gameport.h
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- #ifndef _GAMEPORT_H
- #define _GAMEPORT_H
- /*
- * $Id: gameport.h,v 1.11 2001/04/26 10:24:46 vojtech Exp $
- *
- * Copyright (c) 1999-2000 Vojtech Pavlik
- *
- * Sponsored by SuSE
- */
- /*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * Should you need to contact me, the author, you can do so either by
- * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
- * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
- */
- #include <linux/sched.h>
- #include <linux/delay.h>
- #include <asm/io.h>
- struct gameport;
- struct gameport {
- void *private;
- void *driver;
- int number;
- int io;
- int speed;
- int fuzz;
- void (*trigger)(struct gameport *);
- unsigned char (*read)(struct gameport *);
- int (*cooked_read)(struct gameport *, int *, int *);
- int (*calibrate)(struct gameport *, int *, int *);
- int (*open)(struct gameport *, int);
- void (*close)(struct gameport *);
- struct gameport_dev *dev;
- struct gameport *next;
- };
- struct gameport_dev {
- void *private;
- void (*connect)(struct gameport *, struct gameport_dev *dev);
- void (*disconnect)(struct gameport *);
- struct gameport_dev *next;
- };
- int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode);
- void gameport_close(struct gameport *gameport);
- void gameport_rescan(struct gameport *gameport);
- #if defined(CONFIG_INPUT_GAMEPORT) || defined(CONFIG_INPUT_GAMEPORT_MODULE)
- void gameport_register_port(struct gameport *gameport);
- void gameport_unregister_port(struct gameport *gameport);
- #else
- static void __inline__ gameport_register_port(struct gameport *gameport) { return; }
- static void __inline__ gameport_unregister_port(struct gameport *gameport) { return; }
- #endif
- void gameport_register_device(struct gameport_dev *dev);
- void gameport_unregister_device(struct gameport_dev *dev);
- #define GAMEPORT_MODE_DISABLED 0
- #define GAMEPORT_MODE_RAW 1
- #define GAMEPORT_MODE_COOKED 2
- #define GAMEPORT_ID_VENDOR_ANALOG 0x0001
- #define GAMEPORT_ID_VENDOR_MADCATZ 0x0002
- #define GAMEPORT_ID_VENDOR_LOGITECH 0x0003
- #define GAMEPORT_ID_VENDOR_CREATIVE 0x0004
- #define GAMEPORT_ID_VENDOR_GENIUS 0x0005
- #define GAMEPORT_ID_VENDOR_INTERACT 0x0006
- #define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007
- #define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
- #define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
- static __inline__ void gameport_trigger(struct gameport *gameport)
- {
- if (gameport->trigger)
- gameport->trigger(gameport);
- else
- outb(0xff, gameport->io);
- }
- static __inline__ unsigned char gameport_read(struct gameport *gameport)
- {
- if (gameport->read)
- return gameport->read(gameport);
- else
- return inb(gameport->io);
- }
- static __inline__ int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
- {
- if (gameport->cooked_read)
- return gameport->cooked_read(gameport, axes, buttons);
- else
- return -1;
- }
- static __inline__ int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
- {
- if (gameport->calibrate)
- return gameport->calibrate(gameport, axes, max);
- else
- return -1;
- }
- static __inline__ int gameport_time(struct gameport *gameport, int time)
- {
- return (time * gameport->speed) / 1000;
- }
- static __inline__ void wait_ms(unsigned int ms)
- {
- current->state = TASK_UNINTERRUPTIBLE;
- schedule_timeout(1 + ms * HZ / 1000);
- }
- #endif