UISubclass.cpp
上传用户:yatsl7111
上传日期:2007-01-08
资源大小:1433k
文件大小:7k
- ////////////////////////////////////////////////////////////////
- // Copyright 1998 Paul DiLascia
- // If this code works, it was written by Paul DiLascia.
- // If not, I don't know who wrote it.
- //
- // CSubclassWnd is a generic class for hooking another window's messages.
- #include "StdAfx.h"
- #include "UISubclass.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- //////////////////
- // The message hook map is derived from CMapPtrToPtr, which associates
- // a pointer with another pointer. It maps an HWND to a CSubclassWnd, like
- // the way MFC's internal maps map HWND's to CWnd's. The first CSubclassWnd
- // attached to a window is stored in the map; all other CSubclassWnd's for that
- // window are then chained via CSubclassWnd::m_pNext.
- //
- class CSubclassWndMap : private CMapPtrToPtr {
- public:
- CSubclassWndMap();
- ~CSubclassWndMap();
- static CSubclassWndMap& GetHookMap();
- void Add(HWND hwnd, CSubclassWnd* pSubclassWnd);
- void Remove(CSubclassWnd* pSubclassWnd);
- void RemoveAll(HWND hwnd);
- CSubclassWnd* Lookup(HWND hwnd);
- };
- // This trick is used so the hook map isn't
- // instantiated until someone actually requests it.
- //
- #define theHookMap (CSubclassWndMap::GetHookMap())
- IMPLEMENT_DYNAMIC(CSubclassWnd, CWnd);
- CSubclassWnd::CSubclassWnd()
- {
- m_pNext = NULL;
- m_pOldWndProc = NULL;
- m_hWnd = NULL;
- }
- CSubclassWnd::~CSubclassWnd()
- {
- if (m_hWnd)
- HookWindow((HWND)NULL); // unhook window
- }
- //////////////////
- // Hook a window.
- // This installs a new window proc that directs messages to the CSubclassWnd.
- // pWnd=NULL to remove.
- //
- BOOL CSubclassWnd::HookWindow(HWND hwnd)
- {
- ASSERT_VALID(this);
- if (hwnd) {
- // Hook the window
- ASSERT(m_hWnd==NULL);
- ASSERT(::IsWindow(hwnd));
- theHookMap.Add(hwnd, this); // Add to map of hooks
- } else if (m_hWnd) {
- // Unhook the window
- theHookMap.Remove(this); // Remove from map
- m_pOldWndProc = NULL;
- }
- m_hWnd = hwnd;
- return TRUE;
- }
- //////////////////
- // Window proc-like virtual function which specific CSubclassWnds will
- // override to do stuff. Default passes the message to the next hook;
- // the last hook passes the message to the original window.
- // You MUST call this at the end of your WindowProc if you want the real
- // window to get the message. This is just like CWnd::WindowProc, except that
- // a CSubclassWnd is not a window.
- //
- LRESULT CSubclassWnd::WindowProc(UINT msg, WPARAM wp, LPARAM lp)
- {
- // ASSERT_VALID(this); // removed for speed
- ASSERT(m_pOldWndProc);
- return m_pNext ? m_pNext->WindowProc(msg, wp, lp) :
- ::CallWindowProc(m_pOldWndProc, m_hWnd, msg, wp, lp);
- }
- //////////////////
- // Like calling base class WindowProc, but with no args, so individual
- // message handlers can do the default thing. Like CWnd::Default
- //
- LRESULT CSubclassWnd::Default()
- {
- // MFC stores current MSG in thread state
- MSG& curMsg = AfxGetThreadState()->m_lastSentMsg;
- // Note: must explicitly call CSubclassWnd::WindowProc to avoid infinte
- // recursion on virtual function
- return CSubclassWnd::WindowProc(curMsg.message, curMsg.wParam, curMsg.lParam);
- }
- #ifdef _DEBUG
- void CSubclassWnd::AssertValid() const
- {
- CObject::AssertValid();
- ASSERT(m_hWnd==NULL || ::IsWindow(m_hWnd));
- if (m_hWnd) {
- for (CSubclassWnd* p = theHookMap.Lookup(m_hWnd); p; p=p->m_pNext) {
- if (p==this)
- break;
- }
- ASSERT(p); // should have found it!
- }
- }
- void CSubclassWnd::Dump(CDumpContext& dc) const
- {
- CObject::Dump(dc);
- }
- #endif
- //////////////////
- // Subclassed window proc for message hooks. Replaces AfxWndProc (or whatever
- // else was there before.)
- //
- LRESULT CALLBACK
- HookWndProc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp)
- {
- #ifdef _USRDLL
- // If this is a DLL, need to set up MFC state
- AFX_MANAGE_STATE(AfxGetStaticModuleState());
- #endif
- // Set up MFC message state just in case anyone wants it
- // This is just like AfxCallWindowProc, but we can't use that because
- // a CSubclassWnd is not a CWnd.
- //
- MSG& curMsg = AfxGetThreadState()->m_lastSentMsg;
- MSG oldMsg = curMsg; // save for nesting
- curMsg.hwnd = hwnd;
- curMsg.message = msg;
- curMsg.wParam = wp;
- curMsg.lParam = lp;
- // Get hook object for this window. Get from hook map
- CSubclassWnd* pSubclassWnd = theHookMap.Lookup(hwnd);
- ASSERT(pSubclassWnd);
- LRESULT lr;
- if (msg==WM_NCDESTROY) {
- // Window is being destroyed: unhook all hooks (for this window)
- // and pass msg to orginal window proc
- //
- WNDPROC wndproc = pSubclassWnd->m_pOldWndProc;
- theHookMap.RemoveAll(hwnd);
- lr = ::CallWindowProc(wndproc, hwnd, msg, wp, lp);
- } else {
- // pass to msg hook
- lr = pSubclassWnd->WindowProc(msg, wp, lp);
- }
- curMsg = oldMsg; // pop state
- return lr;
- }
- ////////////////////////////////////////////////////////////////
- // CSubclassWndMap implementation
- //
- CSubclassWndMap::CSubclassWndMap()
- {
- }
- CSubclassWndMap::~CSubclassWndMap()
- {
- // This assert bombs when posting WM_QUIT, so I've deleted it.
- // ASSERT(IsEmpty()); // all hooks should be removed!
- }
- //////////////////
- // Get the one and only global hook map
- //
- CSubclassWndMap& CSubclassWndMap::GetHookMap()
- {
- // By creating theMap here, C++ doesn't instantiate it until/unless
- // it's ever used! This is a good trick to use in C++, to
- // instantiate/initialize a static object the first time it's used.
- //
- static CSubclassWndMap theMap;
- return theMap;
- }
- /////////////////
- // Add hook to map; i.e., associate hook with window
- //
- void CSubclassWndMap::Add(HWND hwnd, CSubclassWnd* pSubclassWnd)
- {
- ASSERT(hwnd && ::IsWindow(hwnd));
- // Add to front of list
- pSubclassWnd->m_pNext = Lookup(hwnd);
- SetAt(hwnd, pSubclassWnd);
-
- if (pSubclassWnd->m_pNext==NULL) {
- // If this is the first hook added, subclass the window
- pSubclassWnd->m_pOldWndProc =
- (WNDPROC)SetWindowLong(hwnd, GWL_WNDPROC, (DWORD)HookWndProc);
- } else {
- // just copy wndproc from next hook
- pSubclassWnd->m_pOldWndProc = pSubclassWnd->m_pNext->m_pOldWndProc;
- }
- ASSERT(pSubclassWnd->m_pOldWndProc);
- }
- //////////////////
- // Remove hook from map
- //
- void CSubclassWndMap::Remove(CSubclassWnd* pUnHook)
- {
- HWND hwnd = pUnHook->m_hWnd;
- ASSERT(hwnd && ::IsWindow(hwnd));
- CSubclassWnd* pHook = Lookup(hwnd);
- ASSERT(pHook);
- if (pHook==pUnHook) {
- // hook to remove is the one in the hash table: replace w/next
- if (pHook->m_pNext)
- SetAt(hwnd, pHook->m_pNext);
- else {
- // This is the last hook for this window: restore wnd proc
- RemoveKey(hwnd);
- SetWindowLong(hwnd, GWL_WNDPROC, (DWORD)pHook->m_pOldWndProc);
- }
- } else {
- // Hook to remove is in the middle: just remove from linked list
- while (pHook->m_pNext!=pUnHook)
- pHook = pHook->m_pNext;
- ASSERT(pHook && pHook->m_pNext==pUnHook);
- pHook->m_pNext = pUnHook->m_pNext;
- }
- }
- //////////////////
- // Remove all the hooks for a window
- //
- void CSubclassWndMap::RemoveAll(HWND hwnd)
- {
- CSubclassWnd* pSubclassWnd;
- while ((pSubclassWnd = Lookup(hwnd))!=NULL)
- pSubclassWnd->HookWindow((HWND)NULL); // (unhook)
- }
- /////////////////
- // Find first hook associate with window
- //
- CSubclassWnd* CSubclassWndMap::Lookup(HWND hwnd)
- {
- CSubclassWnd* pFound = NULL;
- if (!CMapPtrToPtr::Lookup(hwnd, (void*&)pFound))
- return NULL;
- ASSERT_KINDOF(CSubclassWnd, pFound);
- return pFound;
- }