m.c
上传用户:xk288cn
上传日期:2007-05-28
资源大小:4876k
文件大小:6k
- /*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
- #include <GL/glut.h>
- float m_data[][2] = {
- {0.590769, 9.449335},
- {2.116923, 9.842375},
- {1.362051, 9.383828},
- {2.527179, 9.825998},
- {1.591795, 9.072672},
- {2.789744, 9.514841},
- {1.690256, 8.663255},
- {2.658462, 8.335722},
- {1.575385, 7.222108},
- {2.067692, 6.255886},
- {0.918974, 4.028659},
- {1.050256, 3.013306},
- {0.705641, 3.013306},
- {2.018461, 6.386899},
- {1.788718, 5.617196},
- {2.921026, 7.991812},
- {3.167180, 8.008188},
- {3.544615, 8.827022},
- {3.872821, 8.843398},
- {4.414359, 9.547595},
- {4.447179, 9.056294},
- {5.120000, 9.891504},
- {4.841026, 8.843398},
- {5.825641, 9.809621},
- {5.005128, 8.040941},
- {5.989744, 8.761515},
- {4.906667, 6.714432},
- {5.595897, 7.123848},
- {3.987692, 2.996929},
- {4.348718, 2.996929},
- {5.218462, 5.977482},
- {5.251282, 6.354146},
- {6.449231, 7.893552},
- {6.400000, 8.221085},
- {7.302564, 8.843398},
- {7.351795, 9.334698},
- {7.827693, 9.154554},
- {8.008205, 9.842375},
- {8.139487, 9.121801},
- {8.795897, 9.973388},
- {8.402051, 8.728762},
- {9.337436, 9.531218},
- {8.402051, 8.040941},
- {9.288205, 8.433982},
- {7.745641, 5.813715},
- {8.320000, 5.928352},
- {7.286154, 4.012282},
- {7.991795, 4.126919},
- {7.499487, 3.357216},
- {8.533334, 3.766633},
- {8.123077, 3.062436},
- {8.927179, 3.832139},
- {8.910769, 3.340839},
- {9.550769, 4.126919},
- };
- void draw_m(void) {
- glBegin(GL_LINE_STRIP);
- glVertex2fv(m_data[0]);
- glVertex2fv(m_data[2]);
- glVertex2fv(m_data[4]);
- glVertex2fv(m_data[6]);
- glVertex2fv(m_data[8]);
- glVertex2fv(m_data[10]);
- glVertex2fv(m_data[12]);
- glVertex2fv(m_data[11]);
- glVertex2fv(m_data[9]);
- glVertex2fv(m_data[7]);
- glVertex2fv(m_data[5]);
- glVertex2fv(m_data[3]);
- glVertex2fv(m_data[1]);
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex2fv(m_data[14]);
- glVertex2fv(m_data[16]);
- glVertex2fv(m_data[18]);
- glVertex2fv(m_data[20]);
- glVertex2fv(m_data[22]);
- glVertex2fv(m_data[24]);
- glVertex2fv(m_data[26]);
- glVertex2fv(m_data[28]);
- glVertex2fv(m_data[29]);
- glVertex2fv(m_data[27]);
- glVertex2fv(m_data[25]);
- glVertex2fv(m_data[23]);
- glVertex2fv(m_data[21]);
- glVertex2fv(m_data[19]);
- glVertex2fv(m_data[17]);
- glVertex2fv(m_data[15]);
- glVertex2fv(m_data[13]);
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex2fv(m_data[30]);
- glVertex2fv(m_data[32]);
- glVertex2fv(m_data[34]);
- glVertex2fv(m_data[36]);
- glVertex2fv(m_data[38]);
- glVertex2fv(m_data[40]);
- glVertex2fv(m_data[42]);
- glVertex2fv(m_data[44]);
- glVertex2fv(m_data[46]);
- glVertex2fv(m_data[48]);
- glVertex2fv(m_data[50]);
- glVertex2fv(m_data[52]);
- glVertex2fv(m_data[53]);
- glVertex2fv(m_data[51]);
- glVertex2fv(m_data[49]);
- glVertex2fv(m_data[47]);
- glVertex2fv(m_data[45]);
- glVertex2fv(m_data[43]);
- glVertex2fv(m_data[41]);
- glVertex2fv(m_data[39]);
- glVertex2fv(m_data[37]);
- glVertex2fv(m_data[35]);
- glVertex2fv(m_data[33]);
- glVertex2fv(m_data[31]);
- glEnd();
- glBegin(GL_TRIANGLE_STRIP);
- glVertex2fv(m_data[0]);
- glVertex2fv(m_data[1]);
- glVertex2fv(m_data[2]);
- glVertex2fv(m_data[3]);
- glVertex2fv(m_data[4]);
- glVertex2fv(m_data[5]);
- glVertex2fv(m_data[6]);
- glVertex2fv(m_data[7]);
- glVertex2fv(m_data[8]);
- glVertex2fv(m_data[9]);
- glVertex2fv(m_data[10]);
- glVertex2fv(m_data[11]);
- glVertex2fv(m_data[12]);
- glEnd();
- glBegin(GL_TRIANGLE_STRIP);
- glVertex2fv(m_data[13]);
- glVertex2fv(m_data[14]);
- glVertex2fv(m_data[15]);
- glVertex2fv(m_data[16]);
- glVertex2fv(m_data[17]);
- glVertex2fv(m_data[18]);
- glVertex2fv(m_data[19]);
- glVertex2fv(m_data[20]);
- glVertex2fv(m_data[21]);
- glVertex2fv(m_data[22]);
- glVertex2fv(m_data[23]);
- glVertex2fv(m_data[24]);
- glVertex2fv(m_data[25]);
- glVertex2fv(m_data[26]);
- glVertex2fv(m_data[27]);
- glVertex2fv(m_data[28]);
- glVertex2fv(m_data[29]);
- glEnd();
- glBegin(GL_TRIANGLE_STRIP);
- glVertex2fv(m_data[30]);
- glVertex2fv(m_data[31]);
- glVertex2fv(m_data[32]);
- glVertex2fv(m_data[33]);
- glVertex2fv(m_data[34]);
- glVertex2fv(m_data[35]);
- glVertex2fv(m_data[36]);
- glVertex2fv(m_data[37]);
- glVertex2fv(m_data[38]);
- glVertex2fv(m_data[39]);
- glVertex2fv(m_data[40]);
- glVertex2fv(m_data[41]);
- glVertex2fv(m_data[42]);
- glVertex2fv(m_data[43]);
- glVertex2fv(m_data[44]);
- glVertex2fv(m_data[45]);
- glVertex2fv(m_data[46]);
- glVertex2fv(m_data[47]);
- glVertex2fv(m_data[48]);
- glVertex2fv(m_data[49]);
- glVertex2fv(m_data[50]);
- glVertex2fv(m_data[51]);
- glVertex2fv(m_data[52]);
- glVertex2fv(m_data[53]);
- glEnd();
- }