README
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- These are GLUT-based OpenGL examples that develop the idea of real-time
- dynamic environment mapping using sphere maps. The examples were
- originally presented at the Computer Game Developers Convention (CGDC)
- in Long Beach, CA on May 5, 1998.
- The "glsmap" directory contains examples that use the glsmap dynamic
- sphere mapping library API (see ../../lib/glsmap for the library's
- source code). The "hacks" directory contains a few examples that
- demonstrate the functional building blocks for dynamic sphere mapping
- (and do not use the glsmap library).
- - Mark Kilgard
- mjk@nvidia.com