test15.c
上传用户:xk288cn
上传日期:2007-05-28
资源大小:4876k
文件大小:2k
- /* Copyright (c) Mark J. Kilgard, 1994. */
- /* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
- /* This test makes sure that if you post a redisplay within a
- display callback, another display callback will be
- generated. I believe this is useful for progressive
- refinement of an image. Draw it once at a coarse
- tesselation to get something on the screen; then redraw at a
- higher level of tesselation. Pre-GLUT 2.3 fails this test. */
- #include <stdio.h>
- #include <stdlib.h>
- #include <GL/glut.h>
- GLfloat light_diffuse[] =
- {1.0, 0.0, 0.0, 1.0};
- GLfloat light_position[] =
- {1.0, 1.0, 1.0, 0.0};
- GLUquadricObj *qobj;
- void
- displayFunc(void)
- {
- static int tesselation = 3;
- fprintf(stderr, " %d", tesselation);
- if (tesselation > 23) {
- printf("nPASS: test15n");
- exit(0);
- }
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- gluSphere(qobj, /* radius */ 1.0,
- /* slices */ tesselation, /* stacks */ tesselation);
- glutSwapBuffers();
- tesselation += 1;
- glutPostRedisplay();
- }
- /* ARGSUSED */
- void
- timefunc(int value)
- {
- printf("nFAIL: test15n");
- exit(1);
- }
- int
- main(int argc, char **argv)
- {
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGB);
- glutCreateWindow("test15");
- glutDisplayFunc(displayFunc);
- qobj = gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_FILL);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, light_position);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
- glMatrixMode(GL_PROJECTION);
- gluPerspective( /* field of view in degree */ 22.0,
- /* aspect ratio */ 1.0,
- /* Z near */ 1.0, /* Z far */ 10.0);
- glMatrixMode(GL_MODELVIEW);
- gluLookAt(0.0, 0.0, 5.0, /* eye is at (0,0,5) */
- 0.0, 0.0, 0.0, /* center is at (0,0,0) */
- 0.0, 1.0, 0.); /* up is in postivie Y direction */
- glTranslatef(0.0, 0.0, -1.0);
- /* Have a reasonably large timeout since some machines make
- take a while to render all those polygons. */
- glutTimerFunc(15000, timefunc, 1);
- fprintf(stderr, "tesselations =");
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
- }