GameSvr.h
上传用户:szopptop
上传日期:2013-04-23
资源大小:1047k
文件大小:6k
- #pragma once
- #include "../def/staticArray.h"
- #include "../def/_orzex/syncobj.h"
- #define _RUNGATE_STATUS_DISCONNECTED 0
- #define _RUNGATE_STATUS_GOOD 1
- #define _RUNGATE_STATUS_HEAVYTRAFFIC 2
- #define LOGPARAM_STR 1
- #define LOGPARAM_INT 2
- #define _NUM_OF_MAXUSER 5000
- #define HAM_ALL 0
- #define HAM_PEACE 1
- #define HAM_GROUP 2
- #define HAM_GUILD 3
- #define HAM_PKATTACK 4
- #define BAGGOLD 5000000
- #define USERMODE_PLAYGAME 1
- #define USERMODE_LOGIN 2
- #define USERMODE_LOGOFF 3
- #define USERMODE_NOTICE 4
- void MakeItemToDB(int nReadyUserInfo, char *pszUserId, char *pszCharName, _LPTMAKEITEMRCD lpMakeItemRcd);
- typedef struct tagOVERLAPPEDEX
- {
- OVERLAPPED Overlapped;
- INT nOvFlag;
- WSABUF DataBuf;
- CHAR Buffer[DATA_BUFSIZE * 2];
- int bufLen;
- } OVERLAPPEDEX, *LPOVERLAPPEDEX;
- typedef struct tag_TSENDBUFF
- {
- int nLen;
- char szData[DATA_BUFSIZE];
- }_TSENDBUFF, *_LPTSENDBUFF;
- class CGateInfo
- {
- public:
- SOCKET m_sock;
- BOOL m_fDoSending;
- CWHQueue m_xSendBuffQ;
- OVERLAPPEDEX OverlappedEx[2];
-
- public:
- CGateInfo();
- void SendGateCheck();
- void OpenNewUser(char *pszPacket);
- void xSend();
- int Send(_LPTSENDBUFF lpSendBuff);
- int Recv();
- bool HasCompletionPacket();
- char* ExtractPacket( char *pPacket );
- };
- class CUserInfo : public CIntLock, CStaticArray< CUserInfo >::IArrayData
- {
- public:
- bool m_bEmpty;
- int m_sock;
- char m_szUserID[12];
- char m_szCharName[14];
- int m_nUserGateIndex;
- int m_nUserServerIndex;
-
- int m_nCertification;
- int m_nClientVersion;
- CPlayerObject* m_pxPlayerObject;
- CGateInfo* m_pGateInfo;
- BYTE m_btCurrentMode;
- _THUMANRCD m_THumanRcd;
- int m_nNumOfMagics;
- int m_nNumOfGenItems;
- int m_nNumOfItems;
- CWHList<_LPTGENERALITEMRCD> m_lpTGenItemRcd;
- CWHList<_LPTHUMANMAGICRCD> m_lpTMagicRcd;
- CWHList<_LPTUSERITEMRCD> m_lpTItemRcd;
- _LPTHUMANMAGICRCD m_lpTMagicErgumSkill;
- BOOL m_fLongHitSkill;
- _LPTHUMANMAGICRCD m_lpTMagicBanwolSkill;
- BOOL m_fWideHitSkill;
- _LPTHUMANMAGICRCD m_lpTMagicFireSwordSkill;
- BOOL m_fFireHitSkill;
- DWORD m_dwLatestFireHitTime;
-
- _LPTHUMANMAGICRCD m_lpTMagicOneSwordSkill;
- _LPTHUMANMAGICRCD m_lpTMagicIlkwangSkill;
- _LPTHUMANMAGICRCD m_lpTMagicPowerHitSkill;
- BOOL m_fPowerHitSkill;
- BYTE m_btAttackSkillCount;
- BYTE m_btAttackSkillPointCount;
- _LPTHORSERCD m_lpTHorseRcd;
- public:
- CUserInfo();
- bool IsEmpty();
- void CloseAccount(char *pszName, int nCertification);
- void SaveHumanToDB(char *pszUserAddr);
- void CloseUserHuman();
- void DoClientCertification(char *pszPacket);
- void Operate();
- _LPTUSERITEMRCD GetItem(char *pszMakeIndex);
- __inline _LPTUSERITEMRCD GetUseItem(int nPosition) { return GetItem(m_THumanRcd.szTakeItem[nPosition]); }
-
- _LPTGENERALITEMRCD GetUseGenItem(char *pszMakeItemID);
- void RemoveGenItem(_LPTGENERALITEMRCD lptGenItemRcd);
- int EncodeMyMagicToServer(char *pszEncodeMsg, int nBuffSize, int& nPos);
- int EncodeMyMagic(char *pszEncodeMsg, int nBuffSize, int& nPos);
- int EncodeGenItem(char *pszEncodeMsg, int nBuffSize, int& nPos);
- int GetWeaponFeature();
- int GetDressFeature();
- void AddNewItem(char *pszItemName);
-
- void MakeGenItem(_LPTGENERALITEMRCD lpItemRcd);
- BOOL IsMyMagic(int nIndex);
- void AllowLongHitSkill(BOOL fFlag);
- void AllowWideHitSkill(BOOL fFlag);
- BOOL AllowFireHitSkill();
- int CalcBagWeight();
- int CalcWearWeightEx(int nIndex);
- int GetGenItemStdIdx(char *pszMakeIndex);
- int GetGenItemVal1(char *pszMakeIndex);
- int GetGenItemVal2(char *pszMakeIndex);
- BOOL UserDropItem(int nItemIndex, char *pszMakeIndex);
- BOOL UserDropGenItem(int nItemIndex, char *pszMakeIndex);
- BOOL IncGold(int nGold);
- BOOL DecGold(int nGold);
- _LPTHUMANMAGICRCD GetMagicRcdByID(int nID);
- _LPTHUMANMAGICRCD GetMagicRcdByKey(int nKey);
- _LPTGENERALITEMRCD CanUseBujuk();
- void SetGenItemVal1(int nVal);
- void ProcessUserMessage(char *pszPacket);
- __inline _LPTUSERITEMRCD GetWeapon() { return GetUseItem(U_WEAPON); }
- __inline _LPTUSERITEMRCD SetWeapon(char *pszMakeIndex) { memmove(m_THumanRcd.szTakeItem[U_WEAPON], pszMakeIndex, _MAKEITEMINDEX); }
- __inline void SetEmptyWeapon() { ZeroMemory(m_THumanRcd.szTakeItem[U_WEAPON], _MAKEITEMINDEX); m_THumanRcd.szTakeItem[U_WEAPON][0] = '0'; }
- __inline void SetEmptyDress() { ZeroMemory(m_THumanRcd.szTakeItem[U_DRESS], _MAKEITEMINDEX); m_THumanRcd.szTakeItem[U_DRESS][0] = '0'; }
- __inline void SetEmptyUseItem(int i) { ZeroMemory(m_THumanRcd.szTakeItem[i], _MAKEITEMINDEX); m_THumanRcd.szTakeItem[i][0] = '0'; }
- __inline _LPTUSERITEMRCD GetDress() { return GetUseItem(U_DRESS); }
- __inline _LPTUSERITEMRCD GetAccessory(int nPosition) { return GetUseItem(nPosition); }
- __inline _LPTGENERALITEMRCD GetRightHand() { return GetUseGenItem(m_THumanRcd.szTakeItem[U_RIGHTHAND]); }
- __inline BYTE GetGenderFeature() { return m_THumanRcd.btGender; }
- __inline char GetHairFeature() { return m_THumanRcd.szHair; }
- __inline BYTE GetHorseFeatureEx() { if (m_lpTHorseRcd) return m_lpTHorseRcd->btHorseType; else return 0; }
- __inline int GetJob() { return m_THumanRcd.btJob; }
- __inline void SetJob(int nJob) { if (nJob >= 0 && nJob < 3) m_THumanRcd.btJob = (BYTE)nJob; }
- __inline int GetAttackMode() { return (int)m_THumanRcd.btAttackMode; }
- __inline int GetMagicID(char *pszMakeIndex) { return GetGenItemVal2(pszMakeIndex); }
- __inline BOOL IsEnoughBag() { if (m_lpTItemRcd.GetCount() + m_lpTGenItemRcd.GetCount() >= USERITEMMAX) return FALSE; return TRUE; }
- __inline DWORD GetGold() { return m_THumanRcd.dwGold; }
- };
- void InsertLogMsg(UINT nID);
- void InsertLogMsg(LPTSTR lpszMsg);
- void InsertLogPacket(char *pszPacket);
- void InsertLogMsgParam(UINT nID, void *pParam, BYTE btFlags);