ReadMe.txt
上传用户:szopptop
上传日期:2013-04-23
资源大小:1047k
文件大小:1k
- ========================================================================
- WIN32 APPLICATION : GameGate
- ========================================================================
- Following functions was defined in ClientSockMsg.cpp
- OnClientSockMsg() --FD_READ--> ProcReceiveBuffer() --GM_DATA--> ProcMakeSocketStr()
- LPARAM OnClientSockMsg(WPARAM wParam, LPARAM lParam)
- void ProcReceiveBuffer(char *pszPacket, int nRecv)
- void ProcMakeSocketStr(_LPTMSGHEADER lpMsgHeader)
- This function called by ProcReceiveBuffer() when Received GM_DATA pakcet from Game Server.
- ProcMakeSocketStr are will make encode packet for send to client.
- Following functions was defined in ServerSockMsg.cpp
- Threads - Accept Thread(1)
- IOCP Worker Thread(2 * Number of Processor)