Fighter.cpp
资源名称:Fly ight.zip [点击查看]
上传用户:baina_li
上传日期:2013-03-23
资源大小:960k
文件大小:2k
源码类别:
射击游戏
开发平台:
Visual C++
- // Fighter.cpp : Defines the class behaviors for the application.
- //
- #include "stdafx.h"
- #include "Fighter.h"
- #include "FighterDlg.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CFighterApp
- BEGIN_MESSAGE_MAP(CFighterApp, CWinApp)
- //{{AFX_MSG_MAP(CFighterApp)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code!
- //}}AFX_MSG
- // ON_COMMAND(ID_HELP, CWinApp::OnHelp)
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CFighterApp construction
- CFighterApp::CFighterApp()
- {
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
- }
- /////////////////////////////////////////////////////////////////////////////
- // The one and only CFighterApp object
- CFighterApp theApp;
- /////////////////////////////////////////////////////////////////////////////
- // CFighterApp initialization
- BOOL CFighterApp::InitInstance()
- {
- // if (FAILED(CoInitialize(NULL)))
- // {
- // ::MessageBox(NULL,"Error : CoInitialize(NULL)","What ?",MB_OK);
- // // error handling
- // }
- time_t ltime;
- ltime = 0;
- ltime = (unsigned)time(NULL);
- srand(ltime);
- AfxEnableControlContainer();
- // Standard initialization
- // If you are not using these features and wish to reduce the size
- // of your final executable, you should remove from the following
- // the specific initialization routines you do not need.
- #ifdef _AFXDLL
- Enable3dControls(); // Call this when using MFC in a shared DLL
- #else
- Enable3dControlsStatic(); // Call this when linking to MFC statically
- #endif
- CFighterDlg dlg;
- m_pMainWnd = &dlg;
- int nResponse = dlg.DoModal();
- if (nResponse == IDOK)
- {
- // TODO: Place code here to handle when the dialog is
- // dismissed with OK
- }
- else if (nResponse == IDCANCEL)
- {
- // TODO: Place code here to handle when the dialog is
- // dismissed with Cancel
- }
- // Since the dialog has been closed, return FALSE so that we exit the
- // application, rather than start the application's message pump.
- return FALSE;
- }