- //only power of two
- screen_width 1024
- screen_height 512
- // 0 - anialiasing off
- // 1 - 2x
- // 2 - 4x
- screen_multisample 1
- // nearest
- // linear
- // nearest_mipmap_nearest
- // linear_mipmap_nearest
- // linear_mipmap_linear
- // anisotropy_1
- // anisotropy_2
- // anisotropy_4
- // anisotropy_8
- // anisotropy_16
- texture_filter linear_mipmap_linear