- - text preprocessor with simple language
- - console
- - bsp trees with portals
- - triangle strips
- - skinned mesh
- - particle systems
- - shadow from all objects
- - volumetric fog (based on convex meshes)
- - mirrors
- - perpixel lighting
- - work on all video cards begining fron Geforce2
- - horizon selfshadowing
- - offset bumpmapping
- - collisions
- - rigidbody physics
- - joints
- - ragdoll