light.h
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上传日期:2013-05-02
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- /* Light
- *
- * Copyright (C) 2003-2004, Alexander Zaprjagaev <frustum@frustum.org>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
- #ifndef __LIGHT_H__
- #define __LIGHT_H__
- #include "mathlib.h"
- #include "bsp.h"
- #include "position.h"
- class Material;
- class Flare;
- class Light {
- public:
-
- Light(const vec3 &pos,float radius,const vec4 &color,int shadows = 1);
- ~Light();
-
- void update(float ifps);
-
- int bindMaterial(const char *name,Material *material);
- void setFlare(Flare *flare);
-
- void renderFlare();
-
- void set(const vec3 &p);
- void set(const mat4 &m);
- void setColor(const vec4 &c);
-
- void getScissor(int *scissor);
-
- Position pos;
- mat4 transform;
-
- float radius;
- vec4 color;
-
- int shadows;
-
- Material *material;
-
- Flare *flare;
-
- float time;
- };
- #endif /* __LIGHT_H__ */