quadric.c
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上传日期:2007-05-28
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- /*
- * Copyright (c) 1993-1997, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
- */
- /*
- * quadric.c
- * This program demonstrates the use of some of the gluQuadric*
- * routines. Quadric objects are created with some quadric
- * properties and the callback routine to handle errors.
- * Note that the cylinder has no top or bottom and the circle
- * has a hole in it.
- */
- #include <GL/glut.h>
- #include <stdio.h>
- #include <stdlib.h>
- /* Win32 calling conventions. */
- #ifndef CALLBACK
- #define CALLBACK
- #endif
- GLuint startList;
- void CALLBACK errorCallback(GLenum errorCode)
- {
- const GLubyte *estring;
- estring = gluErrorString(errorCode);
- fprintf(stderr, "Quadric Error: %sn", estring);
- exit(0);
- }
- void init(void)
- {
- GLUquadricObj *qobj;
- GLfloat mat_ambient[] = { 0.5, 0.5, 0.5, 1.0 };
- GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
- GLfloat mat_shininess[] = { 50.0 };
- GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
- GLfloat model_ambient[] = { 0.5, 0.5, 0.5, 1.0 };
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
- glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
- glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
- glLightfv(GL_LIGHT0, GL_POSITION, light_position);
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, model_ambient);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
- /* Create 4 display lists, each with a different quadric object.
- * Different drawing styles and surface normal specifications
- * are demonstrated.
- */
- startList = glGenLists(4);
- qobj = gluNewQuadric();
- gluQuadricCallback(qobj, GLU_ERROR,
- (GLvoid (CALLBACK*) ()) errorCallback);
- gluQuadricDrawStyle(qobj, GLU_FILL); /* smooth shaded */
- gluQuadricNormals(qobj, GLU_SMOOTH);
- glNewList(startList, GL_COMPILE);
- gluSphere(qobj, 0.75, 15, 10);
- glEndList();
- gluQuadricDrawStyle(qobj, GLU_FILL); /* flat shaded */
- gluQuadricNormals(qobj, GLU_FLAT);
- glNewList(startList+1, GL_COMPILE);
- gluCylinder(qobj, 0.5, 0.3, 1.0, 15, 5);
- glEndList();
- gluQuadricDrawStyle(qobj, GLU_LINE); /* all polygons wireframe */
- gluQuadricNormals(qobj, GLU_NONE);
- glNewList(startList+2, GL_COMPILE);
- gluDisk(qobj, 0.25, 1.0, 20, 4);
- glEndList();
- gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); /* boundary only */
- gluQuadricNormals(qobj, GLU_NONE);
- glNewList(startList+3, GL_COMPILE);
- gluPartialDisk(qobj, 0.0, 1.0, 20, 4, 0.0, 225.0);
- glEndList();
- }
- void display(void)
- {
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glPushMatrix();
- glEnable(GL_LIGHTING);
- glShadeModel (GL_SMOOTH);
- glTranslatef(-1.0, -1.0, 0.0);
- glCallList(startList);
- glShadeModel (GL_FLAT);
- glTranslatef(0.0, 2.0, 0.0);
- glPushMatrix();
- glRotatef(300.0, 1.0, 0.0, 0.0);
- glCallList(startList+1);
- glPopMatrix();
- glDisable(GL_LIGHTING);
- glColor3f(0.0, 1.0, 1.0);
- glTranslatef(2.0, -2.0, 0.0);
- glCallList(startList+2);
- glColor3f(1.0, 1.0, 0.0);
- glTranslatef(0.0, 2.0, 0.0);
- glCallList(startList+3);
- glPopMatrix();
- glFlush();
- }
- void reshape (int w, int h)
- {
- glViewport(0, 0, (GLsizei) w, (GLsizei) h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- if (w <= h)
- glOrtho(-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,
- 2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
- else
- glOrtho(-2.5*(GLfloat)w/(GLfloat)h,
- 2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- }
- /* ARGSUSED1 */
- void keyboard(unsigned char key, int x, int y)
- {
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- }
- int main(int argc, char** argv)
- {
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
- glutInitWindowSize(500, 500);
- glutInitWindowPosition(100, 100);
- glutCreateWindow(argv[0]);
- init();
- glutDisplayFunc(display);
- glutReshapeFunc(reshape);
- glutKeyboardFunc(keyboard);
- glutMainLoop();
- return 0;
- }