draw_logo_line.c
上传用户:xk288cn
上传日期:2007-05-28
资源大小:4876k
文件大小:11k
- /*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
- #include <GL/glut.h>
- #include "objects.h"
- float scp[14][3] = {
- {1.000000, 0.000000, 0.000000}, {1.000000, 0.000000, 5.000000},
- {0.500000, 0.866025, 0.000000}, {0.500000, 0.866025, 5.000000},
- {-0.500000, 0.866025, 0.000000}, {-0.500000, 0.866025, 5.000000},
- {-1.000000, 0.000000, 0.000000}, {-1.000000, 0.000000, 5.000000},
- {-0.500000, -0.866025, 0.000000}, {-0.500000, -0.866025, 5.000000},
- {0.500000, -0.866025, 0.000000}, {0.500000, -0.866025, 5.000000},
- {1.000000, 0.000000, 0.000000}, {1.000000, 0.000000, 5.000000},
- };
- float dcp[14][3] = {
- {1.000000, 0.000000, 0.000000}, {1.000000, 0.000000, 7.000000},
- {0.500000, 0.866025, 0.000000}, {0.500000, 0.866025, 7.000000},
- {-0.500000, 0.866025, 0.000000}, {-0.500000, 0.866025, 7.000000},
- {-1.000000, 0.000000, 0.000000}, {-1.000000, 0.000000, 7.000000},
- {-0.500000, -0.866025, 0.000000}, {-0.500000, -0.866025, 7.000000},
- {0.500000, -0.866025, 0.000000}, {0.500000, -0.866025, 7.000000},
- {1.000000, 0.000000, 0.000000}, {1.000000, 0.000000, 7.000000},
- };
- float ep[7][7][3] = {
- {
- {1.000000, 0.000000, 0.000000},
- {0.500000, 0.866025, 0.000000},
- {-0.500000, 0.866025, 0.000000},
- {-1.000000, 0.000000, 0.000000},
- {-0.500000, -0.866025, 0.000000},
- {0.500000, -0.866025, 0.000000},
- {1.000000, 0.000000, 0.000000},
- },
- {
- {1.000000, 0.034074, 0.258819},
- {0.500000, 0.870590, 0.034675},
- {-0.500000, 0.870590, 0.034675},
- {-1.000000, 0.034074, 0.258819},
- {-0.500000, -0.802442, 0.482963},
- {0.500000, -0.802442, 0.482963},
- {1.000000, 0.034074, 0.258819},
- },
- {
- {1.000000, 0.133975, 0.500000},
- {0.500000, 0.883975, 0.066987},
- {-0.500000, 0.883975, 0.066987},
- {-1.000000, 0.133975, 0.500000},
- {-0.500000, -0.616025, 0.933013},
- {0.500000, -0.616025, 0.933013},
- {1.000000, 0.133975, 0.500000},
- },
- {
- {1.000000, 0.292893, 0.707107},
- {0.500000, 0.905266, 0.094734},
- {-0.500000, 0.905266, 0.094734},
- {-1.000000, 0.292893, 0.707107},
- {-0.500000, -0.319479, 1.319479},
- {0.500000, -0.319479, 1.319479},
- {1.000000, 0.292893, 0.707107},
- },
- {
- {1.000000, 0.500000, 0.866025},
- {0.500000, 0.933013, 0.116025},
- {-0.500000, 0.933013, 0.116025},
- {-1.000000, 0.500000, 0.866025},
- {-0.500000, 0.066987, 1.616025},
- {0.500000, 0.066987, 1.616025},
- {1.000000, 0.500000, 0.866025},
- },
- {
- {1.000000, 0.741181, 0.965926},
- {0.500000, 0.965325, 0.129410},
- {-0.500000, 0.965325, 0.129410},
- {-1.000000, 0.741181, 0.965926},
- {-0.500000, 0.517037, 1.802442},
- {0.500000, 0.517037, 1.802442},
- {1.000000, 0.741181, 0.965926},
- },
- {
- {1.000000, 1.000000, 1.000000},
- {0.500000, 1.000000, 0.133975},
- {-0.500000, 1.000000, 0.133975},
- {-1.000000, 1.000000, 1.000000},
- {-0.500000, 1.000000, 1.866025},
- {0.500000, 1.000000, 1.866025},
- {1.000000, 1.000000, 1.000000},
- },
- };
- void draw_single_cylinder(void) {
- glBegin(GL_LINE_STRIP);
- glVertex3fv(scp[0]);
- glVertex3fv(scp[1]);
- glVertex3fv(scp[2]);
- glVertex3fv(scp[3]);
- glVertex3fv(scp[4]);
- glVertex3fv(scp[5]);
- glVertex3fv(scp[6]);
- glVertex3fv(scp[7]);
- glVertex3fv(scp[8]);
- glVertex3fv(scp[9]);
- glVertex3fv(scp[10]);
- glVertex3fv(scp[11]);
- glVertex3fv(scp[12]);
- glVertex3fv(scp[13]);
- glEnd();
- }
- void draw_double_cylinder(void) {
- glBegin(GL_LINE_STRIP);
- glVertex3fv(dcp[0]);
- glVertex3fv(dcp[1]);
- glVertex3fv(dcp[2]);
- glVertex3fv(dcp[3]);
- glVertex3fv(dcp[4]);
- glVertex3fv(dcp[5]);
- glVertex3fv(dcp[6]);
- glVertex3fv(dcp[7]);
- glVertex3fv(dcp[8]);
- glVertex3fv(dcp[9]);
- glVertex3fv(dcp[10]);
- glVertex3fv(dcp[11]);
- glVertex3fv(dcp[12]);
- glVertex3fv(dcp[13]);
- glEnd();
- }
- void draw_elbow(void) {
- glBegin(GL_LINE_STRIP);
- glVertex3fv(ep[0][0]);
- glVertex3fv(ep[1][0]);
- glVertex3fv(ep[0][1]);
- glVertex3fv(ep[1][1]);
- glVertex3fv(ep[0][2]);
- glVertex3fv(ep[1][2]);
- glVertex3fv(ep[0][3]);
- glVertex3fv(ep[1][3]);
- glVertex3fv(ep[0][4]);
- glVertex3fv(ep[1][4]);
- glVertex3fv(ep[0][5]);
- glVertex3fv(ep[1][5]);
- glVertex3fv(ep[0][6]);
- glVertex3fv(ep[1][6]);
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex3fv(ep[1][0]);
- glVertex3fv(ep[2][0]);
- glVertex3fv(ep[1][1]);
- glVertex3fv(ep[2][1]);
- glVertex3fv(ep[1][2]);
- glVertex3fv(ep[2][2]);
- glVertex3fv(ep[1][3]);
- glVertex3fv(ep[2][3]);
- glVertex3fv(ep[1][4]);
- glVertex3fv(ep[2][4]);
- glVertex3fv(ep[1][5]);
- glVertex3fv(ep[2][5]);
- glVertex3fv(ep[1][6]);
- glVertex3fv(ep[2][6]);
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex3fv(ep[2][0]);
- glVertex3fv(ep[3][0]);
- glVertex3fv(ep[2][1]);
- glVertex3fv(ep[3][1]);
- glVertex3fv(ep[2][2]);
- glVertex3fv(ep[3][2]);
- glVertex3fv(ep[2][3]);
- glVertex3fv(ep[3][3]);
- glVertex3fv(ep[2][4]);
- glVertex3fv(ep[3][4]);
- glVertex3fv(ep[2][5]);
- glVertex3fv(ep[3][5]);
- glVertex3fv(ep[2][6]);
- glVertex3fv(ep[3][6]);
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex3fv(ep[3][0]);
- glVertex3fv(ep[4][0]);
- glVertex3fv(ep[3][1]);
- glVertex3fv(ep[4][1]);
- glVertex3fv(ep[3][2]);
- glVertex3fv(ep[4][2]);
- glVertex3fv(ep[3][3]);
- glVertex3fv(ep[4][3]);
- glVertex3fv(ep[3][4]);
- glVertex3fv(ep[4][4]);
- glVertex3fv(ep[3][5]);
- glVertex3fv(ep[4][5]);
- glVertex3fv(ep[3][6]);
- glVertex3fv(ep[4][6]);
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex3fv(ep[4][0]);
- glVertex3fv(ep[5][0]);
- glVertex3fv(ep[4][1]);
- glVertex3fv(ep[5][1]);
- glVertex3fv(ep[4][2]);
- glVertex3fv(ep[5][2]);
- glVertex3fv(ep[4][3]);
- glVertex3fv(ep[5][3]);
- glVertex3fv(ep[4][4]);
- glVertex3fv(ep[5][4]);
- glVertex3fv(ep[4][5]);
- glVertex3fv(ep[5][5]);
- glVertex3fv(ep[4][6]);
- glVertex3fv(ep[5][6]);
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex3fv(ep[5][0]);
- glVertex3fv(ep[6][0]);
- glVertex3fv(ep[5][1]);
- glVertex3fv(ep[6][1]);
- glVertex3fv(ep[5][2]);
- glVertex3fv(ep[6][2]);
- glVertex3fv(ep[5][3]);
- glVertex3fv(ep[6][3]);
- glVertex3fv(ep[5][4]);
- glVertex3fv(ep[6][4]);
- glVertex3fv(ep[5][5]);
- glVertex3fv(ep[6][5]);
- glVertex3fv(ep[5][6]);
- glVertex3fv(ep[6][6]);
- glEnd();
- }
- void bend_forward(void) {
- glTranslatef(0.0, 1.000000, 0.0);
- glRotatef (0.1 * (900), 1.0, 0.0, 0.0);
- glTranslatef(0.0, -1.000000, 0.0);
- }
- void bend_left(void) {
- glRotatef (0.1 * (-900), 0.0, 0.0, 1.0);
- glTranslatef(0.0, 1.000000, 0.0);
- glRotatef (0.1 * (900), 1.0, 0.0, 0.0);
- glTranslatef(0.0, -1.000000, 0.0);
- }
- void bend_right(void) {
- glRotatef (0.1 * (900), 0.0, 0.0, 1.0);
- glTranslatef(0.0, 1.000000, 0.0);
- glRotatef (0.1 * (900), 1.0, 0.0, 0.0);
- glTranslatef(0.0, -1.000000, 0.0);
- }
- void draw_logo_line(void) {
- glCallList( MAT_LOGO);
- glTranslatef(5.500000, -3.500000, 4.500000);
- glTranslatef(0.0, 0.0, -7.000000);
- draw_double_cylinder();
- bend_forward();
- draw_elbow();
- glTranslatef(0.0, 0.0, -7.000000);
- draw_double_cylinder();
- bend_forward();
- draw_elbow();
- glTranslatef(0.0, 0.0, -5.000000);
- draw_single_cylinder();
- bend_right();
- draw_elbow();
- glTranslatef(0.0, 0.0, -7.000000);
- draw_double_cylinder();
- bend_forward();
- draw_elbow();
- glTranslatef(0.0, 0.0, -7.000000);
- draw_double_cylinder();
- bend_forward();
- draw_elbow();
- glTranslatef(0.0, 0.0, -5.000000);
- draw_single_cylinder();
- bend_left();
- draw_elbow();
- glTranslatef(0.0, 0.0, -7.000000);
- draw_double_cylinder();
- bend_forward();
- draw_elbow();
- glTranslatef(0.0, 0.0, -7.000000);
- draw_double_cylinder();
- bend_forward();
- draw_elbow();
- glTranslatef(0.0, 0.0, -5.000000);
- draw_single_cylinder();
- bend_right();
- draw_elbow();
- glTranslatef(0.0, 0.0, -7.000000);
- draw_double_cylinder();
- bend_forward();
- draw_elbow();
- glTranslatef(0.0, 0.0, -7.000000);
- draw_double_cylinder();
- bend_forward();
- draw_elbow();
- glTranslatef(0.0, 0.0, -5.000000);
- draw_single_cylinder();
- bend_left();
- draw_elbow();
- glTranslatef(0.0, 0.0, -7.000000);
- draw_double_cylinder();
- bend_forward();
- draw_elbow();
- glTranslatef(0.0, 0.0, -7.000000);
- draw_double_cylinder();
- bend_forward();
- draw_elbow();
- glTranslatef(0.0, 0.0, -5.000000);
- draw_single_cylinder();
- bend_right();
- draw_elbow();
- glTranslatef(0.0, 0.0, -7.000000);
- draw_double_cylinder();
- bend_forward();
- draw_elbow();
- glTranslatef(0.0, 0.0, -7.000000);
- draw_double_cylinder();
- bend_forward();
- draw_elbow();
- glTranslatef(0.0, 0.0, -5.000000);
- draw_single_cylinder();
- bend_left();
- draw_elbow();
- }