random.c
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上传日期:2007-05-28
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- /*
- * Copyright (c) 1983 Regents of the University of California.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms are permitted
- * provided that the above copyright notice and this paragraph are
- * duplicated in all such forms and that any documentation,
- * advertising materials, and other materials related to such
- * distribution and use acknowledge that the software was developed
- * by the University of California, Berkeley. The name of the
- * University may not be used to endorse or promote products derived
- * from this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
- * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
- */
- #ifdef __STDC__
- #pragma weak initstate = _initstate
- #pragma weak random = _random
- #pragma weak setstate = _setstate
- #pragma weak srandom = _srandom
- #endif
- /*#include "synonyms.h"*/
- #if defined(LIBC_SCCS) && !defined(lint)
- static char sccsid[] = "@(#)random.c 5.5 (Berkeley) 7/6/88";
- #endif /* LIBC_SCCS and not lint */
- #include <stdio.h>
- #include <stdlib.h> /* for prototyping */
- #undef random
- long random(void);
- /*
- * random.c:
- * An improved random number generation package. In addition to the standard
- * rand()/srand() like interface, this package also has a special state info
- * interface. The initstate() routine is called with a seed, an array of
- * bytes, and a count of how many bytes are being passed in; this array is then
- * initialized to contain information for random number generation with that
- * much state information. Good sizes for the amount of state information are
- * 32, 64, 128, and 256 bytes. The state can be switched by calling the
- * setstate() routine with the same array as was initiallized with initstate().
- * By default, the package runs with 128 bytes of state information and
- * generates far better random numbers than a linear congruential generator.
- * If the amount of state information is less than 32 bytes, a simple linear
- * congruential R.N.G. is used.
- * Internally, the state information is treated as an array of longs; the
- * zeroeth element of the array is the type of R.N.G. being used (small
- * integer); the remainder of the array is the state information for the
- * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of
- * state information, which will allow a degree seven polynomial. (Note: the
- * zeroeth word of state information also has some other information stored
- * in it -- see setstate() for details).
- * The random number generation technique is a linear feedback shift register
- * approach, employing trinomials (since there are fewer terms to sum up that
- * way). In this approach, the least significant bit of all the numbers in
- * the state table will act as a linear feedback shift register, and will have
- * period 2^deg - 1 (where deg is the degree of the polynomial being used,
- * assuming that the polynomial is irreducible and primitive). The higher
- * order bits will have longer periods, since their values are also influenced
- * by pseudo-random carries out of the lower bits. The total period of the
- * generator is approximately deg*(2**deg - 1); thus doubling the amount of
- * state information has a vast influence on the period of the generator.
- * Note: the deg*(2**deg - 1) is an approximation only good for large deg,
- * when the period of the shift register is the dominant factor. With deg
- * equal to seven, the period is actually much longer than the 7*(2**7 - 1)
- * predicted by this formula.
- */
- /*
- * For each of the currently supported random number generators, we have a
- * break value on the amount of state information (you need at least this
- * many bytes of state info to support this random number generator), a degree
- * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
- * the separation between the two lower order coefficients of the trinomial.
- */
- #define TYPE_0 0 /* linear congruential */
- #define BREAK_0 8
- #define DEG_0 0
- #define SEP_0 0
- #define TYPE_1 1 /* x**7 + x**3 + 1 */
- #define BREAK_1 32
- #define DEG_1 7
- #define SEP_1 3
- #define TYPE_2 2 /* x**15 + x + 1 */
- #define BREAK_2 64
- #define DEG_2 15
- #define SEP_2 1
- #define TYPE_3 3 /* x**31 + x**3 + 1 */
- #define BREAK_3 128
- #define DEG_3 31
- #define SEP_3 3
- #define TYPE_4 4 /* x**63 + x + 1 */
- #define BREAK_4 256
- #define DEG_4 63
- #define SEP_4 1
- /*
- * Array versions of the above information to make code run faster -- relies
- * on fact that TYPE_i == i.
- */
- #define MAX_TYPES 5 /* max number of types above */
- static const int degrees[ MAX_TYPES ] = { DEG_0, DEG_1, DEG_2,
- DEG_3, DEG_4 };
- static const int seps[ MAX_TYPES ] = { SEP_0, SEP_1, SEP_2,
- SEP_3, SEP_4 };
- /*
- * Initially, everything is set up as if from :
- * initstate( 1, &randtbl, 128 );
- * Note that this initialization takes advantage of the fact that srandom()
- * advances the front and rear pointers 10*rand_deg times, and hence the
- * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
- * element of the state information, which contains info about the current
- * position of the rear pointer is just
- * MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3.
- */
- static long randtbl[ DEG_3 + 1 ] = { TYPE_3,
- 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342,
- 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb,
- 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
- 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86,
- 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7,
- 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
- 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b,
- 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 };
- /*
- * fptr and rptr are two pointers into the state info, a front and a rear
- * pointer. These two pointers are always rand_sep places aparts, as they cycle
- * cyclically through the state information. (Yes, this does mean we could get
- * away with just one pointer, but the code for random() is more efficient this
- * way). The pointers are left positioned as they would be from the call
- * initstate( 1, randtbl, 128 )
- * (The position of the rear pointer, rptr, is really 0 (as explained above
- * in the initialization of randtbl) because the state table pointer is set
- * to point to randtbl[1] (as explained below).
- */
- static long *fptr = &randtbl[ SEP_3 + 1 ];
- static long *rptr = &randtbl[ 1 ];
- /*
- * The following things are the pointer to the state information table,
- * the type of the current generator, the degree of the current polynomial
- * being used, and the separation between the two pointers.
- * Note that for efficiency of random(), we remember the first location of
- * the state information, not the zeroeth. Hence it is valid to access
- * state[-1], which is used to store the type of the R.N.G.
- * Also, we remember the last location, since this is more efficient than
- * indexing every time to find the address of the last element to see if
- * the front and rear pointers have wrapped.
- */
- static long *state = &randtbl[ 1 ];
- static int rand_type = TYPE_3;
- static int rand_deg = DEG_3;
- static int rand_sep = SEP_3;
- static long *end_ptr = &randtbl[ DEG_3 + 1 ];
- /*
- * srandom:
- * Initialize the random number generator based on the given seed. If the
- * type is the trivial no-state-information type, just remember the seed.
- * Otherwise, initializes state[] based on the given "seed" via a linear
- * congruential generator. Then, the pointers are set to known locations
- * that are exactly rand_sep places apart. Lastly, it cycles the state
- * information a given number of times to get rid of any initial dependencies
- * introduced by the L.C.R.N.G.
- * Note that the initialization of randtbl[] for default usage relies on
- * values produced by this routine.
- */
- void
- srandom( x )
- unsigned x;
- {
- register int i;
- if( rand_type == TYPE_0 ) {
- state[ 0 ] = (long) x;
- }
- else {
- state[ 0 ] = (long) x;
- for( i = 1; i < rand_deg; i++ ) {
- state[i] = 1103515245*state[i - 1] + 12345;
- }
- fptr = &state[ rand_sep ];
- rptr = &state[ 0 ];
- for( i = 0; i < 10*rand_deg; i++ ) random();
- }
- }
- /*
- * initstate:
- * Initialize the state information in the given array of n bytes for
- * future random number generation. Based on the number of bytes we
- * are given, and the break values for the different R.N.G.'s, we choose
- * the best (largest) one we can and set things up for it. srandom() is
- * then called to initialize the state information.
- * Note that on return from srandom(), we set state[-1] to be the type
- * multiplexed with the current value of the rear pointer; this is so
- * successive calls to initstate() won't lose this information and will
- * be able to restart with setstate().
- * Note: the first thing we do is save the current state, if any, just like
- * setstate() so that it doesn't matter when initstate is called.
- * Returns a pointer to the old state.
- */
- char *
- initstate( seed, arg_state, n )
- unsigned seed; /* seed for R. N. G. */
- char *arg_state; /* pointer to state array */
- size_t n; /* # bytes of state info */
- {
- register char *ostate = (char *)( &state[ -1 ] );
- if( rand_type == TYPE_0 ) state[ -1 ] = rand_type;
- else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
- if( n < BREAK_1 ) {
- if( n < BREAK_0 ) {
- fprintf( stderr, "initstate: not enough state (%d bytes) with which to do jack; ignored.n", n );
- return 0;
- }
- rand_type = TYPE_0;
- rand_deg = DEG_0;
- rand_sep = SEP_0;
- }
- else {
- if( n < BREAK_2 ) {
- rand_type = TYPE_1;
- rand_deg = DEG_1;
- rand_sep = SEP_1;
- }
- else {
- if( n < BREAK_3 ) {
- rand_type = TYPE_2;
- rand_deg = DEG_2;
- rand_sep = SEP_2;
- }
- else {
- if( n < BREAK_4 ) {
- rand_type = TYPE_3;
- rand_deg = DEG_3;
- rand_sep = SEP_3;
- }
- else {
- rand_type = TYPE_4;
- rand_deg = DEG_4;
- rand_sep = SEP_4;
- }
- }
- }
- }
- state = &( ( (long *)arg_state )[1] ); /* first location */
- end_ptr = &state[ rand_deg ]; /* must set end_ptr before srandom */
- srandom( seed );
- if( rand_type == TYPE_0 ) state[ -1 ] = rand_type;
- else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
- return( ostate );
- }
- /*
- * setstate:
- * Restore the state from the given state array.
- * Note: it is important that we also remember the locations of the pointers
- * in the current state information, and restore the locations of the pointers
- * from the old state information. This is done by multiplexing the pointer
- * location into the zeroeth word of the state information.
- * Note that due to the order in which things are done, it is OK to call
- * setstate() with the same state as the current state.
- * Returns a pointer to the old state information.
- */
- char *
- setstate( arg_state )
- const char *arg_state;
- {
- register long *new_state = (long *)arg_state;
- register int type = (int)new_state[0]%MAX_TYPES;
- register int rear = (int)new_state[0]/MAX_TYPES;
- char *ostate = (char *)( &state[ -1 ] );
- if( rand_type == TYPE_0 ) state[ -1 ] = rand_type;
- else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
- switch( type ) {
- case TYPE_0:
- case TYPE_1:
- case TYPE_2:
- case TYPE_3:
- case TYPE_4:
- rand_type = type;
- rand_deg = degrees[ type ];
- rand_sep = seps[ type ];
- break;
- default:
- fprintf( stderr, "setstate: state info has been munged; not changed.n" );
- }
- state = &new_state[ 1 ];
- if( rand_type != TYPE_0 ) {
- rptr = &state[ rear ];
- fptr = &state[ (rear + rand_sep)%rand_deg ];
- }
- end_ptr = &state[ rand_deg ]; /* set end_ptr too */
- return( ostate );
- }
- /*
- * random:
- * If we are using the trivial TYPE_0 R.N.G., just do the old linear
- * congruential bit. Otherwise, we do our fancy trinomial stuff, which is the
- * same in all ther other cases due to all the global variables that have been
- * set up. The basic operation is to add the number at the rear pointer into
- * the one at the front pointer. Then both pointers are advanced to the next
- * location cyclically in the table. The value returned is the sum generated,
- * reduced to 31 bits by throwing away the "least random" low bit.
- * Note: the code takes advantage of the fact that both the front and
- * rear pointers can't wrap on the same call by not testing the rear
- * pointer if the front one has wrapped.
- * Returns a 31-bit random number.
- */
- long
- random(void)
- {
- long i;
-
- if( rand_type == TYPE_0 ) {
- i = state[0] = ( state[0]*1103515245 + 12345 )&0x7fffffff;
- }
- else {
- *fptr += *rptr;
- i = (*fptr >> 1)&0x7fffffff; /* chucking least random bit */
- if( ++fptr >= end_ptr ) {
- fptr = state;
- ++rptr;
- }
- else {
- if( ++rptr >= end_ptr ) rptr = state;
- }
- }
- return( i );
- }