fog_depth_to_rgb.shader
上传用户:qccn516
上传日期:2013-05-02
资源大小:3382k
文件大小:1k
- /* fog depth to rgb shader
- *
- * written by Alexander Zaprjagaev
- * frustum@frustum.org
- * http://frustum.org
- */
- <matrix0> transform
- <vertex_local0> camera
- /*
- */
- <vertex>
- !!ARBvp1.0
- ATTRIB xyz = vertex.attrib[0];
- PARAM mvp[4] = { state.matrix.mvp };
- PARAM transform[4] = { state.matrix.program[0] };
- PARAM camera = program.local[0];
- DP4 result.position.x, mvp[0], xyz;
- DP4 result.position.y, mvp[1], xyz;
- DP4 result.position.z, mvp[2], xyz;
- DP4 result.position.w, mvp[3], xyz;
- TEMP dist;
- DP4 dist.x, transform[0], xyz;
- DP4 dist.y, transform[1], xyz;
- DP4 dist.z, transform[2], xyz;
- DP4 dist.w, transform[3], xyz;
- SUB dist, camera, dist;
- MUL result.texcoord[0], dist, 512;
- END
- /*
- */
- <fragment>
- !!ARBfp1.0
- TEMP dist;
- DP3 dist.w, fragment.texcoord[0], fragment.texcoord[0];
- RSQ dist.w, dist.w;
- RCP dist.w, dist.w;
- MUL dist.y, dist.w, 0.003906250;
- FLR dist.y, dist.y;
- MAD dist.x, dist.y, -256.0, dist.w;
- MUL result.color, dist, 0.003906250;
- END