test16.c
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上传日期:2007-05-28
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文件大小:3k
- /* Copyright (c) Mark J. Kilgard, 1994. */
- /* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
- /* Exercise all the GLUT shapes. */
- #include <stdio.h>
- #include <stdlib.h>
- #ifdef _WIN32
- #include <windows.h>
- #define sleep(x) Sleep(1000 * x)
- #else
- #include <unistd.h>
- #endif
- #include <GL/glut.h>
- GLfloat light_diffuse[] =
- {1.0, 0.0, 0.0, 1.0};
- GLfloat light_position[] =
- {1.0, 1.0, 1.0, 0.0};
- void
- displayFunc(void)
- {
- static int shape = 1;
- fprintf(stderr, " %d", shape);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- switch (shape) {
- case 1:
- glutWireSphere(1.0, 20, 20);
- break;
- case 2:
- glutSolidSphere(1.0, 20, 20);
- break;
- case 3:
- glutWireCone(1.0, 1.0, 20, 20);
- break;
- case 4:
- glutSolidCone(1.0, 1.0, 20, 20);
- break;
- case 5:
- glutWireCube(1.0);
- break;
- case 6:
- glutSolidCube(1.0);
- break;
- case 7:
- glutWireTorus(0.5, 1.0, 15, 15);
- break;
- case 8:
- glutSolidTorus(0.5, 1.0, 15, 15);
- break;
- case 9:
- glutWireDodecahedron();
- break;
- case 10:
- glutSolidDodecahedron();
- break;
- case 11:
- glutWireTeapot(1.0);
- break;
- case 12:
- glutSolidTeapot(1.0);
- break;
- case 13:
- glutWireOctahedron();
- break;
- case 14:
- glutSolidOctahedron();
- break;
- case 15:
- glutWireTetrahedron();
- break;
- case 16:
- glutSolidTetrahedron();
- break;
- case 17:
- glutWireIcosahedron();
- break;
- case 18:
- glutSolidIcosahedron();
- break;
- default:
- printf("nPASS: test16n");
- exit(0);
- }
- glutSwapBuffers();
- shape += 1;
- sleep(1);
- glutPostRedisplay();
- }
- /* ARGSUSED */
- void
- timefunc(int value)
- {
- printf("nFAIL: test16n");
- exit(1);
- }
- int
- main(int argc, char **argv)
- {
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGB);
- glutCreateWindow("test16");
- glutDisplayFunc(displayFunc);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, light_position);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
- glMatrixMode(GL_PROJECTION);
- gluPerspective( /* field of view in degree */ 22.0,
- /* aspect ratio */ 1.0,
- /* Z near */ 1.0, /* Z far */ 10.0);
- glMatrixMode(GL_MODELVIEW);
- gluLookAt(0.0, 0.0, 5.0, /* eye is at (0,0,5) */
- 0.0, 0.0, 0.0, /* center is at (0,0,0) */
- 0.0, 1.0, 0.); /* up is in postivie Y direction */
- glTranslatef(0.0, 0.0, -3.0);
- glRotatef(25, 1.0, 0.0, 0.0);
- /* Have a reasonably large timeout since some machines make
- take a while to render all those polygons. */
- glutTimerFunc(35000, timefunc, 1);
- fprintf(stderr, "shape =");
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
- }