wrap.c
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上传日期:2007-05-28
资源大小:4876k
文件大小:6k
- /*
- * Copyright (c) 1993-1997, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
- */
- /* wrap.c
- * This program texture maps a checkerboard image onto
- * two rectangles. This program demonstrates the wrapping
- * modes, if the texture coordinates fall outside 0.0 and 1.0.
- * Interaction: Pressing the 's' and 'S' keys switch the
- * wrapping between clamping and repeating for the s parameter.
- * The 't' and 'T' keys control the wrapping for the t parameter.
- *
- * If running this program on OpenGL 1.0, texture objects are
- * not used.
- */
- #include <GL/glut.h>
- #include <stdlib.h>
- #include <stdio.h>
- /* Create checkerboard texture */
- #define checkImageWidth 64
- #define checkImageHeight 64
- static GLubyte checkImage[checkImageHeight][checkImageWidth][4];
- #ifdef GL_VERSION_1_1
- static GLuint texName;
- #endif
- void makeCheckImage(void)
- {
- int i, j, c;
-
- for (i = 0; i < checkImageHeight; i++) {
- for (j = 0; j < checkImageWidth; j++) {
- c = ((((i&0x8)==0)^((j&0x8)==0)))*255;
- checkImage[i][j][0] = (GLubyte) c;
- checkImage[i][j][1] = (GLubyte) c;
- checkImage[i][j][2] = (GLubyte) c;
- checkImage[i][j][3] = (GLubyte) 255;
- }
- }
- }
- void init(void)
- {
- glClearColor (0.0, 0.0, 0.0, 0.0);
- glShadeModel(GL_FLAT);
- glEnable(GL_DEPTH_TEST);
- makeCheckImage();
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- #ifdef GL_VERSION_1_1
- glGenTextures(1, &texName);
- glBindTexture(GL_TEXTURE_2D, texName);
- #endif
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- #ifdef GL_VERSION_1_1
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth, checkImageHeight,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage);
- #else
- glTexImage2D(GL_TEXTURE_2D, 0, 4, checkImageWidth, checkImageHeight,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage);
- #endif
- }
- void display(void)
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glEnable(GL_TEXTURE_2D);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
- #ifdef GL_VERSION_1_1
- glBindTexture(GL_TEXTURE_2D, texName);
- #endif
- glBegin(GL_QUADS);
- glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
- glTexCoord2f(0.0, 3.0); glVertex3f(-2.0, 1.0, 0.0);
- glTexCoord2f(3.0, 3.0); glVertex3f(0.0, 1.0, 0.0);
- glTexCoord2f(3.0, 0.0); glVertex3f(0.0, -1.0, 0.0);
- glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0);
- glTexCoord2f(0.0, 3.0); glVertex3f(1.0, 1.0, 0.0);
- glTexCoord2f(3.0, 3.0); glVertex3f(2.41421, 1.0, -1.41421);
- glTexCoord2f(3.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421);
- glEnd();
- glFlush();
- glDisable(GL_TEXTURE_2D);
- }
- void reshape(int w, int h)
- {
- glViewport(0, 0, (GLsizei) w, (GLsizei) h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 30.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -3.6);
- }
- /* ARGSUSED1 */
- void keyboard (unsigned char key, int x, int y)
- {
- switch (key) {
- case 's':
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glutPostRedisplay();
- break;
- case 'S':
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glutPostRedisplay();
- break;
- case 't':
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
- glutPostRedisplay();
- break;
- case 'T':
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glutPostRedisplay();
- break;
- case 27:
- exit(0);
- break;
- default:
- break;
- }
- }
- int main(int argc, char** argv)
- {
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
- glutInitWindowSize(250, 250);
- glutInitWindowPosition(100, 100);
- glutCreateWindow(argv[0]);
- init();
- glutDisplayFunc(display);
- glutReshapeFunc(reshape);
- glutKeyboardFunc(keyboard);
- glutMainLoop();
- return 0;
- }