- #ifndef _MATERIAL_H_
- #define _MATERIAL_H_
- #include "Stdinc.h"
- namespace baseScene
- {
- class CMaterial
- {
- public:
- std::string m_strName;
- float m_fUScale;
- float m_fVScale;
- bool m_bHasTexture;
- std::string m_strTextureName;
- /*CMaterial();
- ~CMaterial();*/
- };
- } // namespace
- #endif