ReadMe.txt
上传用户:qzzxgm
上传日期:2009-12-14
资源大小:1882k
文件大小:3k
- ========================================================================
- MICROSOFT FOUNDATION CLASS LIBRARY : LaunchDLL
- ========================================================================
- AppWizard has created this LaunchDLL DLL for you. This DLL not only
- demonstrates the basics of using the Microsoft Foundation classes but
- is also a starting point for writing your DLL.
- This file contains a summary of what you will find in each of the files that
- make up your LaunchDLL DLL.
- LaunchDLL.dsp
- This file (the project file) contains information at the project level and
- is used to build a single project or subproject. Other users can share the
- project (.dsp) file, but they should export the makefiles locally.
- LaunchDLL.h
- This is the main header file for the DLL. It declares the
- CLaunchDLLApp class.
- LaunchDLL.cpp
- This is the main DLL source file. It contains the class CLaunchDLLApp.
- LaunchDLL.rc
- This is a listing of all of the Microsoft Windows resources that the
- program uses. It includes the icons, bitmaps, and cursors that are stored
- in the RES subdirectory. This file can be directly edited in Microsoft
- Visual C++.
- LaunchDLL.clw
- This file contains information used by ClassWizard to edit existing
- classes or add new classes. ClassWizard also uses this file to store
- information needed to create and edit message maps and dialog data
- maps and to create prototype member functions.
- resLaunchDLL.rc2
- This file contains resources that are not edited by Microsoft
- Visual C++. You should place all resources not editable by
- the resource editor in this file.
- LaunchDLL.def
- This file contains information about the DLL that must be
- provided to run with Microsoft Windows. It defines parameters
- such as the name and description of the DLL. It also exports
- functions from the DLL.
- /////////////////////////////////////////////////////////////////////////////
- Other standard files:
- StdAfx.h, StdAfx.cpp
- These files are used to build a precompiled header (PCH) file
- named LaunchDLL.pch and a precompiled types file named StdAfx.obj.
- Resource.h
- This is the standard header file, which defines new resource IDs.
- Microsoft Visual C++ reads and updates this file.
- /////////////////////////////////////////////////////////////////////////////
- Other notes:
- AppWizard uses "TODO:" to indicate parts of the source code you
- should add to or customize.
- /////////////////////////////////////////////////////////////////////////////