meshvbo.h
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上传日期:2013-05-02
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- /* MeshVBO (vertex buffer object)
- *
- * Copyright (C) 2003-2004, Alexander Zaprjagaev <frustum@frustum.org>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
- #ifndef __MESH_VBO_H__
- #define __MESH_VBO_H__
- #ifdef _WIN32
- #include <windows.h>
- #endif
- #include <GL/gl.h>
- #include <GL/glext.h>
- #include "mesh.h"
- class MeshVBO : public Mesh {
- public:
- MeshVBO(const char *name);
- MeshVBO(const Mesh *mesh);
- virtual ~MeshVBO();
-
- virtual int render(int ppl = 0,int s = -1);
- virtual int renderShadowVolume(int s = -1);
-
- protected:
- std::vector<GLuint> vbo_id;
- };
- #endif /* __MESH_VBO_H__ */