material.h
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上传日期:2013-05-02
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- /* Material
- *
- * Copyright (C) 2003-2004, Alexander Zaprjagaev <frustum@frustum.org>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
- #ifndef __MATERIAL_H__
- #define __MATERIAL_H__
- #include "engine.h"
- #include "shader.h"
- class Texture;
- class Material {
- public:
-
- Material(const char *name);
- ~Material();
-
- void load(const char *name);
-
- int enable();
- void disable();
- void bind();
-
- void bindTexture(int unit,Texture *texture);
-
- int blend;
-
- GLuint sfactor;
- GLuint dfactor;
-
- int alpha_test;
-
- GLuint alpha_func;
- float alpha_ref;
-
- GLuint getBlendFactor(const char *factor);
- GLuint getAlphaFunc(const char *func);
-
- Shader *light_shader;
- Shader *ambient_shader;
- vec4 parameters[Shader::NUM_PARAMETERS];
- Texture *textures[Shader::NUM_TEXTURES];
-
- static Material *old_material;
- };
- #endif /* __MATERIAL_H__ */