smap_makemesh.c
上传用户:xk288cn
上传日期:2007-05-28
资源大小:4876k
文件大小:7k
- /* Copyright (c) Mark J. Kilgard, 1998. */
- /* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
- #include <stdio.h> /* SunOS multithreaded assert() needs <stdio.h>. Lame. */
- #include <assert.h>
- #include <stdlib.h>
- #include <math.h>
- #include <GL/glsmap.h>
- #include "glsmapint.h"
- static struct {
- int xl;
- int yl;
- int zl;
- int swap; /* swap final (s,t) */
- int flip; /* flip final s or t, ie. [0..1] --> [1..0] */
- float dir;
- } faceInfo[5] = {
- { 0, 1, 2, 0, 1.0, 1.0 }, /* front */
- { 0, 2, 1, 0, -1.0, 1.0 }, /* top */
- { 0, 2, 1, 0, 1.0, -1.0 }, /* bottom */
- { 1, 2, 0, 1, -1.0, 1.0 }, /* left */
- { 1, 2, 0, 1, 1.0, -1.0 }, /* right */
- };
- static struct {
- int xl;
- int yl;
- float dir;
- } edgeInfo[4] = {
- { 0, 1, -1.0 },
- { 0, 1, 1.0 },
- { 1, 0, -1.0 },
- { 1, 0, 1.0 }
- };
- void
- __smapValidateSphereMapMesh(SphereMapMesh *mesh)
- {
- /* setup some local variables for variable array size indexing */
- INITFACE(mesh);
- INITBACK(mesh);
- float st[2]; /* (s,t) coordinate */
- /* range=[0..1,0..1] */
- float v[3]; /* (x,y,z) location on cube map */
- /* range=[-1..1,-1..1,-1..1] */
- float rv[3]; /* reflection vector, ie. cube map location */
- /* normalized onto unit sphere */
- float len; /* distance from v[3] to origin */
- /* for converting to rv[3] */
- int side; /* which of 5 faces (all but back face) */
- int i, j;
- int xl, yl, zl; /* renamed X, Y, Z index */
- int swap;
- int flip;
- int edge; /* which edge of back face */
- float sc, tc; /* singularity (s,t) on back face circle */
- if (mesh->face) {
- assert(mesh->back == &(mesh->face[5*sqsteps]));
- return;
- }
- assert(mesh->back == NULL);
- mesh->face = (STXY*)
- malloc((5*sqsteps+4*ringedspokes) * sizeof(STXY));
- mesh->back = &(mesh->face[5*sqsteps]);
- /* for the front and four side faces */
- for (side=0; side<5; side++) {
- /* use faceInfo to parameterize face construction */
- xl = faceInfo[side].xl;
- yl = faceInfo[side].yl;
- zl = faceInfo[side].zl;
- swap = faceInfo[side].swap;
- flip = faceInfo[side].flip;
- /* cube map "Z" coordinate */
- v[zl] = faceInfo[side].dir;
- for (i=0; i<mesh->steps; i++) {
- /* cube map "Y" coordinate */
- v[yl] = 2.0/(mesh->steps-1) * i - 1.0;
- for (j=0; j<mesh->steps; j++) {
- /* cube map "X" coordinate */
- v[xl] = 2.0/(mesh->steps-1) * j - 1.0;
- /* normalize cube map location to construct */
- /* reflection vector */
- len = sqrt(1.0 + v[xl]*v[xl] + v[yl]*v[yl]);
- rv[0] = v[0]/len;
- rv[1] = v[1]/len;
- rv[2] = v[2]/len;
- /* map reflection vector to sphere map (s,t) */
- /* NOTE: face[side][i][j] (x,y) gets updated */
- smapRvecToSt(rv, FACExy(side,i,j));
- /* update texture coordinate, */
- /* normalize [-1..1,-1..1] to [0..1,0..1] */
- if (!swap) {
- FACE(side,i,j).s = (-v[xl] + 1.0)/2.0;
- FACE(side,i,j).t = (flip*v[yl] + 1.0)/2.0;
- } else {
- FACE(side,i,j).s = (flip*-v[yl] + 1.0)/2.0;
- FACE(side,i,j).t = (v[xl] + 1.0)/2.0;
- }
- }
- }
- }
- /* The back face must be specially handled. The center
- point in the back face of a cube map becomes a
- a singularity around the circular edge of a sphere map. */
- /* Carefully work from each edge of the back face to center
- of back face mapped to the outside of the sphere map. */
- /* cube map "Z" coordinate, always -1 since backface */
- v[2] = -1;
- /* for each edge */
- /* [x=-1, y=-1..1, z=-1] */
- /* [x= 1, y=-1..1, z=-1] */
- /* [x=-1..1, y=-1, z=-1] */
- /* [x=-1..1, y= 1, z=-1] */
- for (edge=0; edge<4; edge++) {
- /* cube map "X" coordinate */
- v[edgeInfo[edge].xl] = edgeInfo[edge].dir;
- for (j=0; j<mesh->steps; j++) {
- /* cube map "Y" coordinate */
- v[edgeInfo[edge].yl] = 2.0/(mesh->steps-1) * j - 1.0;
- /* normalize cube map location to construct */
- /* reflection vector */
- len = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
- rv[0] = v[0]/len;
- rv[1] = v[1]/len;
- rv[2] = v[2]/len;
- /* Map reflection vector to sphere map (s,t). */
- smapRvecToSt(rv, st);
- /* Determine distinance from the center of sphere */
- /* map (0.5,0.5) to (s,t) */
- len = sqrt((st[0]-0.5)*(st[0]-0.5) + (st[1]-0.5)*(st[1]-0.5));
- /* Calculate (s,t) location extended to the singularity */
- /* at the center of the back face (ie, extend to */
- /* circle edge of the sphere map). */
- sc = (st[0]-0.5)/len * 0.5 + 0.5;
- tc = (st[1]-0.5)/len * 0.5 + 0.5;
- /* (s,t) at back face edge. */
- BACK(edge,0,j).s = (-v[0] + 1.0)/2.0;
- BACK(edge,0,j).t = (-v[1] + 1.0)/2.0;
- BACK(edge,0,j).x = st[0];
- BACK(edge,0,j).y = st[1];
- /* If just two rings, we just generate a back face edge
- vertex and a center vertex (2 rings), but if there
- are more rings, we carefully interpolate between the
- edge and center vertices. Notice how smapStToRvec is used
- to map the interpolated (s,t) into a reflection vector
- that must then be extended to the back cube face (it is
- not correct to just interpolate the texture
- coordinates!). */
- if (mesh->rings > 2) {
- float ist[2]; /* interpolated (s,t) */
- float ds, dt; /* delta s and delta t */
- /* Start interpolating from the edge. */
- ist[0] = st[0];
- ist[1] = st[1];
- /* Calculate delta s and delta t for interpolation. */
- ds = (sc - ist[0]) / (mesh->rings-1);
- dt = (tc - ist[1]) / (mesh->rings-1);
- for (i=1; i<mesh->rings-1; i++) {
- /* Incremental interpolation of (s,t). */
- ist[0] = ist[0] + ds;
- ist[1] = ist[1] + dt;
- /* Calculate reflection vector from interpolated (s,t). */
- smapStToRvec(ist, rv);
- /* Assert that z must be on the back cube face. */
- assert(rv[2] <= -sqrt(1.0/3.0));
- /* Extend reflection vector out of back cube face. */
- /* Note: z is negative value so negate z to avoid */
- /* inverting x and y! */
- rv[0] = rv[0] / -rv[2];
- rv[1] = rv[1] / -rv[2];
- BACK(edge,i,j).s = (-rv[0] + 1.0)/2.0;
- BACK(edge,i,j).t = (-rv[1] + 1.0)/2.0;
- BACK(edge,i,j).x = ist[0];
- BACK(edge,i,j).y = ist[1];
- }
- }
- /* (s,t) at circle edge of the sphere map is ALWAYS */
- /* at center of back cube map face */
- BACK(edge,mesh->rings-1,j).s = 0.5;
- BACK(edge,mesh->rings-1,j).t = 0.5;
- /* Location of singularity at the edge of the sphere map. */
- BACK(edge,mesh->rings-1,j).x = sc;
- BACK(edge,mesh->rings-1,j).y = tc;
- if (mesh->edgeExtend) {
- /* Add an extra ring to avoid seeing the */
- /* tessellation boundary of the sphere map's sphere. */
- BACK(edge,mesh->rings,j).s = 0.5;
- BACK(edge,mesh->rings,j).t = 0.5;
- /* 0.33 below is a fudge factor. */
- BACK(edge,mesh->rings,j).x = sc + 0.33*(sc - st[0]);
- BACK(edge,mesh->rings,j).y = tc + 0.33*(tc - st[1]);
- }
- }
- }
- for (edge=0; edge<4; edge++) {
- for (j=0; j<mesh->steps; j++) {
- for (i=1; i<mesh->rings-1; i++) {
- }
- }
- }
- }
- void
- smapConfigureSphereMapMesh(SphereMap *smap,
- int steps, int rings, int edgeExtend)
- {
- SphereMapMesh *mesh = smap->mesh;
- if (steps == mesh->steps &&
- rings == mesh->rings &&
- edgeExtend == mesh->edgeExtend) {
- return;
- }
- mesh->steps = steps;
- mesh->rings = rings;
- mesh->edgeExtend = edgeExtend;
- mesh->face = NULL;
- mesh->back = NULL;
- }