- #ifndef _CLoader3DS_H_
- #define _CLoader3DS_H_
- #include "Stdinc.h"
- #include "Texture.h"
- #include "Mesh.h"
- class CLoader3DS
- {
- private:
- CMesh* m_pCurrentMesh;
- CMaterial* m_pCurrentMaterial;
- CObject* m_pCurrentObject;
- Texture* tm;
- long EatChunk(char* buffer);
- public:
- bool Load( std::string filename, CObject* pObj );
- CLoader3DS();
- ~CLoader3DS();
- };
- #endif