analog.c
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上传日期:2013-04-10
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- /*
- * $Id: analog.c,v 1.52 2000/06/07 13:07:06 vojtech Exp $
- *
- * Copyright (c) 1996-2000 Vojtech Pavlik
- *
- * Sponsored by SuSE
- */
- /*
- * Analog joystick and gamepad driver for Linux
- */
- /*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * Should you need to contact me, the author, you can do so either by
- * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
- * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
- */
- #include <linux/config.h>
- #include <linux/delay.h>
- #include <linux/kernel.h>
- #include <linux/module.h>
- #include <linux/slab.h>
- #include <linux/bitops.h>
- #include <linux/init.h>
- #include <linux/input.h>
- #include <linux/gameport.h>
- #include <asm/timex.h>
- MODULE_AUTHOR("Vojtech Pavlik <vojtech@suse.cz>");
- MODULE_DESCRIPTION("Analog joystick and gamepad driver for Linux");
- MODULE_LICENSE("GPL");
- /*
- * Option parsing.
- */
- #define ANALOG_PORTS 16
- static char *js[ANALOG_PORTS];
- static int analog_options[ANALOG_PORTS];
- MODULE_PARM(js, "1-" __MODULE_STRING(ANALOG_PORTS) "s");
- MODULE_PARM_DESC(js, "Analog joystick options");
- /*
- * Times, feature definitions.
- */
- #define ANALOG_RUDDER 0x00004
- #define ANALOG_THROTTLE 0x00008
- #define ANALOG_AXES_STD 0x0000f
- #define ANALOG_BTNS_STD 0x000f0
- #define ANALOG_BTNS_CHF 0x00100
- #define ANALOG_HAT1_CHF 0x00200
- #define ANALOG_HAT2_CHF 0x00400
- #define ANALOG_HAT_FCS 0x00800
- #define ANALOG_HATS_ALL 0x00e00
- #define ANALOG_BTN_TL 0x01000
- #define ANALOG_BTN_TR 0x02000
- #define ANALOG_BTN_TL2 0x04000
- #define ANALOG_BTN_TR2 0x08000
- #define ANALOG_BTNS_TLR 0x03000
- #define ANALOG_BTNS_TLR2 0x0c000
- #define ANALOG_BTNS_GAMEPAD 0x0f000
- #define ANALOG_HBTN_CHF 0x10000
- #define ANALOG_ANY_CHF 0x10700
- #define ANALOG_SAITEK 0x20000
- #define ANALOG_EXTENSIONS 0x7ff00
- #define ANALOG_GAMEPAD 0x80000
- #define ANALOG_MAX_TIME 3 /* 3 ms */
- #define ANALOG_LOOP_TIME 2000 /* 2 * loop */
- #define ANALOG_REFRESH_TIME HZ/100 /* 10 ms */
- #define ANALOG_SAITEK_DELAY 200 /* 200 us */
- #define ANALOG_SAITEK_TIME 2000 /* 2000 us */
- #define ANALOG_AXIS_TIME 2 /* 2 * refresh */
- #define ANALOG_INIT_RETRIES 8 /* 8 times */
- #define ANALOG_FUZZ_BITS 2 /* 2 bit more */
- #define ANALOG_FUZZ_MAGIC 36 /* 36 u*ms/loop */
- #define ANALOG_MAX_NAME_LENGTH 128
- static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
- static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
- static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
- static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
- static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
- static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
- BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
- static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
- struct analog {
- struct input_dev dev;
- int mask;
- short *buttons;
- char name[ANALOG_MAX_NAME_LENGTH];
- };
- struct analog_port {
- struct gameport *gameport;
- struct timer_list timer;
- struct analog analog[2];
- unsigned char mask;
- char saitek;
- char cooked;
- int bads;
- int reads;
- int speed;
- int loop;
- int fuzz;
- int axes[4];
- int buttons;
- int initial[4];
- int used;
- int axtime;
- };
- /*
- * Time macros.
- */
- #ifdef __i386__
- #define GET_TIME(x) do { if (cpu_has_tsc) rdtscl(x); else { outb(0, 0x43); x = inb(0x40); x |= inb(0x40) << 8; } } while (0)
- #define DELTA(x,y) (cpu_has_tsc?((y)-(x)):((x)-(y)+((x)<(y)?1193180L/HZ:0)))
- #define TIME_NAME (cpu_has_tsc?"TSC":"PIT")
- #elif __x86_64__
- #define GET_TIME(x) rdtscl(x)
- #define DELTA(x,y) ((y)-(x))
- #define TIME_NAME "TSC"
- #elif __alpha__
- #define GET_TIME(x) ((x) = get_cycles())
- #define DELTA(x,y) ((y)-(x))
- #define TIME_NAME "PCC"
- #else
- #define FAKE_TIME
- static unsigned long analog_faketime = 0;
- #define GET_TIME(x) do { x = analog_faketime++; } while(0)
- #define DELTA(x,y) ((y)-(x))
- #define TIME_NAME "Unreliable"
- #warning Precise timer not defined for this architecture.
- #endif
- /*
- * analog_decode() decodes analog joystick data and reports input events.
- */
- static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
- {
- struct input_dev *dev = &analog->dev;
- int i, j;
- if (analog->mask & ANALOG_HAT_FCS)
- for (i = 0; i < 4; i++)
- if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
- buttons |= 1 << (i + 14);
- break;
- }
- for (i = j = 0; i < 6; i++)
- if (analog->mask & (0x10 << i))
- input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
- if (analog->mask & ANALOG_HBTN_CHF)
- for (i = 0; i < 4; i++)
- input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
- if (analog->mask & ANALOG_BTN_TL)
- input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
- if (analog->mask & ANALOG_BTN_TR)
- input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
- if (analog->mask & ANALOG_BTN_TL2)
- input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
- if (analog->mask & ANALOG_BTN_TR2)
- input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
- for (i = j = 0; i < 4; i++)
- if (analog->mask & (1 << i))
- input_report_abs(dev, analog_axes[j++], axes[i]);
- for (i = j = 0; i < 3; i++)
- if (analog->mask & analog_exts[i]) {
- input_report_abs(dev, analog_hats[j++],
- ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
- input_report_abs(dev, analog_hats[j++],
- ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
- }
- }
- /*
- * analog_cooked_read() reads analog joystick data.
- */
- static int analog_cooked_read(struct analog_port *port)
- {
- struct gameport *gameport = port->gameport;
- unsigned int time[4], start, loop, now, loopout, timeout;
- unsigned char data[4], this, last;
- unsigned long flags;
- int i, j;
- loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
- timeout = ANALOG_MAX_TIME * port->speed;
-
- __save_flags(flags);
- __cli();
- gameport_trigger(gameport);
- GET_TIME(now);
- __restore_flags(flags);
- start = now;
- this = port->mask;
- i = 0;
- do {
- loop = now;
- last = this;
- __cli();
- this = gameport_read(gameport) & port->mask;
- GET_TIME(now);
- __restore_flags(flags);
- if ((last ^ this) && (DELTA(loop, now) < loopout)) {
- data[i] = last ^ this;
- time[i] = now;
- i++;
- }
- } while (this && (i < 4) && (DELTA(start, now) < timeout));
- this <<= 4;
- for (--i; i >= 0; i--) {
- this |= data[i];
- for (j = 0; j < 4; j++)
- if (data[i] & (1 << j))
- port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
- }
- return -(this != port->mask);
- }
- static int analog_button_read(struct analog_port *port, char saitek, char chf)
- {
- unsigned char u;
- int t = 1, i = 0;
- int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
- u = gameport_read(port->gameport);
- if (!chf) {
- port->buttons = (~u >> 4) & 0xf;
- return 0;
- }
- port->buttons = 0;
- while ((~u & 0xf0) && (i < 16) && t) {
- port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
- if (!saitek) return 0;
- udelay(ANALOG_SAITEK_DELAY);
- t = strobe;
- gameport_trigger(port->gameport);
- while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
- i++;
- }
- return -(!t || (i == 16));
- }
- /*
- * analog_timer() repeatedly polls the Analog joysticks.
- */
- static void analog_timer(unsigned long data)
- {
- struct analog_port *port = (void *) data;
- int i;
- char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
- char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
- if (port->cooked) {
- port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
- if (chf)
- port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
- port->reads++;
- } else {
- if (!port->axtime--) {
- port->bads -= analog_cooked_read(port);
- port->bads -= analog_button_read(port, saitek, chf);
- port->reads++;
- port->axtime = ANALOG_AXIS_TIME - 1;
- } else {
- if (!saitek)
- analog_button_read(port, saitek, chf);
- }
- }
- for (i = 0; i < 2; i++)
- if (port->analog[i].mask)
- analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
- mod_timer(&port->timer, jiffies + ANALOG_REFRESH_TIME);
- }
- /*
- * analog_open() is a callback from the input open routine.
- */
- static int analog_open(struct input_dev *dev)
- {
- struct analog_port *port = dev->private;
- if (!port->used++)
- mod_timer(&port->timer, jiffies + ANALOG_REFRESH_TIME);
- return 0;
- }
- /*
- * analog_close() is a callback from the input close routine.
- */
- static void analog_close(struct input_dev *dev)
- {
- struct analog_port *port = dev->private;
- if (!--port->used)
- del_timer(&port->timer);
- }
- /*
- * analog_calibrate_timer() calibrates the timer and computes loop
- * and timeout values for a joystick port.
- */
- static void analog_calibrate_timer(struct analog_port *port)
- {
- struct gameport *gameport = port->gameport;
- unsigned int i, t, tx, t1, t2, t3;
- unsigned long flags;
- save_flags(flags);
- cli();
- GET_TIME(t1);
- #ifdef FAKE_TIME
- analog_faketime += 830;
- #endif
- udelay(1000);
- GET_TIME(t2);
- GET_TIME(t3);
- restore_flags(flags);
- port->speed = DELTA(t1, t2) - DELTA(t2, t3);
- tx = ~0;
- for (i = 0; i < 50; i++) {
- save_flags(flags);
- cli();
- GET_TIME(t1);
- for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
- GET_TIME(t3);
- restore_flags(flags);
- udelay(i);
- t = DELTA(t1, t2) - DELTA(t2, t3);
- if (t < tx) tx = t;
- }
- port->loop = tx / 50;
- }
- /*
- * analog_name() constructs a name for an analog joystick.
- */
- static void analog_name(struct analog *analog)
- {
- sprintf(analog->name, "Analog %d-axis %d-button",
- hweight8(analog->mask & ANALOG_AXES_STD),
- hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
- hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
- if (analog->mask & ANALOG_HATS_ALL)
- sprintf(analog->name, "%s %d-hat",
- analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
- if (analog->mask & ANALOG_HAT_FCS)
- strcat(analog->name, " FCS");
- if (analog->mask & ANALOG_ANY_CHF)
- strcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF");
- strcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick");
- }
- /*
- * analog_init_device()
- */
- static void analog_init_device(struct analog_port *port, struct analog *analog, int index)
- {
- int i, j, t, v, w, x, y, z;
- analog_name(analog);
- analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
- analog->dev.name = analog->name;
- analog->dev.idbus = BUS_GAMEPORT;
- analog->dev.idvendor = GAMEPORT_ID_VENDOR_ANALOG;
- analog->dev.idproduct = analog->mask >> 4;
- analog->dev.idversion = 0x0100;
- analog->dev.open = analog_open;
- analog->dev.close = analog_close;
- analog->dev.private = port;
- analog->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
-
- for (i = j = 0; i < 4; i++)
- if (analog->mask & (1 << i)) {
-
- t = analog_axes[j];
- x = port->axes[i];
- y = (port->axes[0] + port->axes[1]) >> 1;
- z = y - port->axes[i];
- z = z > 0 ? z : -z;
- v = (x >> 3);
- w = (x >> 3);
- set_bit(t, analog->dev.absbit);
- if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
- x = y;
- if (analog->mask & ANALOG_SAITEK) {
- if (i == 2) x = port->axes[i];
- v = x - (x >> 2);
- w = (x >> 4);
- }
- analog->dev.absmax[t] = (x << 1) - v;
- analog->dev.absmin[t] = v;
- analog->dev.absfuzz[t] = port->fuzz;
- analog->dev.absflat[t] = w;
- j++;
- }
- for (i = j = 0; i < 3; i++)
- if (analog->mask & analog_exts[i])
- for (x = 0; x < 2; x++) {
- t = analog_hats[j++];
- set_bit(t, analog->dev.absbit);
- analog->dev.absmax[t] = 1;
- analog->dev.absmin[t] = -1;
- }
- for (i = j = 0; i < 4; i++)
- if (analog->mask & (0x10 << i))
- set_bit(analog->buttons[j++], analog->dev.keybit);
- if (analog->mask & ANALOG_BTNS_CHF)
- for (i = 0; i < 2; i++)
- set_bit(analog->buttons[j++], analog->dev.keybit);
- if (analog->mask & ANALOG_HBTN_CHF)
- for (i = 0; i < 4; i++)
- set_bit(analog->buttons[j++], analog->dev.keybit);
- for (i = 0; i < 4; i++)
- if (analog->mask & (ANALOG_BTN_TL << i))
- set_bit(analog_pads[i], analog->dev.keybit);
- analog_decode(analog, port->axes, port->initial, port->buttons);
- input_register_device(&analog->dev);
- printk(KERN_INFO "input%d: %s at gameport%d.%d",
- analog->dev.number, analog->name, port->gameport->number, index);
- if (port->cooked)
- printk(" [ADC port]n");
- else
- printk(" [%s timer, %d %sHz clock, %d ns res]n", TIME_NAME,
- port->speed > 10000 ? (port->speed + 800) / 1000 : port->speed,
- port->speed > 10000 ? "M" : "k",
- port->speed > 10000 ? (port->loop * 1000) / (port->speed / 1000)
- : (port->loop * 1000000) / port->speed);
- }
- /*
- * analog_init_devices() sets up device-specific values and registers the input devices.
- */
- static int analog_init_masks(struct analog_port *port)
- {
- int i;
- struct analog *analog = port->analog;
- int max[4];
- if (!port->mask)
- return -1;
- if ((port->mask & 3) != 3 && port->mask != 0xc) {
- printk(KERN_WARNING "analog.c: Unknown joystick device found "
- "(data=%#x, gameport%d), probably not analog joystick.n",
- port->mask, port->gameport->number);
- return -1;
- }
- i = port->gameport->number < ANALOG_PORTS ? analog_options[port->gameport->number] : 0xff;
- analog[0].mask = i & 0xfffff;
- analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
- | port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
- | ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
- analog[0].mask &= ~(ANALOG_HAT2_CHF)
- | ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
- analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
- | ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
- | ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
- | ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
- analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
- | (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
- & ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
- analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
- analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
- : (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
- if (port->cooked) {
- for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
- if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
- if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
- if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
- if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
- if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
- gameport_calibrate(port->gameport, port->axes, max);
- }
-
- for (i = 0; i < 4; i++)
- port->initial[i] = port->axes[i];
- return -!(analog[0].mask || analog[1].mask);
- }
- static int analog_init_port(struct gameport *gameport, struct gameport_dev *dev, struct analog_port *port)
- {
- int i, t, u, v;
- gameport->private = port;
- port->gameport = gameport;
- init_timer(&port->timer);
- port->timer.data = (long) port;
- port->timer.function = analog_timer;
- if (!gameport_open(gameport, dev, GAMEPORT_MODE_RAW)) {
- analog_calibrate_timer(port);
- gameport_trigger(gameport);
- t = gameport_read(gameport);
- wait_ms(ANALOG_MAX_TIME);
- port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
- port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
-
- for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
- if (!analog_cooked_read(port)) break;
- wait_ms(ANALOG_MAX_TIME);
- }
- u = v = 0;
- wait_ms(ANALOG_MAX_TIME);
- t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
- gameport_trigger(gameport);
- while ((gameport_read(port->gameport) & port->mask) && (u < t)) u++;
- udelay(ANALOG_SAITEK_DELAY);
- t = gameport_time(gameport, ANALOG_SAITEK_TIME);
- gameport_trigger(gameport);
- while ((gameport_read(port->gameport) & port->mask) && (v < t)) v++;
- if (v < (u >> 1) && port->gameport->number < ANALOG_PORTS) {
- analog_options[port->gameport->number] |=
- ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
- return 0;
- }
- gameport_close(gameport);
- }
- if (!gameport_open(gameport, dev, GAMEPORT_MODE_COOKED)) {
- for (i = 0; i < ANALOG_INIT_RETRIES; i++)
- if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
- break;
- for (i = 0; i < 4; i++)
- if (port->axes[i] != -1) port->mask |= 1 << i;
- port->fuzz = gameport->fuzz;
- port->cooked = 1;
- return 0;
- }
- if (!gameport_open(gameport, dev, GAMEPORT_MODE_RAW))
- return 0;
- return -1;
- }
- static void analog_connect(struct gameport *gameport, struct gameport_dev *dev)
- {
- struct analog_port *port;
- int i;
- if (!(port = kmalloc(sizeof(struct analog_port), GFP_KERNEL)))
- return;
- memset(port, 0, sizeof(struct analog_port));
- if (analog_init_port(gameport, dev, port)) {
- kfree(port);
- return;
- }
- if (analog_init_masks(port)) {
- gameport_close(gameport);
- kfree(port);
- return;
- }
- for (i = 0; i < 2; i++)
- if (port->analog[i].mask)
- analog_init_device(port, port->analog + i, i);
- }
- static void analog_disconnect(struct gameport *gameport)
- {
- int i;
- struct analog_port *port = gameport->private;
- for (i = 0; i < 2; i++)
- if (port->analog[i].mask)
- input_unregister_device(&port->analog[i].dev);
- gameport_close(gameport);
- printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on gameport%d failedn",
- port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
- port->gameport->number);
- kfree(port);
- }
- struct analog_types {
- char *name;
- int value;
- };
- struct analog_types analog_types[] = {
- { "none", 0x00000000 },
- { "auto", 0x000000ff },
- { "2btn", 0x0000003f },
- { "y-joy", 0x0cc00033 },
- { "y-pad", 0x8cc80033 },
- { "fcs", 0x000008f7 },
- { "chf", 0x000002ff },
- { "fullchf", 0x000007ff },
- { "gamepad", 0x000830f3 },
- { "gamepad8", 0x0008f0f3 },
- { NULL, 0 }
- };
- static void analog_parse_options(void)
- {
- int i, j;
- char *end;
- for (i = 0; i < ANALOG_PORTS && js[i]; i++) {
- for (j = 0; analog_types[j].name; j++)
- if (!strcmp(analog_types[j].name, js[i])) {
- analog_options[i] = analog_types[j].value;
- break;
- }
- if (analog_types[j].name) continue;
- analog_options[i] = simple_strtoul(js[i], &end, 0);
- if (end != js[i]) continue;
- analog_options[i] = 0xff;
- if (!strlen(js[i])) continue;
- printk(KERN_WARNING "analog.c: Bad config for port %d - "%s"n", i, js[i]);
- }
- for (; i < ANALOG_PORTS; i++)
- analog_options[i] = 0xff;
- }
- /*
- * The gameport device structure.
- */
- static struct gameport_dev analog_dev = {
- connect: analog_connect,
- disconnect: analog_disconnect,
- };
- #ifndef MODULE
- static int __init analog_setup(char *str)
- {
- char *s = str;
- int i = 0;
- if (!str || !*str) return 0;
- while ((str = s) && (i < ANALOG_PORTS)) {
- if ((s = strchr(str,','))) *s++ = 0;
- js[i++] = str;
- }
- return 1;
- }
- __setup("js=", analog_setup);
- #endif
- int __init analog_init(void)
- {
- analog_parse_options();
- gameport_register_device(&analog_dev);
- return 0;
- }
- void __exit analog_exit(void)
- {
- gameport_unregister_device(&analog_dev);
- }
- module_init(analog_init);
- module_exit(analog_exit);