a.c
上传用户:xk288cn
上传日期:2007-05-28
资源大小:4876k
文件大小:6k
- /*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
- #include <GL/glut.h>
- static float a_data[][2] = {
- {5.618949, 10.261048},
- {5.322348, 9.438848},
- {5.124614, 10.030832},
- {4.860968, 9.488181},
- {4.811534, 9.932169},
- {3.938208, 9.438848},
- {3.658084, 9.685509},
- {2.784758, 8.994862},
- {2.801236, 9.175745},
- {1.960865, 8.172662},
- {1.186406, 7.761562},
- {1.252317, 6.561151},
- {0.576725, 6.610483},
- {0.939238, 5.525180},
- {0.164779, 4.883864},
- {0.840371, 4.818089},
- {0.230690, 3.963001},
- {0.939238, 4.242549},
- {0.609681, 3.255909},
- {1.268795, 3.963001},
- {1.021627, 3.075026},
- {1.861998, 4.045221},
- {1.829042, 3.535457},
- {2.817714, 4.818089},
- {3.163749, 4.998972},
- {3.971164, 6.643371},
- {4.267765, 6.725591},
- {4.663234, 7.630010},
- {5.404737, 9.734840},
- {4.646756, 9.669065},
- {5.108136, 8.731757},
- {4.679712, 8.600205},
- {4.926879, 7.564234},
- {4.366632, 6.692703},
- {4.663234, 5.344296},
- {3.888774, 4.850976},
- {4.630278, 4.094553},
- {3.954686, 3.963001},
- {4.828012, 3.798561},
- {4.168898, 3.321686},
- {5.157569, 3.864337},
- {4.514933, 3.091470},
- {5.553038, 4.045221},
- {5.305870, 3.634121},
- {5.932029, 4.176773},
- };
- void draw_a(void) {
- glBegin(GL_TRIANGLE_STRIP);
- glVertex2fv(a_data[0]);
- glVertex2fv(a_data[1]);
- glVertex2fv(a_data[2]);
- glVertex2fv(a_data[3]);
- glVertex2fv(a_data[4]);
- glVertex2fv(a_data[5]);
- glVertex2fv(a_data[6]);
- glVertex2fv(a_data[7]);
- glVertex2fv(a_data[8]);
- glVertex2fv(a_data[9]);
- glVertex2fv(a_data[10]);
- glVertex2fv(a_data[11]);
- glVertex2fv(a_data[12]);
- glVertex2fv(a_data[13]);
- glVertex2fv(a_data[14]);
- glVertex2fv(a_data[15]);
- glVertex2fv(a_data[16]);
- glVertex2fv(a_data[17]);
- glVertex2fv(a_data[18]);
- glVertex2fv(a_data[19]);
- glVertex2fv(a_data[20]);
- glVertex2fv(a_data[21]);
- glVertex2fv(a_data[22]);
- glVertex2fv(a_data[23]);
- glVertex2fv(a_data[24]);
- glVertex2fv(a_data[25]);
- glVertex2fv(a_data[26]);
- glVertex2fv(a_data[27]);
- glEnd();
- glBegin(GL_TRIANGLE_STRIP);
- glVertex2fv(a_data[28]);
- glVertex2fv(a_data[29]);
- glVertex2fv(a_data[30]);
- glVertex2fv(a_data[31]);
- glVertex2fv(a_data[32]);
- glVertex2fv(a_data[33]);
- glVertex2fv(a_data[34]);
- glVertex2fv(a_data[35]);
- glVertex2fv(a_data[36]);
- glVertex2fv(a_data[37]);
- glVertex2fv(a_data[38]);
- glVertex2fv(a_data[39]);
- glVertex2fv(a_data[40]);
- glVertex2fv(a_data[41]);
- glVertex2fv(a_data[42]);
- glVertex2fv(a_data[43]);
- glVertex2fv(a_data[44]);
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex2fv(a_data[0]);
- glVertex2fv(a_data[2]);
- glVertex2fv(a_data[4]);
- glVertex2fv(a_data[6]);
- glVertex2fv(a_data[8]);
- glVertex2fv(a_data[10]);
- glVertex2fv(a_data[12]);
- glVertex2fv(a_data[14]);
- glVertex2fv(a_data[16]);
- glVertex2fv(a_data[18]);
- glVertex2fv(a_data[20]);
- glVertex2fv(a_data[22]);
- glVertex2fv(a_data[24]);
- glVertex2fv(a_data[26]);
- glVertex2fv(a_data[27]);
- glVertex2fv(a_data[25]);
- glVertex2fv(a_data[23]);
- glVertex2fv(a_data[21]);
- glVertex2fv(a_data[19]);
- glVertex2fv(a_data[17]);
- glVertex2fv(a_data[15]);
- glVertex2fv(a_data[13]);
- glVertex2fv(a_data[11]);
- glVertex2fv(a_data[9]);
- glVertex2fv(a_data[7]);
- glVertex2fv(a_data[5]);
- glVertex2fv(a_data[3]);
- glVertex2fv(a_data[1]);
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex2fv(a_data[28]);
- glVertex2fv(a_data[30]);
- glVertex2fv(a_data[32]);
- glVertex2fv(a_data[34]);
- glVertex2fv(a_data[36]);
- glVertex2fv(a_data[38]);
- glVertex2fv(a_data[40]);
- glVertex2fv(a_data[42]);
- glVertex2fv(a_data[44]);
- glVertex2fv(a_data[43]);
- glVertex2fv(a_data[41]);
- glVertex2fv(a_data[39]);
- glVertex2fv(a_data[37]);
- glVertex2fv(a_data[35]);
- glVertex2fv(a_data[33]);
- glVertex2fv(a_data[31]);
- glVertex2fv(a_data[29]);
- glEnd();
- }