AWE32
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- Installing and using Creative AWE midi sound under Linux.
- This documentation is devoted to the Creative Sound Blaster AWE32, AWE64 and
- SB32.
- 1) Make sure you have an ORIGINAL Creative SB32, AWE32 or AWE64 card. This
- is important, because the driver works only with real Creative cards.
- 2) The first thing you need to do is re-compile your kernel with support for
- your sound card. Run your favourite tool to configure the kernel and when
- you get to the "Sound" menu you should enable support for the following:
- Sound card support,
- OSS sound modules,
- 100% Sound Blaster compatibles (SB16/32/64, ESS, Jazz16) support,
- AWE32 synth
- If your card is "Plug and Play" you will also need to enable these two
- options, found under the "Plug and Play configuration" menu:
- Plug and Play support
- ISA Plug and Play support
- Now compile and install the kernel in normal fashion. If you don't know
- how to do this you can find instructions for this in the README file
- located in the root directory of the kernel source.
- 3) Before you can start playing midi files you will have to load a sound
- bank file. The utility needed for doing this is called "sfxload", and it
- is one of the utilities found in a package called "awesfx". If this
- package is not available in your distribution you can download the AWE
- snapshot from Creative Labs Open Source website:
- http://www.opensource.creative.com/snapshot.html
- Once you have unpacked the AWE snapshot you will see a "awesfx"
- directory. Follow the instructions in awesfx/docs/INSTALL to install the
- utilities in this package. After doing this, sfxload should be installed
- as:
- /usr/local/bin/sfxload
- To enable AWE general midi synthesis you should also get the sound bank
- file for general midi from:
- http://members.xoom.com/yar/synthgm.sbk.gz
- Copy it to a directory of your choice, and unpack it there.
- 4) Edit /etc/modules.conf, and insert the following lines at the end of the
- file:
- alias sound-slot-0 sb
- alias sound-service-0-1 awe_wave
- post-install awe_wave /usr/local/bin/sfxload PATH_TO_SOUND_BANK_FILE
- You will of course have to change "PATH_TO_SOUND_BANK_FILE" to the full
- path of of the sound bank file. That will enable the Sound Blaster and AWE
- wave synthesis. To play midi files you should get one of these programs if
- you don't already have them:
- Playmidi: http://playmidi.openprojects.net
- AWEMidi Player (drvmidi) Included in the previously mentioned AWE
- snapshot.
- You will probably have to pass the "-e" switch to playmidi to have it use
- your midi device. drvmidi should work without switches.
- If something goes wrong please e-mail me. All comments and suggestions are
- welcome.
- Yaroslav Rosomakho (alons55@dialup.ptt.ru)
- http://www.yar.opennet.ru
- Last Updated: Feb 3 2001