gameport.c
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上传日期:2013-02-24
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- /*
- * $Id: gameport.c,v 1.5 2000/05/29 10:54:53 vojtech Exp $
- *
- * Copyright (c) 1999-2000 Vojtech Pavlik
- *
- * Sponsored by SuSE
- */
- /*
- * Generic gameport layer
- */
- /*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * Should you need to contact me, the author, you can do so either by
- * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
- * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
- */
- #include <asm/io.h>
- #include <linux/module.h>
- #include <linux/ioport.h>
- #include <linux/init.h>
- #include <linux/gameport.h>
- #include <linux/slab.h>
- #include <linux/isapnp.h>
- #include <linux/stddef.h>
- #include <linux/delay.h>
- MODULE_AUTHOR("Vojtech Pavlik <vojtech@suse.cz>");
- MODULE_LICENSE("GPL");
- EXPORT_SYMBOL(gameport_register_port);
- EXPORT_SYMBOL(gameport_unregister_port);
- EXPORT_SYMBOL(gameport_register_device);
- EXPORT_SYMBOL(gameport_unregister_device);
- EXPORT_SYMBOL(gameport_open);
- EXPORT_SYMBOL(gameport_close);
- EXPORT_SYMBOL(gameport_rescan);
- EXPORT_SYMBOL(gameport_cooked_read);
- static struct gameport *gameport_list;
- static struct gameport_dev *gameport_dev;
- static int gameport_number;
- /*
- * gameport_measure_speed() measures the gameport i/o speed.
- */
- static int gameport_measure_speed(struct gameport *gameport)
- {
- #if defined(__i386__) || defined(__x86_64__)
- #define GET_TIME(x) do { outb(0, 0x43); x = inb(0x40); x |= inb(0x40) << 8; } while (0)
- #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193180L/HZ:0))
- unsigned int i, t, t1, t2, t3, tx;
- unsigned long flags;
- if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
- return 0;
- tx = 1 << 30;
- for(i = 0; i < 50; i++) {
- save_flags(flags); /* Yes, all CPUs */
- cli();
- GET_TIME(t1);
- for(t = 0; t < 50; t++) gameport_read(gameport);
- GET_TIME(t2);
- GET_TIME(t3);
- restore_flags(flags);
- udelay(i * 10);
- if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
- }
- return 59659 / (tx < 1 ? 1 : tx);
- #else
- unsigned int j, t = 0;
- j = jiffies; while (j == jiffies);
- j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
- return t * HZ / 1000;
- #endif
- gameport_close(gameport);
- }
- static void gameport_find_dev(struct gameport *gameport)
- {
- struct gameport_dev *dev = gameport_dev;
- while (dev && !gameport->dev) {
- if (dev->connect)
- dev->connect(gameport, dev);
- dev = dev->next;
- }
- }
- void gameport_rescan(struct gameport *gameport)
- {
- gameport_close(gameport);
- gameport_find_dev(gameport);
- }
- void gameport_register_port(struct gameport *gameport)
- {
- gameport->number = gameport_number++;
- gameport->next = gameport_list;
- gameport_list = gameport;
- gameport->speed = gameport_measure_speed(gameport);
- gameport_find_dev(gameport);
- }
- void gameport_unregister_port(struct gameport *gameport)
- {
- struct gameport **gameportptr = &gameport_list;
- while (*gameportptr && (*gameportptr != gameport)) gameportptr = &((*gameportptr)->next);
- *gameportptr = (*gameportptr)->next;
- if (gameport->dev && gameport->dev->disconnect)
- gameport->dev->disconnect(gameport);
- gameport_number--;
- }
- void gameport_register_device(struct gameport_dev *dev)
- {
- struct gameport *gameport = gameport_list;
- dev->next = gameport_dev;
- gameport_dev = dev;
- while (gameport) {
- if (!gameport->dev && dev->connect)
- dev->connect(gameport, dev);
- gameport = gameport->next;
- }
- }
- void gameport_unregister_device(struct gameport_dev *dev)
- {
- struct gameport_dev **devptr = &gameport_dev;
- struct gameport *gameport = gameport_list;
- while (*devptr && (*devptr != dev)) devptr = &((*devptr)->next);
- *devptr = (*devptr)->next;
- while (gameport) {
- if (gameport->dev == dev && dev->disconnect)
- dev->disconnect(gameport);
- gameport_find_dev(gameport);
- gameport = gameport->next;
- }
- }
- int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode)
- {
- if (gameport->open) {
- if (gameport->open(gameport, mode))
- return -1;
- } else {
- if (mode != GAMEPORT_MODE_RAW)
- return -1;
- }
- if (gameport->dev)
- return -1;
- gameport->dev = dev;
-
- return 0;
- }
- void gameport_close(struct gameport *gameport)
- {
- gameport->dev = NULL;
- if (gameport->close) gameport->close(gameport);
- }