Protocol.h
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上传日期:2013-04-23
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文件大小:12k
- #ifndef _LEGENDOFMIR2_PROTCOL
- #define _LEGENDOFMIR2_PROTCOL
- #define DEFBLOCKSIZE 16
- #define HUMANRCDBLOCKSIZE 256
- #define ITEMRCDBLOCKSIZE 70 // _TUSERITEMRCD
- #define MAGICRCDBLOCKSIZE 10
- #define GENITEMRCDBLOCKSIZE 18
- #define HOWMANYMAGICS 31
- #define USERITEMMAX 65
- // For Login Process
- #define CM_PROTOCOL 2000
- #define CM_IDPASSWORD 2001
- #define CM_ADDNEWUSER 2002
- #define CM_CHANGEPASSWORD 2003
- #define CM_UPDATEUSER 2004
- #define CM_SELECTSERVER 104
- #define SM_CERTIFICATION_FAIL 501
- #define SM_ID_NOTFOUND 502
- #define SM_PASSWD_FAIL 503
- #define SM_NEWID_SUCCESS 504
- #define SM_NEWID_FAIL 505
- #define SM_PASSOK_SELECTSERVER 529
- #define SM_SELECTSERVER_OK 530
- // For Select Character Process
- #define CM_QUERYCHR 100
- #define CM_NEWCHR 101
- #define CM_DELCHR 102
- #define CM_SELCHR 103
- #define SM_QUERYCHR 520
- #define SM_NEWCHR_SUCCESS 521
- #define SM_NEWCHR_FAIL 522
- #define SM_DELCHR_SUCCESS 523
- #define SM_DELCHR_FAIL 524
- #define SM_STARTPLAY 525
- #define SM_STARTFAIL 526
- #define SM_QUERYCHR_FAIL 527
- // For Game Gate
- #define GM_OPEN 1
- #define GM_CLOSE 2
- #define GM_CHECKSERVER 3 // Send check signal to Server
- #define GM_CHECKCLIENT 4 // Send check signal to Client
- #define GM_DATA 5
- #define GM_SERVERUSERINDEX 6
- #define GM_RECEIVE_OK 7
- #define GM_TEST 20
- // For game process
- // Client To Server Commands
- #define CM_QUERYUSERNAME 80
- #define CM_QUERYBAGITEMS 81
- #define CM_DROPITEM 1000
- #define CM_PICKUP 1001
- #define CM_TAKEONITEM 1003
- #define CM_TAKEOFFITEM 1004
- #define CM_BUTCH 1007
- #define CM_MAGICKEYCHANGE 1008
- #define CM_EAT 1006
- #define CM_TURN 3010
- #define CM_WALK 3011
- #define CM_SITDOWN 3012
- #define CM_RUN 3013
- #define CM_HIT 3014
- #define CM_HEAVYHIT 3015
- #define CM_BIGHIT 3016
- #define CM_SPELL 3017
- #define CM_POWERHIT 3018
- #define CM_LONGHIT 3019
- #define CM_WIDEHIT 3024
- #define CM_FIREHIT 3025
- #define CM_SAY 3030
- #define CM_RIDE 3031
- // Server to Client Commands
- #define SM_RUSH 6
- #define SM_FIREHIT 8
- #define SM_BACKSTEP 9
- #define SM_TURN 10
- #define SM_WALK 11
- #define SM_SITDOWN 12
- #define SM_RUN 13
- #define SM_HIT 14
- #define SM_SPELL 17
- #define SM_POWERHIT 18
- #define SM_LONGHIT 19
- #define SM_DIGUP 20
- #define SM_DIGDOWN 21
- #define SM_FLYAXE 22
- #define SM_LIGHTING 23
- #define SM_WIDEHIT 24
- #define SM_DISAPPEAR 30
- #define SM_STRUCK 31
- #define SM_DEATH 32
- #define SM_SKELETON 33
- #define SM_NOWDEATH 34
- #define SM_HEAR 40
- #define SM_FEATURECHANGED 41
- #define SM_USERNAME 42
- #define SM_WINEXP 44
- #define SM_LEVELUP 45
- #define SM_DAYCHANGING 46
- #define SM_LOGON 50
- #define SM_NEWMAP 51
- #define SM_ABILITY 52
- #define SM_HEALTHSPELLCHANGED 53
- #define SM_MAPDESCRIPTION 54
- #define SM_SPELL2 117
- #define SM_SYSMESSAGE 100
- #define SM_GROUPMESSAGE 101
- #define SM_CRY 102
- #define SM_WHISPER 103
- #define SM_GUILDMESSAGE 104
- #define SM_ADDITEM 200
- #define SM_BAGITEMS 201
- #define SM_ADDMAGIC 210
- #define SM_SENDMYMAGIC 211
- #define SM_DROPITEM_SUCCESS 600
- #define SM_DROPITEM_FAIL 601
- #define SM_ITEMSHOW 610
- #define SM_ITEMHIDE 611
- #define SM_DOOROPEN 612
- #define SM_TAKEON_OK 615
- #define SM_TAKEON_FAIL 616
- #define SM_TAKEOFF_OK 619
- #define SM_TAKEOFF_FAIL 620
- #define SM_SENDUSEITEMS 621
- #define SM_WEIGHTCHANGED 622
- #define SM_CLEAROBJECTS 633
- #define SM_CHANGEMAP 634
- #define SM_EAT_OK 635
- #define SM_EAT_FAIL 636
- #define SM_BUTCH 637
- #define SM_MAGICFIRE 638
- #define SM_MAGIC_LVEXP 640
- #define SM_DURACHANGE 642
- #define SM_MERCHANTSAY 643
- #define SM_GOLDCHANGED 653
- #define SM_CHANGELIGHT 654
- #define SM_CHANGENAMECOLOR 656
- #define SM_CHARSTATUSCHANGED 657
- #define SM_SUBABILITY 752
- #define SM_SHOWEVENT 804
- #define SM_HIDEEVENT 805
- #define SM_OPENHEALTH 1100
- #define SM_CLOSEHEALTH 1101
- #define SM_CHANGEFACE 1104
- #define SM_ITEMUPDATE 1500
- #define SM_MONSTERSAY 1501
- // Server to Server Commands
- #define RM_TURN 10001
- #define RM_WALK 10002
- #define RM_RUN 10003
- #define RM_HIT 10004
- #define RM_SPELL 10007
- #define RM_SPELL2 10008
- #define RM_POWERHIT 10009
- #define RM_LONGHIT 10011
- #define RM_WIDEHIT 10012
- #define RM_PUSH 10013
- #define RM_FIREHIT 10014
- #define RM_RUSH 10015
- #define RM_STRUCK 10020
- #define RM_DEATH 10021
- #define RM_DISAPPEAR 10022
- #define RM_MAGSTRUCK 10025
- #define RM_STRUCK_MAG 10027
- #define RM_MAGSTRUCK_MINE 10028
- #define RM_MAGHEALING 10026
- #define RM_HEAR 10030
- #define RM_WHISPER 10031
- #define RM_CRY 10032
- #define RM_RIDE 10033
- #define RM_WINEXP 10044
- #define RM_USERNAME 10043
- #define RM_LEVELUP 10045
- #define RM_CHANGENAMECOLOR 10046
- #define RM_LOGON 10050
- #define RM_ABILITY 10051
- #define RM_HEALTHSPELLCHANGED 10052
- #define RM_DAYCHANGING 10053
- #define RM_SYSMESSAGE 10100
- #define RM_GROUPMESSAGE 10102
- #define RM_SYSMESSAGE2 10103
- #define RM_GUILDMESSAGE 10104
- #define RM_ITEMSHOW 10110
- #define RM_ITEMHIDE 10111
- #define RM_DOOROPEN 10112
- #define RM_SENDUSEITEMS 10114
- #define RM_WEIGHTCHANGED 10115
- #define RM_FEATURECHANGED 10116
- #define RM_CLEAROBJECTS 10117
- #define RM_CHANGEMAP 10118
- #define RM_BUTCH 10119
- #define RM_MAGICFIRE 10120
- #define RM_SENDMYMAGIC 10122
- #define RM_MAGIC_LVEXP 10123
- #define RM_SKELETON 10024
- #define RM_DURACHANGE 10125
- #define RM_MERCHANTSAY 10126
- #define RM_GOLDCHANGED 10136
- #define RM_CHANGELIGHT 10137
- #define RM_CHARSTATUSCHANGED 10139
- #define RM_DELAYMAGIC 10154
- #define RM_DIGUP 10200
- #define RM_DIGDOWN 10201
- #define RM_FLYAXE 10202
- #define RM_LIGHTING 10204
- #define RM_SUBABILITY 10302
- #define RM_TRANSPARENT 10308
- #define RM_SPACEMOVE_SHOW 10331
- #define RM_HIDEEVENT 10333
- #define RM_SHOWEVENT 10334
- #define RM_ZEN_BEE 10337
- #define RM_OPENHEALTH 10410
- #define RM_CLOSEHEALTH 10411
- #define RM_DOOPENHEALTH 10412
- #define RM_CHANGEFACE 10415
- #define RM_ITEMUPDATE 11000
- #define RM_MONSTERSAY 11001
- #define RM_MAKESLAVE 11002
- // For DB Server
- #define DB_LOADHUMANRCD 100
- #define DB_SAVEHUMANRCD 101
- #define DB_MAKEITEMRCD 150
- #define DB_ITEMTHROW 151
- #define DB_MAKEITEMRCD2 152
- #define DBR_LOADHUMANRCD 1100
- #define DBR_LOADHUMANRCD2 1101
- #define DBR_MAKEITEMRCD 1500
- #define DBR_MAKEITEMRCD2 1501
- #define DBR_FAIL 2000
- typedef struct tag_TMESSAGEBODYWL
- {
- LONG lParam1;
- LONG lParam2;
- LONG nTag1;
- LONG nTag2;
- } _TMESSAGEBODYWL, _LPTMESSAGEBODYWL;
- typedef struct tag_TSHORTMSSEAGE
- {
- WORD wIdent;
- WORD wMsg;
- } _TSHORTMSSEAGE, *_LPTSHORTMSSEAGE;
- typedef struct tag_TCHARDESC
- {
- LONG Feature;
- LONG Status;
- } _TCHARDESC, *_LPTCHARDESC;
- typedef struct tag_TDEFUSERINFO
- {
- TCHAR szLoginID[10];
- TCHAR szPassword[10];
- TCHAR szUserName[20];
- } _TDEFUSERINFO, *_LPTUDEFUSERINFO;
- typedef struct tag_TADDUSERINFO1
- {
- TCHAR szZipCode[15];
- TCHAR szAddress1[21];
- TCHAR szAddress2[21];
- TCHAR szSSNo[15];
- TCHAR szPhone[14];
- TCHAR szQuiz[20];
- TCHAR szAnswer[12];
- TCHAR szEmail[40];
- TCHAR szQuiz2[20];
- TCHAR szAnswer2[12];
- TCHAR szBirthDay[11];
- TCHAR szMobilePhone[15];
- } _TADDUSERINFO1, *_LPTADDUSERINFO;
- typedef struct tag_TUSERENTRYINFO
- {
- _TDEFUSERINFO tDefUserInfo;
- _TADDUSERINFO1 tAddUserInfo;
- } _TUSERENTRYINFO, *_LPTUSERENTRYINFO;
- typedef struct tag_AUSERENTRYINFO
- {
- char szLoginID[10];
- char szPassword[10];
- char szUserName[20];
-
- char szZipCode[15];
- char szAddress1[21];
- char szAddress2[21];
- char szSSNo[15];
- char szPhone[14];
- char szQuiz[20];
- char szAnswer[12];
- char szEmail[40];
- char szQuiz2[20];
- char szAnswer2[12];
- char szBirthDay[11];
- char szMobilePhone[15];
- } _AUSERENTRYINFO, *_LPAUSERENTRYINFO;
- typedef struct tag_TLOADMUHAN
- {
- char szUserID[16];
- char szCharName[20];
- char szUserAddr[15];
- int nCertification;
- } _TLOADHUMAN, *_LPTLOADHUMAN;
- #define U_DRESS 0
- #define U_WEAPON 1
- #define U_RIGHTHAND 2
- #define U_NECKLACE 3
- #define U_HELMET 4
- #define U_ARMRINGL 5
- #define U_ARMRINGR 6
- #define U_RINGL 7
- #define U_RINGR 8
- #pragma pack(1)
- typedef struct tag_THUMANRCD
- {
- char szUserID[16];
- char szCharName[20];
- BYTE btJob;
- BYTE btGender;
- char szTakeItem[10][12];
- BYTE szLevel;
- BYTE szHair;
- BYTE nDirection;
- char szMapName[15];
- BYTE btAttackMode;
- BYTE fIsAdmin;
- short nCX;
- short nCY;
- DWORD dwGold;
- WORD wHairColor;
- int nExp;
- } _THUMANRCD, *_LPTHUMANRCD;
- typedef struct tag_TMAKEITEMRCD
- {
- char szStdType;
- int nStdIndex;
- WORD nDura;
- WORD nDuraMax;
- BYTE btValue[14];
- } _TMAKEITEMRCD, *_LPTMAKEITEMRCD;
- typedef struct tag_GENERALITEMRCD
- {
- char szMakeIndex[12];
- int nStdIndex;
- int nDura;
- int nDuraMax;
- } _TGENERALITEMRCD, *_LPTGENERALITEMRCD;
- typedef struct tag_TUSERITEMRCD
- {
- char szMakeIndex[12];
- WORD nStdIndex;
- WORD nDura;
- WORD nDuraMax;
- BYTE btValue[14];
- char szPrefixName[20];
- } _TUSERITEMRCD, *_LPTUSERITEMRCD;
- typedef struct tag_TGENITEMRCD
- {
- char szItem[13];
- } _TGENITEMRCD, *_LPTGENITEMRCD;
- typedef struct tag_TSTANDARDITEM
- {
- char szName[20]; // 酒捞袍 捞抚 (玫窍力老八)
- char szPrefixName[20];
- BYTE btStdMode; //
- BYTE btShape; // 屈怕喊 捞抚 (枚八)
- BYTE btWeight; // 公霸
- BYTE btAniCount; // 1焊促 农搁 局聪皋捞记 登绰 酒捞袍
- BYTE btSource; // 犁龙 (0篮 扁夯, 1焊促 农搁 歹 窜窜窃)
- BYTE btNeedIdentify; // $01 (酒捞错萍颇捞 救 等 巴)
- WORD wLooks; // 弊覆 锅龋
- WORD wDuraMax;
- WORD wAC; // 规绢仿
- WORD wMAC; // 付亲仿
- WORD wDC; // 单固瘤
- WORD wMC; // 贱荤狼 付过 颇况
- WORD wSC; // 档荤狼 沥脚仿
- BYTE btNeed; // 0:Level, 1:DC, 2:MC, 3:SC
- BYTE btNeedLevel; // 1..60 level value...
- UINT nPrice;
- } _TSTANDARDITEM, *_LPTSTANDARDITEM;
- typedef struct tag_TCLIENTITEMRCD
- {
- char szMakeIndex[12];
- int nDura;
- int nDuraMax;
- _TSTANDARDITEM tStdItem;
- } _TCLIENTITEMRCD, *_LPTCLIENTITEMRCD;
- typedef struct tag_TQUERYCHR
- {
- BYTE btClass;
- BYTE btGender;
- BYTE btLevel;
- char szName[20];
- } _TQUERYCHR,*_LPTQUERYCHR;
- typedef struct tag_TCREATECHR : public tag_TQUERYCHR
- {
- char szID[20];
- } _TCREATECHR, *_LPTCREATECHR;
- typedef struct tag_THORSERCD
- {
- char szHorseIndex[12];
- BYTE btHorseType;
- } _THORSERCD, *_LPTHORSERCD;
- typedef struct tag_THUMANMAGICRCD
- {
- BYTE btMagicID;
- char btLevel;
- char btUseKey;
- int nCurrTrain;
- } _THUMANMAGICRCD, *_LPTHUMANMAGICRCD;
- typedef struct tag_TSTANDARDMAGIC
- {
- BYTE btEffectType;
- BYTE btEffect;
- short sSpell;
- BYTE btDefSpell;
-
- short sNeed[3];
- int nTrain[3];
-
- int nDelayTime;
- } _TSTANDARDMAGIC, *_LPTSTANDARDMAGIC;
- typedef struct tag_TCLIENTMAGICRCD
- {
- BYTE btMagicID;
- char btLevel;
- char btUseKey;
- int nCurrTrain;
- _TSTANDARDMAGIC tStdMagic;
- } _TCLIENTMAGICRCD, *_LPTCLIENTMAGICRCD;
- #pragma pack(8)
- #endif