s.c
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上传日期:2007-05-28
资源大小:4876k
文件大小:4k
- /*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
- #include <GL/glut.h>
- float s_data[][2] = {
- {0.860393, 5.283798},
- {0.529473, 3.550052},
- {0.992761, 4.491228},
- {0.910031, 3.368421},
- {1.240951, 3.830753},
- {1.456050, 3.104231},
- {1.935884, 3.517028},
- {2.002068, 2.988648},
- {2.763185, 3.533540},
- {3.061013, 3.120743},
- {3.391934, 3.748194},
- {4.053774, 3.632611},
- {3.822130, 4.540764},
- {4.550155, 4.590299},
- {3.656670, 5.465428},
- {4.517063, 5.713106},
- {3.276112, 5.894737},
- {3.921407, 6.538700},
- {2.299896, 6.736842},
- {3.044467, 7.430341},
- {1.886246, 7.496388},
- {2.581179, 8.222910},
- {1.902792, 8.751290},
- {2.680455, 8.883385},
- {2.283350, 9.312694},
- {3.358842, 9.609907},
- {3.507756, 9.907121},
- {4.285419, 9.758514},
- {5.112720, 9.973168},
- {4.748707, 9.593395},
- };
- void draw_s(void) {
- glBegin(GL_TRIANGLE_STRIP);
- glVertex2fv(s_data[0]);
- glVertex2fv(s_data[1]);
- glVertex2fv(s_data[2]);
- glVertex2fv(s_data[3]);
- glVertex2fv(s_data[4]);
- glVertex2fv(s_data[5]);
- glVertex2fv(s_data[6]);
- glVertex2fv(s_data[7]);
- glVertex2fv(s_data[8]);
- glVertex2fv(s_data[9]);
- glVertex2fv(s_data[10]);
- glVertex2fv(s_data[11]);
- glVertex2fv(s_data[12]);
- glVertex2fv(s_data[13]);
- glVertex2fv(s_data[14]);
- glVertex2fv(s_data[15]);
- glVertex2fv(s_data[16]);
- glVertex2fv(s_data[17]);
- glVertex2fv(s_data[18]);
- glVertex2fv(s_data[19]);
- glVertex2fv(s_data[20]);
- glVertex2fv(s_data[21]);
- glVertex2fv(s_data[22]);
- glVertex2fv(s_data[23]);
- glVertex2fv(s_data[24]);
- glVertex2fv(s_data[25]);
- glVertex2fv(s_data[26]);
- glVertex2fv(s_data[27]);
- glVertex2fv(s_data[28]);
- glVertex2fv(s_data[29]);
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex2fv(s_data[0]);
- glVertex2fv(s_data[2]);
- glVertex2fv(s_data[4]);
- glVertex2fv(s_data[6]);
- glVertex2fv(s_data[8]);
- glVertex2fv(s_data[10]);
- glVertex2fv(s_data[12]);
- glVertex2fv(s_data[14]);
- glVertex2fv(s_data[16]);
- glVertex2fv(s_data[18]);
- glVertex2fv(s_data[20]);
- glVertex2fv(s_data[22]);
- glVertex2fv(s_data[24]);
- glVertex2fv(s_data[26]);
- glVertex2fv(s_data[28]);
- glVertex2fv(s_data[29]);
- glVertex2fv(s_data[27]);
- glVertex2fv(s_data[25]);
- glVertex2fv(s_data[23]);
- glVertex2fv(s_data[21]);
- glVertex2fv(s_data[19]);
- glVertex2fv(s_data[17]);
- glVertex2fv(s_data[15]);
- glVertex2fv(s_data[13]);
- glVertex2fv(s_data[11]);
- glVertex2fv(s_data[9]);
- glVertex2fv(s_data[7]);
- glVertex2fv(s_data[5]);
- glVertex2fv(s_data[3]);
- glVertex2fv(s_data[1]);
- glEnd();
- }