DUDES.MAK
上传用户:abcdshs
上传日期:2007-01-07
资源大小:1858k
文件大小:200k
源码类别:

游戏

开发平台:

Visual C++

  1. # Microsoft Developer Studio Generated NMAKE File, Format Version 4.10
  2. # ** DO NOT EDIT **
  3. # TARGTYPE "Win32 (x86) Application" 0x0101
  4. !IF "$(CFG)" == ""
  5. CFG=dudes - Win32 Debug OpenGL
  6. !MESSAGE No configuration specified.  Defaulting to dudes - Win32 Debug OpenGL.
  7. !ENDIF 
  8. !IF "$(CFG)" != "dudes - Win32 Release" && "$(CFG)" != "dudes - Win32 Debug" &&
  9.  "$(CFG)" != "dudes - Win32 Edit Tool" && "$(CFG)" !=
  10.  "dudes - Win32 Edit Tool Debug" && "$(CFG)" != "dudes - Win32 Debug OpenGL" &&
  11.  "$(CFG)" != "dudes - Win32 Release OpenGL" && "$(CFG)" !=
  12.  "dudes - Win32 Edit Tool Debug OpenGL"
  13. !MESSAGE Invalid configuration "$(CFG)" specified.
  14. !MESSAGE You can specify a configuration when running NMAKE on this makefile
  15. !MESSAGE by defining the macro CFG on the command line.  For example:
  16. !MESSAGE 
  17. !MESSAGE NMAKE /f "Dudes.mak" CFG="dudes - Win32 Debug OpenGL"
  18. !MESSAGE 
  19. !MESSAGE Possible choices for configuration are:
  20. !MESSAGE 
  21. !MESSAGE "dudes - Win32 Release" (based on "Win32 (x86) Application")
  22. !MESSAGE "dudes - Win32 Debug" (based on "Win32 (x86) Application")
  23. !MESSAGE "dudes - Win32 Edit Tool" (based on "Win32 (x86) Application")
  24. !MESSAGE "dudes - Win32 Edit Tool Debug" (based on "Win32 (x86) Application")
  25. !MESSAGE "dudes - Win32 Debug OpenGL" (based on "Win32 (x86) Application")
  26. !MESSAGE "dudes - Win32 Release OpenGL" (based on "Win32 (x86) Application")
  27. !MESSAGE "dudes - Win32 Edit Tool Debug OpenGL" (based on
  28.  "Win32 (x86) Application")
  29. !MESSAGE 
  30. !ERROR An invalid configuration is specified.
  31. !ENDIF 
  32. !IF "$(OS)" == "Windows_NT"
  33. NULL=
  34. !ELSE 
  35. NULL=nul
  36. !ENDIF 
  37. ################################################################################
  38. # Begin Project
  39. # PROP Target_Last_Scanned "dudes - Win32 Edit Tool Debug OpenGL"
  40. CPP=cl.exe
  41. RSC=rc.exe
  42. MTL=mktyplib.exe
  43. !IF  "$(CFG)" == "dudes - Win32 Release"
  44. # PROP BASE Use_MFC 5
  45. # PROP BASE Use_Debug_Libraries 0
  46. # PROP BASE Output_Dir "Release"
  47. # PROP BASE Intermediate_Dir "Release"
  48. # PROP BASE Target_Dir ""
  49. # PROP Use_MFC 5
  50. # PROP Use_Debug_Libraries 0
  51. # PROP Output_Dir "Release"
  52. # PROP Intermediate_Dir "Release"
  53. # PROP Target_Dir ""
  54. OUTDIR=.Release
  55. INTDIR=.Release
  56. ALL : ".3dDudes.exe" ".Releasedudes.tlb" ".ReleaseDudes.bsc"
  57. CLEAN : 
  58. -@erase ".3dDudes.exe"
  59. -@erase ".Release3dDudes.map"
  60. -@erase ".Release3dengine.obj"
  61. -@erase ".Release3dengine.sbr"
  62. -@erase ".Release3dshapes.obj"
  63. -@erase ".Release3dshapes.sbr"
  64. -@erase ".Release3dtools.obj"
  65. -@erase ".Release3dtools.sbr"
  66. -@erase ".Release3dwrap.obj"
  67. -@erase ".Release3dwrap.sbr"
  68. -@erase ".Releaseantagon.obj"
  69. -@erase ".Releaseantagon.sbr"
  70. -@erase ".ReleaseArm.obj"
  71. -@erase ".ReleaseArm.sbr"
  72. -@erase ".ReleaseAttach.obj"
  73. -@erase ".ReleaseAttach.sbr"
  74. -@erase ".ReleaseBaseobj.obj"
  75. -@erase ".ReleaseBaseobj.sbr"
  76. -@erase ".Releasebmpsurf.obj"
  77. -@erase ".Releasebmpsurf.sbr"
  78. -@erase ".Releasecommand.obj"
  79. -@erase ".Releasecommand.sbr"
  80. -@erase ".Releasecontrol.obj"
  81. -@erase ".Releasecontrol.sbr"
  82. -@erase ".Releasedetail.obj"
  83. -@erase ".Releasedetail.sbr"
  84. -@erase ".ReleaseDude.obj"
  85. -@erase ".ReleaseDude.sbr"
  86. -@erase ".ReleasedudeDoc.obj"
  87. -@erase ".ReleasedudeDoc.sbr"
  88. -@erase ".Releasedudehold.obj"
  89. -@erase ".Releasedudehold.sbr"
  90. -@erase ".ReleaseDudes.bsc"
  91. -@erase ".Releasedudes.obj"
  92. -@erase ".ReleaseDudes.pch"
  93. -@erase ".Releasedudes.res"
  94. -@erase ".Releasedudes.sbr"
  95. -@erase ".Releasedudes.tlb"
  96. -@erase ".ReleasedudeView.obj"
  97. -@erase ".ReleasedudeView.sbr"
  98. -@erase ".ReleaseEditFile.obj"
  99. -@erase ".ReleaseEditFile.sbr"
  100. -@erase ".Releasefloor.obj"
  101. -@erase ".Releasefloor.sbr"
  102. -@erase ".ReleaseGateway.obj"
  103. -@erase ".ReleaseGateway.sbr"
  104. -@erase ".Releasegirl.obj"
  105. -@erase ".Releasegirl.sbr"
  106. -@erase ".Releasehead.obj"
  107. -@erase ".Releasehead.sbr"
  108. -@erase ".Releasehigharea.obj"
  109. -@erase ".Releasehigharea.sbr"
  110. -@erase ".Releaselandscpe.obj"
  111. -@erase ".Releaselandscpe.sbr"
  112. -@erase ".ReleaseLaunch.obj"
  113. -@erase ".ReleaseLaunch.sbr"
  114. -@erase ".Releaseleg.obj"
  115. -@erase ".Releaseleg.sbr"
  116. -@erase ".ReleaseLevel1.obj"
  117. -@erase ".ReleaseLevel1.sbr"
  118. -@erase ".ReleaseLevel3.obj"
  119. -@erase ".ReleaseLevel3.sbr"
  120. -@erase ".ReleaseLevels.obj"
  121. -@erase ".ReleaseLevels.sbr"
  122. -@erase ".ReleaseMainFrm.obj"
  123. -@erase ".ReleaseMainFrm.sbr"
  124. -@erase ".Releasepersonal.obj"
  125. -@erase ".Releasepersonal.sbr"
  126. -@erase ".Releasepicklist.obj"
  127. -@erase ".Releasepicklist.sbr"
  128. -@erase ".Releasequeue.obj"
  129. -@erase ".Releasequeue.sbr"
  130. -@erase ".Releasescrlsurf.obj"
  131. -@erase ".Releasescrlsurf.sbr"
  132. -@erase ".ReleaseStdAfx.obj"
  133. -@erase ".ReleaseStdAfx.sbr"
  134. -@erase ".ReleaseTcdirect.obj"
  135. -@erase ".ReleaseTcdirect.sbr"
  136. -@erase ".Releaseteleport.obj"
  137. -@erase ".Releaseteleport.sbr"
  138. -@erase ".Releaseweaphold.obj"
  139. -@erase ".Releaseweaphold.sbr"
  140. -@erase ".Releaseweapon.obj"
  141. -@erase ".Releaseweapon.sbr"
  142. "$(OUTDIR)" :
  143.     if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  144. # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /c
  145. # ADD CPP /nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /c
  146. # SUBTRACT CPP /u
  147. CPP_PROJ=/nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D
  148.  "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch" /Yu"stdafx.h"
  149.  /Fo"$(INTDIR)/" /c 
  150. CPP_OBJS=.Release/
  151. CPP_SBRS=.Release/
  152. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  153. # ADD MTL /nologo /D "NDEBUG" /win32
  154. MTL_PROJ=/nologo /D "NDEBUG" /win32 
  155. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  156. # ADD RSC /l 0x409 /d "NDEBUG"
  157. RSC_PROJ=/l 0x409 /fo"$(INTDIR)/dudes.res" /d "NDEBUG" 
  158. BSC32=bscmake.exe
  159. # ADD BASE BSC32 /nologo
  160. # ADD BSC32 /nologo
  161. BSC32_FLAGS=/nologo /o"$(OUTDIR)/Dudes.bsc" 
  162. BSC32_SBRS= 
  163. ".Release3dengine.sbr" 
  164. ".Release3dshapes.sbr" 
  165. ".Release3dtools.sbr" 
  166. ".Release3dwrap.sbr" 
  167. ".Releaseantagon.sbr" 
  168. ".ReleaseArm.sbr" 
  169. ".ReleaseAttach.sbr" 
  170. ".ReleaseBaseobj.sbr" 
  171. ".Releasebmpsurf.sbr" 
  172. ".Releasecommand.sbr" 
  173. ".Releasecontrol.sbr" 
  174. ".Releasedetail.sbr" 
  175. ".ReleaseDude.sbr" 
  176. ".ReleasedudeDoc.sbr" 
  177. ".Releasedudehold.sbr" 
  178. ".Releasedudes.sbr" 
  179. ".ReleasedudeView.sbr" 
  180. ".ReleaseEditFile.sbr" 
  181. ".Releasefloor.sbr" 
  182. ".ReleaseGateway.sbr" 
  183. ".Releasegirl.sbr" 
  184. ".Releasehead.sbr" 
  185. ".Releasehigharea.sbr" 
  186. ".Releaselandscpe.sbr" 
  187. ".ReleaseLaunch.sbr" 
  188. ".Releaseleg.sbr" 
  189. ".ReleaseLevel1.sbr" 
  190. ".ReleaseLevel3.sbr" 
  191. ".ReleaseLevels.sbr" 
  192. ".ReleaseMainFrm.sbr" 
  193. ".Releasepersonal.sbr" 
  194. ".Releasepicklist.sbr" 
  195. ".Releasequeue.sbr" 
  196. ".Releasescrlsurf.sbr" 
  197. ".ReleaseStdAfx.sbr" 
  198. ".ReleaseTcdirect.sbr" 
  199. ".Releaseteleport.sbr" 
  200. ".Releaseweaphold.sbr" 
  201. ".Releaseweapon.sbr"
  202. ".ReleaseDudes.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
  203.     $(BSC32) @<<
  204.   $(BSC32_FLAGS) $(BSC32_SBRS)
  205. <<
  206. LINK32=link.exe
  207. # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
  208. # ADD LINK32 winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows /map /machine:I386 /out:"3dDudes.exe"
  209. LINK32_FLAGS=winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows
  210.  /incremental:no /pdb:"$(OUTDIR)/3dDudes.pdb" /map:"$(INTDIR)/3dDudes.map"
  211.  /machine:I386 /out:"3dDudes.exe" 
  212. LINK32_OBJS= 
  213. ".Release3dengine.obj" 
  214. ".Release3dshapes.obj" 
  215. ".Release3dtools.obj" 
  216. ".Release3dwrap.obj" 
  217. ".Releaseantagon.obj" 
  218. ".ReleaseArm.obj" 
  219. ".ReleaseAttach.obj" 
  220. ".ReleaseBaseobj.obj" 
  221. ".Releasebmpsurf.obj" 
  222. ".Releasecommand.obj" 
  223. ".Releasecontrol.obj" 
  224. ".Releasedetail.obj" 
  225. ".ReleaseDude.obj" 
  226. ".ReleasedudeDoc.obj" 
  227. ".Releasedudehold.obj" 
  228. ".Releasedudes.obj" 
  229. ".Releasedudes.res" 
  230. ".ReleasedudeView.obj" 
  231. ".ReleaseEditFile.obj" 
  232. ".Releasefloor.obj" 
  233. ".ReleaseGateway.obj" 
  234. ".Releasegirl.obj" 
  235. ".Releasehead.obj" 
  236. ".Releasehigharea.obj" 
  237. ".Releaselandscpe.obj" 
  238. ".ReleaseLaunch.obj" 
  239. ".Releaseleg.obj" 
  240. ".ReleaseLevel1.obj" 
  241. ".ReleaseLevel3.obj" 
  242. ".ReleaseLevels.obj" 
  243. ".ReleaseMainFrm.obj" 
  244. ".Releasepersonal.obj" 
  245. ".Releasepicklist.obj" 
  246. ".Releasequeue.obj" 
  247. ".Releasescrlsurf.obj" 
  248. ".ReleaseStdAfx.obj" 
  249. ".ReleaseTcdirect.obj" 
  250. ".Releaseteleport.obj" 
  251. ".Releaseweaphold.obj" 
  252. ".Releaseweapon.obj"
  253. ".3dDudes.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  254.     $(LINK32) @<<
  255.   $(LINK32_FLAGS) $(LINK32_OBJS)
  256. <<
  257. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug"
  258. # PROP BASE Use_MFC 5
  259. # PROP BASE Use_Debug_Libraries 1
  260. # PROP BASE Output_Dir "Debug"
  261. # PROP BASE Intermediate_Dir "Debug"
  262. # PROP BASE Target_Dir ""
  263. # PROP Use_MFC 5
  264. # PROP Use_Debug_Libraries 1
  265. # PROP Output_Dir "Debug"
  266. # PROP Intermediate_Dir "Debug"
  267. # PROP Target_Dir ""
  268. OUTDIR=.Debug
  269. INTDIR=.Debug
  270. ALL : ".3dDudes.exe" ".Debugdudes.tlb" ".DebugDudes.bsc"
  271. CLEAN : 
  272. -@erase ".3dDudes.exe"
  273. -@erase ".Debug3dDudes.map"
  274. -@erase ".Debug3dengine.obj"
  275. -@erase ".Debug3dengine.sbr"
  276. -@erase ".Debug3dshapes.obj"
  277. -@erase ".Debug3dshapes.sbr"
  278. -@erase ".Debug3dtools.obj"
  279. -@erase ".Debug3dtools.sbr"
  280. -@erase ".Debug3dwrap.obj"
  281. -@erase ".Debug3dwrap.sbr"
  282. -@erase ".Debugantagon.obj"
  283. -@erase ".Debugantagon.sbr"
  284. -@erase ".DebugArm.obj"
  285. -@erase ".DebugArm.sbr"
  286. -@erase ".DebugAttach.obj"
  287. -@erase ".DebugAttach.sbr"
  288. -@erase ".DebugBaseobj.obj"
  289. -@erase ".DebugBaseobj.sbr"
  290. -@erase ".Debugbmpsurf.obj"
  291. -@erase ".Debugbmpsurf.sbr"
  292. -@erase ".Debugcommand.obj"
  293. -@erase ".Debugcommand.sbr"
  294. -@erase ".Debugcontrol.obj"
  295. -@erase ".Debugcontrol.sbr"
  296. -@erase ".Debugdetail.obj"
  297. -@erase ".Debugdetail.sbr"
  298. -@erase ".DebugDude.obj"
  299. -@erase ".DebugDude.sbr"
  300. -@erase ".DebugdudeDoc.obj"
  301. -@erase ".DebugdudeDoc.sbr"
  302. -@erase ".Debugdudehold.obj"
  303. -@erase ".Debugdudehold.sbr"
  304. -@erase ".DebugDudes.bsc"
  305. -@erase ".Debugdudes.obj"
  306. -@erase ".DebugDudes.pch"
  307. -@erase ".Debugdudes.res"
  308. -@erase ".Debugdudes.sbr"
  309. -@erase ".Debugdudes.tlb"
  310. -@erase ".DebugdudeView.obj"
  311. -@erase ".DebugdudeView.sbr"
  312. -@erase ".DebugEditFile.obj"
  313. -@erase ".DebugEditFile.sbr"
  314. -@erase ".Debugfloor.obj"
  315. -@erase ".Debugfloor.sbr"
  316. -@erase ".DebugGateway.obj"
  317. -@erase ".DebugGateway.sbr"
  318. -@erase ".Debuggirl.obj"
  319. -@erase ".Debuggirl.sbr"
  320. -@erase ".Debughead.obj"
  321. -@erase ".Debughead.sbr"
  322. -@erase ".Debughigharea.obj"
  323. -@erase ".Debughigharea.sbr"
  324. -@erase ".Debuglandscpe.obj"
  325. -@erase ".Debuglandscpe.sbr"
  326. -@erase ".DebugLaunch.obj"
  327. -@erase ".DebugLaunch.sbr"
  328. -@erase ".Debugleg.obj"
  329. -@erase ".Debugleg.sbr"
  330. -@erase ".DebugLevel1.obj"
  331. -@erase ".DebugLevel1.sbr"
  332. -@erase ".DebugLevel3.obj"
  333. -@erase ".DebugLevel3.sbr"
  334. -@erase ".DebugLevels.obj"
  335. -@erase ".DebugLevels.sbr"
  336. -@erase ".DebugMainFrm.obj"
  337. -@erase ".DebugMainFrm.sbr"
  338. -@erase ".Debugpersonal.obj"
  339. -@erase ".Debugpersonal.sbr"
  340. -@erase ".Debugpicklist.obj"
  341. -@erase ".Debugpicklist.sbr"
  342. -@erase ".Debugqueue.obj"
  343. -@erase ".Debugqueue.sbr"
  344. -@erase ".Debugscrlsurf.obj"
  345. -@erase ".Debugscrlsurf.sbr"
  346. -@erase ".DebugStdAfx.obj"
  347. -@erase ".DebugStdAfx.sbr"
  348. -@erase ".DebugTcdirect.obj"
  349. -@erase ".DebugTcdirect.sbr"
  350. -@erase ".Debugteleport.obj"
  351. -@erase ".Debugteleport.sbr"
  352. -@erase ".Debugvc40.idb"
  353. -@erase ".Debugvc40.pdb"
  354. -@erase ".Debugweaphold.obj"
  355. -@erase ".Debugweaphold.sbr"
  356. -@erase ".Debugweapon.obj"
  357. -@erase ".Debugweapon.sbr"
  358. "$(OUTDIR)" :
  359.     if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  360. # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /c
  361. # ADD CPP /nologo /G3 /Gr /Zp16 /MTd /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /c
  362. # SUBTRACT CPP /u
  363. CPP_PROJ=/nologo /G3 /Gr /Zp16 /MTd /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D
  364.  "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/"
  365.  /Fp"$(INTDIR)/Dudes.pch" /Yu"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
  366. CPP_OBJS=.Debug/
  367. CPP_SBRS=.Debug/
  368. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  369. # ADD MTL /nologo /D "_DEBUG" /win32
  370. MTL_PROJ=/nologo /D "_DEBUG" /win32 
  371. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  372. # ADD RSC /l 0x409 /d "_DEBUG"
  373. RSC_PROJ=/l 0x409 /fo"$(INTDIR)/dudes.res" /d "_DEBUG" 
  374. BSC32=bscmake.exe
  375. # ADD BASE BSC32 /nologo
  376. # ADD BSC32 /nologo
  377. BSC32_FLAGS=/nologo /o"$(OUTDIR)/Dudes.bsc" 
  378. BSC32_SBRS= 
  379. ".Debug3dengine.sbr" 
  380. ".Debug3dshapes.sbr" 
  381. ".Debug3dtools.sbr" 
  382. ".Debug3dwrap.sbr" 
  383. ".Debugantagon.sbr" 
  384. ".DebugArm.sbr" 
  385. ".DebugAttach.sbr" 
  386. ".DebugBaseobj.sbr" 
  387. ".Debugbmpsurf.sbr" 
  388. ".Debugcommand.sbr" 
  389. ".Debugcontrol.sbr" 
  390. ".Debugdetail.sbr" 
  391. ".DebugDude.sbr" 
  392. ".DebugdudeDoc.sbr" 
  393. ".Debugdudehold.sbr" 
  394. ".Debugdudes.sbr" 
  395. ".DebugdudeView.sbr" 
  396. ".DebugEditFile.sbr" 
  397. ".Debugfloor.sbr" 
  398. ".DebugGateway.sbr" 
  399. ".Debuggirl.sbr" 
  400. ".Debughead.sbr" 
  401. ".Debughigharea.sbr" 
  402. ".Debuglandscpe.sbr" 
  403. ".DebugLaunch.sbr" 
  404. ".Debugleg.sbr" 
  405. ".DebugLevel1.sbr" 
  406. ".DebugLevel3.sbr" 
  407. ".DebugLevels.sbr" 
  408. ".DebugMainFrm.sbr" 
  409. ".Debugpersonal.sbr" 
  410. ".Debugpicklist.sbr" 
  411. ".Debugqueue.sbr" 
  412. ".Debugscrlsurf.sbr" 
  413. ".DebugStdAfx.sbr" 
  414. ".DebugTcdirect.sbr" 
  415. ".Debugteleport.sbr" 
  416. ".Debugweaphold.sbr" 
  417. ".Debugweapon.sbr"
  418. ".DebugDudes.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
  419.     $(BSC32) @<<
  420.   $(BSC32_FLAGS) $(BSC32_SBRS)
  421. <<
  422. LINK32=link.exe
  423. # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386
  424. # ADD LINK32 winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"3dDudes.exe"
  425. LINK32_FLAGS=winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows
  426.  /profile /map:"$(INTDIR)/3dDudes.map" /debug /machine:I386 /out:"3dDudes.exe" 
  427. LINK32_OBJS= 
  428. ".Debug3dengine.obj" 
  429. ".Debug3dshapes.obj" 
  430. ".Debug3dtools.obj" 
  431. ".Debug3dwrap.obj" 
  432. ".Debugantagon.obj" 
  433. ".DebugArm.obj" 
  434. ".DebugAttach.obj" 
  435. ".DebugBaseobj.obj" 
  436. ".Debugbmpsurf.obj" 
  437. ".Debugcommand.obj" 
  438. ".Debugcontrol.obj" 
  439. ".Debugdetail.obj" 
  440. ".DebugDude.obj" 
  441. ".DebugdudeDoc.obj" 
  442. ".Debugdudehold.obj" 
  443. ".Debugdudes.obj" 
  444. ".Debugdudes.res" 
  445. ".DebugdudeView.obj" 
  446. ".DebugEditFile.obj" 
  447. ".Debugfloor.obj" 
  448. ".DebugGateway.obj" 
  449. ".Debuggirl.obj" 
  450. ".Debughead.obj" 
  451. ".Debughigharea.obj" 
  452. ".Debuglandscpe.obj" 
  453. ".DebugLaunch.obj" 
  454. ".Debugleg.obj" 
  455. ".DebugLevel1.obj" 
  456. ".DebugLevel3.obj" 
  457. ".DebugLevels.obj" 
  458. ".DebugMainFrm.obj" 
  459. ".Debugpersonal.obj" 
  460. ".Debugpicklist.obj" 
  461. ".Debugqueue.obj" 
  462. ".Debugscrlsurf.obj" 
  463. ".DebugStdAfx.obj" 
  464. ".DebugTcdirect.obj" 
  465. ".Debugteleport.obj" 
  466. ".Debugweaphold.obj" 
  467. ".Debugweapon.obj"
  468. ".3dDudes.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  469.     $(LINK32) @<<
  470.   $(LINK32_FLAGS) $(LINK32_OBJS)
  471. <<
  472. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool"
  473. # PROP BASE Use_MFC 5
  474. # PROP BASE Use_Debug_Libraries 0
  475. # PROP BASE Output_Dir "dudes___"
  476. # PROP BASE Intermediate_Dir "dudes___"
  477. # PROP BASE Target_Dir ""
  478. # PROP Use_MFC 5
  479. # PROP Use_Debug_Libraries 0
  480. # PROP Output_Dir "Editor"
  481. # PROP Intermediate_Dir "Editor"
  482. # PROP Target_Dir ""
  483. OUTDIR=.Editor
  484. INTDIR=.Editor
  485. ALL : ".EditDude.exe" ".Editordudes.tlb" ".EditorEditDude.bsc"
  486. CLEAN : 
  487. -@erase ".EditDude.exe"
  488. -@erase ".Editor3dengine.obj"
  489. -@erase ".Editor3dengine.sbr"
  490. -@erase ".Editor3dshapes.obj"
  491. -@erase ".Editor3dshapes.sbr"
  492. -@erase ".Editor3dtools.obj"
  493. -@erase ".Editor3dtools.sbr"
  494. -@erase ".Editor3dwrap.obj"
  495. -@erase ".Editor3dwrap.sbr"
  496. -@erase ".Editorantagon.obj"
  497. -@erase ".Editorantagon.sbr"
  498. -@erase ".EditorArm.obj"
  499. -@erase ".EditorArm.sbr"
  500. -@erase ".EditorAttach.obj"
  501. -@erase ".EditorAttach.sbr"
  502. -@erase ".EditorBaseobj.obj"
  503. -@erase ".EditorBaseobj.sbr"
  504. -@erase ".Editorbmpsurf.obj"
  505. -@erase ".Editorbmpsurf.sbr"
  506. -@erase ".Editorcommand.obj"
  507. -@erase ".Editorcommand.sbr"
  508. -@erase ".Editorcontrol.obj"
  509. -@erase ".Editorcontrol.sbr"
  510. -@erase ".Editordetail.obj"
  511. -@erase ".Editordetail.sbr"
  512. -@erase ".EditorDude.obj"
  513. -@erase ".EditorDude.sbr"
  514. -@erase ".EditordudeDoc.obj"
  515. -@erase ".EditordudeDoc.sbr"
  516. -@erase ".Editordudehold.obj"
  517. -@erase ".Editordudehold.sbr"
  518. -@erase ".Editordudes.obj"
  519. -@erase ".EditorDudes.pch"
  520. -@erase ".Editordudes.res"
  521. -@erase ".Editordudes.sbr"
  522. -@erase ".Editordudes.tlb"
  523. -@erase ".EditordudeView.obj"
  524. -@erase ".EditordudeView.sbr"
  525. -@erase ".EditorEditDude.bsc"
  526. -@erase ".EditorEditDude.map"
  527. -@erase ".EditorEditFile.obj"
  528. -@erase ".EditorEditFile.sbr"
  529. -@erase ".Editorfloor.obj"
  530. -@erase ".Editorfloor.sbr"
  531. -@erase ".EditorGateway.obj"
  532. -@erase ".EditorGateway.sbr"
  533. -@erase ".Editorgirl.obj"
  534. -@erase ".Editorgirl.sbr"
  535. -@erase ".Editorhead.obj"
  536. -@erase ".Editorhead.sbr"
  537. -@erase ".Editorhigharea.obj"
  538. -@erase ".Editorhigharea.sbr"
  539. -@erase ".Editorlandscpe.obj"
  540. -@erase ".Editorlandscpe.sbr"
  541. -@erase ".EditorLaunch.obj"
  542. -@erase ".EditorLaunch.sbr"
  543. -@erase ".Editorleg.obj"
  544. -@erase ".Editorleg.sbr"
  545. -@erase ".EditorLevel1.obj"
  546. -@erase ".EditorLevel1.sbr"
  547. -@erase ".EditorLevel3.obj"
  548. -@erase ".EditorLevel3.sbr"
  549. -@erase ".EditorLevels.obj"
  550. -@erase ".EditorLevels.sbr"
  551. -@erase ".EditorMainFrm.obj"
  552. -@erase ".EditorMainFrm.sbr"
  553. -@erase ".Editorpersonal.obj"
  554. -@erase ".Editorpersonal.sbr"
  555. -@erase ".Editorpicklist.obj"
  556. -@erase ".Editorpicklist.sbr"
  557. -@erase ".Editorqueue.obj"
  558. -@erase ".Editorqueue.sbr"
  559. -@erase ".Editorscrlsurf.obj"
  560. -@erase ".Editorscrlsurf.sbr"
  561. -@erase ".EditorStdAfx.obj"
  562. -@erase ".EditorStdAfx.sbr"
  563. -@erase ".EditorTcdirect.obj"
  564. -@erase ".EditorTcdirect.sbr"
  565. -@erase ".Editorteleport.obj"
  566. -@erase ".Editorteleport.sbr"
  567. -@erase ".Editorweaphold.obj"
  568. -@erase ".Editorweaphold.sbr"
  569. -@erase ".Editorweapon.obj"
  570. -@erase ".Editorweapon.sbr"
  571. "$(OUTDIR)" :
  572.     if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  573. # ADD BASE CPP /nologo /G4 /Gr /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /c
  574. # ADD CPP /nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR /Yu"stdafx.h" /c
  575. # SUBTRACT CPP /u
  576. CPP_PROJ=/nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D
  577.  "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch"
  578.  /Yu"stdafx.h" /Fo"$(INTDIR)/" /c 
  579. CPP_OBJS=.Editor/
  580. CPP_SBRS=.Editor/
  581. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  582. # ADD MTL /nologo /D "NDEBUG" /win32
  583. MTL_PROJ=/nologo /D "NDEBUG" /win32 
  584. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  585. # ADD RSC /l 0x409 /d "NDEBUG" /d "EDITOR"
  586. RSC_PROJ=/l 0x409 /fo"$(INTDIR)/dudes.res" /d "NDEBUG" /d "EDITOR" 
  587. BSC32=bscmake.exe
  588. # ADD BASE BSC32 /nologo
  589. # ADD BSC32 /nologo /o"Editor/EditDude.bsc"
  590. BSC32_FLAGS=/nologo /o"$(OUTDIR)/EditDude.bsc" 
  591. BSC32_SBRS= 
  592. ".Editor3dengine.sbr" 
  593. ".Editor3dshapes.sbr" 
  594. ".Editor3dtools.sbr" 
  595. ".Editor3dwrap.sbr" 
  596. ".Editorantagon.sbr" 
  597. ".EditorArm.sbr" 
  598. ".EditorAttach.sbr" 
  599. ".EditorBaseobj.sbr" 
  600. ".Editorbmpsurf.sbr" 
  601. ".Editorcommand.sbr" 
  602. ".Editorcontrol.sbr" 
  603. ".Editordetail.sbr" 
  604. ".EditorDude.sbr" 
  605. ".EditordudeDoc.sbr" 
  606. ".Editordudehold.sbr" 
  607. ".Editordudes.sbr" 
  608. ".EditordudeView.sbr" 
  609. ".EditorEditFile.sbr" 
  610. ".Editorfloor.sbr" 
  611. ".EditorGateway.sbr" 
  612. ".Editorgirl.sbr" 
  613. ".Editorhead.sbr" 
  614. ".Editorhigharea.sbr" 
  615. ".Editorlandscpe.sbr" 
  616. ".EditorLaunch.sbr" 
  617. ".Editorleg.sbr" 
  618. ".EditorLevel1.sbr" 
  619. ".EditorLevel3.sbr" 
  620. ".EditorLevels.sbr" 
  621. ".EditorMainFrm.sbr" 
  622. ".Editorpersonal.sbr" 
  623. ".Editorpicklist.sbr" 
  624. ".Editorqueue.sbr" 
  625. ".Editorscrlsurf.sbr" 
  626. ".EditorStdAfx.sbr" 
  627. ".EditorTcdirect.sbr" 
  628. ".Editorteleport.sbr" 
  629. ".Editorweaphold.sbr" 
  630. ".Editorweapon.sbr"
  631. ".EditorEditDude.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
  632.     $(BSC32) @<<
  633.   $(BSC32_FLAGS) $(BSC32_SBRS)
  634. <<
  635. LINK32=link.exe
  636. # ADD BASE LINK32 opengl32.lib glu32.lib winmm.lib vfw32.lib /nologo /subsystem:windows /machine:I386 /out:"3dDudes.exe"
  637. # ADD LINK32 winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows /map /machine:I386 /out:"EditDude.exe"
  638. # SUBTRACT LINK32 /incremental:yes /debug
  639. LINK32_FLAGS=winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows
  640.  /incremental:no /pdb:"$(OUTDIR)/EditDude.pdb" /map:"$(INTDIR)/EditDude.map"
  641.  /machine:I386 /out:"EditDude.exe" 
  642. LINK32_OBJS= 
  643. ".Editor3dengine.obj" 
  644. ".Editor3dshapes.obj" 
  645. ".Editor3dtools.obj" 
  646. ".Editor3dwrap.obj" 
  647. ".Editorantagon.obj" 
  648. ".EditorArm.obj" 
  649. ".EditorAttach.obj" 
  650. ".EditorBaseobj.obj" 
  651. ".Editorbmpsurf.obj" 
  652. ".Editorcommand.obj" 
  653. ".Editorcontrol.obj" 
  654. ".Editordetail.obj" 
  655. ".EditorDude.obj" 
  656. ".EditordudeDoc.obj" 
  657. ".Editordudehold.obj" 
  658. ".Editordudes.obj" 
  659. ".Editordudes.res" 
  660. ".EditordudeView.obj" 
  661. ".EditorEditFile.obj" 
  662. ".Editorfloor.obj" 
  663. ".EditorGateway.obj" 
  664. ".Editorgirl.obj" 
  665. ".Editorhead.obj" 
  666. ".Editorhigharea.obj" 
  667. ".Editorlandscpe.obj" 
  668. ".EditorLaunch.obj" 
  669. ".Editorleg.obj" 
  670. ".EditorLevel1.obj" 
  671. ".EditorLevel3.obj" 
  672. ".EditorLevels.obj" 
  673. ".EditorMainFrm.obj" 
  674. ".Editorpersonal.obj" 
  675. ".Editorpicklist.obj" 
  676. ".Editorqueue.obj" 
  677. ".Editorscrlsurf.obj" 
  678. ".EditorStdAfx.obj" 
  679. ".EditorTcdirect.obj" 
  680. ".Editorteleport.obj" 
  681. ".Editorweaphold.obj" 
  682. ".Editorweapon.obj"
  683. ".EditDude.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  684.     $(LINK32) @<<
  685.   $(LINK32_FLAGS) $(LINK32_OBJS)
  686. <<
  687. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug"
  688. # PROP BASE Use_MFC 5
  689. # PROP BASE Use_Debug_Libraries 0
  690. # PROP BASE Output_Dir "dudes__0"
  691. # PROP BASE Intermediate_Dir "dudes__0"
  692. # PROP BASE Target_Dir ""
  693. # PROP Use_MFC 5
  694. # PROP Use_Debug_Libraries 0
  695. # PROP Output_Dir "dudes__0"
  696. # PROP Intermediate_Dir "dudes__0"
  697. # PROP Target_Dir ""
  698. OUTDIR=.dudes__0
  699. INTDIR=.dudes__0
  700. ALL : ".EditDude.exe" ".dudes__0dudes.tlb" ".EditorEditDbug.bsc"
  701. CLEAN : 
  702. -@erase ".dudes__03dengine.obj"
  703. -@erase ".dudes__03dengine.sbr"
  704. -@erase ".dudes__03dshapes.obj"
  705. -@erase ".dudes__03dshapes.sbr"
  706. -@erase ".dudes__03dtools.obj"
  707. -@erase ".dudes__03dtools.sbr"
  708. -@erase ".dudes__03dwrap.obj"
  709. -@erase ".dudes__03dwrap.sbr"
  710. -@erase ".dudes__0antagon.obj"
  711. -@erase ".dudes__0antagon.sbr"
  712. -@erase ".dudes__0Arm.obj"
  713. -@erase ".dudes__0Arm.sbr"
  714. -@erase ".dudes__0Attach.obj"
  715. -@erase ".dudes__0Attach.sbr"
  716. -@erase ".dudes__0Baseobj.obj"
  717. -@erase ".dudes__0Baseobj.sbr"
  718. -@erase ".dudes__0bmpsurf.obj"
  719. -@erase ".dudes__0bmpsurf.sbr"
  720. -@erase ".dudes__0command.obj"
  721. -@erase ".dudes__0command.sbr"
  722. -@erase ".dudes__0control.obj"
  723. -@erase ".dudes__0control.sbr"
  724. -@erase ".dudes__0detail.obj"
  725. -@erase ".dudes__0detail.sbr"
  726. -@erase ".dudes__0Dude.obj"
  727. -@erase ".dudes__0Dude.sbr"
  728. -@erase ".dudes__0dudeDoc.obj"
  729. -@erase ".dudes__0dudeDoc.sbr"
  730. -@erase ".dudes__0dudehold.obj"
  731. -@erase ".dudes__0dudehold.sbr"
  732. -@erase ".dudes__0dudes.obj"
  733. -@erase ".dudes__0Dudes.pch"
  734. -@erase ".dudes__0dudes.sbr"
  735. -@erase ".dudes__0dudes.tlb"
  736. -@erase ".dudes__0dudeView.obj"
  737. -@erase ".dudes__0dudeView.sbr"
  738. -@erase ".dudes__0EditDude.map"
  739. -@erase ".dudes__0EditFile.obj"
  740. -@erase ".dudes__0EditFile.sbr"
  741. -@erase ".dudes__0floor.obj"
  742. -@erase ".dudes__0floor.sbr"
  743. -@erase ".dudes__0Gateway.obj"
  744. -@erase ".dudes__0Gateway.sbr"
  745. -@erase ".dudes__0girl.obj"
  746. -@erase ".dudes__0girl.sbr"
  747. -@erase ".dudes__0head.obj"
  748. -@erase ".dudes__0head.sbr"
  749. -@erase ".dudes__0higharea.obj"
  750. -@erase ".dudes__0higharea.sbr"
  751. -@erase ".dudes__0landscpe.obj"
  752. -@erase ".dudes__0landscpe.sbr"
  753. -@erase ".dudes__0Launch.obj"
  754. -@erase ".dudes__0Launch.sbr"
  755. -@erase ".dudes__0leg.obj"
  756. -@erase ".dudes__0leg.sbr"
  757. -@erase ".dudes__0Level1.obj"
  758. -@erase ".dudes__0Level1.sbr"
  759. -@erase ".dudes__0Level3.obj"
  760. -@erase ".dudes__0Level3.sbr"
  761. -@erase ".dudes__0Levels.obj"
  762. -@erase ".dudes__0Levels.sbr"
  763. -@erase ".dudes__0MainFrm.obj"
  764. -@erase ".dudes__0MainFrm.sbr"
  765. -@erase ".dudes__0personal.obj"
  766. -@erase ".dudes__0personal.sbr"
  767. -@erase ".dudes__0picklist.obj"
  768. -@erase ".dudes__0picklist.sbr"
  769. -@erase ".dudes__0queue.obj"
  770. -@erase ".dudes__0queue.sbr"
  771. -@erase ".dudes__0scrlsurf.obj"
  772. -@erase ".dudes__0scrlsurf.sbr"
  773. -@erase ".dudes__0StdAfx.obj"
  774. -@erase ".dudes__0StdAfx.sbr"
  775. -@erase ".dudes__0Tcdirect.obj"
  776. -@erase ".dudes__0Tcdirect.sbr"
  777. -@erase ".dudes__0teleport.obj"
  778. -@erase ".dudes__0teleport.sbr"
  779. -@erase ".dudes__0vc40.idb"
  780. -@erase ".dudes__0vc40.pdb"
  781. -@erase ".dudes__0weaphold.obj"
  782. -@erase ".dudes__0weaphold.sbr"
  783. -@erase ".dudes__0weapon.obj"
  784. -@erase ".dudes__0weapon.sbr"
  785. -@erase ".EditDude.exe"
  786. -@erase ".EditorEditDbug.bsc"
  787. -@erase ".EditorEditDbug.res"
  788. "$(OUTDIR)" :
  789.     if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  790. # ADD BASE CPP /nologo /G4 /Gr /MT /W4 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "EDITOR" /FR /Yu"stdafx.h" /c
  791. # ADD CPP /nologo /G3 /Gr /Zp16 /MT /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR /Yu"stdafx.h" /c
  792. # SUBTRACT CPP /u
  793. CPP_PROJ=/nologo /G3 /Gr /Zp16 /MT /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32"
  794.  /D "_DEBUG" /D "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR"$(INTDIR)/"
  795.  /Fp"$(INTDIR)/Dudes.pch" /Yu"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
  796. CPP_OBJS=.dudes__0/
  797. CPP_SBRS=.dudes__0/
  798. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  799. # ADD MTL /nologo /D "_DEBUG" /win32
  800. MTL_PROJ=/nologo /D "_DEBUG" /win32 
  801. # ADD BASE RSC /l 0x409 /fo"Editor/EditDbug.res" /d "_DEBUG" /d "EDITOR"
  802. # ADD RSC /l 0x409 /fo"Editor/EditDbug.res" /d "_DEBUG" /d "EDITOR"
  803. RSC_PROJ=/l 0x409 /fo"Editor/EditDbug.res" /d "_DEBUG" /d "EDITOR" 
  804. BSC32=bscmake.exe
  805. # ADD BASE BSC32 /nologo /o"Editor/EditDbug.bsc"
  806. # ADD BSC32 /nologo /o"Editor/EditDbug.bsc"
  807. BSC32_FLAGS=/nologo /o"Editor/EditDbug.bsc" 
  808. BSC32_SBRS= 
  809. ".dudes__03dengine.sbr" 
  810. ".dudes__03dshapes.sbr" 
  811. ".dudes__03dtools.sbr" 
  812. ".dudes__03dwrap.sbr" 
  813. ".dudes__0antagon.sbr" 
  814. ".dudes__0Arm.sbr" 
  815. ".dudes__0Attach.sbr" 
  816. ".dudes__0Baseobj.sbr" 
  817. ".dudes__0bmpsurf.sbr" 
  818. ".dudes__0command.sbr" 
  819. ".dudes__0control.sbr" 
  820. ".dudes__0detail.sbr" 
  821. ".dudes__0Dude.sbr" 
  822. ".dudes__0dudeDoc.sbr" 
  823. ".dudes__0dudehold.sbr" 
  824. ".dudes__0dudes.sbr" 
  825. ".dudes__0dudeView.sbr" 
  826. ".dudes__0EditFile.sbr" 
  827. ".dudes__0floor.sbr" 
  828. ".dudes__0Gateway.sbr" 
  829. ".dudes__0girl.sbr" 
  830. ".dudes__0head.sbr" 
  831. ".dudes__0higharea.sbr" 
  832. ".dudes__0landscpe.sbr" 
  833. ".dudes__0Launch.sbr" 
  834. ".dudes__0leg.sbr" 
  835. ".dudes__0Level1.sbr" 
  836. ".dudes__0Level3.sbr" 
  837. ".dudes__0Levels.sbr" 
  838. ".dudes__0MainFrm.sbr" 
  839. ".dudes__0personal.sbr" 
  840. ".dudes__0picklist.sbr" 
  841. ".dudes__0queue.sbr" 
  842. ".dudes__0scrlsurf.sbr" 
  843. ".dudes__0StdAfx.sbr" 
  844. ".dudes__0Tcdirect.sbr" 
  845. ".dudes__0teleport.sbr" 
  846. ".dudes__0weaphold.sbr" 
  847. ".dudes__0weapon.sbr"
  848. ".EditorEditDbug.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
  849.     $(BSC32) @<<
  850.   $(BSC32_FLAGS) $(BSC32_SBRS)
  851. <<
  852. LINK32=link.exe
  853. # ADD BASE LINK32 opengl32.lib glu32.lib winmm.lib vfw32.lib /nologo /subsystem:windows /incremental:yes /debug /machine:I386 /out:"EditDbug.exe"
  854. # ADD LINK32 winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"EditDude.exe"
  855. LINK32_FLAGS=winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows
  856.  /profile /map:"$(INTDIR)/EditDude.map" /debug /machine:I386 /out:"EditDude.exe"
  857.  
  858. LINK32_OBJS= 
  859. ".dudes__03dengine.obj" 
  860. ".dudes__03dshapes.obj" 
  861. ".dudes__03dtools.obj" 
  862. ".dudes__03dwrap.obj" 
  863. ".dudes__0antagon.obj" 
  864. ".dudes__0Arm.obj" 
  865. ".dudes__0Attach.obj" 
  866. ".dudes__0Baseobj.obj" 
  867. ".dudes__0bmpsurf.obj" 
  868. ".dudes__0command.obj" 
  869. ".dudes__0control.obj" 
  870. ".dudes__0detail.obj" 
  871. ".dudes__0Dude.obj" 
  872. ".dudes__0dudeDoc.obj" 
  873. ".dudes__0dudehold.obj" 
  874. ".dudes__0dudes.obj" 
  875. ".dudes__0dudeView.obj" 
  876. ".dudes__0EditFile.obj" 
  877. ".dudes__0floor.obj" 
  878. ".dudes__0Gateway.obj" 
  879. ".dudes__0girl.obj" 
  880. ".dudes__0head.obj" 
  881. ".dudes__0higharea.obj" 
  882. ".dudes__0landscpe.obj" 
  883. ".dudes__0Launch.obj" 
  884. ".dudes__0leg.obj" 
  885. ".dudes__0Level1.obj" 
  886. ".dudes__0Level3.obj" 
  887. ".dudes__0Levels.obj" 
  888. ".dudes__0MainFrm.obj" 
  889. ".dudes__0personal.obj" 
  890. ".dudes__0picklist.obj" 
  891. ".dudes__0queue.obj" 
  892. ".dudes__0scrlsurf.obj" 
  893. ".dudes__0StdAfx.obj" 
  894. ".dudes__0Tcdirect.obj" 
  895. ".dudes__0teleport.obj" 
  896. ".dudes__0weaphold.obj" 
  897. ".dudes__0weapon.obj" 
  898. ".EditorEditDbug.res"
  899. ".EditDude.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  900.     $(LINK32) @<<
  901.   $(LINK32_FLAGS) $(LINK32_OBJS)
  902. <<
  903. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug OpenGL"
  904. # PROP BASE Use_MFC 5
  905. # PROP BASE Use_Debug_Libraries 1
  906. # PROP BASE Output_Dir "dudes___"
  907. # PROP BASE Intermediate_Dir "dudes___"
  908. # PROP BASE Target_Dir ""
  909. # PROP Use_MFC 5
  910. # PROP Use_Debug_Libraries 1
  911. # PROP Output_Dir "dudes___"
  912. # PROP Intermediate_Dir "dudes___"
  913. # PROP Target_Dir ""
  914. OUTDIR=.dudes___
  915. INTDIR=.dudes___
  916. ALL : ".3dDudes.exe" ".dudes___dudes.tlb" ".dudes___Dudes.bsc"
  917. CLEAN : 
  918. -@erase ".3dDudes.exe"
  919. -@erase ".dudes___3dengine.obj"
  920. -@erase ".dudes___3dengine.sbr"
  921. -@erase ".dudes___3dshapes.obj"
  922. -@erase ".dudes___3dshapes.sbr"
  923. -@erase ".dudes___3dtools.obj"
  924. -@erase ".dudes___3dtools.sbr"
  925. -@erase ".dudes___3dwrap.obj"
  926. -@erase ".dudes___3dwrap.sbr"
  927. -@erase ".dudes___antagon.obj"
  928. -@erase ".dudes___antagon.sbr"
  929. -@erase ".dudes___Arm.obj"
  930. -@erase ".dudes___Arm.sbr"
  931. -@erase ".dudes___Attach.obj"
  932. -@erase ".dudes___Attach.sbr"
  933. -@erase ".dudes___Baseobj.obj"
  934. -@erase ".dudes___Baseobj.sbr"
  935. -@erase ".dudes___bmpsurf.obj"
  936. -@erase ".dudes___bmpsurf.sbr"
  937. -@erase ".dudes___command.obj"
  938. -@erase ".dudes___command.sbr"
  939. -@erase ".dudes___control.obj"
  940. -@erase ".dudes___control.sbr"
  941. -@erase ".dudes___detail.obj"
  942. -@erase ".dudes___detail.sbr"
  943. -@erase ".dudes___Dude.obj"
  944. -@erase ".dudes___Dude.sbr"
  945. -@erase ".dudes___dudeDoc.obj"
  946. -@erase ".dudes___dudeDoc.sbr"
  947. -@erase ".dudes___dudehold.obj"
  948. -@erase ".dudes___dudehold.sbr"
  949. -@erase ".dudes___Dudes.bsc"
  950. -@erase ".dudes___dudes.obj"
  951. -@erase ".dudes___Dudes.pch"
  952. -@erase ".dudes___dudes.res"
  953. -@erase ".dudes___dudes.sbr"
  954. -@erase ".dudes___dudes.tlb"
  955. -@erase ".dudes___dudeView.obj"
  956. -@erase ".dudes___dudeView.sbr"
  957. -@erase ".dudes___EditFile.obj"
  958. -@erase ".dudes___EditFile.sbr"
  959. -@erase ".dudes___floor.obj"
  960. -@erase ".dudes___floor.sbr"
  961. -@erase ".dudes___Gateway.obj"
  962. -@erase ".dudes___Gateway.sbr"
  963. -@erase ".dudes___girl.obj"
  964. -@erase ".dudes___girl.sbr"
  965. -@erase ".dudes___head.obj"
  966. -@erase ".dudes___head.sbr"
  967. -@erase ".dudes___higharea.obj"
  968. -@erase ".dudes___higharea.sbr"
  969. -@erase ".dudes___landscpe.obj"
  970. -@erase ".dudes___landscpe.sbr"
  971. -@erase ".dudes___Launch.obj"
  972. -@erase ".dudes___Launch.sbr"
  973. -@erase ".dudes___leg.obj"
  974. -@erase ".dudes___leg.sbr"
  975. -@erase ".dudes___Level1.obj"
  976. -@erase ".dudes___Level1.sbr"
  977. -@erase ".dudes___Level3.obj"
  978. -@erase ".dudes___Level3.sbr"
  979. -@erase ".dudes___Levels.obj"
  980. -@erase ".dudes___Levels.sbr"
  981. -@erase ".dudes___MainFrm.obj"
  982. -@erase ".dudes___MainFrm.sbr"
  983. -@erase ".dudes___personal.obj"
  984. -@erase ".dudes___personal.sbr"
  985. -@erase ".dudes___picklist.obj"
  986. -@erase ".dudes___picklist.sbr"
  987. -@erase ".dudes___queue.obj"
  988. -@erase ".dudes___queue.sbr"
  989. -@erase ".dudes___scrlsurf.obj"
  990. -@erase ".dudes___scrlsurf.sbr"
  991. -@erase ".dudes___StdAfx.obj"
  992. -@erase ".dudes___StdAfx.sbr"
  993. -@erase ".dudes___Tcdirect.obj"
  994. -@erase ".dudes___Tcdirect.sbr"
  995. -@erase ".dudes___teleport.obj"
  996. -@erase ".dudes___teleport.sbr"
  997. -@erase ".dudes___vc40.idb"
  998. -@erase ".dudes___vc40.pdb"
  999. -@erase ".dudes___weaphold.obj"
  1000. -@erase ".dudes___weaphold.sbr"
  1001. -@erase ".dudes___weapon.obj"
  1002. -@erase ".dudes___weapon.sbr"
  1003. "$(OUTDIR)" :
  1004.     if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  1005. # ADD BASE CPP /nologo /G4 /Gr /Zp16 /MT /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /c
  1006. # SUBTRACT BASE CPP /u
  1007. # ADD CPP /nologo /G3 /Gr /Zp16 /MTd /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /c
  1008. # SUBTRACT CPP /u
  1009. CPP_PROJ=/nologo /G3 /Gr /Zp16 /MTd /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D
  1010.  "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/"
  1011.  /Fp"$(INTDIR)/Dudes.pch" /Yu"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
  1012. CPP_OBJS=.dudes___/
  1013. CPP_SBRS=.dudes___/
  1014. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  1015. # ADD MTL /nologo /D "_DEBUG" /win32
  1016. MTL_PROJ=/nologo /D "_DEBUG" /win32 
  1017. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  1018. # ADD RSC /l 0x409 /d "_DEBUG"
  1019. RSC_PROJ=/l 0x409 /fo"$(INTDIR)/dudes.res" /d "_DEBUG" 
  1020. BSC32=bscmake.exe
  1021. # ADD BASE BSC32 /nologo
  1022. # ADD BSC32 /nologo
  1023. BSC32_FLAGS=/nologo /o"$(OUTDIR)/Dudes.bsc" 
  1024. BSC32_SBRS= 
  1025. ".dudes___3dengine.sbr" 
  1026. ".dudes___3dshapes.sbr" 
  1027. ".dudes___3dtools.sbr" 
  1028. ".dudes___3dwrap.sbr" 
  1029. ".dudes___antagon.sbr" 
  1030. ".dudes___Arm.sbr" 
  1031. ".dudes___Attach.sbr" 
  1032. ".dudes___Baseobj.sbr" 
  1033. ".dudes___bmpsurf.sbr" 
  1034. ".dudes___command.sbr" 
  1035. ".dudes___control.sbr" 
  1036. ".dudes___detail.sbr" 
  1037. ".dudes___Dude.sbr" 
  1038. ".dudes___dudeDoc.sbr" 
  1039. ".dudes___dudehold.sbr" 
  1040. ".dudes___dudes.sbr" 
  1041. ".dudes___dudeView.sbr" 
  1042. ".dudes___EditFile.sbr" 
  1043. ".dudes___floor.sbr" 
  1044. ".dudes___Gateway.sbr" 
  1045. ".dudes___girl.sbr" 
  1046. ".dudes___head.sbr" 
  1047. ".dudes___higharea.sbr" 
  1048. ".dudes___landscpe.sbr" 
  1049. ".dudes___Launch.sbr" 
  1050. ".dudes___leg.sbr" 
  1051. ".dudes___Level1.sbr" 
  1052. ".dudes___Level3.sbr" 
  1053. ".dudes___Levels.sbr" 
  1054. ".dudes___MainFrm.sbr" 
  1055. ".dudes___personal.sbr" 
  1056. ".dudes___picklist.sbr" 
  1057. ".dudes___queue.sbr" 
  1058. ".dudes___scrlsurf.sbr" 
  1059. ".dudes___StdAfx.sbr" 
  1060. ".dudes___Tcdirect.sbr" 
  1061. ".dudes___teleport.sbr" 
  1062. ".dudes___weaphold.sbr" 
  1063. ".dudes___weapon.sbr"
  1064. ".dudes___Dudes.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
  1065.     $(BSC32) @<<
  1066.   $(BSC32_FLAGS) $(BSC32_SBRS)
  1067. <<
  1068. LINK32=link.exe
  1069. # ADD BASE LINK32 winmm.lib vfw32.lib cosmoglu.lib cosmogl.lib /nologo /subsystem:windows /profile /debug /machine:I386 /out:"Dudesd.exe"
  1070. # ADD LINK32 winmm.lib vfw32.lib opengl32.lib glu32.lib /nologo /subsystem:windows /profile /debug /machine:I386 /out:"3dDudes.exe"
  1071. LINK32_FLAGS=winmm.lib vfw32.lib opengl32.lib glu32.lib /nologo
  1072.  /subsystem:windows /profile /debug /machine:I386 /out:"3dDudes.exe" 
  1073. LINK32_OBJS= 
  1074. ".dudes___3dengine.obj" 
  1075. ".dudes___3dshapes.obj" 
  1076. ".dudes___3dtools.obj" 
  1077. ".dudes___3dwrap.obj" 
  1078. ".dudes___antagon.obj" 
  1079. ".dudes___Arm.obj" 
  1080. ".dudes___Attach.obj" 
  1081. ".dudes___Baseobj.obj" 
  1082. ".dudes___bmpsurf.obj" 
  1083. ".dudes___command.obj" 
  1084. ".dudes___control.obj" 
  1085. ".dudes___detail.obj" 
  1086. ".dudes___Dude.obj" 
  1087. ".dudes___dudeDoc.obj" 
  1088. ".dudes___dudehold.obj" 
  1089. ".dudes___dudes.obj" 
  1090. ".dudes___dudes.res" 
  1091. ".dudes___dudeView.obj" 
  1092. ".dudes___EditFile.obj" 
  1093. ".dudes___floor.obj" 
  1094. ".dudes___Gateway.obj" 
  1095. ".dudes___girl.obj" 
  1096. ".dudes___head.obj" 
  1097. ".dudes___higharea.obj" 
  1098. ".dudes___landscpe.obj" 
  1099. ".dudes___Launch.obj" 
  1100. ".dudes___leg.obj" 
  1101. ".dudes___Level1.obj" 
  1102. ".dudes___Level3.obj" 
  1103. ".dudes___Levels.obj" 
  1104. ".dudes___MainFrm.obj" 
  1105. ".dudes___personal.obj" 
  1106. ".dudes___picklist.obj" 
  1107. ".dudes___queue.obj" 
  1108. ".dudes___scrlsurf.obj" 
  1109. ".dudes___StdAfx.obj" 
  1110. ".dudes___Tcdirect.obj" 
  1111. ".dudes___teleport.obj" 
  1112. ".dudes___weaphold.obj" 
  1113. ".dudes___weapon.obj"
  1114. ".3dDudes.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  1115.     $(LINK32) @<<
  1116.   $(LINK32_FLAGS) $(LINK32_OBJS)
  1117. <<
  1118. !ELSEIF  "$(CFG)" == "dudes - Win32 Release OpenGL"
  1119. # PROP BASE Use_MFC 5
  1120. # PROP BASE Use_Debug_Libraries 0
  1121. # PROP BASE Output_Dir "dudes__1"
  1122. # PROP BASE Intermediate_Dir "dudes__1"
  1123. # PROP BASE Target_Dir ""
  1124. # PROP Use_MFC 5
  1125. # PROP Use_Debug_Libraries 0
  1126. # PROP Output_Dir "dudes__1"
  1127. # PROP Intermediate_Dir "dudes__1"
  1128. # PROP Target_Dir ""
  1129. OUTDIR=.dudes__1
  1130. INTDIR=.dudes__1
  1131. ALL : ".3dDudes.exe" ".dudes__1dudes.tlb" ".dudes__1Dudes.bsc"
  1132. CLEAN : 
  1133. -@erase ".3dDudes.exe"
  1134. -@erase ".dudes__13dengine.obj"
  1135. -@erase ".dudes__13dengine.sbr"
  1136. -@erase ".dudes__13dshapes.obj"
  1137. -@erase ".dudes__13dshapes.sbr"
  1138. -@erase ".dudes__13dtools.obj"
  1139. -@erase ".dudes__13dtools.sbr"
  1140. -@erase ".dudes__13dwrap.obj"
  1141. -@erase ".dudes__13dwrap.sbr"
  1142. -@erase ".dudes__1antagon.obj"
  1143. -@erase ".dudes__1antagon.sbr"
  1144. -@erase ".dudes__1Arm.obj"
  1145. -@erase ".dudes__1Arm.sbr"
  1146. -@erase ".dudes__1Attach.obj"
  1147. -@erase ".dudes__1Attach.sbr"
  1148. -@erase ".dudes__1Baseobj.obj"
  1149. -@erase ".dudes__1Baseobj.sbr"
  1150. -@erase ".dudes__1bmpsurf.obj"
  1151. -@erase ".dudes__1bmpsurf.sbr"
  1152. -@erase ".dudes__1command.obj"
  1153. -@erase ".dudes__1command.sbr"
  1154. -@erase ".dudes__1control.obj"
  1155. -@erase ".dudes__1control.sbr"
  1156. -@erase ".dudes__1detail.obj"
  1157. -@erase ".dudes__1detail.sbr"
  1158. -@erase ".dudes__1Dude.obj"
  1159. -@erase ".dudes__1Dude.sbr"
  1160. -@erase ".dudes__1dudeDoc.obj"
  1161. -@erase ".dudes__1dudeDoc.sbr"
  1162. -@erase ".dudes__1dudehold.obj"
  1163. -@erase ".dudes__1dudehold.sbr"
  1164. -@erase ".dudes__1Dudes.bsc"
  1165. -@erase ".dudes__1dudes.obj"
  1166. -@erase ".dudes__1Dudes.pch"
  1167. -@erase ".dudes__1dudes.res"
  1168. -@erase ".dudes__1dudes.sbr"
  1169. -@erase ".dudes__1dudes.tlb"
  1170. -@erase ".dudes__1dudeView.obj"
  1171. -@erase ".dudes__1dudeView.sbr"
  1172. -@erase ".dudes__1EditFile.obj"
  1173. -@erase ".dudes__1EditFile.sbr"
  1174. -@erase ".dudes__1floor.obj"
  1175. -@erase ".dudes__1floor.sbr"
  1176. -@erase ".dudes__1Gateway.obj"
  1177. -@erase ".dudes__1Gateway.sbr"
  1178. -@erase ".dudes__1girl.obj"
  1179. -@erase ".dudes__1girl.sbr"
  1180. -@erase ".dudes__1head.obj"
  1181. -@erase ".dudes__1head.sbr"
  1182. -@erase ".dudes__1higharea.obj"
  1183. -@erase ".dudes__1higharea.sbr"
  1184. -@erase ".dudes__1landscpe.obj"
  1185. -@erase ".dudes__1landscpe.sbr"
  1186. -@erase ".dudes__1Launch.obj"
  1187. -@erase ".dudes__1Launch.sbr"
  1188. -@erase ".dudes__1leg.obj"
  1189. -@erase ".dudes__1leg.sbr"
  1190. -@erase ".dudes__1Level1.obj"
  1191. -@erase ".dudes__1Level1.sbr"
  1192. -@erase ".dudes__1Level3.obj"
  1193. -@erase ".dudes__1Level3.sbr"
  1194. -@erase ".dudes__1Levels.obj"
  1195. -@erase ".dudes__1Levels.sbr"
  1196. -@erase ".dudes__1MainFrm.obj"
  1197. -@erase ".dudes__1MainFrm.sbr"
  1198. -@erase ".dudes__1personal.obj"
  1199. -@erase ".dudes__1personal.sbr"
  1200. -@erase ".dudes__1picklist.obj"
  1201. -@erase ".dudes__1picklist.sbr"
  1202. -@erase ".dudes__1queue.obj"
  1203. -@erase ".dudes__1queue.sbr"
  1204. -@erase ".dudes__1scrlsurf.obj"
  1205. -@erase ".dudes__1scrlsurf.sbr"
  1206. -@erase ".dudes__1StdAfx.obj"
  1207. -@erase ".dudes__1StdAfx.sbr"
  1208. -@erase ".dudes__1Tcdirect.obj"
  1209. -@erase ".dudes__1Tcdirect.sbr"
  1210. -@erase ".dudes__1teleport.obj"
  1211. -@erase ".dudes__1teleport.sbr"
  1212. -@erase ".dudes__1weaphold.obj"
  1213. -@erase ".dudes__1weaphold.sbr"
  1214. -@erase ".dudes__1weapon.obj"
  1215. -@erase ".dudes__1weapon.sbr"
  1216. "$(OUTDIR)" :
  1217.     if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  1218. # ADD BASE CPP /nologo /G3 /Gr /Zp16 /MT /W4 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /c
  1219. # SUBTRACT BASE CPP /u
  1220. # ADD CPP /nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /c
  1221. # SUBTRACT CPP /u
  1222. CPP_PROJ=/nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D
  1223.  "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch" /Yu"stdafx.h"
  1224.  /Fo"$(INTDIR)/" /c 
  1225. CPP_OBJS=.dudes__1/
  1226. CPP_SBRS=.dudes__1/
  1227. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  1228. # ADD MTL /nologo /D "NDEBUG" /win32
  1229. MTL_PROJ=/nologo /D "NDEBUG" /win32 
  1230. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  1231. # ADD RSC /l 0x409 /d "NDEBUG"
  1232. RSC_PROJ=/l 0x409 /fo"$(INTDIR)/dudes.res" /d "NDEBUG" 
  1233. BSC32=bscmake.exe
  1234. # ADD BASE BSC32 /nologo
  1235. # ADD BSC32 /nologo
  1236. BSC32_FLAGS=/nologo /o"$(OUTDIR)/Dudes.bsc" 
  1237. BSC32_SBRS= 
  1238. ".dudes__13dengine.sbr" 
  1239. ".dudes__13dshapes.sbr" 
  1240. ".dudes__13dtools.sbr" 
  1241. ".dudes__13dwrap.sbr" 
  1242. ".dudes__1antagon.sbr" 
  1243. ".dudes__1Arm.sbr" 
  1244. ".dudes__1Attach.sbr" 
  1245. ".dudes__1Baseobj.sbr" 
  1246. ".dudes__1bmpsurf.sbr" 
  1247. ".dudes__1command.sbr" 
  1248. ".dudes__1control.sbr" 
  1249. ".dudes__1detail.sbr" 
  1250. ".dudes__1Dude.sbr" 
  1251. ".dudes__1dudeDoc.sbr" 
  1252. ".dudes__1dudehold.sbr" 
  1253. ".dudes__1dudes.sbr" 
  1254. ".dudes__1dudeView.sbr" 
  1255. ".dudes__1EditFile.sbr" 
  1256. ".dudes__1floor.sbr" 
  1257. ".dudes__1Gateway.sbr" 
  1258. ".dudes__1girl.sbr" 
  1259. ".dudes__1head.sbr" 
  1260. ".dudes__1higharea.sbr" 
  1261. ".dudes__1landscpe.sbr" 
  1262. ".dudes__1Launch.sbr" 
  1263. ".dudes__1leg.sbr" 
  1264. ".dudes__1Level1.sbr" 
  1265. ".dudes__1Level3.sbr" 
  1266. ".dudes__1Levels.sbr" 
  1267. ".dudes__1MainFrm.sbr" 
  1268. ".dudes__1personal.sbr" 
  1269. ".dudes__1picklist.sbr" 
  1270. ".dudes__1queue.sbr" 
  1271. ".dudes__1scrlsurf.sbr" 
  1272. ".dudes__1StdAfx.sbr" 
  1273. ".dudes__1Tcdirect.sbr" 
  1274. ".dudes__1teleport.sbr" 
  1275. ".dudes__1weaphold.sbr" 
  1276. ".dudes__1weapon.sbr"
  1277. ".dudes__1Dudes.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
  1278.     $(BSC32) @<<
  1279.   $(BSC32_FLAGS) $(BSC32_SBRS)
  1280. <<
  1281. LINK32=link.exe
  1282. # ADD BASE LINK32 winmm.lib vfw32.lib cosmoglu.lib cosmogl.lib /nologo /subsystem:windows /machine:I386 /out:"3dDudes.exe"
  1283. # ADD LINK32 winmm.lib vfw32.lib opengl32.lib glu32.lib /nologo /subsystem:windows /machine:I386 /out:"3dDudes.exe"
  1284. LINK32_FLAGS=winmm.lib vfw32.lib opengl32.lib glu32.lib /nologo
  1285.  /subsystem:windows /incremental:no /pdb:"$(OUTDIR)/3dDudes.pdb" /machine:I386
  1286.  /out:"3dDudes.exe" 
  1287. LINK32_OBJS= 
  1288. ".dudes__13dengine.obj" 
  1289. ".dudes__13dshapes.obj" 
  1290. ".dudes__13dtools.obj" 
  1291. ".dudes__13dwrap.obj" 
  1292. ".dudes__1antagon.obj" 
  1293. ".dudes__1Arm.obj" 
  1294. ".dudes__1Attach.obj" 
  1295. ".dudes__1Baseobj.obj" 
  1296. ".dudes__1bmpsurf.obj" 
  1297. ".dudes__1command.obj" 
  1298. ".dudes__1control.obj" 
  1299. ".dudes__1detail.obj" 
  1300. ".dudes__1Dude.obj" 
  1301. ".dudes__1dudeDoc.obj" 
  1302. ".dudes__1dudehold.obj" 
  1303. ".dudes__1dudes.obj" 
  1304. ".dudes__1dudes.res" 
  1305. ".dudes__1dudeView.obj" 
  1306. ".dudes__1EditFile.obj" 
  1307. ".dudes__1floor.obj" 
  1308. ".dudes__1Gateway.obj" 
  1309. ".dudes__1girl.obj" 
  1310. ".dudes__1head.obj" 
  1311. ".dudes__1higharea.obj" 
  1312. ".dudes__1landscpe.obj" 
  1313. ".dudes__1Launch.obj" 
  1314. ".dudes__1leg.obj" 
  1315. ".dudes__1Level1.obj" 
  1316. ".dudes__1Level3.obj" 
  1317. ".dudes__1Levels.obj" 
  1318. ".dudes__1MainFrm.obj" 
  1319. ".dudes__1personal.obj" 
  1320. ".dudes__1picklist.obj" 
  1321. ".dudes__1queue.obj" 
  1322. ".dudes__1scrlsurf.obj" 
  1323. ".dudes__1StdAfx.obj" 
  1324. ".dudes__1Tcdirect.obj" 
  1325. ".dudes__1teleport.obj" 
  1326. ".dudes__1weaphold.obj" 
  1327. ".dudes__1weapon.obj"
  1328. ".3dDudes.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  1329.     $(LINK32) @<<
  1330.   $(LINK32_FLAGS) $(LINK32_OBJS)
  1331. <<
  1332. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
  1333. # PROP BASE Use_MFC 5
  1334. # PROP BASE Use_Debug_Libraries 0
  1335. # PROP BASE Output_Dir "dudes__2"
  1336. # PROP BASE Intermediate_Dir "dudes__2"
  1337. # PROP BASE Target_Dir ""
  1338. # PROP Use_MFC 5
  1339. # PROP Use_Debug_Libraries 0
  1340. # PROP Output_Dir "dudes__2"
  1341. # PROP Intermediate_Dir "dudes__2"
  1342. # PROP Target_Dir ""
  1343. OUTDIR=.dudes__2
  1344. INTDIR=.dudes__2
  1345. ALL : ".EditDude.exe" ".dudes__2dudes.tlb" ".EditorEditDbug.bsc"
  1346. CLEAN : 
  1347. -@erase ".dudes__23dengine.obj"
  1348. -@erase ".dudes__23dengine.sbr"
  1349. -@erase ".dudes__23dshapes.obj"
  1350. -@erase ".dudes__23dshapes.sbr"
  1351. -@erase ".dudes__23dtools.obj"
  1352. -@erase ".dudes__23dtools.sbr"
  1353. -@erase ".dudes__23dwrap.obj"
  1354. -@erase ".dudes__23dwrap.sbr"
  1355. -@erase ".dudes__2antagon.obj"
  1356. -@erase ".dudes__2antagon.sbr"
  1357. -@erase ".dudes__2Arm.obj"
  1358. -@erase ".dudes__2Arm.sbr"
  1359. -@erase ".dudes__2Attach.obj"
  1360. -@erase ".dudes__2Attach.sbr"
  1361. -@erase ".dudes__2Baseobj.obj"
  1362. -@erase ".dudes__2Baseobj.sbr"
  1363. -@erase ".dudes__2bmpsurf.obj"
  1364. -@erase ".dudes__2bmpsurf.sbr"
  1365. -@erase ".dudes__2command.obj"
  1366. -@erase ".dudes__2command.sbr"
  1367. -@erase ".dudes__2control.obj"
  1368. -@erase ".dudes__2control.sbr"
  1369. -@erase ".dudes__2detail.obj"
  1370. -@erase ".dudes__2detail.sbr"
  1371. -@erase ".dudes__2Dude.obj"
  1372. -@erase ".dudes__2Dude.sbr"
  1373. -@erase ".dudes__2dudeDoc.obj"
  1374. -@erase ".dudes__2dudeDoc.sbr"
  1375. -@erase ".dudes__2dudehold.obj"
  1376. -@erase ".dudes__2dudehold.sbr"
  1377. -@erase ".dudes__2dudes.obj"
  1378. -@erase ".dudes__2Dudes.pch"
  1379. -@erase ".dudes__2dudes.sbr"
  1380. -@erase ".dudes__2dudes.tlb"
  1381. -@erase ".dudes__2dudeView.obj"
  1382. -@erase ".dudes__2dudeView.sbr"
  1383. -@erase ".dudes__2EditFile.obj"
  1384. -@erase ".dudes__2EditFile.sbr"
  1385. -@erase ".dudes__2floor.obj"
  1386. -@erase ".dudes__2floor.sbr"
  1387. -@erase ".dudes__2Gateway.obj"
  1388. -@erase ".dudes__2Gateway.sbr"
  1389. -@erase ".dudes__2girl.obj"
  1390. -@erase ".dudes__2girl.sbr"
  1391. -@erase ".dudes__2head.obj"
  1392. -@erase ".dudes__2head.sbr"
  1393. -@erase ".dudes__2higharea.obj"
  1394. -@erase ".dudes__2higharea.sbr"
  1395. -@erase ".dudes__2landscpe.obj"
  1396. -@erase ".dudes__2landscpe.sbr"
  1397. -@erase ".dudes__2Launch.obj"
  1398. -@erase ".dudes__2Launch.sbr"
  1399. -@erase ".dudes__2leg.obj"
  1400. -@erase ".dudes__2leg.sbr"
  1401. -@erase ".dudes__2Level1.obj"
  1402. -@erase ".dudes__2Level1.sbr"
  1403. -@erase ".dudes__2Level3.obj"
  1404. -@erase ".dudes__2Level3.sbr"
  1405. -@erase ".dudes__2Levels.obj"
  1406. -@erase ".dudes__2Levels.sbr"
  1407. -@erase ".dudes__2MainFrm.obj"
  1408. -@erase ".dudes__2MainFrm.sbr"
  1409. -@erase ".dudes__2personal.obj"
  1410. -@erase ".dudes__2personal.sbr"
  1411. -@erase ".dudes__2picklist.obj"
  1412. -@erase ".dudes__2picklist.sbr"
  1413. -@erase ".dudes__2queue.obj"
  1414. -@erase ".dudes__2queue.sbr"
  1415. -@erase ".dudes__2scrlsurf.obj"
  1416. -@erase ".dudes__2scrlsurf.sbr"
  1417. -@erase ".dudes__2StdAfx.obj"
  1418. -@erase ".dudes__2StdAfx.sbr"
  1419. -@erase ".dudes__2Tcdirect.obj"
  1420. -@erase ".dudes__2Tcdirect.sbr"
  1421. -@erase ".dudes__2teleport.obj"
  1422. -@erase ".dudes__2teleport.sbr"
  1423. -@erase ".dudes__2vc40.idb"
  1424. -@erase ".dudes__2vc40.pdb"
  1425. -@erase ".dudes__2weaphold.obj"
  1426. -@erase ".dudes__2weaphold.sbr"
  1427. -@erase ".dudes__2weapon.obj"
  1428. -@erase ".dudes__2weapon.sbr"
  1429. -@erase ".EditDude.exe"
  1430. -@erase ".EditorEditDbug.bsc"
  1431. -@erase ".EditorEditDbug.res"
  1432. "$(OUTDIR)" :
  1433.     if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  1434. # ADD BASE CPP /nologo /G3 /Gr /Zp16 /MT /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "EDITOR" /FR /Yu"stdafx.h" /c
  1435. # SUBTRACT BASE CPP /u
  1436. # ADD CPP /nologo /G3 /Gr /Zp16 /MT /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR /Yu"stdafx.h" /c
  1437. # SUBTRACT CPP /u
  1438. CPP_PROJ=/nologo /G3 /Gr /Zp16 /MT /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32"
  1439.  /D "_DEBUG" /D "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR"$(INTDIR)/"
  1440.  /Fp"$(INTDIR)/Dudes.pch" /Yu"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
  1441. CPP_OBJS=.dudes__2/
  1442. CPP_SBRS=.dudes__2/
  1443. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  1444. # ADD MTL /nologo /D "_DEBUG" /win32
  1445. MTL_PROJ=/nologo /D "_DEBUG" /win32 
  1446. # ADD BASE RSC /l 0x409 /fo"Editor/EditDbug.res" /d "_DEBUG" /d "EDITOR"
  1447. # ADD RSC /l 0x409 /fo"Editor/EditDbug.res" /d "_DEBUG" /d "EDITOR"
  1448. RSC_PROJ=/l 0x409 /fo"Editor/EditDbug.res" /d "_DEBUG" /d "EDITOR" 
  1449. BSC32=bscmake.exe
  1450. # ADD BASE BSC32 /nologo /o"Editor/EditDbug.bsc"
  1451. # ADD BSC32 /nologo /o"Editor/EditDbug.bsc"
  1452. BSC32_FLAGS=/nologo /o"Editor/EditDbug.bsc" 
  1453. BSC32_SBRS= 
  1454. ".dudes__23dengine.sbr" 
  1455. ".dudes__23dshapes.sbr" 
  1456. ".dudes__23dtools.sbr" 
  1457. ".dudes__23dwrap.sbr" 
  1458. ".dudes__2antagon.sbr" 
  1459. ".dudes__2Arm.sbr" 
  1460. ".dudes__2Attach.sbr" 
  1461. ".dudes__2Baseobj.sbr" 
  1462. ".dudes__2bmpsurf.sbr" 
  1463. ".dudes__2command.sbr" 
  1464. ".dudes__2control.sbr" 
  1465. ".dudes__2detail.sbr" 
  1466. ".dudes__2Dude.sbr" 
  1467. ".dudes__2dudeDoc.sbr" 
  1468. ".dudes__2dudehold.sbr" 
  1469. ".dudes__2dudes.sbr" 
  1470. ".dudes__2dudeView.sbr" 
  1471. ".dudes__2EditFile.sbr" 
  1472. ".dudes__2floor.sbr" 
  1473. ".dudes__2Gateway.sbr" 
  1474. ".dudes__2girl.sbr" 
  1475. ".dudes__2head.sbr" 
  1476. ".dudes__2higharea.sbr" 
  1477. ".dudes__2landscpe.sbr" 
  1478. ".dudes__2Launch.sbr" 
  1479. ".dudes__2leg.sbr" 
  1480. ".dudes__2Level1.sbr" 
  1481. ".dudes__2Level3.sbr" 
  1482. ".dudes__2Levels.sbr" 
  1483. ".dudes__2MainFrm.sbr" 
  1484. ".dudes__2personal.sbr" 
  1485. ".dudes__2picklist.sbr" 
  1486. ".dudes__2queue.sbr" 
  1487. ".dudes__2scrlsurf.sbr" 
  1488. ".dudes__2StdAfx.sbr" 
  1489. ".dudes__2Tcdirect.sbr" 
  1490. ".dudes__2teleport.sbr" 
  1491. ".dudes__2weaphold.sbr" 
  1492. ".dudes__2weapon.sbr"
  1493. ".EditorEditDbug.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
  1494.     $(BSC32) @<<
  1495.   $(BSC32_FLAGS) $(BSC32_SBRS)
  1496. <<
  1497. LINK32=link.exe
  1498. # ADD BASE LINK32 winmm.lib vfw32.lib cosmoglu.lib cosmogl.lib /nologo /subsystem:windows /profile /debug /machine:I386 /out:"EditDbug.exe"
  1499. # ADD LINK32 winmm.lib vfw32.lib opengl32.lib glu32.lib /nologo /subsystem:windows /profile /debug /machine:I386 /out:"EditDude.exe"
  1500. LINK32_FLAGS=winmm.lib vfw32.lib opengl32.lib glu32.lib /nologo
  1501.  /subsystem:windows /profile /debug /machine:I386 /out:"EditDude.exe" 
  1502. LINK32_OBJS= 
  1503. ".dudes__23dengine.obj" 
  1504. ".dudes__23dshapes.obj" 
  1505. ".dudes__23dtools.obj" 
  1506. ".dudes__23dwrap.obj" 
  1507. ".dudes__2antagon.obj" 
  1508. ".dudes__2Arm.obj" 
  1509. ".dudes__2Attach.obj" 
  1510. ".dudes__2Baseobj.obj" 
  1511. ".dudes__2bmpsurf.obj" 
  1512. ".dudes__2command.obj" 
  1513. ".dudes__2control.obj" 
  1514. ".dudes__2detail.obj" 
  1515. ".dudes__2Dude.obj" 
  1516. ".dudes__2dudeDoc.obj" 
  1517. ".dudes__2dudehold.obj" 
  1518. ".dudes__2dudes.obj" 
  1519. ".dudes__2dudeView.obj" 
  1520. ".dudes__2EditFile.obj" 
  1521. ".dudes__2floor.obj" 
  1522. ".dudes__2Gateway.obj" 
  1523. ".dudes__2girl.obj" 
  1524. ".dudes__2head.obj" 
  1525. ".dudes__2higharea.obj" 
  1526. ".dudes__2landscpe.obj" 
  1527. ".dudes__2Launch.obj" 
  1528. ".dudes__2leg.obj" 
  1529. ".dudes__2Level1.obj" 
  1530. ".dudes__2Level3.obj" 
  1531. ".dudes__2Levels.obj" 
  1532. ".dudes__2MainFrm.obj" 
  1533. ".dudes__2personal.obj" 
  1534. ".dudes__2picklist.obj" 
  1535. ".dudes__2queue.obj" 
  1536. ".dudes__2scrlsurf.obj" 
  1537. ".dudes__2StdAfx.obj" 
  1538. ".dudes__2Tcdirect.obj" 
  1539. ".dudes__2teleport.obj" 
  1540. ".dudes__2weaphold.obj" 
  1541. ".dudes__2weapon.obj" 
  1542. ".EditorEditDbug.res"
  1543. ".EditDude.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  1544.     $(LINK32) @<<
  1545.   $(LINK32_FLAGS) $(LINK32_OBJS)
  1546. <<
  1547. !ENDIF 
  1548. .c{$(CPP_OBJS)}.obj:
  1549.    $(CPP) $(CPP_PROJ) $<  
  1550. .cpp{$(CPP_OBJS)}.obj:
  1551.    $(CPP) $(CPP_PROJ) $<  
  1552. .cxx{$(CPP_OBJS)}.obj:
  1553.    $(CPP) $(CPP_PROJ) $<  
  1554. .c{$(CPP_SBRS)}.sbr:
  1555.    $(CPP) $(CPP_PROJ) $<  
  1556. .cpp{$(CPP_SBRS)}.sbr:
  1557.    $(CPP) $(CPP_PROJ) $<  
  1558. .cxx{$(CPP_SBRS)}.sbr:
  1559.    $(CPP) $(CPP_PROJ) $<  
  1560. ################################################################################
  1561. # Begin Target
  1562. # Name "dudes - Win32 Release"
  1563. # Name "dudes - Win32 Debug"
  1564. # Name "dudes - Win32 Edit Tool"
  1565. # Name "dudes - Win32 Edit Tool Debug"
  1566. # Name "dudes - Win32 Debug OpenGL"
  1567. # Name "dudes - Win32 Release OpenGL"
  1568. # Name "dudes - Win32 Edit Tool Debug OpenGL"
  1569. !IF  "$(CFG)" == "dudes - Win32 Release"
  1570. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug"
  1571. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool"
  1572. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug"
  1573. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug OpenGL"
  1574. !ELSEIF  "$(CFG)" == "dudes - Win32 Release OpenGL"
  1575. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
  1576. !ENDIF 
  1577. ################################################################################
  1578. # Begin Source File
  1579. SOURCE=.dudes.odl
  1580. !IF  "$(CFG)" == "dudes - Win32 Release"
  1581. ".Releasedudes.tlb" : $(SOURCE) "$(OUTDIR)"
  1582.    $(MTL) /nologo /D "NDEBUG" /tlb "$(OUTDIR)/dudes.tlb" /win32 $(SOURCE)
  1583. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug"
  1584. ".Debugdudes.tlb" : $(SOURCE) "$(OUTDIR)"
  1585.    $(MTL) /nologo /D "_DEBUG" /tlb "$(OUTDIR)/dudes.tlb" /win32 $(SOURCE)
  1586. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool"
  1587. ".Editordudes.tlb" : $(SOURCE) "$(OUTDIR)"
  1588.    $(MTL) /nologo /D "NDEBUG" /tlb "$(OUTDIR)/dudes.tlb" /win32 $(SOURCE)
  1589. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug"
  1590. ".dudes__0dudes.tlb" : $(SOURCE) "$(OUTDIR)"
  1591.    $(MTL) /nologo /D "_DEBUG" /tlb "$(OUTDIR)/dudes.tlb" /win32 $(SOURCE)
  1592. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug OpenGL"
  1593. ".dudes___dudes.tlb" : $(SOURCE) "$(OUTDIR)"
  1594.    $(MTL) /nologo /D "_DEBUG" /tlb "$(OUTDIR)/dudes.tlb" /win32 $(SOURCE)
  1595. !ELSEIF  "$(CFG)" == "dudes - Win32 Release OpenGL"
  1596. ".dudes__1dudes.tlb" : $(SOURCE) "$(OUTDIR)"
  1597.    $(MTL) /nologo /D "NDEBUG" /tlb "$(OUTDIR)/dudes.tlb" /win32 $(SOURCE)
  1598. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
  1599. ".dudes__2dudes.tlb" : $(SOURCE) "$(OUTDIR)"
  1600.    $(MTL) /nologo /D "_DEBUG" /tlb "$(OUTDIR)/dudes.tlb" /win32 $(SOURCE)
  1601. !ENDIF 
  1602. # End Source File
  1603. ################################################################################
  1604. # Begin Source File
  1605. SOURCE=.dudes.cpp
  1606. !IF  "$(CFG)" == "dudes - Win32 Release"
  1607. DEP_CPP_DUDES=
  1608. ".Detail.h"
  1609. ".Dudedoc.h"
  1610. ".Dudes.h"
  1611. ".Dudeview.h"
  1612. ".Editfile.h"
  1613. ".Mainfrm.h"
  1614. {$(INCLUDE)}"3dengine.h"
  1615. {$(INCLUDE)}"3dshapes.h"
  1616. {$(INCLUDE)}"3dwrap.h"
  1617. {$(INCLUDE)}"Arm.h"
  1618. {$(INCLUDE)}"Attach.h"
  1619. {$(INCLUDE)}"Baseobj.h"
  1620. {$(INCLUDE)}"Bmpsurf.h"
  1621. {$(INCLUDE)}"Color.h"
  1622. {$(INCLUDE)}"Command.h"
  1623. {$(INCLUDE)}"Control.h"
  1624. {$(INCLUDE)}"Dude.h"
  1625. {$(INCLUDE)}"Dudehold.h"
  1626. {$(INCLUDE)}"Gateway.h"
  1627. {$(INCLUDE)}"Girl.h"
  1628. {$(INCLUDE)}"Head.h"
  1629. {$(INCLUDE)}"Higharea.h"
  1630. {$(INCLUDE)}"Landscpe.h"
  1631. {$(INCLUDE)}"Launch.h"
  1632. {$(INCLUDE)}"Leg.h"
  1633. {$(INCLUDE)}"Levels.h"
  1634. {$(INCLUDE)}"Personal.h"
  1635. {$(INCLUDE)}"Queue.h"
  1636. {$(INCLUDE)}"Stdafx.h"
  1637. {$(INCLUDE)}"Tcdirect.h"
  1638. {$(INCLUDE)}"Teleport.h"
  1639. {$(INCLUDE)}"Weaphold.h"
  1640. {$(INCLUDE)}"Weapon.h"
  1641. ".Releasedudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
  1642.  ".ReleaseDudes.pch"
  1643. ".Releasedudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
  1644.  ".ReleaseDudes.pch"
  1645. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug"
  1646. DEP_CPP_DUDES=
  1647. ".Detail.h"
  1648. ".Dudedoc.h"
  1649. ".Dudes.h"
  1650. ".Dudeview.h"
  1651. ".Editfile.h"
  1652. ".Mainfrm.h"
  1653. {$(INCLUDE)}"3dengine.h"
  1654. {$(INCLUDE)}"3dshapes.h"
  1655. {$(INCLUDE)}"3dwrap.h"
  1656. {$(INCLUDE)}"Arm.h"
  1657. {$(INCLUDE)}"Attach.h"
  1658. {$(INCLUDE)}"Baseobj.h"
  1659. {$(INCLUDE)}"Bmpsurf.h"
  1660. {$(INCLUDE)}"Color.h"
  1661. {$(INCLUDE)}"Command.h"
  1662. {$(INCLUDE)}"Control.h"
  1663. {$(INCLUDE)}"Dude.h"
  1664. {$(INCLUDE)}"Dudehold.h"
  1665. {$(INCLUDE)}"Gateway.h"
  1666. {$(INCLUDE)}"Girl.h"
  1667. {$(INCLUDE)}"Head.h"
  1668. {$(INCLUDE)}"Higharea.h"
  1669. {$(INCLUDE)}"Landscpe.h"
  1670. {$(INCLUDE)}"Launch.h"
  1671. {$(INCLUDE)}"Leg.h"
  1672. {$(INCLUDE)}"Levels.h"
  1673. {$(INCLUDE)}"Personal.h"
  1674. {$(INCLUDE)}"Queue.h"
  1675. {$(INCLUDE)}"Stdafx.h"
  1676. {$(INCLUDE)}"Tcdirect.h"
  1677. {$(INCLUDE)}"Teleport.h"
  1678. {$(INCLUDE)}"Weaphold.h"
  1679. {$(INCLUDE)}"Weapon.h"
  1680. ".Debugdudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
  1681.  ".DebugDudes.pch"
  1682. ".Debugdudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
  1683.  ".DebugDudes.pch"
  1684. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool"
  1685. DEP_CPP_DUDES=
  1686. ".Detail.h"
  1687. ".Dudedoc.h"
  1688. ".Dudes.h"
  1689. ".Dudeview.h"
  1690. ".Editfile.h"
  1691. ".Mainfrm.h"
  1692. {$(INCLUDE)}"3dengine.h"
  1693. {$(INCLUDE)}"3dshapes.h"
  1694. {$(INCLUDE)}"3dwrap.h"
  1695. {$(INCLUDE)}"Arm.h"
  1696. {$(INCLUDE)}"Attach.h"
  1697. {$(INCLUDE)}"Baseobj.h"
  1698. {$(INCLUDE)}"Bmpsurf.h"
  1699. {$(INCLUDE)}"Color.h"
  1700. {$(INCLUDE)}"Command.h"
  1701. {$(INCLUDE)}"Control.h"
  1702. {$(INCLUDE)}"Dude.h"
  1703. {$(INCLUDE)}"Dudehold.h"
  1704. {$(INCLUDE)}"Gateway.h"
  1705. {$(INCLUDE)}"Girl.h"
  1706. {$(INCLUDE)}"Head.h"
  1707. {$(INCLUDE)}"Higharea.h"
  1708. {$(INCLUDE)}"Landscpe.h"
  1709. {$(INCLUDE)}"Launch.h"
  1710. {$(INCLUDE)}"Leg.h"
  1711. {$(INCLUDE)}"Levels.h"
  1712. {$(INCLUDE)}"Personal.h"
  1713. {$(INCLUDE)}"Queue.h"
  1714. {$(INCLUDE)}"Stdafx.h"
  1715. {$(INCLUDE)}"Tcdirect.h"
  1716. {$(INCLUDE)}"Teleport.h"
  1717. {$(INCLUDE)}"Weaphold.h"
  1718. {$(INCLUDE)}"Weapon.h"
  1719. ".Editordudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
  1720.  ".EditorDudes.pch"
  1721. ".Editordudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
  1722.  ".EditorDudes.pch"
  1723. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug"
  1724. DEP_CPP_DUDES=
  1725. ".Detail.h"
  1726. ".Dudedoc.h"
  1727. ".Dudes.h"
  1728. ".Dudeview.h"
  1729. ".Editfile.h"
  1730. ".Mainfrm.h"
  1731. {$(INCLUDE)}"3dengine.h"
  1732. {$(INCLUDE)}"3dshapes.h"
  1733. {$(INCLUDE)}"3dwrap.h"
  1734. {$(INCLUDE)}"Arm.h"
  1735. {$(INCLUDE)}"Attach.h"
  1736. {$(INCLUDE)}"Baseobj.h"
  1737. {$(INCLUDE)}"Bmpsurf.h"
  1738. {$(INCLUDE)}"Color.h"
  1739. {$(INCLUDE)}"Command.h"
  1740. {$(INCLUDE)}"Control.h"
  1741. {$(INCLUDE)}"Dude.h"
  1742. {$(INCLUDE)}"Dudehold.h"
  1743. {$(INCLUDE)}"Gateway.h"
  1744. {$(INCLUDE)}"Girl.h"
  1745. {$(INCLUDE)}"Head.h"
  1746. {$(INCLUDE)}"Higharea.h"
  1747. {$(INCLUDE)}"Landscpe.h"
  1748. {$(INCLUDE)}"Launch.h"
  1749. {$(INCLUDE)}"Leg.h"
  1750. {$(INCLUDE)}"Levels.h"
  1751. {$(INCLUDE)}"Personal.h"
  1752. {$(INCLUDE)}"Queue.h"
  1753. {$(INCLUDE)}"Stdafx.h"
  1754. {$(INCLUDE)}"Tcdirect.h"
  1755. {$(INCLUDE)}"Teleport.h"
  1756. {$(INCLUDE)}"Weaphold.h"
  1757. {$(INCLUDE)}"Weapon.h"
  1758. ".dudes__0dudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
  1759.  ".dudes__0Dudes.pch"
  1760. ".dudes__0dudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
  1761.  ".dudes__0Dudes.pch"
  1762. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug OpenGL"
  1763. DEP_CPP_DUDES=
  1764. ".Detail.h"
  1765. ".Dudedoc.h"
  1766. ".Dudes.h"
  1767. ".Dudeview.h"
  1768. ".Editfile.h"
  1769. ".Mainfrm.h"
  1770. {$(INCLUDE)}"3dengine.h"
  1771. {$(INCLUDE)}"3dshapes.h"
  1772. {$(INCLUDE)}"3dwrap.h"
  1773. {$(INCLUDE)}"Arm.h"
  1774. {$(INCLUDE)}"Attach.h"
  1775. {$(INCLUDE)}"Baseobj.h"
  1776. {$(INCLUDE)}"Bmpsurf.h"
  1777. {$(INCLUDE)}"Color.h"
  1778. {$(INCLUDE)}"Command.h"
  1779. {$(INCLUDE)}"Control.h"
  1780. {$(INCLUDE)}"Dude.h"
  1781. {$(INCLUDE)}"Dudehold.h"
  1782. {$(INCLUDE)}"Gateway.h"
  1783. {$(INCLUDE)}"Girl.h"
  1784. {$(INCLUDE)}"Head.h"
  1785. {$(INCLUDE)}"Higharea.h"
  1786. {$(INCLUDE)}"Landscpe.h"
  1787. {$(INCLUDE)}"Launch.h"
  1788. {$(INCLUDE)}"Leg.h"
  1789. {$(INCLUDE)}"Levels.h"
  1790. {$(INCLUDE)}"Personal.h"
  1791. {$(INCLUDE)}"Queue.h"
  1792. {$(INCLUDE)}"Stdafx.h"
  1793. {$(INCLUDE)}"Tcdirect.h"
  1794. {$(INCLUDE)}"Teleport.h"
  1795. {$(INCLUDE)}"Weaphold.h"
  1796. {$(INCLUDE)}"Weapon.h"
  1797. ".dudes___dudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
  1798.  ".dudes___Dudes.pch"
  1799. ".dudes___dudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
  1800.  ".dudes___Dudes.pch"
  1801. !ELSEIF  "$(CFG)" == "dudes - Win32 Release OpenGL"
  1802. DEP_CPP_DUDES=
  1803. ".Detail.h"
  1804. ".Dudedoc.h"
  1805. ".Dudes.h"
  1806. ".Dudeview.h"
  1807. ".Editfile.h"
  1808. ".Mainfrm.h"
  1809. {$(INCLUDE)}"3dengine.h"
  1810. {$(INCLUDE)}"3dshapes.h"
  1811. {$(INCLUDE)}"3dwrap.h"
  1812. {$(INCLUDE)}"Arm.h"
  1813. {$(INCLUDE)}"Attach.h"
  1814. {$(INCLUDE)}"Baseobj.h"
  1815. {$(INCLUDE)}"Bmpsurf.h"
  1816. {$(INCLUDE)}"Color.h"
  1817. {$(INCLUDE)}"Command.h"
  1818. {$(INCLUDE)}"Control.h"
  1819. {$(INCLUDE)}"Dude.h"
  1820. {$(INCLUDE)}"Dudehold.h"
  1821. {$(INCLUDE)}"Gateway.h"
  1822. {$(INCLUDE)}"Girl.h"
  1823. {$(INCLUDE)}"Head.h"
  1824. {$(INCLUDE)}"Higharea.h"
  1825. {$(INCLUDE)}"Landscpe.h"
  1826. {$(INCLUDE)}"Launch.h"
  1827. {$(INCLUDE)}"Leg.h"
  1828. {$(INCLUDE)}"Levels.h"
  1829. {$(INCLUDE)}"Personal.h"
  1830. {$(INCLUDE)}"Queue.h"
  1831. {$(INCLUDE)}"Stdafx.h"
  1832. {$(INCLUDE)}"Tcdirect.h"
  1833. {$(INCLUDE)}"Teleport.h"
  1834. {$(INCLUDE)}"Weaphold.h"
  1835. {$(INCLUDE)}"Weapon.h"
  1836. ".dudes__1dudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
  1837.  ".dudes__1Dudes.pch"
  1838. ".dudes__1dudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
  1839.  ".dudes__1Dudes.pch"
  1840. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
  1841. DEP_CPP_DUDES=
  1842. ".Detail.h"
  1843. ".Dudedoc.h"
  1844. ".Dudes.h"
  1845. ".Dudeview.h"
  1846. ".Editfile.h"
  1847. ".Mainfrm.h"
  1848. {$(INCLUDE)}"3dengine.h"
  1849. {$(INCLUDE)}"3dshapes.h"
  1850. {$(INCLUDE)}"3dwrap.h"
  1851. {$(INCLUDE)}"Arm.h"
  1852. {$(INCLUDE)}"Attach.h"
  1853. {$(INCLUDE)}"Baseobj.h"
  1854. {$(INCLUDE)}"Bmpsurf.h"
  1855. {$(INCLUDE)}"Color.h"
  1856. {$(INCLUDE)}"Command.h"
  1857. {$(INCLUDE)}"Control.h"
  1858. {$(INCLUDE)}"Dude.h"
  1859. {$(INCLUDE)}"Dudehold.h"
  1860. {$(INCLUDE)}"Gateway.h"
  1861. {$(INCLUDE)}"Girl.h"
  1862. {$(INCLUDE)}"Head.h"
  1863. {$(INCLUDE)}"Higharea.h"
  1864. {$(INCLUDE)}"Landscpe.h"
  1865. {$(INCLUDE)}"Launch.h"
  1866. {$(INCLUDE)}"Leg.h"
  1867. {$(INCLUDE)}"Levels.h"
  1868. {$(INCLUDE)}"Personal.h"
  1869. {$(INCLUDE)}"Queue.h"
  1870. {$(INCLUDE)}"Stdafx.h"
  1871. {$(INCLUDE)}"Tcdirect.h"
  1872. {$(INCLUDE)}"Teleport.h"
  1873. {$(INCLUDE)}"Weaphold.h"
  1874. {$(INCLUDE)}"Weapon.h"
  1875. ".dudes__2dudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
  1876.  ".dudes__2Dudes.pch"
  1877. ".dudes__2dudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"
  1878.  ".dudes__2Dudes.pch"
  1879. !ENDIF 
  1880. # End Source File
  1881. ################################################################################
  1882. # Begin Source File
  1883. SOURCE=.StdAfx.cpp
  1884. DEP_CPP_STDAF=
  1885. {$(INCLUDE)}"Stdafx.h"
  1886. !IF  "$(CFG)" == "dudes - Win32 Release"
  1887. # ADD CPP /Yc"stdafx.h"
  1888. BuildCmds= 
  1889. $(CPP) /nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D
  1890.  "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch" /Yc"stdafx.h"
  1891.  /Fo"$(INTDIR)/" /c $(SOURCE) 
  1892. ".ReleaseStdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
  1893.    $(BuildCmds)
  1894. ".ReleaseStdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
  1895.    $(BuildCmds)
  1896. ".ReleaseDudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
  1897.    $(BuildCmds)
  1898. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug"
  1899. # ADD CPP /Yc"stdafx.h"
  1900. BuildCmds= 
  1901. $(CPP) /nologo /G3 /Gr /Zp16 /MTd /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32"
  1902.  /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch"
  1903.  /Yc"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) 
  1904. ".DebugStdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
  1905.    $(BuildCmds)
  1906. ".DebugStdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
  1907.    $(BuildCmds)
  1908. ".DebugDudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
  1909.    $(BuildCmds)
  1910. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool"
  1911. # ADD BASE CPP /Yc"stdafx.h"
  1912. # ADD CPP /Yc"stdafx.h"
  1913. BuildCmds= 
  1914. $(CPP) /nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D
  1915.  "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch"
  1916.  /Yc"stdafx.h" /Fo"$(INTDIR)/" /c $(SOURCE) 
  1917. ".EditorStdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
  1918.    $(BuildCmds)
  1919. ".EditorStdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
  1920.    $(BuildCmds)
  1921. ".EditorDudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
  1922.    $(BuildCmds)
  1923. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug"
  1924. # ADD BASE CPP /Yc"stdafx.h"
  1925. # ADD CPP /Yc"stdafx.h"
  1926. BuildCmds= 
  1927. $(CPP) /nologo /G3 /Gr /Zp16 /MT /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32"
  1928.  /D "_DEBUG" /D "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR"$(INTDIR)/"
  1929.  /Fp"$(INTDIR)/Dudes.pch" /Yc"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
  1930.  $(SOURCE) 
  1931. ".dudes__0StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
  1932.    $(BuildCmds)
  1933. ".dudes__0StdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
  1934.    $(BuildCmds)
  1935. ".dudes__0Dudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
  1936.    $(BuildCmds)
  1937. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug OpenGL"
  1938. # ADD BASE CPP /Yc"stdafx.h"
  1939. # ADD CPP /Yc"stdafx.h"
  1940. BuildCmds= 
  1941. $(CPP) /nologo /G3 /Gr /Zp16 /MTd /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32"
  1942.  /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch"
  1943.  /Yc"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) 
  1944. ".dudes___StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
  1945.    $(BuildCmds)
  1946. ".dudes___StdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
  1947.    $(BuildCmds)
  1948. ".dudes___Dudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
  1949.    $(BuildCmds)
  1950. !ELSEIF  "$(CFG)" == "dudes - Win32 Release OpenGL"
  1951. # ADD BASE CPP /Yc"stdafx.h"
  1952. # ADD CPP /Yc"stdafx.h"
  1953. BuildCmds= 
  1954. $(CPP) /nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D
  1955.  "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch" /Yc"stdafx.h"
  1956.  /Fo"$(INTDIR)/" /c $(SOURCE) 
  1957. ".dudes__1StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
  1958.    $(BuildCmds)
  1959. ".dudes__1StdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
  1960.    $(BuildCmds)
  1961. ".dudes__1Dudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
  1962.    $(BuildCmds)
  1963. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
  1964. # ADD BASE CPP /Yc"stdafx.h"
  1965. # ADD CPP /Yc"stdafx.h"
  1966. BuildCmds= 
  1967. $(CPP) /nologo /G3 /Gr /Zp16 /MT /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32"
  1968.  /D "_DEBUG" /D "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR"$(INTDIR)/"
  1969.  /Fp"$(INTDIR)/Dudes.pch" /Yc"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
  1970.  $(SOURCE) 
  1971. ".dudes__2StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
  1972.    $(BuildCmds)
  1973. ".dudes__2StdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
  1974.    $(BuildCmds)
  1975. ".dudes__2Dudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
  1976.    $(BuildCmds)
  1977. !ENDIF 
  1978. # End Source File
  1979. ################################################################################
  1980. # Begin Source File
  1981. SOURCE=.MainFrm.cpp
  1982. DEP_CPP_MAINF=
  1983. ".Dudes.h"
  1984. ".Mainfrm.h"
  1985. {$(INCLUDE)}"Stdafx.h"
  1986. !IF  "$(CFG)" == "dudes - Win32 Release"
  1987. ".ReleaseMainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
  1988.  ".ReleaseDudes.pch"
  1989. ".ReleaseMainFrm.sbr" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
  1990.  ".ReleaseDudes.pch"
  1991. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug"
  1992. ".DebugMainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
  1993.  ".DebugDudes.pch"
  1994. ".DebugMainFrm.sbr" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
  1995.  ".DebugDudes.pch"
  1996. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool"
  1997. ".EditorMainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
  1998.  ".EditorDudes.pch"
  1999. ".EditorMainFrm.sbr" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
  2000.  ".EditorDudes.pch"
  2001. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug"
  2002. ".dudes__0MainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
  2003.  ".dudes__0Dudes.pch"
  2004. ".dudes__0MainFrm.sbr" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
  2005.  ".dudes__0Dudes.pch"
  2006. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug OpenGL"
  2007. ".dudes___MainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
  2008.  ".dudes___Dudes.pch"
  2009. ".dudes___MainFrm.sbr" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
  2010.  ".dudes___Dudes.pch"
  2011. !ELSEIF  "$(CFG)" == "dudes - Win32 Release OpenGL"
  2012. ".dudes__1MainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
  2013.  ".dudes__1Dudes.pch"
  2014. ".dudes__1MainFrm.sbr" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
  2015.  ".dudes__1Dudes.pch"
  2016. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
  2017. ".dudes__2MainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
  2018.  ".dudes__2Dudes.pch"
  2019. ".dudes__2MainFrm.sbr" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"
  2020.  ".dudes__2Dudes.pch"
  2021. !ENDIF 
  2022. # End Source File
  2023. ################################################################################
  2024. # Begin Source File
  2025. SOURCE=.dudeDoc.cpp
  2026. DEP_CPP_DUDED=
  2027. ".Dudedoc.h"
  2028. ".Dudes.h"
  2029. {$(INCLUDE)}"Stdafx.h"
  2030. !IF  "$(CFG)" == "dudes - Win32 Release"
  2031. ".ReleasedudeDoc.obj" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
  2032.  ".ReleaseDudes.pch"
  2033. ".ReleasedudeDoc.sbr" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
  2034.  ".ReleaseDudes.pch"
  2035. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug"
  2036. ".DebugdudeDoc.obj" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
  2037.  ".DebugDudes.pch"
  2038. ".DebugdudeDoc.sbr" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
  2039.  ".DebugDudes.pch"
  2040. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool"
  2041. ".EditordudeDoc.obj" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
  2042.  ".EditorDudes.pch"
  2043. ".EditordudeDoc.sbr" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
  2044.  ".EditorDudes.pch"
  2045. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug"
  2046. ".dudes__0dudeDoc.obj" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
  2047.  ".dudes__0Dudes.pch"
  2048. ".dudes__0dudeDoc.sbr" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
  2049.  ".dudes__0Dudes.pch"
  2050. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug OpenGL"
  2051. ".dudes___dudeDoc.obj" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
  2052.  ".dudes___Dudes.pch"
  2053. ".dudes___dudeDoc.sbr" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
  2054.  ".dudes___Dudes.pch"
  2055. !ELSEIF  "$(CFG)" == "dudes - Win32 Release OpenGL"
  2056. ".dudes__1dudeDoc.obj" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
  2057.  ".dudes__1Dudes.pch"
  2058. ".dudes__1dudeDoc.sbr" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
  2059.  ".dudes__1Dudes.pch"
  2060. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
  2061. ".dudes__2dudeDoc.obj" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
  2062.  ".dudes__2Dudes.pch"
  2063. ".dudes__2dudeDoc.sbr" : $(SOURCE) $(DEP_CPP_DUDED) "$(INTDIR)"
  2064.  ".dudes__2Dudes.pch"
  2065. !ENDIF 
  2066. # End Source File
  2067. ################################################################################
  2068. # Begin Source File
  2069. SOURCE=.dudeView.cpp
  2070. !IF  "$(CFG)" == "dudes - Win32 Release"
  2071. DEP_CPP_DUDEV=
  2072. ".Dudedoc.h"
  2073. ".Dudes.h"
  2074. ".Dudeview.h"
  2075. {$(INCLUDE)}"3dengine.h"
  2076. {$(INCLUDE)}"3dshapes.h"
  2077. {$(INCLUDE)}"3dwrap.h"
  2078. {$(INCLUDE)}"Arm.h"
  2079. {$(INCLUDE)}"Attach.h"
  2080. {$(INCLUDE)}"Baseobj.h"
  2081. {$(INCLUDE)}"Bmpsurf.h"
  2082. {$(INCLUDE)}"Color.h"
  2083. {$(INCLUDE)}"Command.h"
  2084. {$(INCLUDE)}"Control.h"
  2085. {$(INCLUDE)}"Dude.h"
  2086. {$(INCLUDE)}"Girl.h"
  2087. {$(INCLUDE)}"Head.h"
  2088. {$(INCLUDE)}"Higharea.h"
  2089. {$(INCLUDE)}"Landscpe.h"
  2090. {$(INCLUDE)}"Launch.h"
  2091. {$(INCLUDE)}"Leg.h"
  2092. {$(INCLUDE)}"Levels.h"
  2093. {$(INCLUDE)}"Personal.h"
  2094. {$(INCLUDE)}"Queue.h"
  2095. {$(INCLUDE)}"Stdafx.h"
  2096. {$(INCLUDE)}"Tcdirect.h"
  2097. {$(INCLUDE)}"Weaphold.h"
  2098. {$(INCLUDE)}"Weapon.h"
  2099. ".ReleasedudeView.obj" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
  2100.  ".ReleaseDudes.pch"
  2101. ".ReleasedudeView.sbr" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
  2102.  ".ReleaseDudes.pch"
  2103. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug"
  2104. DEP_CPP_DUDEV=
  2105. ".Dudedoc.h"
  2106. ".Dudes.h"
  2107. ".Dudeview.h"
  2108. {$(INCLUDE)}"3dengine.h"
  2109. {$(INCLUDE)}"3dshapes.h"
  2110. {$(INCLUDE)}"3dwrap.h"
  2111. {$(INCLUDE)}"Arm.h"
  2112. {$(INCLUDE)}"Attach.h"
  2113. {$(INCLUDE)}"Baseobj.h"
  2114. {$(INCLUDE)}"Bmpsurf.h"
  2115. {$(INCLUDE)}"Color.h"
  2116. {$(INCLUDE)}"Command.h"
  2117. {$(INCLUDE)}"Control.h"
  2118. {$(INCLUDE)}"Dude.h"
  2119. {$(INCLUDE)}"Girl.h"
  2120. {$(INCLUDE)}"Head.h"
  2121. {$(INCLUDE)}"Higharea.h"
  2122. {$(INCLUDE)}"Landscpe.h"
  2123. {$(INCLUDE)}"Launch.h"
  2124. {$(INCLUDE)}"Leg.h"
  2125. {$(INCLUDE)}"Levels.h"
  2126. {$(INCLUDE)}"Personal.h"
  2127. {$(INCLUDE)}"Queue.h"
  2128. {$(INCLUDE)}"Stdafx.h"
  2129. {$(INCLUDE)}"Tcdirect.h"
  2130. {$(INCLUDE)}"Weaphold.h"
  2131. {$(INCLUDE)}"Weapon.h"
  2132. ".DebugdudeView.obj" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
  2133.  ".DebugDudes.pch"
  2134. ".DebugdudeView.sbr" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
  2135.  ".DebugDudes.pch"
  2136. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool"
  2137. DEP_CPP_DUDEV=
  2138. ".Dudedoc.h"
  2139. ".Dudes.h"
  2140. ".Dudeview.h"
  2141. {$(INCLUDE)}"3dengine.h"
  2142. {$(INCLUDE)}"3dshapes.h"
  2143. {$(INCLUDE)}"3dwrap.h"
  2144. {$(INCLUDE)}"Arm.h"
  2145. {$(INCLUDE)}"Attach.h"
  2146. {$(INCLUDE)}"Baseobj.h"
  2147. {$(INCLUDE)}"Bmpsurf.h"
  2148. {$(INCLUDE)}"Color.h"
  2149. {$(INCLUDE)}"Command.h"
  2150. {$(INCLUDE)}"Control.h"
  2151. {$(INCLUDE)}"Dude.h"
  2152. {$(INCLUDE)}"Girl.h"
  2153. {$(INCLUDE)}"Head.h"
  2154. {$(INCLUDE)}"Higharea.h"
  2155. {$(INCLUDE)}"Landscpe.h"
  2156. {$(INCLUDE)}"Launch.h"
  2157. {$(INCLUDE)}"Leg.h"
  2158. {$(INCLUDE)}"Levels.h"
  2159. {$(INCLUDE)}"Personal.h"
  2160. {$(INCLUDE)}"Queue.h"
  2161. {$(INCLUDE)}"Stdafx.h"
  2162. {$(INCLUDE)}"Tcdirect.h"
  2163. {$(INCLUDE)}"Weaphold.h"
  2164. {$(INCLUDE)}"Weapon.h"
  2165. ".EditordudeView.obj" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
  2166.  ".EditorDudes.pch"
  2167. ".EditordudeView.sbr" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
  2168.  ".EditorDudes.pch"
  2169. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug"
  2170. DEP_CPP_DUDEV=
  2171. ".Dudedoc.h"
  2172. ".Dudes.h"
  2173. ".Dudeview.h"
  2174. {$(INCLUDE)}"3dengine.h"
  2175. {$(INCLUDE)}"3dshapes.h"
  2176. {$(INCLUDE)}"3dwrap.h"
  2177. {$(INCLUDE)}"Arm.h"
  2178. {$(INCLUDE)}"Attach.h"
  2179. {$(INCLUDE)}"Baseobj.h"
  2180. {$(INCLUDE)}"Bmpsurf.h"
  2181. {$(INCLUDE)}"Color.h"
  2182. {$(INCLUDE)}"Command.h"
  2183. {$(INCLUDE)}"Control.h"
  2184. {$(INCLUDE)}"Dude.h"
  2185. {$(INCLUDE)}"Girl.h"
  2186. {$(INCLUDE)}"Head.h"
  2187. {$(INCLUDE)}"Higharea.h"
  2188. {$(INCLUDE)}"Landscpe.h"
  2189. {$(INCLUDE)}"Launch.h"
  2190. {$(INCLUDE)}"Leg.h"
  2191. {$(INCLUDE)}"Levels.h"
  2192. {$(INCLUDE)}"Personal.h"
  2193. {$(INCLUDE)}"Queue.h"
  2194. {$(INCLUDE)}"Stdafx.h"
  2195. {$(INCLUDE)}"Tcdirect.h"
  2196. {$(INCLUDE)}"Weaphold.h"
  2197. {$(INCLUDE)}"Weapon.h"
  2198. ".dudes__0dudeView.obj" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
  2199.  ".dudes__0Dudes.pch"
  2200. ".dudes__0dudeView.sbr" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
  2201.  ".dudes__0Dudes.pch"
  2202. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug OpenGL"
  2203. DEP_CPP_DUDEV=
  2204. ".Dudedoc.h"
  2205. ".Dudes.h"
  2206. ".Dudeview.h"
  2207. {$(INCLUDE)}"3dengine.h"
  2208. {$(INCLUDE)}"3dshapes.h"
  2209. {$(INCLUDE)}"3dwrap.h"
  2210. {$(INCLUDE)}"Arm.h"
  2211. {$(INCLUDE)}"Attach.h"
  2212. {$(INCLUDE)}"Baseobj.h"
  2213. {$(INCLUDE)}"Bmpsurf.h"
  2214. {$(INCLUDE)}"Color.h"
  2215. {$(INCLUDE)}"Command.h"
  2216. {$(INCLUDE)}"Control.h"
  2217. {$(INCLUDE)}"Dude.h"
  2218. {$(INCLUDE)}"Girl.h"
  2219. {$(INCLUDE)}"Head.h"
  2220. {$(INCLUDE)}"Higharea.h"
  2221. {$(INCLUDE)}"Landscpe.h"
  2222. {$(INCLUDE)}"Launch.h"
  2223. {$(INCLUDE)}"Leg.h"
  2224. {$(INCLUDE)}"Levels.h"
  2225. {$(INCLUDE)}"Personal.h"
  2226. {$(INCLUDE)}"Queue.h"
  2227. {$(INCLUDE)}"Stdafx.h"
  2228. {$(INCLUDE)}"Tcdirect.h"
  2229. {$(INCLUDE)}"Weaphold.h"
  2230. {$(INCLUDE)}"Weapon.h"
  2231. ".dudes___dudeView.obj" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
  2232.  ".dudes___Dudes.pch"
  2233. ".dudes___dudeView.sbr" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
  2234.  ".dudes___Dudes.pch"
  2235. !ELSEIF  "$(CFG)" == "dudes - Win32 Release OpenGL"
  2236. DEP_CPP_DUDEV=
  2237. ".Dudedoc.h"
  2238. ".Dudes.h"
  2239. ".Dudeview.h"
  2240. {$(INCLUDE)}"3dengine.h"
  2241. {$(INCLUDE)}"3dshapes.h"
  2242. {$(INCLUDE)}"3dwrap.h"
  2243. {$(INCLUDE)}"Arm.h"
  2244. {$(INCLUDE)}"Attach.h"
  2245. {$(INCLUDE)}"Baseobj.h"
  2246. {$(INCLUDE)}"Bmpsurf.h"
  2247. {$(INCLUDE)}"Color.h"
  2248. {$(INCLUDE)}"Command.h"
  2249. {$(INCLUDE)}"Control.h"
  2250. {$(INCLUDE)}"Dude.h"
  2251. {$(INCLUDE)}"Girl.h"
  2252. {$(INCLUDE)}"Head.h"
  2253. {$(INCLUDE)}"Higharea.h"
  2254. {$(INCLUDE)}"Landscpe.h"
  2255. {$(INCLUDE)}"Launch.h"
  2256. {$(INCLUDE)}"Leg.h"
  2257. {$(INCLUDE)}"Levels.h"
  2258. {$(INCLUDE)}"Personal.h"
  2259. {$(INCLUDE)}"Queue.h"
  2260. {$(INCLUDE)}"Stdafx.h"
  2261. {$(INCLUDE)}"Tcdirect.h"
  2262. {$(INCLUDE)}"Weaphold.h"
  2263. {$(INCLUDE)}"Weapon.h"
  2264. ".dudes__1dudeView.obj" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
  2265.  ".dudes__1Dudes.pch"
  2266. ".dudes__1dudeView.sbr" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
  2267.  ".dudes__1Dudes.pch"
  2268. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
  2269. DEP_CPP_DUDEV=
  2270. ".Dudedoc.h"
  2271. ".Dudes.h"
  2272. ".Dudeview.h"
  2273. {$(INCLUDE)}"3dengine.h"
  2274. {$(INCLUDE)}"3dshapes.h"
  2275. {$(INCLUDE)}"3dwrap.h"
  2276. {$(INCLUDE)}"Arm.h"
  2277. {$(INCLUDE)}"Attach.h"
  2278. {$(INCLUDE)}"Baseobj.h"
  2279. {$(INCLUDE)}"Bmpsurf.h"
  2280. {$(INCLUDE)}"Color.h"
  2281. {$(INCLUDE)}"Command.h"
  2282. {$(INCLUDE)}"Control.h"
  2283. {$(INCLUDE)}"Dude.h"
  2284. {$(INCLUDE)}"Girl.h"
  2285. {$(INCLUDE)}"Head.h"
  2286. {$(INCLUDE)}"Higharea.h"
  2287. {$(INCLUDE)}"Landscpe.h"
  2288. {$(INCLUDE)}"Launch.h"
  2289. {$(INCLUDE)}"Leg.h"
  2290. {$(INCLUDE)}"Levels.h"
  2291. {$(INCLUDE)}"Personal.h"
  2292. {$(INCLUDE)}"Queue.h"
  2293. {$(INCLUDE)}"Stdafx.h"
  2294. {$(INCLUDE)}"Tcdirect.h"
  2295. {$(INCLUDE)}"Weaphold.h"
  2296. {$(INCLUDE)}"Weapon.h"
  2297. ".dudes__2dudeView.obj" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
  2298.  ".dudes__2Dudes.pch"
  2299. ".dudes__2dudeView.sbr" : $(SOURCE) $(DEP_CPP_DUDEV) "$(INTDIR)"
  2300.  ".dudes__2Dudes.pch"
  2301. !ENDIF 
  2302. # End Source File
  2303. ################################################################################
  2304. # Begin Source File
  2305. SOURCE=archivesTc3dCoreTcdirect.cpp
  2306. !IF  "$(CFG)" == "dudes - Win32 Release"
  2307. DEP_CPP_TCDIR=
  2308. {$(INCLUDE)}"Launch.h"
  2309. {$(INCLUDE)}"Stdafx.h"
  2310. {$(INCLUDE)}"Tcdirect.h"
  2311. BuildCmds= 
  2312. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2313. ".ReleaseTcdirect.obj" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
  2314.  ".ReleaseDudes.pch"
  2315.    $(BuildCmds)
  2316. ".ReleaseTcdirect.sbr" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
  2317.  ".ReleaseDudes.pch"
  2318.    $(BuildCmds)
  2319. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug"
  2320. DEP_CPP_TCDIR=
  2321. {$(INCLUDE)}"Launch.h"
  2322. {$(INCLUDE)}"Stdafx.h"
  2323. {$(INCLUDE)}"Tcdirect.h"
  2324. BuildCmds= 
  2325. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2326. ".DebugTcdirect.obj" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
  2327.  ".DebugDudes.pch"
  2328.    $(BuildCmds)
  2329. ".DebugTcdirect.sbr" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
  2330.  ".DebugDudes.pch"
  2331.    $(BuildCmds)
  2332. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool"
  2333. DEP_CPP_TCDIR=
  2334. {$(INCLUDE)}"Launch.h"
  2335. {$(INCLUDE)}"Stdafx.h"
  2336. {$(INCLUDE)}"Tcdirect.h"
  2337. BuildCmds= 
  2338. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2339. ".EditorTcdirect.obj" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
  2340.  ".EditorDudes.pch"
  2341.    $(BuildCmds)
  2342. ".EditorTcdirect.sbr" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
  2343.  ".EditorDudes.pch"
  2344.    $(BuildCmds)
  2345. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug"
  2346. DEP_CPP_TCDIR=
  2347. {$(INCLUDE)}"3dwrap.h"
  2348. {$(INCLUDE)}"Launch.h"
  2349. {$(INCLUDE)}"Stdafx.h"
  2350. {$(INCLUDE)}"Tcdirect.h"
  2351. BuildCmds= 
  2352. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2353. ".dudes__0Tcdirect.obj" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
  2354.  ".dudes__0Dudes.pch"
  2355.    $(BuildCmds)
  2356. ".dudes__0Tcdirect.sbr" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
  2357.  ".dudes__0Dudes.pch"
  2358.    $(BuildCmds)
  2359. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug OpenGL"
  2360. DEP_CPP_TCDIR=
  2361. {$(INCLUDE)}"Launch.h"
  2362. {$(INCLUDE)}"Stdafx.h"
  2363. {$(INCLUDE)}"Tcdirect.h"
  2364. BuildCmds= 
  2365. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2366. ".dudes___Tcdirect.obj" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
  2367.  ".dudes___Dudes.pch"
  2368.    $(BuildCmds)
  2369. ".dudes___Tcdirect.sbr" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
  2370.  ".dudes___Dudes.pch"
  2371.    $(BuildCmds)
  2372. !ELSEIF  "$(CFG)" == "dudes - Win32 Release OpenGL"
  2373. DEP_CPP_TCDIR=
  2374. {$(INCLUDE)}"Launch.h"
  2375. {$(INCLUDE)}"Stdafx.h"
  2376. {$(INCLUDE)}"Tcdirect.h"
  2377. BuildCmds= 
  2378. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2379. ".dudes__1Tcdirect.obj" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
  2380.  ".dudes__1Dudes.pch"
  2381.    $(BuildCmds)
  2382. ".dudes__1Tcdirect.sbr" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
  2383.  ".dudes__1Dudes.pch"
  2384.    $(BuildCmds)
  2385. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
  2386. DEP_CPP_TCDIR=
  2387. {$(INCLUDE)}"Launch.h"
  2388. {$(INCLUDE)}"Stdafx.h"
  2389. {$(INCLUDE)}"Tcdirect.h"
  2390. BuildCmds= 
  2391. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2392. ".dudes__2Tcdirect.obj" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
  2393.  ".dudes__2Dudes.pch"
  2394.    $(BuildCmds)
  2395. ".dudes__2Tcdirect.sbr" : $(SOURCE) $(DEP_CPP_TCDIR) "$(INTDIR)"
  2396.  ".dudes__2Dudes.pch"
  2397.    $(BuildCmds)
  2398. !ENDIF 
  2399. # End Source File
  2400. ################################################################################
  2401. # Begin Source File
  2402. SOURCE=archivesTc3dCore3dshapes.cpp
  2403. DEP_CPP_3DSHA=
  2404. {$(INCLUDE)}"3dengine.h"
  2405. {$(INCLUDE)}"3dshapes.h"
  2406. {$(INCLUDE)}"3dwrap.h"
  2407. {$(INCLUDE)}"Bmpsurf.h"
  2408. {$(INCLUDE)}"Color.h"
  2409. {$(INCLUDE)}"Higharea.h"
  2410. {$(INCLUDE)}"Launch.h"
  2411. {$(INCLUDE)}"Stdafx.h"
  2412. {$(INCLUDE)}"Tcdirect.h"
  2413. !IF  "$(CFG)" == "dudes - Win32 Release"
  2414. BuildCmds= 
  2415. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2416. ".Release3dshapes.obj" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
  2417.  ".ReleaseDudes.pch"
  2418.    $(BuildCmds)
  2419. ".Release3dshapes.sbr" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
  2420.  ".ReleaseDudes.pch"
  2421.    $(BuildCmds)
  2422. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug"
  2423. BuildCmds= 
  2424. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2425. ".Debug3dshapes.obj" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
  2426.  ".DebugDudes.pch"
  2427.    $(BuildCmds)
  2428. ".Debug3dshapes.sbr" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
  2429.  ".DebugDudes.pch"
  2430.    $(BuildCmds)
  2431. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool"
  2432. BuildCmds= 
  2433. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2434. ".Editor3dshapes.obj" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
  2435.  ".EditorDudes.pch"
  2436.    $(BuildCmds)
  2437. ".Editor3dshapes.sbr" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
  2438.  ".EditorDudes.pch"
  2439.    $(BuildCmds)
  2440. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug"
  2441. BuildCmds= 
  2442. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2443. ".dudes__03dshapes.obj" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
  2444.  ".dudes__0Dudes.pch"
  2445.    $(BuildCmds)
  2446. ".dudes__03dshapes.sbr" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
  2447.  ".dudes__0Dudes.pch"
  2448.    $(BuildCmds)
  2449. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug OpenGL"
  2450. BuildCmds= 
  2451. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2452. ".dudes___3dshapes.obj" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
  2453.  ".dudes___Dudes.pch"
  2454.    $(BuildCmds)
  2455. ".dudes___3dshapes.sbr" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
  2456.  ".dudes___Dudes.pch"
  2457.    $(BuildCmds)
  2458. !ELSEIF  "$(CFG)" == "dudes - Win32 Release OpenGL"
  2459. BuildCmds= 
  2460. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2461. ".dudes__13dshapes.obj" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
  2462.  ".dudes__1Dudes.pch"
  2463.    $(BuildCmds)
  2464. ".dudes__13dshapes.sbr" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
  2465.  ".dudes__1Dudes.pch"
  2466.    $(BuildCmds)
  2467. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
  2468. BuildCmds= 
  2469. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2470. ".dudes__23dshapes.obj" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
  2471.  ".dudes__2Dudes.pch"
  2472.    $(BuildCmds)
  2473. ".dudes__23dshapes.sbr" : $(SOURCE) $(DEP_CPP_3DSHA) "$(INTDIR)"
  2474.  ".dudes__2Dudes.pch"
  2475.    $(BuildCmds)
  2476. !ENDIF 
  2477. # End Source File
  2478. ################################################################################
  2479. # Begin Source File
  2480. SOURCE=archivesTc3dCoreDude.cpp
  2481. DEP_CPP_DUDE_=
  2482. {$(INCLUDE)}"3dengine.h"
  2483. {$(INCLUDE)}"3dshapes.h"
  2484. {$(INCLUDE)}"3dwrap.h"
  2485. {$(INCLUDE)}"Antagon.h"
  2486. {$(INCLUDE)}"Arm.h"
  2487. {$(INCLUDE)}"Attach.h"
  2488. {$(INCLUDE)}"Baseobj.h"
  2489. {$(INCLUDE)}"Bmpsurf.h"
  2490. {$(INCLUDE)}"Color.h"
  2491. {$(INCLUDE)}"Command.h"
  2492. {$(INCLUDE)}"Control.h"
  2493. {$(INCLUDE)}"Dude.h"
  2494. {$(INCLUDE)}"Girl.h"
  2495. {$(INCLUDE)}"Head.h"
  2496. {$(INCLUDE)}"Higharea.h"
  2497. {$(INCLUDE)}"Landscpe.h"
  2498. {$(INCLUDE)}"Launch.h"
  2499. {$(INCLUDE)}"Leg.h"
  2500. {$(INCLUDE)}"Levels.h"
  2501. {$(INCLUDE)}"Personal.h"
  2502. {$(INCLUDE)}"Queue.h"
  2503. {$(INCLUDE)}"Stdafx.h"
  2504. {$(INCLUDE)}"Tcdirect.h"
  2505. {$(INCLUDE)}"Weaphold.h"
  2506. {$(INCLUDE)}"Weapon.h"
  2507. !IF  "$(CFG)" == "dudes - Win32 Release"
  2508. BuildCmds= 
  2509. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2510. ".ReleaseDude.obj" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
  2511.  ".ReleaseDudes.pch"
  2512.    $(BuildCmds)
  2513. ".ReleaseDude.sbr" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
  2514.  ".ReleaseDudes.pch"
  2515.    $(BuildCmds)
  2516. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug"
  2517. BuildCmds= 
  2518. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2519. ".DebugDude.obj" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)" ".DebugDudes.pch"
  2520.    $(BuildCmds)
  2521. ".DebugDude.sbr" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)" ".DebugDudes.pch"
  2522.    $(BuildCmds)
  2523. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool"
  2524. BuildCmds= 
  2525. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2526. ".EditorDude.obj" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
  2527.  ".EditorDudes.pch"
  2528.    $(BuildCmds)
  2529. ".EditorDude.sbr" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
  2530.  ".EditorDudes.pch"
  2531.    $(BuildCmds)
  2532. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug"
  2533. BuildCmds= 
  2534. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2535. ".dudes__0Dude.obj" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
  2536.  ".dudes__0Dudes.pch"
  2537.    $(BuildCmds)
  2538. ".dudes__0Dude.sbr" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
  2539.  ".dudes__0Dudes.pch"
  2540.    $(BuildCmds)
  2541. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug OpenGL"
  2542. BuildCmds= 
  2543. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2544. ".dudes___Dude.obj" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
  2545.  ".dudes___Dudes.pch"
  2546.    $(BuildCmds)
  2547. ".dudes___Dude.sbr" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
  2548.  ".dudes___Dudes.pch"
  2549.    $(BuildCmds)
  2550. !ELSEIF  "$(CFG)" == "dudes - Win32 Release OpenGL"
  2551. BuildCmds= 
  2552. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2553. ".dudes__1Dude.obj" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
  2554.  ".dudes__1Dudes.pch"
  2555.    $(BuildCmds)
  2556. ".dudes__1Dude.sbr" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
  2557.  ".dudes__1Dudes.pch"
  2558.    $(BuildCmds)
  2559. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
  2560. BuildCmds= 
  2561. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2562. ".dudes__2Dude.obj" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
  2563.  ".dudes__2Dudes.pch"
  2564.    $(BuildCmds)
  2565. ".dudes__2Dude.sbr" : $(SOURCE) $(DEP_CPP_DUDE_) "$(INTDIR)"
  2566.  ".dudes__2Dudes.pch"
  2567.    $(BuildCmds)
  2568. !ENDIF 
  2569. # End Source File
  2570. ################################################################################
  2571. # Begin Source File
  2572. SOURCE=archivesTc3dCoreLaunch.cpp
  2573. !IF  "$(CFG)" == "dudes - Win32 Release"
  2574. DEP_CPP_LAUNC=
  2575. {$(INCLUDE)}"3dengine.h"
  2576. {$(INCLUDE)}"3dshapes.h"
  2577. {$(INCLUDE)}"3dtools.h"
  2578. {$(INCLUDE)}"3dwrap.h"
  2579. {$(INCLUDE)}"Arm.h"
  2580. {$(INCLUDE)}"Attach.h"
  2581. {$(INCLUDE)}"Baseobj.h"
  2582. {$(INCLUDE)}"Bmpsurf.h"
  2583. {$(INCLUDE)}"Color.h"
  2584. {$(INCLUDE)}"Command.h"
  2585. {$(INCLUDE)}"Control.h"
  2586. {$(INCLUDE)}"Dude.h"
  2587. {$(INCLUDE)}"Floor.h"
  2588. {$(INCLUDE)}"Girl.h"
  2589. {$(INCLUDE)}"Glgl.h"
  2590. {$(INCLUDE)}"Glglu.h"
  2591. {$(INCLUDE)}"Head.h"
  2592. {$(INCLUDE)}"Higharea.h"
  2593. {$(INCLUDE)}"Landscpe.h"
  2594. {$(INCLUDE)}"Launch.h"
  2595. {$(INCLUDE)}"Leg.h"
  2596. {$(INCLUDE)}"Levels.h"
  2597. {$(INCLUDE)}"Personal.h"
  2598. {$(INCLUDE)}"Queue.h"
  2599. {$(INCLUDE)}"Stdafx.h"
  2600. {$(INCLUDE)}"Tcdirect.h"
  2601. {$(INCLUDE)}"Weaphold.h"
  2602. {$(INCLUDE)}"Weapon.h"
  2603. BuildCmds= 
  2604. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2605. ".ReleaseLaunch.obj" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
  2606.  ".ReleaseDudes.pch"
  2607.    $(BuildCmds)
  2608. ".ReleaseLaunch.sbr" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
  2609.  ".ReleaseDudes.pch"
  2610.    $(BuildCmds)
  2611. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug"
  2612. DEP_CPP_LAUNC=
  2613. {$(INCLUDE)}"3dengine.h"
  2614. {$(INCLUDE)}"3dshapes.h"
  2615. {$(INCLUDE)}"3dtools.h"
  2616. {$(INCLUDE)}"3dwrap.h"
  2617. {$(INCLUDE)}"Arm.h"
  2618. {$(INCLUDE)}"Attach.h"
  2619. {$(INCLUDE)}"Baseobj.h"
  2620. {$(INCLUDE)}"Bmpsurf.h"
  2621. {$(INCLUDE)}"Color.h"
  2622. {$(INCLUDE)}"Command.h"
  2623. {$(INCLUDE)}"Control.h"
  2624. {$(INCLUDE)}"Dude.h"
  2625. {$(INCLUDE)}"Floor.h"
  2626. {$(INCLUDE)}"Girl.h"
  2627. {$(INCLUDE)}"Glgl.h"
  2628. {$(INCLUDE)}"Glglu.h"
  2629. {$(INCLUDE)}"Head.h"
  2630. {$(INCLUDE)}"Higharea.h"
  2631. {$(INCLUDE)}"Landscpe.h"
  2632. {$(INCLUDE)}"Launch.h"
  2633. {$(INCLUDE)}"Leg.h"
  2634. {$(INCLUDE)}"Levels.h"
  2635. {$(INCLUDE)}"Personal.h"
  2636. {$(INCLUDE)}"Queue.h"
  2637. {$(INCLUDE)}"Stdafx.h"
  2638. {$(INCLUDE)}"Tcdirect.h"
  2639. {$(INCLUDE)}"Weaphold.h"
  2640. {$(INCLUDE)}"Weapon.h"
  2641. BuildCmds= 
  2642. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2643. ".DebugLaunch.obj" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
  2644.  ".DebugDudes.pch"
  2645.    $(BuildCmds)
  2646. ".DebugLaunch.sbr" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
  2647.  ".DebugDudes.pch"
  2648.    $(BuildCmds)
  2649. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool"
  2650. DEP_CPP_LAUNC=
  2651. {$(INCLUDE)}"3dengine.h"
  2652. {$(INCLUDE)}"3dshapes.h"
  2653. {$(INCLUDE)}"3dtools.h"
  2654. {$(INCLUDE)}"3dwrap.h"
  2655. {$(INCLUDE)}"Baseobj.h"
  2656. {$(INCLUDE)}"Bmpsurf.h"
  2657. {$(INCLUDE)}"Color.h"
  2658. {$(INCLUDE)}"Command.h"
  2659. {$(INCLUDE)}"Dude.h"
  2660. {$(INCLUDE)}"Floor.h"
  2661. {$(INCLUDE)}"Girl.h"
  2662. {$(INCLUDE)}"Glgl.h"
  2663. {$(INCLUDE)}"Glglu.h"
  2664. {$(INCLUDE)}"Higharea.h"
  2665. {$(INCLUDE)}"Landscpe.h"
  2666. {$(INCLUDE)}"Launch.h"
  2667. {$(INCLUDE)}"Levels.h"
  2668. {$(INCLUDE)}"Personal.h"
  2669. {$(INCLUDE)}"Queue.h"
  2670. {$(INCLUDE)}"Stdafx.h"
  2671. {$(INCLUDE)}"Tcdirect.h"
  2672. BuildCmds= 
  2673. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2674. ".EditorLaunch.obj" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
  2675.  ".EditorDudes.pch"
  2676.    $(BuildCmds)
  2677. ".EditorLaunch.sbr" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
  2678.  ".EditorDudes.pch"
  2679.    $(BuildCmds)
  2680. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug"
  2681. DEP_CPP_LAUNC=
  2682. {$(INCLUDE)}"3dengine.h"
  2683. {$(INCLUDE)}"3dshapes.h"
  2684. {$(INCLUDE)}"3dtools.h"
  2685. {$(INCLUDE)}"3dwrap.h"
  2686. {$(INCLUDE)}"Arm.h"
  2687. {$(INCLUDE)}"Attach.h"
  2688. {$(INCLUDE)}"Baseobj.h"
  2689. {$(INCLUDE)}"Bmpsurf.h"
  2690. {$(INCLUDE)}"Color.h"
  2691. {$(INCLUDE)}"Command.h"
  2692. {$(INCLUDE)}"Control.h"
  2693. {$(INCLUDE)}"Dude.h"
  2694. {$(INCLUDE)}"Floor.h"
  2695. {$(INCLUDE)}"Girl.h"
  2696. {$(INCLUDE)}"Glgl.h"
  2697. {$(INCLUDE)}"Glglu.h"
  2698. {$(INCLUDE)}"Head.h"
  2699. {$(INCLUDE)}"Higharea.h"
  2700. {$(INCLUDE)}"Landscpe.h"
  2701. {$(INCLUDE)}"Launch.h"
  2702. {$(INCLUDE)}"Leg.h"
  2703. {$(INCLUDE)}"Levels.h"
  2704. {$(INCLUDE)}"Personal.h"
  2705. {$(INCLUDE)}"Queue.h"
  2706. {$(INCLUDE)}"Stdafx.h"
  2707. {$(INCLUDE)}"Tcdirect.h"
  2708. {$(INCLUDE)}"Weaphold.h"
  2709. {$(INCLUDE)}"Weapon.h"
  2710. BuildCmds= 
  2711. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2712. ".dudes__0Launch.obj" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
  2713.  ".dudes__0Dudes.pch"
  2714.    $(BuildCmds)
  2715. ".dudes__0Launch.sbr" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
  2716.  ".dudes__0Dudes.pch"
  2717.    $(BuildCmds)
  2718. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug OpenGL"
  2719. DEP_CPP_LAUNC=
  2720. {$(INCLUDE)}"3dengine.h"
  2721. {$(INCLUDE)}"3dshapes.h"
  2722. {$(INCLUDE)}"3dtools.h"
  2723. {$(INCLUDE)}"3dwrap.h"
  2724. {$(INCLUDE)}"Arm.h"
  2725. {$(INCLUDE)}"Attach.h"
  2726. {$(INCLUDE)}"Baseobj.h"
  2727. {$(INCLUDE)}"Bmpsurf.h"
  2728. {$(INCLUDE)}"Color.h"
  2729. {$(INCLUDE)}"Command.h"
  2730. {$(INCLUDE)}"Control.h"
  2731. {$(INCLUDE)}"Dude.h"
  2732. {$(INCLUDE)}"Floor.h"
  2733. {$(INCLUDE)}"Girl.h"
  2734. {$(INCLUDE)}"Glgl.h"
  2735. {$(INCLUDE)}"Glglu.h"
  2736. {$(INCLUDE)}"Head.h"
  2737. {$(INCLUDE)}"Higharea.h"
  2738. {$(INCLUDE)}"Landscpe.h"
  2739. {$(INCLUDE)}"Launch.h"
  2740. {$(INCLUDE)}"Leg.h"
  2741. {$(INCLUDE)}"Levels.h"
  2742. {$(INCLUDE)}"Personal.h"
  2743. {$(INCLUDE)}"Queue.h"
  2744. {$(INCLUDE)}"Stdafx.h"
  2745. {$(INCLUDE)}"Tcdirect.h"
  2746. {$(INCLUDE)}"Weaphold.h"
  2747. {$(INCLUDE)}"Weapon.h"
  2748. BuildCmds= 
  2749. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2750. ".dudes___Launch.obj" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
  2751.  ".dudes___Dudes.pch"
  2752.    $(BuildCmds)
  2753. ".dudes___Launch.sbr" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
  2754.  ".dudes___Dudes.pch"
  2755.    $(BuildCmds)
  2756. !ELSEIF  "$(CFG)" == "dudes - Win32 Release OpenGL"
  2757. DEP_CPP_LAUNC=
  2758. {$(INCLUDE)}"3dengine.h"
  2759. {$(INCLUDE)}"3dshapes.h"
  2760. {$(INCLUDE)}"3dtools.h"
  2761. {$(INCLUDE)}"3dwrap.h"
  2762. {$(INCLUDE)}"Arm.h"
  2763. {$(INCLUDE)}"Attach.h"
  2764. {$(INCLUDE)}"Baseobj.h"
  2765. {$(INCLUDE)}"Bmpsurf.h"
  2766. {$(INCLUDE)}"Color.h"
  2767. {$(INCLUDE)}"Command.h"
  2768. {$(INCLUDE)}"Control.h"
  2769. {$(INCLUDE)}"Dude.h"
  2770. {$(INCLUDE)}"Floor.h"
  2771. {$(INCLUDE)}"Girl.h"
  2772. {$(INCLUDE)}"Glgl.h"
  2773. {$(INCLUDE)}"Glglu.h"
  2774. {$(INCLUDE)}"Head.h"
  2775. {$(INCLUDE)}"Higharea.h"
  2776. {$(INCLUDE)}"Landscpe.h"
  2777. {$(INCLUDE)}"Launch.h"
  2778. {$(INCLUDE)}"Leg.h"
  2779. {$(INCLUDE)}"Levels.h"
  2780. {$(INCLUDE)}"Personal.h"
  2781. {$(INCLUDE)}"Queue.h"
  2782. {$(INCLUDE)}"Stdafx.h"
  2783. {$(INCLUDE)}"Tcdirect.h"
  2784. {$(INCLUDE)}"Weaphold.h"
  2785. {$(INCLUDE)}"Weapon.h"
  2786. BuildCmds= 
  2787. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2788. ".dudes__1Launch.obj" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
  2789.  ".dudes__1Dudes.pch"
  2790.    $(BuildCmds)
  2791. ".dudes__1Launch.sbr" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
  2792.  ".dudes__1Dudes.pch"
  2793.    $(BuildCmds)
  2794. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
  2795. DEP_CPP_LAUNC=
  2796. {$(INCLUDE)}"3dengine.h"
  2797. {$(INCLUDE)}"3dshapes.h"
  2798. {$(INCLUDE)}"3dtools.h"
  2799. {$(INCLUDE)}"3dwrap.h"
  2800. {$(INCLUDE)}"Arm.h"
  2801. {$(INCLUDE)}"Attach.h"
  2802. {$(INCLUDE)}"Baseobj.h"
  2803. {$(INCLUDE)}"Bmpsurf.h"
  2804. {$(INCLUDE)}"Color.h"
  2805. {$(INCLUDE)}"Command.h"
  2806. {$(INCLUDE)}"Dude.h"
  2807. {$(INCLUDE)}"Floor.h"
  2808. {$(INCLUDE)}"Girl.h"
  2809. {$(INCLUDE)}"Glgl.h"
  2810. {$(INCLUDE)}"Glglu.h"
  2811. {$(INCLUDE)}"Head.h"
  2812. {$(INCLUDE)}"Higharea.h"
  2813. {$(INCLUDE)}"Landscpe.h"
  2814. {$(INCLUDE)}"Launch.h"
  2815. {$(INCLUDE)}"Leg.h"
  2816. {$(INCLUDE)}"Levels.h"
  2817. {$(INCLUDE)}"Personal.h"
  2818. {$(INCLUDE)}"Queue.h"
  2819. {$(INCLUDE)}"Stdafx.h"
  2820. {$(INCLUDE)}"Tcdirect.h"
  2821. {$(INCLUDE)}"Weapon.h"
  2822. BuildCmds= 
  2823. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2824. ".dudes__2Launch.obj" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
  2825.  ".dudes__2Dudes.pch"
  2826.    $(BuildCmds)
  2827. ".dudes__2Launch.sbr" : $(SOURCE) $(DEP_CPP_LAUNC) "$(INTDIR)"
  2828.  ".dudes__2Dudes.pch"
  2829.    $(BuildCmds)
  2830. !ENDIF 
  2831. # End Source File
  2832. ################################################################################
  2833. # Begin Source File
  2834. SOURCE=archivesTc3dCore3dengine.cpp
  2835. !IF  "$(CFG)" == "dudes - Win32 Release"
  2836. DEP_CPP_3DENG=
  2837. {$(INCLUDE)}"3dengine.h"
  2838. {$(INCLUDE)}"3dshapes.h"
  2839. {$(INCLUDE)}"3dtools.h"
  2840. {$(INCLUDE)}"3dwrap.h"
  2841. {$(INCLUDE)}"Bmpsurf.h"
  2842. {$(INCLUDE)}"Color.h"
  2843. {$(INCLUDE)}"Command.h"
  2844. {$(INCLUDE)}"Glgl.h"
  2845. {$(INCLUDE)}"Glglu.h"
  2846. {$(INCLUDE)}"Higharea.h"
  2847. {$(INCLUDE)}"Launch.h"
  2848. {$(INCLUDE)}"Scrlsurf.h"
  2849. {$(INCLUDE)}"Stdafx.h"
  2850. {$(INCLUDE)}"Tcdirect.h"
  2851. BuildCmds= 
  2852. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2853. ".Release3dengine.obj" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
  2854.  ".ReleaseDudes.pch"
  2855.    $(BuildCmds)
  2856. ".Release3dengine.sbr" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
  2857.  ".ReleaseDudes.pch"
  2858.    $(BuildCmds)
  2859. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug"
  2860. DEP_CPP_3DENG=
  2861. {$(INCLUDE)}"3dengine.h"
  2862. {$(INCLUDE)}"3dshapes.h"
  2863. {$(INCLUDE)}"3dtools.h"
  2864. {$(INCLUDE)}"3dwrap.h"
  2865. {$(INCLUDE)}"Bmpsurf.h"
  2866. {$(INCLUDE)}"Color.h"
  2867. {$(INCLUDE)}"Command.h"
  2868. {$(INCLUDE)}"Glgl.h"
  2869. {$(INCLUDE)}"Glglu.h"
  2870. {$(INCLUDE)}"Higharea.h"
  2871. {$(INCLUDE)}"Launch.h"
  2872. {$(INCLUDE)}"Scrlsurf.h"
  2873. {$(INCLUDE)}"Stdafx.h"
  2874. {$(INCLUDE)}"Tcdirect.h"
  2875. BuildCmds= 
  2876. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2877. ".Debug3dengine.obj" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
  2878.  ".DebugDudes.pch"
  2879.    $(BuildCmds)
  2880. ".Debug3dengine.sbr" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
  2881.  ".DebugDudes.pch"
  2882.    $(BuildCmds)
  2883. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool"
  2884. DEP_CPP_3DENG=
  2885. {$(INCLUDE)}"3dengine.h"
  2886. {$(INCLUDE)}"3dshapes.h"
  2887. {$(INCLUDE)}"3dtools.h"
  2888. {$(INCLUDE)}"3dwrap.h"
  2889. {$(INCLUDE)}"Bmpsurf.h"
  2890. {$(INCLUDE)}"Color.h"
  2891. {$(INCLUDE)}"Command.h"
  2892. {$(INCLUDE)}"Glgl.h"
  2893. {$(INCLUDE)}"Glglu.h"
  2894. {$(INCLUDE)}"Higharea.h"
  2895. {$(INCLUDE)}"Launch.h"
  2896. {$(INCLUDE)}"Scrlsurf.h"
  2897. {$(INCLUDE)}"Stdafx.h"
  2898. {$(INCLUDE)}"Tcdirect.h"
  2899. BuildCmds= 
  2900. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2901. ".Editor3dengine.obj" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
  2902.  ".EditorDudes.pch"
  2903.    $(BuildCmds)
  2904. ".Editor3dengine.sbr" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
  2905.  ".EditorDudes.pch"
  2906.    $(BuildCmds)
  2907. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug"
  2908. DEP_CPP_3DENG=
  2909. {$(INCLUDE)}"3dengine.h"
  2910. {$(INCLUDE)}"3dshapes.h"
  2911. {$(INCLUDE)}"3dtools.h"
  2912. {$(INCLUDE)}"3dwrap.h"
  2913. {$(INCLUDE)}"Bmpsurf.h"
  2914. {$(INCLUDE)}"Color.h"
  2915. {$(INCLUDE)}"Command.h"
  2916. {$(INCLUDE)}"Glgl.h"
  2917. {$(INCLUDE)}"Glglu.h"
  2918. {$(INCLUDE)}"Higharea.h"
  2919. {$(INCLUDE)}"Launch.h"
  2920. {$(INCLUDE)}"Scrlsurf.h"
  2921. {$(INCLUDE)}"Stdafx.h"
  2922. {$(INCLUDE)}"Tcdirect.h"
  2923. BuildCmds= 
  2924. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2925. ".dudes__03dengine.obj" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
  2926.  ".dudes__0Dudes.pch"
  2927.    $(BuildCmds)
  2928. ".dudes__03dengine.sbr" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
  2929.  ".dudes__0Dudes.pch"
  2930.    $(BuildCmds)
  2931. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug OpenGL"
  2932. DEP_CPP_3DENG=
  2933. {$(INCLUDE)}"3dengine.h"
  2934. {$(INCLUDE)}"3dshapes.h"
  2935. {$(INCLUDE)}"3dtools.h"
  2936. {$(INCLUDE)}"3dwrap.h"
  2937. {$(INCLUDE)}"Bmpsurf.h"
  2938. {$(INCLUDE)}"Color.h"
  2939. {$(INCLUDE)}"Command.h"
  2940. {$(INCLUDE)}"Glgl.h"
  2941. {$(INCLUDE)}"Glglu.h"
  2942. {$(INCLUDE)}"Higharea.h"
  2943. {$(INCLUDE)}"Launch.h"
  2944. {$(INCLUDE)}"Scrlsurf.h"
  2945. {$(INCLUDE)}"Stdafx.h"
  2946. {$(INCLUDE)}"Tcdirect.h"
  2947. BuildCmds= 
  2948. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2949. ".dudes___3dengine.obj" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
  2950.  ".dudes___Dudes.pch"
  2951.    $(BuildCmds)
  2952. ".dudes___3dengine.sbr" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
  2953.  ".dudes___Dudes.pch"
  2954.    $(BuildCmds)
  2955. !ELSEIF  "$(CFG)" == "dudes - Win32 Release OpenGL"
  2956. DEP_CPP_3DENG=
  2957. {$(INCLUDE)}"3dengine.h"
  2958. {$(INCLUDE)}"3dshapes.h"
  2959. {$(INCLUDE)}"3dtools.h"
  2960. {$(INCLUDE)}"3dwrap.h"
  2961. {$(INCLUDE)}"Bmpsurf.h"
  2962. {$(INCLUDE)}"Color.h"
  2963. {$(INCLUDE)}"Command.h"
  2964. {$(INCLUDE)}"Glgl.h"
  2965. {$(INCLUDE)}"Glglu.h"
  2966. {$(INCLUDE)}"Higharea.h"
  2967. {$(INCLUDE)}"Launch.h"
  2968. {$(INCLUDE)}"Scrlsurf.h"
  2969. {$(INCLUDE)}"Stdafx.h"
  2970. {$(INCLUDE)}"Tcdirect.h"
  2971. BuildCmds= 
  2972. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2973. ".dudes__13dengine.obj" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
  2974.  ".dudes__1Dudes.pch"
  2975.    $(BuildCmds)
  2976. ".dudes__13dengine.sbr" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
  2977.  ".dudes__1Dudes.pch"
  2978.    $(BuildCmds)
  2979. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
  2980. DEP_CPP_3DENG=
  2981. {$(INCLUDE)}"3dengine.h"
  2982. {$(INCLUDE)}"3dshapes.h"
  2983. {$(INCLUDE)}"3dtools.h"
  2984. {$(INCLUDE)}"3dwrap.h"
  2985. {$(INCLUDE)}"Bmpsurf.h"
  2986. {$(INCLUDE)}"Color.h"
  2987. {$(INCLUDE)}"Command.h"
  2988. {$(INCLUDE)}"Glgl.h"
  2989. {$(INCLUDE)}"Glglu.h"
  2990. {$(INCLUDE)}"Higharea.h"
  2991. {$(INCLUDE)}"Launch.h"
  2992. {$(INCLUDE)}"Scrlsurf.h"
  2993. {$(INCLUDE)}"Stdafx.h"
  2994. {$(INCLUDE)}"Tcdirect.h"
  2995. BuildCmds= 
  2996. $(CPP) $(CPP_PROJ) $(SOURCE) 
  2997. ".dudes__23dengine.obj" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
  2998.  ".dudes__2Dudes.pch"
  2999.    $(BuildCmds)
  3000. ".dudes__23dengine.sbr" : $(SOURCE) $(DEP_CPP_3DENG) "$(INTDIR)"
  3001.  ".dudes__2Dudes.pch"
  3002.    $(BuildCmds)
  3003. !ENDIF 
  3004. # End Source File
  3005. ################################################################################
  3006. # Begin Source File
  3007. SOURCE=archivesTc3dCoreBaseobj.cpp
  3008. DEP_CPP_BASEO=
  3009. {$(INCLUDE)}"3dengine.h"
  3010. {$(INCLUDE)}"3dshapes.h"
  3011. {$(INCLUDE)}"3dwrap.h"
  3012. {$(INCLUDE)}"Arm.h"
  3013. {$(INCLUDE)}"Attach.h"
  3014. {$(INCLUDE)}"Baseobj.h"
  3015. {$(INCLUDE)}"Bmpsurf.h"
  3016. {$(INCLUDE)}"Color.h"
  3017. {$(INCLUDE)}"Command.h"
  3018. {$(INCLUDE)}"Control.h"
  3019. {$(INCLUDE)}"Dude.h"
  3020. {$(INCLUDE)}"Girl.h"
  3021. {$(INCLUDE)}"Head.h"
  3022. {$(INCLUDE)}"Higharea.h"
  3023. {$(INCLUDE)}"Landscpe.h"
  3024. {$(INCLUDE)}"Launch.h"
  3025. {$(INCLUDE)}"Leg.h"
  3026. {$(INCLUDE)}"Levels.h"
  3027. {$(INCLUDE)}"Personal.h"
  3028. {$(INCLUDE)}"Queue.h"
  3029. {$(INCLUDE)}"Stdafx.h"
  3030. {$(INCLUDE)}"Tcdirect.h"
  3031. {$(INCLUDE)}"Weaphold.h"
  3032. {$(INCLUDE)}"Weapon.h"
  3033. !IF  "$(CFG)" == "dudes - Win32 Release"
  3034. BuildCmds= 
  3035. $(CPP) $(CPP_PROJ) $(SOURCE) 
  3036. ".ReleaseBaseobj.obj" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
  3037.  ".ReleaseDudes.pch"
  3038.    $(BuildCmds)
  3039. ".ReleaseBaseobj.sbr" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
  3040.  ".ReleaseDudes.pch"
  3041.    $(BuildCmds)
  3042. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug"
  3043. BuildCmds= 
  3044. $(CPP) $(CPP_PROJ) $(SOURCE) 
  3045. ".DebugBaseobj.obj" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
  3046.  ".DebugDudes.pch"
  3047.    $(BuildCmds)
  3048. ".DebugBaseobj.sbr" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
  3049.  ".DebugDudes.pch"
  3050.    $(BuildCmds)
  3051. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool"
  3052. BuildCmds= 
  3053. $(CPP) $(CPP_PROJ) $(SOURCE) 
  3054. ".EditorBaseobj.obj" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
  3055.  ".EditorDudes.pch"
  3056.    $(BuildCmds)
  3057. ".EditorBaseobj.sbr" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
  3058.  ".EditorDudes.pch"
  3059.    $(BuildCmds)
  3060. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug"
  3061. BuildCmds= 
  3062. $(CPP) $(CPP_PROJ) $(SOURCE) 
  3063. ".dudes__0Baseobj.obj" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
  3064.  ".dudes__0Dudes.pch"
  3065.    $(BuildCmds)
  3066. ".dudes__0Baseobj.sbr" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
  3067.  ".dudes__0Dudes.pch"
  3068.    $(BuildCmds)
  3069. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug OpenGL"
  3070. BuildCmds= 
  3071. $(CPP) $(CPP_PROJ) $(SOURCE) 
  3072. ".dudes___Baseobj.obj" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
  3073.  ".dudes___Dudes.pch"
  3074.    $(BuildCmds)
  3075. ".dudes___Baseobj.sbr" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
  3076.  ".dudes___Dudes.pch"
  3077.    $(BuildCmds)
  3078. !ELSEIF  "$(CFG)" == "dudes - Win32 Release OpenGL"
  3079. BuildCmds= 
  3080. $(CPP) $(CPP_PROJ) $(SOURCE) 
  3081. ".dudes__1Baseobj.obj" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
  3082.  ".dudes__1Dudes.pch"
  3083.    $(BuildCmds)
  3084. ".dudes__1Baseobj.sbr" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
  3085.  ".dudes__1Dudes.pch"
  3086.    $(BuildCmds)
  3087. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
  3088. BuildCmds= 
  3089. $(CPP) $(CPP_PROJ) $(SOURCE) 
  3090. ".dudes__2Baseobj.obj" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
  3091.  ".dudes__2Dudes.pch"
  3092.    $(BuildCmds)
  3093. ".dudes__2Baseobj.sbr" : $(SOURCE) $(DEP_CPP_BASEO) "$(INTDIR)"
  3094.  ".dudes__2Dudes.pch"
  3095.    $(BuildCmds)
  3096. !ENDIF 
  3097. # End Source File
  3098. ################################################################################
  3099. # Begin Source File
  3100. SOURCE=archivesTc3dCorebmpsurf.cpp
  3101. DEP_CPP_BMPSU=
  3102. {$(INCLUDE)}"3dengine.h"
  3103. {$(INCLUDE)}"3dshapes.h"
  3104. {$(INCLUDE)}"3dtools.h"
  3105. {$(INCLUDE)}"3dwrap.h"
  3106. {$(INCLUDE)}"Bmpsurf.h"
  3107. {$(INCLUDE)}"Color.h"
  3108. {$(INCLUDE)}"Glgl.h"
  3109. {$(INCLUDE)}"Glglu.h"
  3110. {$(INCLUDE)}"Higharea.h"
  3111. {$(INCLUDE)}"Launch.h"
  3112. {$(INCLUDE)}"Stdafx.h"
  3113. {$(INCLUDE)}"Tcdirect.h"
  3114. !IF  "$(CFG)" == "dudes - Win32 Release"
  3115. BuildCmds= 
  3116. $(CPP) $(CPP_PROJ) $(SOURCE) 
  3117. ".Releasebmpsurf.obj" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
  3118.  ".ReleaseDudes.pch"
  3119.    $(BuildCmds)
  3120. ".Releasebmpsurf.sbr" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
  3121.  ".ReleaseDudes.pch"
  3122.    $(BuildCmds)
  3123. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug"
  3124. BuildCmds= 
  3125. $(CPP) $(CPP_PROJ) $(SOURCE) 
  3126. ".Debugbmpsurf.obj" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
  3127.  ".DebugDudes.pch"
  3128.    $(BuildCmds)
  3129. ".Debugbmpsurf.sbr" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
  3130.  ".DebugDudes.pch"
  3131.    $(BuildCmds)
  3132. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool"
  3133. BuildCmds= 
  3134. $(CPP) $(CPP_PROJ) $(SOURCE) 
  3135. ".Editorbmpsurf.obj" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
  3136.  ".EditorDudes.pch"
  3137.    $(BuildCmds)
  3138. ".Editorbmpsurf.sbr" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
  3139.  ".EditorDudes.pch"
  3140.    $(BuildCmds)
  3141. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug"
  3142. BuildCmds= 
  3143. $(CPP) $(CPP_PROJ) $(SOURCE) 
  3144. ".dudes__0bmpsurf.obj" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
  3145.  ".dudes__0Dudes.pch"
  3146.    $(BuildCmds)
  3147. ".dudes__0bmpsurf.sbr" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
  3148.  ".dudes__0Dudes.pch"
  3149.    $(BuildCmds)
  3150. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug OpenGL"
  3151. BuildCmds= 
  3152. $(CPP) $(CPP_PROJ) $(SOURCE) 
  3153. ".dudes___bmpsurf.obj" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
  3154.  ".dudes___Dudes.pch"
  3155.    $(BuildCmds)
  3156. ".dudes___bmpsurf.sbr" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
  3157.  ".dudes___Dudes.pch"
  3158.    $(BuildCmds)
  3159. !ELSEIF  "$(CFG)" == "dudes - Win32 Release OpenGL"
  3160. BuildCmds= 
  3161. $(CPP) $(CPP_PROJ) $(SOURCE) 
  3162. ".dudes__1bmpsurf.obj" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
  3163.  ".dudes__1Dudes.pch"
  3164.    $(BuildCmds)
  3165. ".dudes__1bmpsurf.sbr" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
  3166.  ".dudes__1Dudes.pch"
  3167.    $(BuildCmds)
  3168. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
  3169. BuildCmds= 
  3170. $(CPP) $(CPP_PROJ) $(SOURCE) 
  3171. ".dudes__2bmpsurf.obj" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
  3172.  ".dudes__2Dudes.pch"
  3173.    $(BuildCmds)
  3174. ".dudes__2bmpsurf.sbr" : $(SOURCE) $(DEP_CPP_BMPSU) "$(INTDIR)"
  3175.  ".dudes__2Dudes.pch"
  3176.    $(BuildCmds)
  3177. !ENDIF 
  3178. # End Source File
  3179. ################################################################################
  3180. # Begin Source File
  3181. SOURCE=archivesTc3dCoreAttach.cpp
  3182. !IF  "$(CFG)" == "dudes - Win32 Release"
  3183. DEP_CPP_ATTAC=
  3184. {$(INCLUDE)}"3dengine.h"
  3185. {$(INCLUDE)}"3dshapes.h"
  3186. {$(INCLUDE)}"Attach.h"
  3187. {$(INCLUDE)}"Baseobj.h"
  3188. {$(INCLUDE)}"Color.h"
  3189. {$(INCLUDE)}"Command.h"
  3190. {$(INCLUDE)}"Launch.h"
  3191. {$(INCLUDE)}"Queue.h"
  3192. {$(INCLUDE)}"Stdafx.h"
  3193. {$(INCLUDE)}"Tcdirect.h"
  3194. BuildCmds= 
  3195. $(CPP) $(CPP_PROJ) $(SOURCE) 
  3196. ".ReleaseAttach.obj" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
  3197.  ".ReleaseDudes.pch"
  3198.    $(BuildCmds)
  3199. ".ReleaseAttach.sbr" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
  3200.  ".ReleaseDudes.pch"
  3201.    $(BuildCmds)
  3202. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug"
  3203. DEP_CPP_ATTAC=
  3204. {$(INCLUDE)}"3dengine.h"
  3205. {$(INCLUDE)}"3dshapes.h"
  3206. {$(INCLUDE)}"Attach.h"
  3207. {$(INCLUDE)}"Baseobj.h"
  3208. {$(INCLUDE)}"Color.h"
  3209. {$(INCLUDE)}"Command.h"
  3210. {$(INCLUDE)}"Launch.h"
  3211. {$(INCLUDE)}"Queue.h"
  3212. {$(INCLUDE)}"Stdafx.h"
  3213. {$(INCLUDE)}"Tcdirect.h"
  3214. BuildCmds= 
  3215. $(CPP) $(CPP_PROJ) $(SOURCE) 
  3216. ".DebugAttach.obj" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
  3217.  ".DebugDudes.pch"
  3218.    $(BuildCmds)
  3219. ".DebugAttach.sbr" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
  3220.  ".DebugDudes.pch"
  3221.    $(BuildCmds)
  3222. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool"
  3223. DEP_CPP_ATTAC=
  3224. {$(INCLUDE)}"3dengine.h"
  3225. {$(INCLUDE)}"3dshapes.h"
  3226. {$(INCLUDE)}"Attach.h"
  3227. {$(INCLUDE)}"Baseobj.h"
  3228. {$(INCLUDE)}"Color.h"
  3229. {$(INCLUDE)}"Command.h"
  3230. {$(INCLUDE)}"Launch.h"
  3231. {$(INCLUDE)}"Queue.h"
  3232. {$(INCLUDE)}"Stdafx.h"
  3233. {$(INCLUDE)}"Tcdirect.h"
  3234. BuildCmds= 
  3235. $(CPP) $(CPP_PROJ) $(SOURCE) 
  3236. ".EditorAttach.obj" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
  3237.  ".EditorDudes.pch"
  3238.    $(BuildCmds)
  3239. ".EditorAttach.sbr" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
  3240.  ".EditorDudes.pch"
  3241.    $(BuildCmds)
  3242. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug"
  3243. DEP_CPP_ATTAC=
  3244. {$(INCLUDE)}"3dengine.h"
  3245. {$(INCLUDE)}"3dshapes.h"
  3246. {$(INCLUDE)}"3dwrap.h"
  3247. {$(INCLUDE)}"Attach.h"
  3248. {$(INCLUDE)}"Baseobj.h"
  3249. {$(INCLUDE)}"Color.h"
  3250. {$(INCLUDE)}"Command.h"
  3251. {$(INCLUDE)}"Launch.h"
  3252. {$(INCLUDE)}"Queue.h"
  3253. {$(INCLUDE)}"Stdafx.h"
  3254. {$(INCLUDE)}"Tcdirect.h"
  3255. BuildCmds= 
  3256. $(CPP) $(CPP_PROJ) $(SOURCE) 
  3257. ".dudes__0Attach.obj" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
  3258.  ".dudes__0Dudes.pch"
  3259.    $(BuildCmds)
  3260. ".dudes__0Attach.sbr" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
  3261.  ".dudes__0Dudes.pch"
  3262.    $(BuildCmds)
  3263. !ELSEIF  "$(CFG)" == "dudes - Win32 Debug OpenGL"
  3264. DEP_CPP_ATTAC=
  3265. {$(INCLUDE)}"3dengine.h"
  3266. {$(INCLUDE)}"3dshapes.h"
  3267. {$(INCLUDE)}"Attach.h"
  3268. {$(INCLUDE)}"Baseobj.h"
  3269. {$(INCLUDE)}"Color.h"
  3270. {$(INCLUDE)}"Command.h"
  3271. {$(INCLUDE)}"Launch.h"
  3272. {$(INCLUDE)}"Queue.h"
  3273. {$(INCLUDE)}"Stdafx.h"
  3274. {$(INCLUDE)}"Tcdirect.h"
  3275. BuildCmds= 
  3276. $(CPP) $(CPP_PROJ) $(SOURCE) 
  3277. ".dudes___Attach.obj" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
  3278.  ".dudes___Dudes.pch"
  3279.    $(BuildCmds)
  3280. ".dudes___Attach.sbr" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
  3281.  ".dudes___Dudes.pch"
  3282.    $(BuildCmds)
  3283. !ELSEIF  "$(CFG)" == "dudes - Win32 Release OpenGL"
  3284. DEP_CPP_ATTAC=
  3285. {$(INCLUDE)}"3dengine.h"
  3286. {$(INCLUDE)}"3dshapes.h"
  3287. {$(INCLUDE)}"Attach.h"
  3288. {$(INCLUDE)}"Baseobj.h"
  3289. {$(INCLUDE)}"Color.h"
  3290. {$(INCLUDE)}"Command.h"
  3291. {$(INCLUDE)}"Launch.h"
  3292. {$(INCLUDE)}"Queue.h"
  3293. {$(INCLUDE)}"Stdafx.h"
  3294. {$(INCLUDE)}"Tcdirect.h"
  3295. BuildCmds= 
  3296. $(CPP) $(CPP_PROJ) $(SOURCE) 
  3297. ".dudes__1Attach.obj" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
  3298.  ".dudes__1Dudes.pch"
  3299.    $(BuildCmds)
  3300. ".dudes__1Attach.sbr" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
  3301.  ".dudes__1Dudes.pch"
  3302.    $(BuildCmds)
  3303. !ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
  3304. DEP_CPP_ATTAC=
  3305. {$(INCLUDE)}"3dengine.h"
  3306. {$(INCLUDE)}"3dshapes.h"
  3307. {$(INCLUDE)}"Attach.h"
  3308. {$(INCLUDE)}"Baseobj.h"
  3309. {$(INCLUDE)}"Color.h"
  3310. {$(INCLUDE)}"Command.h"
  3311. {$(INCLUDE)}"Launch.h"
  3312. {$(INCLUDE)}"Queue.h"
  3313. {$(INCLUDE)}"Stdafx.h"
  3314. {$(INCLUDE)}"Tcdirect.h"
  3315. BuildCmds= 
  3316. $(CPP) $(CPP_PROJ) $(SOURCE) 
  3317. ".dudes__2Attach.obj" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
  3318.  ".dudes__2Dudes.pch"
  3319.    $(BuildCmds)
  3320. ".dudes__2Attach.sbr" : $(SOURCE) $(DEP_CPP_ATTAC) "$(INTDIR)"
  3321.  ".dudes__2Dudes.pch"
  3322.    $(BuildCmds)
  3323. !ENDIF 
  3324. # End Source File
  3325. ################################################################################
  3326. # Begin Source File
  3327. SOURCE=archivesTc3dCoreArm.cpp
  3328. DEP_CPP_ARM_C=
  3329. {$(INCLUDE)}"3dengine.h"
  3330. {$(INCLUDE)}"3dshapes.h"
  3331. {$(INCLUDE)}"3dwrap.h"
  3332. {$(INCLUDE)}"Arm.h"
  3333. {$(INCLUDE)}"Attach.h"
  3334. {$(INCLUDE)}"Baseobj.h"
  3335. {$(INCLUDE)}"Color.h"
  3336. {$(INCLUDE)}"Command.h"
  3337. {$(INCLUDE)}"Launch.h"