=.Editor
- INTDIR=.Editor
- ALL : ".EditDude.exe" ".Editordudes.tlb" ".EditorEditDude.bsc"
- CLEAN :
- -@erase ".EditDude.exe"
- -@erase ".Editor3dengine.obj"
- -@erase ".Editor3dengine.sbr"
- -@erase ".Editor3dshapes.obj"
- -@erase ".Editor3dshapes.sbr"
- -@erase ".Editor3dtools.obj"
- -@erase ".Editor3dtools.sbr"
- -@erase ".Editor3dwrap.obj"
- -@erase ".Editor3dwrap.sbr"
- -@erase ".Editorantagon.obj"
- -@erase ".Editorantagon.sbr"
- -@erase ".EditorArm.obj"
- -@erase ".EditorArm.sbr"
- -@erase ".EditorAttach.obj"
- -@erase ".EditorAttach.sbr"
- -@erase ".EditorBaseobj.obj"
- -@erase ".EditorBaseobj.sbr"
- -@erase ".Editorbmpsurf.obj"
- -@erase ".Editorbmpsurf.sbr"
- -@erase ".Editorcommand.obj"
- -@erase ".Editorcommand.sbr"
- -@erase ".Editorcontrol.obj"
- -@erase ".Editorcontrol.sbr"
- -@erase ".Editordetail.obj"
- -@erase ".Editordetail.sbr"
- -@erase ".EditorDude.obj"
- -@erase ".EditorDude.sbr"
- -@erase ".EditordudeDoc.obj"
- -@erase ".EditordudeDoc.sbr"
- -@erase ".Editordudehold.obj"
- -@erase ".Editordudehold.sbr"
- -@erase ".Editordudes.obj"
- -@erase ".EditorDudes.pch"
- -@erase ".Editordudes.res"
- -@erase ".Editordudes.sbr"
- -@erase ".Editordudes.tlb"
- -@erase ".EditordudeView.obj"
- -@erase ".EditordudeView.sbr"
- -@erase ".EditorEditDude.bsc"
- -@erase ".EditorEditDude.map"
- -@erase ".EditorEditFile.obj"
- -@erase ".EditorEditFile.sbr"
- -@erase ".Editorfloor.obj"
- -@erase ".Editorfloor.sbr"
- -@erase ".EditorGateway.obj"
- -@erase ".EditorGateway.sbr"
- -@erase ".Editorgirl.obj"
- -@erase ".Editorgirl.sbr"
- -@erase ".Editorhead.obj"
- -@erase ".Editorhead.sbr"
- -@erase ".Editorhigharea.obj"
- -@erase ".Editorhigharea.sbr"
- -@erase ".Editorlandscpe.obj"
- -@erase ".Editorlandscpe.sbr"
- -@erase ".EditorLaunch.obj"
- -@erase ".EditorLaunch.sbr"
- -@erase ".Editorleg.obj"
- -@erase ".Editorleg.sbr"
- -@erase ".EditorLevel1.obj"
- -@erase ".EditorLevel1.sbr"
- -@erase ".EditorLevel3.obj"
- -@erase ".EditorLevel3.sbr"
- -@erase ".EditorLevels.obj"
- -@erase ".EditorLevels.sbr"
- -@erase ".EditorMainFrm.obj"
- -@erase ".EditorMainFrm.sbr"
- -@erase ".Editorpersonal.obj"
- -@erase ".Editorpersonal.sbr"
- -@erase ".Editorpicklist.obj"
- -@erase ".Editorpicklist.sbr"
- -@erase ".Editorqueue.obj"
- -@erase ".Editorqueue.sbr"
- -@erase ".Editorscrlsurf.obj"
- -@erase ".Editorscrlsurf.sbr"
- -@erase ".EditorStdAfx.obj"
- -@erase ".EditorStdAfx.sbr"
- -@erase ".EditorTcdirect.obj"
- -@erase ".EditorTcdirect.sbr"
- -@erase ".Editorteleport.obj"
- -@erase ".Editorteleport.sbr"
- -@erase ".Editorweaphold.obj"
- -@erase ".Editorweaphold.sbr"
- -@erase ".Editorweapon.obj"
- -@erase ".Editorweapon.sbr"
- "$(OUTDIR)" :
- if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
- # ADD BASE CPP /nologo /G4 /Gr /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /c
- # ADD CPP /nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR /Yu"stdafx.h" /c
- # SUBTRACT CPP /u
- CPP_PROJ=/nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D
- "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch"
- /Yu"stdafx.h" /Fo"$(INTDIR)/" /c
- CPP_OBJS=.Editor/
- CPP_SBRS=.Editor/
- # ADD BASE MTL /nologo /D "NDEBUG" /win32
- # ADD MTL /nologo /D "NDEBUG" /win32
- MTL_PROJ=/nologo /D "NDEBUG" /win32
- # ADD BASE RSC /l 0x409 /d "NDEBUG"
- # ADD RSC /l 0x409 /d "NDEBUG" /d "EDITOR"
- RSC_PROJ=/l 0x409 /fo"$(INTDIR)/dudes.res" /d "NDEBUG" /d "EDITOR"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo /o"Editor/EditDude.bsc"
- BSC32_FLAGS=/nologo /o"$(OUTDIR)/EditDude.bsc"
- BSC32_SBRS=
- ".Editor3dengine.sbr"
- ".Editor3dshapes.sbr"
- ".Editor3dtools.sbr"
- ".Editor3dwrap.sbr"
- ".Editorantagon.sbr"
- ".EditorArm.sbr"
- ".EditorAttach.sbr"
- ".EditorBaseobj.sbr"
- ".Editorbmpsurf.sbr"
- ".Editorcommand.sbr"
- ".Editorcontrol.sbr"
- ".Editordetail.sbr"
- ".EditorDude.sbr"
- ".EditordudeDoc.sbr"
- ".Editordudehold.sbr"
- ".Editordudes.sbr"
- ".EditordudeView.sbr"
- ".EditorEditFile.sbr"
- ".Editorfloor.sbr"
- ".EditorGateway.sbr"
- ".Editorgirl.sbr"
- ".Editorhead.sbr"
- ".Editorhigharea.sbr"
- ".Editorlandscpe.sbr"
- ".EditorLaunch.sbr"
- ".Editorleg.sbr"
- ".EditorLevel1.sbr"
- ".EditorLevel3.sbr"
- ".EditorLevels.sbr"
- ".EditorMainFrm.sbr"
- ".Editorpersonal.sbr"
- ".Editorpicklist.sbr"
- ".Editorqueue.sbr"
- ".Editorscrlsurf.sbr"
- ".EditorStdAfx.sbr"
- ".EditorTcdirect.sbr"
- ".Editorteleport.sbr"
- ".Editorweaphold.sbr"
- ".Editorweapon.sbr"
- ".EditorEditDude.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
- $(BSC32) @<<
- $(BSC32_FLAGS) $(BSC32_SBRS)
- <<
- LINK32=link.exe
- # ADD BASE LINK32 opengl32.lib glu32.lib winmm.lib vfw32.lib /nologo /subsystem:windows /machine:I386 /out:"3dDudes.exe"
- # ADD LINK32 winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows /map /machine:I386 /out:"EditDude.exe"
- # SUBTRACT LINK32 /incremental:yes /debug
- LINK32_FLAGS=winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows
- /incremental:no /pdb:"$(OUTDIR)/EditDude.pdb" /map:"$(INTDIR)/EditDude.map"
- /machine:I386 /out:"EditDude.exe"
- LINK32_OBJS=
- ".Editor3dengine.obj"
- ".Editor3dshapes.obj"
- ".Editor3dtools.obj"
- ".Editor3dwrap.obj"
- ".Editorantagon.obj"
- ".EditorArm.obj"
- ".EditorAttach.obj"
- ".EditorBaseobj.obj"
- ".Editorbmpsurf.obj"
- ".Editorcommand.obj"
- ".Editorcontrol.obj"
- ".Editordetail.obj"
- ".EditorDude.obj"
- ".EditordudeDoc.obj"
- ".Editordudehold.obj"
- ".Editordudes.obj"
- ".Editordudes.res"
- ".EditordudeView.obj"
- ".EditorEditFile.obj"
- ".Editorfloor.obj"
- ".EditorGateway.obj"
- ".Editorgirl.obj"
- ".Editorhead.obj"
- ".Editorhigharea.obj"
- ".Editorlandscpe.obj"
- ".EditorLaunch.obj"
- ".Editorleg.obj"
- ".EditorLevel1.obj"
- ".EditorLevel3.obj"
- ".EditorLevels.obj"
- ".EditorMainFrm.obj"
- ".Editorpersonal.obj"
- ".Editorpicklist.obj"
- ".Editorqueue.obj"
- ".Editorscrlsurf.obj"
- ".EditorStdAfx.obj"
- ".EditorTcdirect.obj"
- ".Editorteleport.obj"
- ".Editorweaphold.obj"
- ".Editorweapon.obj"
- ".EditDude.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
- $(LINK32) @<<
- $(LINK32_FLAGS) $(LINK32_OBJS)
- <<
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug"
- # PROP BASE Use_MFC 5
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "dudes__0"
- # PROP BASE Intermediate_Dir "dudes__0"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 5
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "dudes__0"
- # PROP Intermediate_Dir "dudes__0"
- # PROP Target_Dir ""
- OUTDIR=.dudes__0
- INTDIR=.dudes__0
- ALL : ".EditDude.exe" ".dudes__0dudes.tlb" ".EditorEditDbug.bsc"
- CLEAN :
- -@erase ".dudes__03dengine.obj"
- -@erase ".dudes__03dengine.sbr"
- -@erase ".dudes__03dshapes.obj"
- -@erase ".dudes__03dshapes.sbr"
- -@erase ".dudes__03dtools.obj"
- -@erase ".dudes__03dtools.sbr"
- -@erase ".dudes__03dwrap.obj"
- -@erase ".dudes__03dwrap.sbr"
- -@erase ".dudes__0antagon.obj"
- -@erase ".dudes__0antagon.sbr"
- -@erase ".dudes__0Arm.obj"
- -@erase ".dudes__0Arm.sbr"
- -@erase ".dudes__0Attach.obj"
- -@erase ".dudes__0Attach.sbr"
- -@erase ".dudes__0Baseobj.obj"
- -@erase ".dudes__0Baseobj.sbr"
- -@erase ".dudes__0bmpsurf.obj"
- -@erase ".dudes__0bmpsurf.sbr"
- -@erase ".dudes__0command.obj"
- -@erase ".dudes__0command.sbr"
- -@erase ".dudes__0control.obj"
- -@erase ".dudes__0control.sbr"
- -@erase ".dudes__0detail.obj"
- -@erase ".dudes__0detail.sbr"
- -@erase ".dudes__0Dude.obj"
- -@erase ".dudes__0Dude.sbr"
- -@erase ".dudes__0dudeDoc.obj"
- -@erase ".dudes__0dudeDoc.sbr"
- -@erase ".dudes__0dudehold.obj"
- -@erase ".dudes__0dudehold.sbr"
- -@erase ".dudes__0dudes.obj"
- -@erase ".dudes__0Dudes.pch"
- -@erase ".dudes__0dudes.sbr"
- -@erase ".dudes__0dudes.tlb"
- -@erase ".dudes__0dudeView.obj"
- -@erase ".dudes__0dudeView.sbr"
- -@erase ".dudes__0EditDude.map"
- -@erase ".dudes__0EditFile.obj"
- -@erase ".dudes__0EditFile.sbr"
- -@erase ".dudes__0floor.obj"
- -@erase ".dudes__0floor.sbr"
- -@erase ".dudes__0Gateway.obj"
- -@erase ".dudes__0Gateway.sbr"
- -@erase ".dudes__0girl.obj"
- -@erase ".dudes__0girl.sbr"
- -@erase ".dudes__0head.obj"
- -@erase ".dudes__0head.sbr"
- -@erase ".dudes__0higharea.obj"
- -@erase ".dudes__0higharea.sbr"
- -@erase ".dudes__0landscpe.obj"
- -@erase ".dudes__0landscpe.sbr"
- -@erase ".dudes__0Launch.obj"
- -@erase ".dudes__0Launch.sbr"
- -@erase ".dudes__0leg.obj"
- -@erase ".dudes__0leg.sbr"
- -@erase ".dudes__0Level1.obj"
- -@erase ".dudes__0Level1.sbr"
- -@erase ".dudes__0Level3.obj"
- -@erase ".dudes__0Level3.sbr"
- -@erase ".dudes__0Levels.obj"
- -@erase ".dudes__0Levels.sbr"
- -@erase ".dudes__0MainFrm.obj"
- -@erase ".dudes__0MainFrm.sbr"
- -@erase ".dudes__0personal.obj"
- -@erase ".dudes__0personal.sbr"
- -@erase ".dudes__0picklist.obj"
- -@erase ".dudes__0picklist.sbr"
- -@erase ".dudes__0queue.obj"
- -@erase ".dudes__0queue.sbr"
- -@erase ".dudes__0scrlsurf.obj"
- -@erase ".dudes__0scrlsurf.sbr"
- -@erase ".dudes__0StdAfx.obj"
- -@erase ".dudes__0StdAfx.sbr"
- -@erase ".dudes__0Tcdirect.obj"
- -@erase ".dudes__0Tcdirect.sbr"
- -@erase ".dudes__0teleport.obj"
- -@erase ".dudes__0teleport.sbr"
- -@erase ".dudes__0vc40.idb"
- -@erase ".dudes__0vc40.pdb"
- -@erase ".dudes__0weaphold.obj"
- -@erase ".dudes__0weaphold.sbr"
- -@erase ".dudes__0weapon.obj"
- -@erase ".dudes__0weapon.sbr"
- -@erase ".EditDude.exe"
- -@erase ".EditorEditDbug.bsc"
- -@erase ".EditorEditDbug.res"
- "$(OUTDIR)" :
- if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
- # ADD BASE CPP /nologo /G4 /Gr /MT /W4 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "EDITOR" /FR /Yu"stdafx.h" /c
- # ADD CPP /nologo /G3 /Gr /Zp16 /MT /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR /Yu"stdafx.h" /c
- # SUBTRACT CPP /u
- CPP_PROJ=/nologo /G3 /Gr /Zp16 /MT /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32"
- /D "_DEBUG" /D "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR"$(INTDIR)/"
- /Fp"$(INTDIR)/Dudes.pch" /Yu"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
- CPP_OBJS=.dudes__0/
- CPP_SBRS=.dudes__0/
- # ADD BASE MTL /nologo /D "_DEBUG" /win32
- # ADD MTL /nologo /D "_DEBUG" /win32
- MTL_PROJ=/nologo /D "_DEBUG" /win32
- # ADD BASE RSC /l 0x409 /fo"Editor/EditDbug.res" /d "_DEBUG" /d "EDITOR"
- # ADD RSC /l 0x409 /fo"Editor/EditDbug.res" /d "_DEBUG" /d "EDITOR"
- RSC_PROJ=/l 0x409 /fo"Editor/EditDbug.res" /d "_DEBUG" /d "EDITOR"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo /o"Editor/EditDbug.bsc"
- # ADD BSC32 /nologo /o"Editor/EditDbug.bsc"
- BSC32_FLAGS=/nologo /o"Editor/EditDbug.bsc"
- BSC32_SBRS=
- ".dudes__03dengine.sbr"
- ".dudes__03dshapes.sbr"
- ".dudes__03dtools.sbr"
- ".dudes__03dwrap.sbr"
- ".dudes__0antagon.sbr"
- ".dudes__0Arm.sbr"
- ".dudes__0Attach.sbr"
- ".dudes__0Baseobj.sbr"
- ".dudes__0bmpsurf.sbr"
- ".dudes__0command.sbr"
- ".dudes__0control.sbr"
- ".dudes__0detail.sbr"
- ".dudes__0Dude.sbr"
- ".dudes__0dudeDoc.sbr"
- ".dudes__0dudehold.sbr"
- ".dudes__0dudes.sbr"
- ".dudes__0dudeView.sbr"
- ".dudes__0EditFile.sbr"
- ".dudes__0floor.sbr"
- ".dudes__0Gateway.sbr"
- ".dudes__0girl.sbr"
- ".dudes__0head.sbr"
- ".dudes__0higharea.sbr"
- ".dudes__0landscpe.sbr"
- ".dudes__0Launch.sbr"
- ".dudes__0leg.sbr"
- ".dudes__0Level1.sbr"
- ".dudes__0Level3.sbr"
- ".dudes__0Levels.sbr"
- ".dudes__0MainFrm.sbr"
- ".dudes__0personal.sbr"
- ".dudes__0picklist.sbr"
- ".dudes__0queue.sbr"
- ".dudes__0scrlsurf.sbr"
- ".dudes__0StdAfx.sbr"
- ".dudes__0Tcdirect.sbr"
- ".dudes__0teleport.sbr"
- ".dudes__0weaphold.sbr"
- ".dudes__0weapon.sbr"
- ".EditorEditDbug.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
- $(BSC32) @<<
- $(BSC32_FLAGS) $(BSC32_SBRS)
- <<
- LINK32=link.exe
- # ADD BASE LINK32 opengl32.lib glu32.lib winmm.lib vfw32.lib /nologo /subsystem:windows /incremental:yes /debug /machine:I386 /out:"EditDbug.exe"
- # ADD LINK32 winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"EditDude.exe"
- LINK32_FLAGS=winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows
- /profile /map:"$(INTDIR)/EditDude.map" /debug /machine:I386 /out:"EditDude.exe"
- LINK32_OBJS=
- ".dudes__03dengine.obj"
- ".dudes__03dshapes.obj"
- ".dudes__03dtools.obj"
- ".dudes__03dwrap.obj"
- ".dudes__0antagon.obj"
- ".dudes__0Arm.obj"
- ".dudes__0Attach.obj"
- ".dudes__0Baseobj.obj"
- ".dudes__0bmpsurf.obj"
- ".dudes__0command.obj"
- ".dudes__0control.obj"
- ".dudes__0detail.obj"
- ".dudes__0Dude.obj"
- ".dudes__0dudeDoc.obj"
- ".dudes__0dudehold.obj"
- ".dudes__0dudes.obj"
- ".dudes__0dudeView.obj"
- ".dudes__0EditFile.obj"
- ".dudes__0floor.obj"
- ".dudes__0Gateway.obj"
- ".dudes__0girl.obj"
- ".dudes__0head.obj"
- ".dudes__0higharea.obj"
- ".dudes__0landscpe.obj"
- ".dudes__0Launch.obj"
- ".dudes__0leg.obj"
- ".dudes__0Level1.obj"
- ".dudes__0Level3.obj"
- ".dudes__0Levels.obj"
- ".dudes__0MainFrm.obj"
- ".dudes__0personal.obj"
- ".dudes__0picklist.obj"
- ".dudes__0queue.obj"
- ".dudes__0scrlsurf.obj"
- ".dudes__0StdAfx.obj"
- ".dudes__0Tcdirect.obj"
- ".dudes__0teleport.obj"
- ".dudes__0weaphold.obj"
- ".dudes__0weapon.obj"
- ".EditorEditDbug.res"
- ".EditDude.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
- $(LINK32) @<<
- $(LINK32_FLAGS) $(LINK32_OBJS)
- <<
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug OpenGL"
- # PROP BASE Use_MFC 5
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "dudes___"
- # PROP BASE Intermediate_Dir "dudes___"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 5
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "dudes___"
- # PROP Intermediate_Dir "dudes___"
- # PROP Target_Dir ""
- OUTDIR=.dudes___
- INTDIR=.dudes___
- ALL : ".3dDudes.exe" ".dudes___dudes.tlb" ".dudes___Dudes.bsc"
- CLEAN :
- -@erase ".3dDudes.exe"
- -@erase ".dudes___3dengine.obj"
- -@erase ".dudes___3dengine.sbr"
- -@erase ".dudes___3dshapes.obj"
- -@erase ".dudes___3dshapes.sbr"
- -@erase ".dudes___3dtools.obj"
- -@erase ".dudes___3dtools.sbr"
- -@erase ".dudes___3dwrap.obj"
- -@erase ".dudes___3dwrap.sbr"
- -@erase ".dudes___antagon.obj"
- -@erase ".dudes___antagon.sbr"
- -@erase ".dudes___Arm.obj"
- -@erase ".dudes___Arm.sbr"
- -@erase ".dudes___Attach.obj"
- -@erase ".dudes___Attach.sbr"
- -@erase ".dudes___Baseobj.obj"
- -@erase ".dudes___Baseobj.sbr"
- -@erase ".dudes___bmpsurf.obj"
- -@erase ".dudes___bmpsurf.sbr"
- -@erase ".dudes___command.obj"
- -@erase ".dudes___command.sbr"
- -@erase ".dudes___control.obj"
- -@erase ".dudes___control.sbr"
- -@erase ".dudes___detail.obj"
- -@erase ".dudes___detail.sbr"
- -@erase ".dudes___Dude.obj"
- -@erase ".dudes___Dude.sbr"
- -@erase ".dudes___dudeDoc.obj"
- -@erase ".dudes___dudeDoc.sbr"
- -@erase ".dudes___dudehold.obj"
- -@erase ".dudes___dudehold.sbr"
- -@erase ".dudes___Dudes.bsc"
- -@erase ".dudes___dudes.obj"
- -@erase ".dudes___Dudes.pch"
- -@erase ".dudes___dudes.res"
- -@erase ".dudes___dudes.sbr"
- -@erase ".dudes___dudes.tlb"
- -@erase ".dudes___dudeView.obj"
- -@erase ".dudes___dudeView.sbr"
- -@erase ".dudes___EditFile.obj"
- -@erase ".dudes___EditFile.sbr"
- -@erase ".dudes___floor.obj"
- -@erase ".dudes___floor.sbr"
- -@erase ".dudes___Gateway.obj"
- -@erase ".dudes___Gateway.sbr"
- -@erase ".dudes___girl.obj"
- -@erase ".dudes___girl.sbr"
- -@erase ".dudes___head.obj"
- -@erase ".dudes___head.sbr"
- -@erase ".dudes___higharea.obj"
- -@erase ".dudes___higharea.sbr"
- -@erase ".dudes___landscpe.obj"
- -@erase ".dudes___landscpe.sbr"
- -@erase ".dudes___Launch.obj"
- -@erase ".dudes___Launch.sbr"
- -@erase ".dudes___leg.obj"
- -@erase ".dudes___leg.sbr"
- -@erase ".dudes___Level1.obj"
- -@erase ".dudes___Level1.sbr"
- -@erase ".dudes___Level3.obj"
- -@erase ".dudes___Level3.sbr"
- -@erase ".dudes___Levels.obj"
- -@erase ".dudes___Levels.sbr"
- -@erase ".dudes___MainFrm.obj"
- -@erase ".dudes___MainFrm.sbr"
- -@erase ".dudes___personal.obj"
- -@erase ".dudes___personal.sbr"
- -@erase ".dudes___picklist.obj"
- -@erase ".dudes___picklist.sbr"
- -@erase ".dudes___queue.obj"
- -@erase ".dudes___queue.sbr"
- -@erase ".dudes___scrlsurf.obj"
- -@erase ".dudes___scrlsurf.sbr"
- -@erase ".dudes___StdAfx.obj"
- -@erase ".dudes___StdAfx.sbr"
- -@erase ".dudes___Tcdirect.obj"
- -@erase ".dudes___Tcdirect.sbr"
- -@erase ".dudes___teleport.obj"
- -@erase ".dudes___teleport.sbr"
- -@erase ".dudes___vc40.idb"
- -@erase ".dudes___vc40.pdb"
- -@erase ".dudes___weaphold.obj"
- -@erase ".dudes___weaphold.sbr"
- -@erase ".dudes___weapon.obj"
- -@erase ".dudes___weapon.sbr"
- "$(OUTDIR)" :
- if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
- # ADD BASE CPP /nologo /G4 /Gr /Zp16 /MT /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /c
- # SUBTRACT BASE CPP /u
- # ADD CPP /nologo /G3 /Gr /Zp16 /MTd /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /c
- # SUBTRACT CPP /u
- CPP_PROJ=/nologo /G3 /Gr /Zp16 /MTd /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D
- "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/"
- /Fp"$(INTDIR)/Dudes.pch" /Yu"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
- CPP_OBJS=.dudes___/
- CPP_SBRS=.dudes___/
- # ADD BASE MTL /nologo /D "_DEBUG" /win32
- # ADD MTL /nologo /D "_DEBUG" /win32
- MTL_PROJ=/nologo /D "_DEBUG" /win32
- # ADD BASE RSC /l 0x409 /d "_DEBUG"
- # ADD RSC /l 0x409 /d "_DEBUG"
- RSC_PROJ=/l 0x409 /fo"$(INTDIR)/dudes.res" /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- BSC32_FLAGS=/nologo /o"$(OUTDIR)/Dudes.bsc"
- BSC32_SBRS=
- ".dudes___3dengine.sbr"
- ".dudes___3dshapes.sbr"
- ".dudes___3dtools.sbr"
- ".dudes___3dwrap.sbr"
- ".dudes___antagon.sbr"
- ".dudes___Arm.sbr"
- ".dudes___Attach.sbr"
- ".dudes___Baseobj.sbr"
- ".dudes___bmpsurf.sbr"
- ".dudes___command.sbr"
- ".dudes___control.sbr"
- ".dudes___detail.sbr"
- ".dudes___Dude.sbr"
- ".dudes___dudeDoc.sbr"
- ".dudes___dudehold.sbr"
- ".dudes___dudes.sbr"
- ".dudes___dudeView.sbr"
- ".dudes___EditFile.sbr"
- ".dudes___floor.sbr"
- ".dudes___Gateway.sbr"
- ".dudes___girl.sbr"
- ".dudes___head.sbr"
- ".dudes___higharea.sbr"
- ".dudes___landscpe.sbr"
- ".dudes___Launch.sbr"
- ".dudes___leg.sbr"
- ".dudes___Level1.sbr"
- ".dudes___Level3.sbr"
- ".dudes___Levels.sbr"
- ".dudes___MainFrm.sbr"
- ".dudes___personal.sbr"
- ".dudes___picklist.sbr"
- ".dudes___queue.sbr"
- ".dudes___scrlsurf.sbr"
- ".dudes___StdAfx.sbr"
- ".dudes___Tcdirect.sbr"
- ".dudes___teleport.sbr"
- ".dudes___weaphold.sbr"
- ".dudes___weapon.sbr"
- ".dudes___Dudes.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
- $(BSC32) @<<
- $(BSC32_FLAGS) $(BSC32_SBRS)
- <<
- LINK32=link.exe
- # ADD BASE LINK32 winmm.lib vfw32.lib cosmoglu.lib cosmogl.lib /nologo /subsystem:windows /profile /debug /machine:I386 /out:"Dudesd.exe"
- # ADD LINK32 winmm.lib vfw32.lib opengl32.lib glu32.lib /nologo /subsystem:windows /profile /debug /machine:I386 /out:"3dDudes.exe"
- LINK32_FLAGS=winmm.lib vfw32.lib opengl32.lib glu32.lib /nologo
- /subsystem:windows /profile /debug /machine:I386 /out:"3dDudes.exe"
- LINK32_OBJS=
- ".dudes___3dengine.obj"
- ".dudes___3dshapes.obj"
- ".dudes___3dtools.obj"
- ".dudes___3dwrap.obj"
- ".dudes___antagon.obj"
- ".dudes___Arm.obj"
- ".dudes___Attach.obj"
- ".dudes___Baseobj.obj"
- ".dudes___bmpsurf.obj"
- ".dudes___command.obj"
- ".dudes___control.obj"
- ".dudes___detail.obj"
- ".dudes___Dude.obj"
- ".dudes___dudeDoc.obj"
- ".dudes___dudehold.obj"
- ".dudes___dudes.obj"
- ".dudes___dudes.res"
- ".dudes___dudeView.obj"
- ".dudes___EditFile.obj"
- ".dudes___floor.obj"
- ".dudes___Gateway.obj"
- ".dudes___girl.obj"
- ".dudes___head.obj"
- ".dudes___higharea.obj"
- ".dudes___landscpe.obj"
- ".dudes___Launch.obj"
- ".dudes___leg.obj"
- ".dudes___Level1.obj"
- ".dudes___Level3.obj"
- ".dudes___Levels.obj"
- ".dudes___MainFrm.obj"
- ".dudes___personal.obj"
- ".dudes___picklist.obj"
- ".dudes___queue.obj"
- ".dudes___scrlsurf.obj"
- ".dudes___StdAfx.obj"
- ".dudes___Tcdirect.obj"
- ".dudes___teleport.obj"
- ".dudes___weaphold.obj"
- ".dudes___weapon.obj"
- ".3dDudes.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
- $(LINK32) @<<
- $(LINK32_FLAGS) $(LINK32_OBJS)
- <<
- !ELSEIF "$(CFG)" == "dudes - Win32 Release OpenGL"
- # PROP BASE Use_MFC 5
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "dudes__1"
- # PROP BASE Intermediate_Dir "dudes__1"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 5
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "dudes__1"
- # PROP Intermediate_Dir "dudes__1"
- # PROP Target_Dir ""
- OUTDIR=.dudes__1
- INTDIR=.dudes__1
- ALL : ".3dDudes.exe" ".dudes__1dudes.tlb" ".dudes__1Dudes.bsc"
- CLEAN :
- -@erase ".3dDudes.exe"
- -@erase ".dudes__13dengine.obj"
- -@erase ".dudes__13dengine.sbr"
- -@erase ".dudes__13dshapes.obj"
- -@erase ".dudes__13dshapes.sbr"
- -@erase ".dudes__13dtools.obj"
- -@erase ".dudes__13dtools.sbr"
- -@erase ".dudes__13dwrap.obj"
- -@erase ".dudes__13dwrap.sbr"
- -@erase ".dudes__1antagon.obj"
- -@erase ".dudes__1antagon.sbr"
- -@erase ".dudes__1Arm.obj"
- -@erase ".dudes__1Arm.sbr"
- -@erase ".dudes__1Attach.obj"
- -@erase ".dudes__1Attach.sbr"
- -@erase ".dudes__1Baseobj.obj"
- -@erase ".dudes__1Baseobj.sbr"
- -@erase ".dudes__1bmpsurf.obj"
- -@erase ".dudes__1bmpsurf.sbr"
- -@erase ".dudes__1command.obj"
- -@erase ".dudes__1command.sbr"
- -@erase ".dudes__1control.obj"
- -@erase ".dudes__1control.sbr"
- -@erase ".dudes__1detail.obj"
- -@erase ".dudes__1detail.sbr"
- -@erase ".dudes__1Dude.obj"
- -@erase ".dudes__1Dude.sbr"
- -@erase ".dudes__1dudeDoc.obj"
- -@erase ".dudes__1dudeDoc.sbr"
- -@erase ".dudes__1dudehold.obj"
- -@erase ".dudes__1dudehold.sbr"
- -@erase ".dudes__1Dudes.bsc"
- -@erase ".dudes__1dudes.obj"
- -@erase ".dudes__1Dudes.pch"
- -@erase ".dudes__1dudes.res"
- -@erase ".dudes__1dudes.sbr"
- -@erase ".dudes__1dudes.tlb"
- -@erase ".dudes__1dudeView.obj"
- -@erase ".dudes__1dudeView.sbr"
- -@erase ".dudes__1EditFile.obj"
- -@erase ".dudes__1EditFile.sbr"
- -@erase ".dudes__1floor.obj"
- -@erase ".dudes__1floor.sbr"
- -@erase ".dudes__1Gateway.obj"
- -@erase ".dudes__1Gateway.sbr"
- -@erase ".dudes__1girl.obj"
- -@erase ".dudes__1girl.sbr"
- -@erase ".dudes__1head.obj"
- -@erase ".dudes__1head.sbr"
- -@erase ".dudes__1higharea.obj"
- -@erase ".dudes__1higharea.sbr"
- -@erase ".dudes__1landscpe.obj"
- -@erase ".dudes__1landscpe.sbr"
- -@erase ".dudes__1Launch.obj"
- -@erase ".dudes__1Launch.sbr"
- -@erase ".dudes__1leg.obj"
- -@erase ".dudes__1leg.sbr"
- -@erase ".dudes__1Level1.obj"
- -@erase ".dudes__1Level1.sbr"
- -@erase ".dudes__1Level3.obj"
- -@erase ".dudes__1Level3.sbr"
- -@erase ".dudes__1Levels.obj"
- -@erase ".dudes__1Levels.sbr"
- -@erase ".dudes__1MainFrm.obj"
- -@erase ".dudes__1MainFrm.sbr"
- -@erase ".dudes__1personal.obj"
- -@erase ".dudes__1personal.sbr"
- -@erase ".dudes__1picklist.obj"
- -@erase ".dudes__1picklist.sbr"
- -@erase ".dudes__1queue.obj"
- -@erase ".dudes__1queue.sbr"
- -@erase ".dudes__1scrlsurf.obj"
- -@erase ".dudes__1scrlsurf.sbr"
- -@erase ".dudes__1StdAfx.obj"
- -@erase ".dudes__1StdAfx.sbr"
- -@erase ".dudes__1Tcdirect.obj"
- -@erase ".dudes__1Tcdirect.sbr"
- -@erase ".dudes__1teleport.obj"
- -@erase ".dudes__1teleport.sbr"
- -@erase ".dudes__1weaphold.obj"
- -@erase ".dudes__1weaphold.sbr"
- -@erase ".dudes__1weapon.obj"
- -@erase ".dudes__1weapon.sbr"
- "$(OUTDIR)" :
- if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
- # ADD BASE CPP /nologo /G3 /Gr /Zp16 /MT /W4 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /c
- # SUBTRACT BASE CPP /u
- # ADD CPP /nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /c
- # SUBTRACT CPP /u
- CPP_PROJ=/nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D
- "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch" /Yu"stdafx.h"
- /Fo"$(INTDIR)/" /c
- CPP_OBJS=.dudes__1/
- CPP_SBRS=.dudes__1/
- # ADD BASE MTL /nologo /D "NDEBUG" /win32
- # ADD MTL /nologo /D "NDEBUG" /win32
- MTL_PROJ=/nologo /D "NDEBUG" /win32
- # ADD BASE RSC /l 0x409 /d "NDEBUG"
- # ADD RSC /l 0x409 /d "NDEBUG"
- RSC_PROJ=/l 0x409 /fo"$(INTDIR)/dudes.res" /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- BSC32_FLAGS=/nologo /o"$(OUTDIR)/Dudes.bsc"
- BSC32_SBRS=
- ".dudes__13dengine.sbr"
- ".dudes__13dshapes.sbr"
- ".dudes__13dtools.sbr"
- ".dudes__13dwrap.sbr"
- ".dudes__1antagon.sbr"
- ".dudes__1Arm.sbr"
- ".dudes__1Attach.sbr"
- ".dudes__1Baseobj.sbr"
- ".dudes__1bmpsurf.sbr"
- ".dudes__1command.sbr"
- ".dudes__1control.sbr"
- ".dudes__1detail.sbr"
- ".dudes__1Dude.sbr"
- ".dudes__1dudeDoc.sbr"
- ".dudes__1dudehold.sbr"
- ".dudes__1dudes.sbr"
- ".dudes__1dudeView.sbr"
- ".dudes__1EditFile.sbr"
- ".dudes__1floor.sbr"
- ".dudes__1Gateway.sbr"
- ".dudes__1girl.sbr"
- ".dudes__1head.sbr"
- ".dudes__1higharea.sbr"
- ".dudes__1landscpe.sbr"
- ".dudes__1Launch.sbr"
- ".dudes__1leg.sbr"
- ".dudes__1Level1.sbr"
- ".dudes__1Level3.sbr"
- ".dudes__1Levels.sbr"
- ".dudes__1MainFrm.sbr"
- ".dudes__1personal.sbr"
- ".dudes__1picklist.sbr"
- ".dudes__1queue.sbr"
- ".dudes__1scrlsurf.sbr"
- ".dudes__1StdAfx.sbr"
- ".dudes__1Tcdirect.sbr"
- ".dudes__1teleport.sbr"
- ".dudes__1weaphold.sbr"
- ".dudes__1weapon.sbr"
- ".dudes__1Dudes.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
- $(BSC32) @<<
- $(BSC32_FLAGS) $(BSC32_SBRS)
- <<
- LINK32=link.exe
- # ADD BASE LINK32 winmm.lib vfw32.lib cosmoglu.lib cosmogl.lib /nologo /subsystem:windows /machine:I386 /out:"3dDudes.exe"
- # ADD LINK32 winmm.lib vfw32.lib opengl32.lib glu32.lib /nologo /subsystem:windows /machine:I386 /out:"3dDudes.exe"
- LINK32_FLAGS=winmm.lib vfw32.lib opengl32.lib glu32.lib /nologo
- /subsystem:windows /incremental:no /pdb:"$(OUTDIR)/3dDudes.pdb" /machine:I386
- /out:"3dDudes.exe"
- LINK32_OBJS=
- ".dudes__13dengine.obj"
- ".dudes__13dshapes.obj"
- ".dudes__13dtools.obj"
- ".dudes__13dwrap.obj"
- ".dudes__1antagon.obj"
- ".dudes__1Arm.obj"
- ".dudes__1Attach.obj"
- ".dudes__1Baseobj.obj"
- ".dudes__1bmpsurf.obj"
- ".dudes__1command.obj"
- ".dudes__1control.obj"
- ".dudes__1detail.obj"
- ".dudes__1Dude.obj"
- ".dudes__1dudeDoc.obj"
- ".dudes__1dudehold.obj"
- ".dudes__1dudes.obj"
- ".dudes__1dudes.res"
- ".dudes__1dudeView.obj"
- ".dudes__1EditFile.obj"
- ".dudes__1floor.obj"
- ".dudes__1Gateway.obj"
- ".dudes__1girl.obj"
- ".dudes__1head.obj"
- ".dudes__1higharea.obj"
- ".dudes__1landscpe.obj"
- ".dudes__1Launch.obj"
- ".dudes__1leg.obj"
- ".dudes__1Level1.obj"
- ".dudes__1Level3.obj"
- ".dudes__1Levels.obj"
- ".dudes__1MainFrm.obj"
- ".dudes__1personal.obj"
- ".dudes__1picklist.obj"
- ".dudes__1queue.obj"
- ".dudes__1scrlsurf.obj"
- ".dudes__1StdAfx.obj"
- ".dudes__1Tcdirect.obj"
- ".dudes__1teleport.obj"
- ".dudes__1weaphold.obj"
- ".dudes__1weapon.obj"
- ".3dDudes.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
- $(LINK32) @<<
- $(LINK32_FLAGS) $(LINK32_OBJS)
- <<
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
- # PROP BASE Use_MFC 5
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "dudes__2"
- # PROP BASE Intermediate_Dir "dudes__2"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 5
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "dudes__2"
- # PROP Intermediate_Dir "dudes__2"
- # PROP Target_Dir ""
- OUTDIR=.dudes__2
- INTDIR=.dudes__2
- ALL : ".EditDude.exe" ".dudes__2dudes.tlb" ".EditorEditDbug.bsc"
- CLEAN :
- -@erase ".dudes__23dengine.obj"
- -@erase ".dudes__23dengine.sbr"
- -@erase ".dudes__23dshapes.obj"
- -@erase ".dudes__23dshapes.sbr"
- -@erase ".dudes__23dtools.obj"
- -@erase ".dudes__23dtools.sbr"
- -@erase ".dudes__23dwrap.obj"
- -@erase ".dudes__23dwrap.sbr"
- -@erase ".dudes__2antagon.obj"
- -@erase ".dudes__2antagon.sbr"
- -@erase ".dudes__2Arm.obj"
- -@erase ".dudes__2Arm.sbr"
- -@erase ".dudes__2Attach.obj"
- -@erase ".dudes__2Attach.sbr"
- -@erase ".dudes__2Baseobj.obj"
- -@erase ".dudes__2Baseobj.sbr"
- -@erase ".dudes__2bmpsurf.obj"
- -@erase ".dudes__2bmpsurf.sbr"
- -@erase ".dudes__2command.obj"
- -@erase ".dudes__2command.sbr"
- -@erase ".dudes__2control.obj"
- -@erase ".dudes__2control.sbr"
- -@erase ".dudes__2detail.obj"
- -@erase ".dudes__2detail.sbr"
- -@erase ".dudes__2Dude.obj"
- -@erase ".dudes__2Dude.sbr"
- -@erase ".dudes__2dudeDoc.obj"
- -@erase ".dudes__2dudeDoc.sbr"
- -@erase ".dudes__2dudehold.obj"
- -@erase ".dudes__2dudehold.sbr"
- -@erase ".dudes__2dudes.obj"
- -@erase ".dudes__2Dudes.pch"
- -@erase ".dudes__2dudes.sbr"
- -@erase ".dudes__2dudes.tlb"
- -@erase ".dudes__2dudeView.obj"
- -@erase ".dudes__2dudeView.sbr"
- -@erase ".dudes__2EditFile.obj"
- -@erase ".dudes__2EditFile.sbr"
- -@erase ".dudes__2floor.obj"
- -@erase ".dudes__2floor.sbr"
- -@erase ".dudes__2Gateway.obj"
- -@erase ".dudes__2Gateway.sbr"
- -@erase ".dudes__2girl.obj"
- -@erase ".dudes__2girl.sbr"
- -@erase ".dudes__2head.obj"
- -@erase ".dudes__2head.sbr"
- -@erase ".dudes__2higharea.obj"
- -@erase ".dudes__2higharea.sbr"
- -@erase ".dudes__2landscpe.obj"
- -@erase ".dudes__2landscpe.sbr"
- -@erase ".dudes__2Launch.obj"
- -@erase ".dudes__2Launch.sbr"
- -@erase ".dudes__2leg.obj"
- -@erase ".dudes__2leg.sbr"
- -@erase ".dudes__2Level1.obj"
- -@erase ".dudes__2Level1.sbr"
- -@erase ".dudes__2Level3.obj"
- -@erase ".dudes__2Level3.sbr"
- -@erase ".dudes__2Levels.obj"
- -@erase ".dudes__2Levels.sbr"
- -@erase ".dudes__2MainFrm.obj"
- -@erase ".dudes__2MainFrm.sbr"
- -@erase ".dudes__2personal.obj"
- -@erase ".dudes__2personal.sbr"
- -@erase ".dudes__2picklist.obj"
- -@erase ".dudes__2picklist.sbr"
- -@erase ".dudes__2queue.obj"
- -@erase ".dudes__2queue.sbr"
- -@erase ".dudes__2scrlsurf.obj"
- -@erase ".dudes__2scrlsurf.sbr"
- -@erase ".dudes__2StdAfx.obj"
- -@erase ".dudes__2StdAfx.sbr"
- -@erase ".dudes__2Tcdirect.obj"
- -@erase ".dudes__2Tcdirect.sbr"
- -@erase ".dudes__2teleport.obj"
- -@erase ".dudes__2teleport.sbr"
- -@erase ".dudes__2vc40.idb"
- -@erase ".dudes__2vc40.pdb"
- -@erase ".dudes__2weaphold.obj"
- -@erase ".dudes__2weaphold.sbr"
- -@erase ".dudes__2weapon.obj"
- -@erase ".dudes__2weapon.sbr"
- -@erase ".EditDude.exe"
- -@erase ".EditorEditDbug.bsc"
- -@erase ".EditorEditDbug.res"
- "$(OUTDIR)" :
- if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
- # ADD BASE CPP /nologo /G3 /Gr /Zp16 /MT /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "EDITOR" /FR /Yu"stdafx.h" /c
- # SUBTRACT BASE CPP /u
- # ADD CPP /nologo /G3 /Gr /Zp16 /MT /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR /Yu"stdafx.h" /c
- # SUBTRACT CPP /u
- CPP_PROJ=/nologo /G3 /Gr /Zp16 /MT /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32"
- /D "_DEBUG" /D "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR"$(INTDIR)/"
- /Fp"$(INTDIR)/Dudes.pch" /Yu"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
- CPP_OBJS=.dudes__2/
- CPP_SBRS=.dudes__2/
- # ADD BASE MTL /nologo /D "_DEBUG" /win32
- # ADD MTL /nologo /D "_DEBUG" /win32
- MTL_PROJ=/nologo /D "_DEBUG" /win32
- # ADD BASE RSC /l 0x409 /fo"Editor/EditDbug.res" /d "_DEBUG" /d "EDITOR"
- # ADD RSC /l 0x409 /fo"Editor/EditDbug.res" /d "_DEBUG" /d "EDITOR"
- RSC_PROJ=/l 0x409 /fo"Editor/EditDbug.res" /d "_DEBUG" /d "EDITOR"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo /o"Editor/EditDbug.bsc"
- # ADD BSC32 /nologo /o"Editor/EditDbug.bsc"
- BSC32_FLAGS=/nologo /o"Editor/EditDbug.bsc"
- BSC32_SBRS=
- ".dudes__23dengine.sbr"
- ".dudes__23dshapes.sbr"
- ".dudes__23dtools.sbr"
- ".dudes__23dwrap.sbr"
- ".dudes__2antagon.sbr"
- ".dudes__2Arm.sbr"
- ".dudes__2Attach.sbr"
- ".dudes__2Baseobj.sbr"
- ".dudes__2bmpsurf.sbr"
- ".dudes__2command.sbr"
- ".dudes__2control.sbr"
- ".dudes__2detail.sbr"
- ".dudes__2Dude.sbr"
- ".dudes__2dudeDoc.sbr"
- ".dudes__2dudehold.sbr"
- ".dudes__2dudes.sbr"
- ".dudes__2dudeView.sbr"
- ".dudes__2EditFile.sbr"
- ".dudes__2floor.sbr"
- ".dudes__2Gateway.sbr"
- ".dudes__2girl.sbr"
- ".dudes__2head.sbr"
- ".dudes__2higharea.sbr"
- ".dudes__2landscpe.sbr"
- ".dudes__2Launch.sbr"
- ".dudes__2leg.sbr"
- ".dudes__2Level1.sbr"
- ".dudes__2Level3.sbr"
- ".dudes__2Levels.sbr"
- ".dudes__2MainFrm.sbr"
- ".dudes__2personal.sbr"
- ".dudes__2picklist.sbr"
- ".dudes__2queue.sbr"
- ".dudes__2scrlsurf.sbr"
- ".dudes__2StdAfx.sbr"
- ".dudes__2Tcdirect.sbr"
- ".dudes__2teleport.sbr"
- ".dudes__2weaphold.sbr"
- ".dudes__2weapon.sbr"
- ".EditorEditDbug.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
- $(BSC32) @<<
- $(BSC32_FLAGS) $(BSC32_SBRS)
- <<
- LINK32=link.exe
- # ADD BASE LINK32 winmm.lib vfw32.lib cosmoglu.lib cosmogl.lib /nologo /subsystem:windows /profile /debug /machine:I386 /out:"EditDbug.exe"
- # ADD LINK32 winmm.lib vfw32.lib opengl32.lib glu32.lib /nologo /subsystem:windows /profile /debug /machine:I386 /out:"EditDude.exe"
- LINK32_FLAGS=winmm.lib vfw32.lib opengl32.lib glu32.lib /nologo
- /subsystem:windows /profile /debug /machine:I386 /out:"EditDude.exe"
- LINK32_OBJS=
- ".dudes__23dengine.obj"
- ".dudes__23dshapes.obj"
- ".dudes__23dtools.obj"
- ".dudes__23dwrap.obj"
- ".dudes__2antagon.obj"
- ".dudes__2Arm.obj"
- ".dudes__2Attach.obj"
- ".dudes__2Baseobj.obj"
- ".dudes__2bmpsurf.obj"
- ".dudes__2command.obj"
- ".dudes__2control.obj"
- ".dudes__2detail.obj"
- ".dudes__2Dude.obj"
- ".dudes__2dudeDoc.obj"
- ".dudes__2dudehold.obj"
- ".dudes__2dudes.obj"
- ".dudes__2dudeView.obj"
- ".dudes__2EditFile.obj"
- ".dudes__2floor.obj"
- ".dudes__2Gateway.obj"
- ".dudes__2girl.obj"
- ".dudes__2head.obj"
- ".dudes__2higharea.obj"
- ".dudes__2landscpe.obj"
- ".dudes__2Launch.obj"
- ".dudes__2leg.obj"
- ".dudes__2Level1.obj"
- ".dudes__2Level3.obj"
- ".dudes__2Levels.obj"
- ".dudes__2MainFrm.obj"
- ".dudes__2personal.obj"
- ".dudes__2picklist.obj"
- ".dudes__2queue.obj"
- ".dudes__2scrlsurf.obj"
- ".dudes__2StdAfx.obj"
- ".dudes__2Tcdirect.obj"
- ".dudes__2teleport.obj"
- ".dudes__2weaphold.obj"
- ".dudes__2weapon.obj"
- ".EditorEditDbug.res"
- ".EditDude.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
- $(LINK32) @<<
- $(LINK32_FLAGS) $(LINK32_OBJS)
- <<
- !ENDIF
- .c{$(CPP_OBJS)}.obj:
- $(CPP) $(CPP_PROJ) $<
- .cpp{$(CPP_OBJS)}.obj:
- $(CPP) $(CPP_PROJ) $<
- .cxx{$(CPP_OBJS)}.obj:
- $(CPP) $(CPP_PROJ) $<
- .c{$(CPP_SBRS)}.sbr:
- $(CPP) $(CPP_PROJ) $<
- .cpp{$(CPP_SBRS)}.sbr:
- $(CPP) $(CPP_PROJ) $<
- .cxx{$(CPP_SBRS)}.sbr:
- $(CPP) $(CPP_PROJ) $<
- ################################################################################
- # Begin Target
- # Name "dudes - Win32 Release"
- # Name "dudes - Win32 Debug"
- # Name "dudes - Win32 Edit Tool"
- # Name "dudes - Win32 Edit Tool Debug"
- # Name "dudes - Win32 Debug OpenGL"
- # Name "dudes - Win32 Release OpenGL"
- # Name "dudes - Win32 Edit Tool Debug OpenGL"
- !IF "$(CFG)" == "dudes - Win32 Release"
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug"
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool"
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug"
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug OpenGL"
- !ELSEIF "$(CFG)" == "dudes - Win32 Release OpenGL"
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
- !ENDIF
- ################################################################################
- # Begin Source File
- SOURCE=.dudes.odl
- !IF "$(CFG)" == "dudes - Win32 Release"
- ".Releasedudes.tlb" : $(SOURCE) "$(OUTDIR)"
- $(MTL) /nologo /D "NDEBUG" /tlb "$(OUTDIR)/dudes.tlb" /win32 $(SOURCE)
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug"
- ".Debugdudes.tlb" : $(SOURCE) "$(OUTDIR)"
- $(MTL) /nologo /D "_DEBUG" /tlb "$(OUTDIR)/dudes.tlb" /win32 $(SOURCE)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool"
- ".Editordudes.tlb" : $(SOURCE) "$(OUTDIR)"
- $(MTL) /nologo /D "NDEBUG" /tlb "$(OUTDIR)/dudes.tlb" /win32 $(SOURCE)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug"
- ".dudes__0dudes.tlb" : $(SOURCE) "$(OUTDIR)"
- $(MTL) /nologo /D "_DEBUG" /tlb "$(OUTDIR)/dudes.tlb" /win32 $(SOURCE)
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug OpenGL"
- ".dudes___dudes.tlb" : $(SOURCE) "$(OUTDIR)"
- $(MTL) /nologo /D "_DEBUG" /tlb "$(OUTDIR)/dudes.tlb" /win32 $(SOURCE)
- !ELSEIF "$(CFG)" == "dudes - Win32 Release OpenGL"
- ".dudes__1dudes.tlb" : $(SOURCE) "$(OUTDIR)"
- $(MTL) /nologo /D "NDEBUG" /tlb "$(OUTDIR)/dudes.tlb" /win32 $(SOURCE)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
- ".dudes__2dudes.tlb" : $(SOURCE) "$(OUTDIR)"
- $(MTL) /nologo /D "_DEBUG" /tlb "$(OUTDIR)/dudes.tlb" /win32 $(SOURCE)
- !ENDIF
- # End Source File
- ################################################################################
- # Begin Source File
- SOURCE=.dudes.cpp
- !IF "$(CFG)" == "dudes - Win32 Release"
- DEP_CPP_DUDES=
- ".Detail.h"
- ".Dudedoc.h"
- ".Dudes.h"
- ".Dudeview.h"
- ".Editfile.h"
- ".Mainfrm.h"
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Arm.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Control.h"
- {$(INCLUDE)}"Dude.h"
- {$(INCLUDE)}"Dudehold.h"
- {$(INCLUDE)}"Gateway.h"
- {$(INCLUDE)}"Girl.h"
- {$(INCLUDE)}"Head.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Landscpe.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Leg.h"
- {$(INCLUDE)}"Levels.h"
- {$(INCLUDE)}"Personal.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- {$(INCLUDE)}"Teleport.h"
- {$(INCLUDE)}"Weaphold.h"
- {$(INCLUDE)}"Weapon.h"
- ".Releasedudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
- ".ReleaseDudes.pch"
- ".Releasedudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
- ".ReleaseDudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug"
- DEP_CPP_DUDES=
- ".Detail.h"
- ".Dudedoc.h"
- ".Dudes.h"
- ".Dudeview.h"
- ".Editfile.h"
- ".Mainfrm.h"
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Arm.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Control.h"
- {$(INCLUDE)}"Dude.h"
- {$(INCLUDE)}"Dudehold.h"
- {$(INCLUDE)}"Gateway.h"
- {$(INCLUDE)}"Girl.h"
- {$(INCLUDE)}"Head.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Landscpe.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Leg.h"
- {$(INCLUDE)}"Levels.h"
- {$(INCLUDE)}"Personal.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- {$(INCLUDE)}"Teleport.h"
- {$(INCLUDE)}"Weaphold.h"
- {$(INCLUDE)}"Weapon.h"
- ".Debugdudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
- ".DebugDudes.pch"
- ".Debugdudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
- ".DebugDudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool"
- DEP_CPP_DUDES=
- ".Detail.h"
- ".Dudedoc.h"
- ".Dudes.h"
- ".Dudeview.h"
- ".Editfile.h"
- ".Mainfrm.h"
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Arm.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Control.h"
- {$(INCLUDE)}"Dude.h"
- {$(INCLUDE)}"Dudehold.h"
- {$(INCLUDE)}"Gateway.h"
- {$(INCLUDE)}"Girl.h"
- {$(INCLUDE)}"Head.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Landscpe.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Leg.h"
- {$(INCLUDE)}"Levels.h"
- {$(INCLUDE)}"Personal.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- {$(INCLUDE)}"Teleport.h"
- {$(INCLUDE)}"Weaphold.h"
- {$(INCLUDE)}"Weapon.h"
- ".Editordudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
- ".EditorDudes.pch"
- ".Editordudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
- ".EditorDudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug"
- DEP_CPP_DUDES=
- ".Detail.h"
- ".Dudedoc.h"
- ".Dudes.h"
- ".Dudeview.h"
- ".Editfile.h"
- ".Mainfrm.h"
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Arm.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Control.h"
- {$(INCLUDE)}"Dude.h"
- {$(INCLUDE)}"Dudehold.h"
- {$(INCLUDE)}"Gateway.h"
- {$(INCLUDE)}"Girl.h"
- {$(INCLUDE)}"Head.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Landscpe.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Leg.h"
- {$(INCLUDE)}"Levels.h"
- {$(INCLUDE)}"Personal.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- {$(INCLUDE)}"Teleport.h"
- {$(INCLUDE)}"Weaphold.h"
- {$(INCLUDE)}"Weapon.h"
- ".dudes__0dudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- ".dudes__0dudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug OpenGL"
- DEP_CPP_DUDES=
- ".Detail.h"
- ".Dudedoc.h"
- ".Dudes.h"
- ".Dudeview.h"
- ".Editfile.h"
- ".Mainfrm.h"
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Arm.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Control.h"
- {$(INCLUDE)}"Dude.h"
- {$(INCLUDE)}"Dudehold.h"
- {$(INCLUDE)}"Gateway.h"
- {$(INCLUDE)}"Girl.h"
- {$(INCLUDE)}"Head.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Landscpe.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Leg.h"
- {$(INCLUDE)}"Levels.h"
- {$(INCLUDE)}"Personal.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- {$(INCLUDE)}"Teleport.h"
- {$(INCLUDE)}"Weaphold.h"
- {$(INCLUDE)}"Weapon.h"
- ".dudes___dudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
- ".dudes___Dudes.pch"
- ".dudes___dudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
- ".dudes___Dudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Release OpenGL"
- DEP_CPP_DUDES=
- ".Detail.h"
- ".Dudedoc.h"
- ".Dudes.h"
- ".Dudeview.h"
- ".Editfile.h"
- ".Mainfrm.h"
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Arm.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Control.h"
- {$(INCLUDE)}"Dude.h"
- {$(INCLUDE)}"Dudehold.h"
- {$(INCLUDE)}"Gateway.h"
- {$(INCLUDE)}"Girl.h"
- {$(INCLUDE)}"Head.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Landscpe.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Leg.h"
- {$(INCLUDE)}"Levels.h"
- {$(INCLUDE)}"Personal.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- {$(INCLUDE)}"Teleport.h"
- {$(INCLUDE)}"Weaphold.h"
- {$(INCLUDE)}"Weapon.h"
- ".dudes__1dudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- ".dudes__1dudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
- DEP_CPP_DUDES=
- ".Detail.h"
- ".Dudedoc.h"
- ".Dudes.h"
- ".Dudeview.h"
- ".Editfile.h"
- ".Mainfrm.h"
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Arm.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Control.h"
- {$(INCLUDE)}"Dude.h"
- {$(INCLUDE)}"Dudehold.h"
- {$(INCLUDE)}"Gateway.h"
- {$(INCLUDE)}"Girl.h"
- {$(INCLUDE)}"Head.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Landscpe.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Leg.h"
- {$(INCLUDE)}"Levels.h"
- {$(INCLUDE)}"Personal.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- {$(INCLUDE)}"Teleport.h"
- {$(INCLUDE)}"Weaphold.h"
- {$(INCLUDE)}"Weapon.h"
- ".dudes__2dudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- ".dudes__2dudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- !ENDIF
- # End Source File
- ################################################################################
- # Begin Source File
- SOURCE=.StdAfx.cpp
- DEP_CPP_STDAF=
- {$(INCLUDE)}"Stdafx.h"
- !IF "$(CFG)" == "dudes - Win32 Release"
- # ADD CPP /Yc"stdafx.h"
- BuildCmds=
- $(CPP) /nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D
- "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch" /Yc"stdafx.h"
- /Fo"$(INTDIR)/" /c $(SOURCE)
- ".ReleaseStdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
- $(BuildCmds)
- ".ReleaseStdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
- $(BuildCmds)
- ".ReleaseDudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug"
- # ADD CPP /Yc"stdafx.h"
- BuildCmds=
- $(CPP) /nologo /G3 /Gr /Zp16 /MTd /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32"
- /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch"
- /Yc"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE)
- ".DebugStdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
- $(BuildCmds)
- ".DebugStdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
- $(BuildCmds)
- ".DebugDudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool"
- # ADD BASE CPP /Yc"stdafx.h"
- # ADD CPP /Yc"stdafx.h"
- BuildCmds=
- $(CPP) /nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D
- "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch"
- /Yc"stdafx.h" /Fo"$(INTDIR)/" /c $(SOURCE)
- ".EditorStdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
- $(BuildCmds)
- ".EditorStdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
- $(BuildCmds)
- ".EditorDudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug"
- # ADD BASE CPP /Yc"stdafx.h"
- # ADD CPP /Yc"stdafx.h"
- BuildCmds=
- $(CPP) /nologo /G3 /Gr /Zp16 /MT /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32"
- /D "_DEBUG" /D "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR"$(INTDIR)/"
- /Fp"$(INTDIR)/Dudes.pch" /Yc"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
- $(SOURCE)
- ".dudes__0StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
- $(BuildCmds)
- ".dudes__0StdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
- $(BuildCmds)
- ".dudes__0Dudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug OpenGL"
- # ADD BASE CPP /Yc"stdafx.h"
- # ADD CPP /Yc"stdafx.h"
- BuildCmds=
- $(CPP) /nologo /G3 /Gr /Zp16 /MTd /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32"
- /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch"
- /Yc"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE)
- ".dudes___StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
- $(BuildCmds)
- ".dudes___StdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
- $(BuildCmds)
- ".dudes___Dudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Release OpenGL"
- # ADD BASE CPP /Yc"stdafx.h"
- # ADD CPP /Yc"stdafx.h"
- BuildCmds=
- $(CPP) /nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D
- "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch" /Yc"stdafx.h"
- /Fo"$(INTDIR)/" /c $(SOURCE)
- ".dudes__1StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
- $(BuildCmds)
- ".dudes__1StdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
- $(BuildCmds)
- ".dudes__1Dudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
- # ADD BASE CPP /Yc"stdafx.h"
- # ADD CPP /Yc"stdafx.h"
- BuildCmds=
- $(CPP) /nologo /G3 /Gr /Zp16 /MT /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32"
- /D "_DEBUG" /D "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR"$(INTDIR)/"
- /Fp"$(INTDIR)/Dudes.pch" /Yc"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
- $(SOURCE)
- ".dudes__2StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
- $(BuildCmds)
- ".dudes__2StdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
- $(BuildCmds)
- ".dudes__2Dudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
- $(BuildCmds)
- !ENDIF
- # End Source File
- ################################################################################
- # Begin Source File
- SOURCE=.MainFrm.cpp
- DEP_CPP_MAINF=
- ".Dudes.h"
- ".Mainfrm.h"
- {$(INCLUDE)}"Stdafx.h"
- !IF "$(CFG)" == "dudes - Win32 Release"
- ".ReleaseMainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
- ".ReleaseDudes.pch"
- ".ReleaseMainFrm.sbr" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
- ".ReleaseDudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug"
- ".DebugMainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
- ".DebugDudes.pch"
- ".DebugMainFrm.sbr" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
- ".DebugDudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool"
- ".EditorMainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
- ".EditorDudes.pch"
- ".EditorMainFrm.sbr" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
- ".EditorDudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug"
- ".dudes__0MainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- ".dudes__0MainFrm.sbr" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug OpenGL"
- ".dudes___MainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
- ".dudes___Dudes.pch"
- ".dudes___MainFrm.sbr" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
- ".dudes___Dudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Release OpenGL"
- ".dudes__1MainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- ".dudes__1MainFrm.sbr" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
- ".dudes__2MainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- ".dudes__2MainFrm.sbr" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- !ENDIF
- # End Source File
- ################################################################################
- # Begin Source File
- SOURCE=.dudeDoc.cpp
- DEP_CPP_DUDED=
- ".Dudedoc.h"
- ".Dudes.h"
- {$(INCLUDE)}"Stdafx.h"
- !IF "$(CFG)" == "dudes - Win32 Release"
- ".ReleasedudeDoc.obj" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
- ".ReleaseDudes.pch"
- ".ReleasedudeDoc.sbr" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
- ".ReleaseDudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug"
- ".DebugdudeDoc.obj" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
- ".DebugDudes.pch"
- ".DebugdudeDoc.sbr" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
- ".DebugDudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool"
- ".EditordudeDoc.obj" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
- ".EditorDudes.pch"
- ".EditordudeDoc.sbr" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
- ".EditorDudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug"
- ".dudes__0dudeDoc.obj" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- ".dudes__0dudeDoc.sbr" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug OpenGL"
- ".dudes___dudeDoc.obj" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
- ".dudes___Dudes.pch"
- ".dudes___dudeDoc.sbr" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
- ".dudes___Dudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Release OpenGL"
- ".dudes__1dudeDoc.obj" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- ".dudes__1dudeDoc.sbr" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
- ".dudes__2dudeDoc.obj" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- ".dudes__2dudeDoc.sbr" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- !ENDIF
- # End Source File
- ################################################################################
- # Begin Source File
- SOURCE=.dudeView.cpp
- !IF "$(CFG)" == "dudes - Win32 Release"
- DEP_CPP_DUDEV=
- ".Dudedoc.h"
- ".Dudes.h"
- ".Dudeview.h"
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Arm.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Control.h"
- {$(INCLUDE)}"Dude.h"
- {$(INCLUDE)}"Girl.h"
- {$(INCLUDE)}"Head.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Landscpe.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Leg.h"
- {$(INCLUDE)}"Levels.h"
- {$(INCLUDE)}"Personal.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- {$(INCLUDE)}"Weaphold.h"
- {$(INCLUDE)}"Weapon.h"
- ".ReleasedudeView.obj" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
- ".ReleaseDudes.pch"
- ".ReleasedudeView.sbr" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
- ".ReleaseDudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug"
- DEP_CPP_DUDEV=
- ".Dudedoc.h"
- ".Dudes.h"
- ".Dudeview.h"
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Arm.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Control.h"
- {$(INCLUDE)}"Dude.h"
- {$(INCLUDE)}"Girl.h"
- {$(INCLUDE)}"Head.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Landscpe.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Leg.h"
- {$(INCLUDE)}"Levels.h"
- {$(INCLUDE)}"Personal.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- {$(INCLUDE)}"Weaphold.h"
- {$(INCLUDE)}"Weapon.h"
- ".DebugdudeView.obj" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
- ".DebugDudes.pch"
- ".DebugdudeView.sbr" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
- ".DebugDudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool"
- DEP_CPP_DUDEV=
- ".Dudedoc.h"
- ".Dudes.h"
- ".Dudeview.h"
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Arm.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Control.h"
- {$(INCLUDE)}"Dude.h"
- {$(INCLUDE)}"Girl.h"
- {$(INCLUDE)}"Head.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Landscpe.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Leg.h"
- {$(INCLUDE)}"Levels.h"
- {$(INCLUDE)}"Personal.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- {$(INCLUDE)}"Weaphold.h"
- {$(INCLUDE)}"Weapon.h"
- ".EditordudeView.obj" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
- ".EditorDudes.pch"
- ".EditordudeView.sbr" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
- ".EditorDudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug"
- DEP_CPP_DUDEV=
- ".Dudedoc.h"
- ".Dudes.h"
- ".Dudeview.h"
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Arm.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Control.h"
- {$(INCLUDE)}"Dude.h"
- {$(INCLUDE)}"Girl.h"
- {$(INCLUDE)}"Head.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Landscpe.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Leg.h"
- {$(INCLUDE)}"Levels.h"
- {$(INCLUDE)}"Personal.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- {$(INCLUDE)}"Weaphold.h"
- {$(INCLUDE)}"Weapon.h"
- ".dudes__0dudeView.obj" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- ".dudes__0dudeView.sbr" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug OpenGL"
- DEP_CPP_DUDEV=
- ".Dudedoc.h"
- ".Dudes.h"
- ".Dudeview.h"
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Arm.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Control.h"
- {$(INCLUDE)}"Dude.h"
- {$(INCLUDE)}"Girl.h"
- {$(INCLUDE)}"Head.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Landscpe.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Leg.h"
- {$(INCLUDE)}"Levels.h"
- {$(INCLUDE)}"Personal.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- {$(INCLUDE)}"Weaphold.h"
- {$(INCLUDE)}"Weapon.h"
- ".dudes___dudeView.obj" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
- ".dudes___Dudes.pch"
- ".dudes___dudeView.sbr" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
- ".dudes___Dudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Release OpenGL"
- DEP_CPP_DUDEV=
- ".Dudedoc.h"
- ".Dudes.h"
- ".Dudeview.h"
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Arm.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Control.h"
- {$(INCLUDE)}"Dude.h"
- {$(INCLUDE)}"Girl.h"
- {$(INCLUDE)}"Head.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Landscpe.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Leg.h"
- {$(INCLUDE)}"Levels.h"
- {$(INCLUDE)}"Personal.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- {$(INCLUDE)}"Weaphold.h"
- {$(INCLUDE)}"Weapon.h"
- ".dudes__1dudeView.obj" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- ".dudes__1dudeView.sbr" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
- DEP_CPP_DUDEV=
- ".Dudedoc.h"
- ".Dudes.h"
- ".Dudeview.h"
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Arm.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Control.h"
- {$(INCLUDE)}"Dude.h"
- {$(INCLUDE)}"Girl.h"
- {$(INCLUDE)}"Head.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Landscpe.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Leg.h"
- {$(INCLUDE)}"Levels.h"
- {$(INCLUDE)}"Personal.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- {$(INCLUDE)}"Weaphold.h"
- {$(INCLUDE)}"Weapon.h"
- ".dudes__2dudeView.obj" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- ".dudes__2dudeView.sbr" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- !ENDIF
- # End Source File
- ################################################################################
- # Begin Source File
- SOURCE=archivesTc3dCoreTcdirect.cpp
- !IF "$(CFG)" == "dudes - Win32 Release"
- DEP_CPP_TCDIR=
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".ReleaseTcdirect.obj" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
- ".ReleaseDudes.pch"
- $(BuildCmds)
- ".ReleaseTcdirect.sbr" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
- ".ReleaseDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug"
- DEP_CPP_TCDIR=
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".DebugTcdirect.obj" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
- ".DebugDudes.pch"
- $(BuildCmds)
- ".DebugTcdirect.sbr" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
- ".DebugDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool"
- DEP_CPP_TCDIR=
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".EditorTcdirect.obj" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
- ".EditorDudes.pch"
- $(BuildCmds)
- ".EditorTcdirect.sbr" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
- ".EditorDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug"
- DEP_CPP_TCDIR=
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__0Tcdirect.obj" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- $(BuildCmds)
- ".dudes__0Tcdirect.sbr" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug OpenGL"
- DEP_CPP_TCDIR=
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes___Tcdirect.obj" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
- ".dudes___Dudes.pch"
- $(BuildCmds)
- ".dudes___Tcdirect.sbr" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
- ".dudes___Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Release OpenGL"
- DEP_CPP_TCDIR=
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__1Tcdirect.obj" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- $(BuildCmds)
- ".dudes__1Tcdirect.sbr" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
- DEP_CPP_TCDIR=
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__2Tcdirect.obj" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- $(BuildCmds)
- ".dudes__2Tcdirect.sbr" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- $(BuildCmds)
- !ENDIF
- # End Source File
- ################################################################################
- # Begin Source File
- SOURCE=archivesTc3dCore3dshapes.cpp
- DEP_CPP_3DSHA=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- !IF "$(CFG)" == "dudes - Win32 Release"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".Release3dshapes.obj" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
- ".ReleaseDudes.pch"
- $(BuildCmds)
- ".Release3dshapes.sbr" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
- ".ReleaseDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".Debug3dshapes.obj" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
- ".DebugDudes.pch"
- $(BuildCmds)
- ".Debug3dshapes.sbr" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
- ".DebugDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".Editor3dshapes.obj" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
- ".EditorDudes.pch"
- $(BuildCmds)
- ".Editor3dshapes.sbr" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
- ".EditorDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__03dshapes.obj" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- $(BuildCmds)
- ".dudes__03dshapes.sbr" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug OpenGL"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes___3dshapes.obj" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
- ".dudes___Dudes.pch"
- $(BuildCmds)
- ".dudes___3dshapes.sbr" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
- ".dudes___Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Release OpenGL"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__13dshapes.obj" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- $(BuildCmds)
- ".dudes__13dshapes.sbr" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__23dshapes.obj" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- $(BuildCmds)
- ".dudes__23dshapes.sbr" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- $(BuildCmds)
- !ENDIF
- # End Source File
- ################################################################################
- # Begin Source File
- SOURCE=archivesTc3dCoreDude.cpp
- DEP_CPP_DUDE_=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Antagon.h"
- {$(INCLUDE)}"Arm.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Control.h"
- {$(INCLUDE)}"Dude.h"
- {$(INCLUDE)}"Girl.h"
- {$(INCLUDE)}"Head.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Landscpe.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Leg.h"
- {$(INCLUDE)}"Levels.h"
- {$(INCLUDE)}"Personal.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- {$(INCLUDE)}"Weaphold.h"
- {$(INCLUDE)}"Weapon.h"
- !IF "$(CFG)" == "dudes - Win32 Release"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".ReleaseDude.obj" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
- ".ReleaseDudes.pch"
- $(BuildCmds)
- ".ReleaseDude.sbr" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
- ".ReleaseDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".DebugDude.obj" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)" ".DebugDudes.pch"
- $(BuildCmds)
- ".DebugDude.sbr" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)" ".DebugDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".EditorDude.obj" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
- ".EditorDudes.pch"
- $(BuildCmds)
- ".EditorDude.sbr" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
- ".EditorDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__0Dude.obj" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- $(BuildCmds)
- ".dudes__0Dude.sbr" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug OpenGL"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes___Dude.obj" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
- ".dudes___Dudes.pch"
- $(BuildCmds)
- ".dudes___Dude.sbr" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
- ".dudes___Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Release OpenGL"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__1Dude.obj" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- $(BuildCmds)
- ".dudes__1Dude.sbr" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__2Dude.obj" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- $(BuildCmds)
- ".dudes__2Dude.sbr" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- $(BuildCmds)
- !ENDIF
- # End Source File
- ################################################################################
- # Begin Source File
- SOURCE=archivesTc3dCoreLaunch.cpp
- !IF "$(CFG)" == "dudes - Win32 Release"
- DEP_CPP_LAUNC=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dtools.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Arm.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Control.h"
- {$(INCLUDE)}"Dude.h"
- {$(INCLUDE)}"Floor.h"
- {$(INCLUDE)}"Girl.h"
- {$(INCLUDE)}"Glgl.h"
- {$(INCLUDE)}"Glglu.h"
- {$(INCLUDE)}"Head.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Landscpe.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Leg.h"
- {$(INCLUDE)}"Levels.h"
- {$(INCLUDE)}"Personal.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- {$(INCLUDE)}"Weaphold.h"
- {$(INCLUDE)}"Weapon.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".ReleaseLaunch.obj" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
- ".ReleaseDudes.pch"
- $(BuildCmds)
- ".ReleaseLaunch.sbr" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
- ".ReleaseDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug"
- DEP_CPP_LAUNC=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dtools.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Arm.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Control.h"
- {$(INCLUDE)}"Dude.h"
- {$(INCLUDE)}"Floor.h"
- {$(INCLUDE)}"Girl.h"
- {$(INCLUDE)}"Glgl.h"
- {$(INCLUDE)}"Glglu.h"
- {$(INCLUDE)}"Head.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Landscpe.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Leg.h"
- {$(INCLUDE)}"Levels.h"
- {$(INCLUDE)}"Personal.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- {$(INCLUDE)}"Weaphold.h"
- {$(INCLUDE)}"Weapon.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".DebugLaunch.obj" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
- ".DebugDudes.pch"
- $(BuildCmds)
- ".DebugLaunch.sbr" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
- ".DebugDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool"
- DEP_CPP_LAUNC=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dtools.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Dude.h"
- {$(INCLUDE)}"Floor.h"
- {$(INCLUDE)}"Girl.h"
- {$(INCLUDE)}"Glgl.h"
- {$(INCLUDE)}"Glglu.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Landscpe.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Levels.h"
- {$(INCLUDE)}"Personal.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".EditorLaunch.obj" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
- ".EditorDudes.pch"
- $(BuildCmds)
- ".EditorLaunch.sbr" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
- ".EditorDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug"
- DEP_CPP_LAUNC=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dtools.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Arm.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Control.h"
- {$(INCLUDE)}"Dude.h"
- {$(INCLUDE)}"Floor.h"
- {$(INCLUDE)}"Girl.h"
- {$(INCLUDE)}"Glgl.h"
- {$(INCLUDE)}"Glglu.h"
- {$(INCLUDE)}"Head.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Landscpe.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Leg.h"
- {$(INCLUDE)}"Levels.h"
- {$(INCLUDE)}"Personal.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- {$(INCLUDE)}"Weaphold.h"
- {$(INCLUDE)}"Weapon.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__0Launch.obj" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- $(BuildCmds)
- ".dudes__0Launch.sbr" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug OpenGL"
- DEP_CPP_LAUNC=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dtools.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Arm.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Control.h"
- {$(INCLUDE)}"Dude.h"
- {$(INCLUDE)}"Floor.h"
- {$(INCLUDE)}"Girl.h"
- {$(INCLUDE)}"Glgl.h"
- {$(INCLUDE)}"Glglu.h"
- {$(INCLUDE)}"Head.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Landscpe.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Leg.h"
- {$(INCLUDE)}"Levels.h"
- {$(INCLUDE)}"Personal.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- {$(INCLUDE)}"Weaphold.h"
- {$(INCLUDE)}"Weapon.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes___Launch.obj" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
- ".dudes___Dudes.pch"
- $(BuildCmds)
- ".dudes___Launch.sbr" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
- ".dudes___Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Release OpenGL"
- DEP_CPP_LAUNC=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dtools.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Arm.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Control.h"
- {$(INCLUDE)}"Dude.h"
- {$(INCLUDE)}"Floor.h"
- {$(INCLUDE)}"Girl.h"
- {$(INCLUDE)}"Glgl.h"
- {$(INCLUDE)}"Glglu.h"
- {$(INCLUDE)}"Head.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Landscpe.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Leg.h"
- {$(INCLUDE)}"Levels.h"
- {$(INCLUDE)}"Personal.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- {$(INCLUDE)}"Weaphold.h"
- {$(INCLUDE)}"Weapon.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__1Launch.obj" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- $(BuildCmds)
- ".dudes__1Launch.sbr" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
- DEP_CPP_LAUNC=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dtools.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Arm.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Dude.h"
- {$(INCLUDE)}"Floor.h"
- {$(INCLUDE)}"Girl.h"
- {$(INCLUDE)}"Glgl.h"
- {$(INCLUDE)}"Glglu.h"
- {$(INCLUDE)}"Head.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Landscpe.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Leg.h"
- {$(INCLUDE)}"Levels.h"
- {$(INCLUDE)}"Personal.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- {$(INCLUDE)}"Weapon.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__2Launch.obj" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- $(BuildCmds)
- ".dudes__2Launch.sbr" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- $(BuildCmds)
- !ENDIF
- # End Source File
- ################################################################################
- # Begin Source File
- SOURCE=archivesTc3dCore3dengine.cpp
- !IF "$(CFG)" == "dudes - Win32 Release"
- DEP_CPP_3DENG=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dtools.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Glgl.h"
- {$(INCLUDE)}"Glglu.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Scrlsurf.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".Release3dengine.obj" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
- ".ReleaseDudes.pch"
- $(BuildCmds)
- ".Release3dengine.sbr" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
- ".ReleaseDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug"
- DEP_CPP_3DENG=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dtools.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Glgl.h"
- {$(INCLUDE)}"Glglu.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Scrlsurf.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".Debug3dengine.obj" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
- ".DebugDudes.pch"
- $(BuildCmds)
- ".Debug3dengine.sbr" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
- ".DebugDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool"
- DEP_CPP_3DENG=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dtools.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Glgl.h"
- {$(INCLUDE)}"Glglu.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Scrlsurf.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".Editor3dengine.obj" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
- ".EditorDudes.pch"
- $(BuildCmds)
- ".Editor3dengine.sbr" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
- ".EditorDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug"
- DEP_CPP_3DENG=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dtools.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Glgl.h"
- {$(INCLUDE)}"Glglu.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Scrlsurf.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__03dengine.obj" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- $(BuildCmds)
- ".dudes__03dengine.sbr" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug OpenGL"
- DEP_CPP_3DENG=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dtools.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Glgl.h"
- {$(INCLUDE)}"Glglu.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Scrlsurf.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes___3dengine.obj" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
- ".dudes___Dudes.pch"
- $(BuildCmds)
- ".dudes___3dengine.sbr" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
- ".dudes___Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Release OpenGL"
- DEP_CPP_3DENG=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dtools.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Glgl.h"
- {$(INCLUDE)}"Glglu.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Scrlsurf.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__13dengine.obj" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- $(BuildCmds)
- ".dudes__13dengine.sbr" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
- DEP_CPP_3DENG=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dtools.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Glgl.h"
- {$(INCLUDE)}"Glglu.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Scrlsurf.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__23dengine.obj" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- $(BuildCmds)
- ".dudes__23dengine.sbr" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- $(BuildCmds)
- !ENDIF
- # End Source File
- ################################################################################
- # Begin Source File
- SOURCE=archivesTc3dCoreBaseobj.cpp
- DEP_CPP_BASEO=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Arm.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Control.h"
- {$(INCLUDE)}"Dude.h"
- {$(INCLUDE)}"Girl.h"
- {$(INCLUDE)}"Head.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Landscpe.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Leg.h"
- {$(INCLUDE)}"Levels.h"
- {$(INCLUDE)}"Personal.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- {$(INCLUDE)}"Weaphold.h"
- {$(INCLUDE)}"Weapon.h"
- !IF "$(CFG)" == "dudes - Win32 Release"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".ReleaseBaseobj.obj" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
- ".ReleaseDudes.pch"
- $(BuildCmds)
- ".ReleaseBaseobj.sbr" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
- ".ReleaseDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".DebugBaseobj.obj" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
- ".DebugDudes.pch"
- $(BuildCmds)
- ".DebugBaseobj.sbr" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
- ".DebugDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".EditorBaseobj.obj" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
- ".EditorDudes.pch"
- $(BuildCmds)
- ".EditorBaseobj.sbr" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
- ".EditorDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__0Baseobj.obj" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- $(BuildCmds)
- ".dudes__0Baseobj.sbr" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug OpenGL"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes___Baseobj.obj" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
- ".dudes___Dudes.pch"
- $(BuildCmds)
- ".dudes___Baseobj.sbr" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
- ".dudes___Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Release OpenGL"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__1Baseobj.obj" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- $(BuildCmds)
- ".dudes__1Baseobj.sbr" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__2Baseobj.obj" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- $(BuildCmds)
- ".dudes__2Baseobj.sbr" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- $(BuildCmds)
- !ENDIF
- # End Source File
- ################################################################################
- # Begin Source File
- SOURCE=archivesTc3dCorebmpsurf.cpp
- DEP_CPP_BMPSU=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dtools.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Bmpsurf.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Glgl.h"
- {$(INCLUDE)}"Glglu.h"
- {$(INCLUDE)}"Higharea.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- !IF "$(CFG)" == "dudes - Win32 Release"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".Releasebmpsurf.obj" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
- ".ReleaseDudes.pch"
- $(BuildCmds)
- ".Releasebmpsurf.sbr" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
- ".ReleaseDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".Debugbmpsurf.obj" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
- ".DebugDudes.pch"
- $(BuildCmds)
- ".Debugbmpsurf.sbr" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
- ".DebugDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".Editorbmpsurf.obj" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
- ".EditorDudes.pch"
- $(BuildCmds)
- ".Editorbmpsurf.sbr" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
- ".EditorDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__0bmpsurf.obj" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- $(BuildCmds)
- ".dudes__0bmpsurf.sbr" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug OpenGL"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes___bmpsurf.obj" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
- ".dudes___Dudes.pch"
- $(BuildCmds)
- ".dudes___bmpsurf.sbr" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
- ".dudes___Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Release OpenGL"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__1bmpsurf.obj" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- $(BuildCmds)
- ".dudes__1bmpsurf.sbr" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__2bmpsurf.obj" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- $(BuildCmds)
- ".dudes__2bmpsurf.sbr" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- $(BuildCmds)
- !ENDIF
- # End Source File
- ################################################################################
- # Begin Source File
- SOURCE=archivesTc3dCoreAttach.cpp
- !IF "$(CFG)" == "dudes - Win32 Release"
- DEP_CPP_ATTAC=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".ReleaseAttach.obj" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
- ".ReleaseDudes.pch"
- $(BuildCmds)
- ".ReleaseAttach.sbr" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
- ".ReleaseDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug"
- DEP_CPP_ATTAC=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".DebugAttach.obj" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
- ".DebugDudes.pch"
- $(BuildCmds)
- ".DebugAttach.sbr" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
- ".DebugDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool"
- DEP_CPP_ATTAC=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".EditorAttach.obj" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
- ".EditorDudes.pch"
- $(BuildCmds)
- ".EditorAttach.sbr" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
- ".EditorDudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug"
- DEP_CPP_ATTAC=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__0Attach.obj" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- $(BuildCmds)
- ".dudes__0Attach.sbr" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
- ".dudes__0Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Debug OpenGL"
- DEP_CPP_ATTAC=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes___Attach.obj" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
- ".dudes___Dudes.pch"
- $(BuildCmds)
- ".dudes___Attach.sbr" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
- ".dudes___Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Release OpenGL"
- DEP_CPP_ATTAC=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__1Attach.obj" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- $(BuildCmds)
- ".dudes__1Attach.sbr" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
- ".dudes__1Dudes.pch"
- $(BuildCmds)
- !ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
- DEP_CPP_ATTAC=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Launch.h"
- {$(INCLUDE)}"Queue.h"
- {$(INCLUDE)}"Stdafx.h"
- {$(INCLUDE)}"Tcdirect.h"
- BuildCmds=
- $(CPP) $(CPP_PROJ) $(SOURCE)
- ".dudes__2Attach.obj" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- $(BuildCmds)
- ".dudes__2Attach.sbr" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
- ".dudes__2Dudes.pch"
- $(BuildCmds)
- !ENDIF
- # End Source File
- ################################################################################
- # Begin Source File
- SOURCE=archivesTc3dCoreArm.cpp
- DEP_CPP_ARM_C=
- {$(INCLUDE)}"3dengine.h"
- {$(INCLUDE)}"3dshapes.h"
- {$(INCLUDE)}"3dwrap.h"
- {$(INCLUDE)}"Arm.h"
- {$(INCLUDE)}"Attach.h"
- {$(INCLUDE)}"Baseobj.h"
- {$(INCLUDE)}"Color.h"
- {$(INCLUDE)}"Command.h"
- {$(INCLUDE)}"Launch.h"