n.c
上传用户:xk288cn
上传日期:2007-05-28
资源大小:4876k
文件大小:5k
- /*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
- #include <GL/glut.h>
- float n_data[][2] = {
- {1.009307, 9.444788},
- {2.548087, 9.742002},
- {1.737332, 9.213622},
- {2.994829, 9.659443},
- {1.985522, 8.751290},
- {3.127198, 9.180598},
- {1.935884, 7.975232},
- {2.481903, 6.571723},
- {1.472596, 5.019608},
- {1.439504, 2.988648},
- {1.025853, 2.988648},
- {2.283350, 6.059855},
- {2.035160, 5.366357},
- {3.292658, 7.711042},
- {3.540848, 7.744066},
- {4.384695, 9.031992},
- {4.699069, 8.916409},
- {5.609100, 9.808049},
- {5.145812, 8.982456},
- {6.155119, 9.791537},
- {5.410548, 8.635707},
- {6.337125, 9.312694},
- {5.360910, 7.991744},
- {6.088935, 8.090816},
- {4.947259, 5.977296},
- {5.261634, 4.804954},
- {4.616339, 4.028896},
- {5.211996, 3.962848},
- {4.732162, 3.318886},
- {5.559462, 3.814241},
- {5.228542, 3.038184},
- {5.940021, 3.814241},
- {5.906929, 3.335397},
- {6.684591, 4.094943},
- };
- void draw_n(void) {
- glBegin(GL_TRIANGLE_STRIP);
- glVertex2fv(n_data[0]);
- glVertex2fv(n_data[1]);
- glVertex2fv(n_data[2]);
- glVertex2fv(n_data[3]);
- glVertex2fv(n_data[4]);
- glVertex2fv(n_data[5]);
- glVertex2fv(n_data[6]);
- glVertex2fv(n_data[7]);
- glVertex2fv(n_data[8]);
- glVertex2fv(n_data[9]);
- glVertex2fv(n_data[10]);
- glEnd();
- glBegin(GL_TRIANGLE_STRIP);
- glVertex2fv(n_data[11]);
- glVertex2fv(n_data[12]);
- glVertex2fv(n_data[13]);
- glVertex2fv(n_data[14]);
- glVertex2fv(n_data[15]);
- glVertex2fv(n_data[16]);
- glVertex2fv(n_data[17]);
- glVertex2fv(n_data[18]);
- glVertex2fv(n_data[19]);
- glVertex2fv(n_data[20]);
- glVertex2fv(n_data[21]);
- glVertex2fv(n_data[22]);
- glVertex2fv(n_data[23]);
- glVertex2fv(n_data[24]);
- glVertex2fv(n_data[25]);
- glVertex2fv(n_data[26]);
- glVertex2fv(n_data[27]);
- glVertex2fv(n_data[28]);
- glVertex2fv(n_data[29]);
- glVertex2fv(n_data[30]);
- glVertex2fv(n_data[31]);
- glVertex2fv(n_data[32]);
- glVertex2fv(n_data[33]);
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex2fv(n_data[0]);
- glVertex2fv(n_data[2]);
- glVertex2fv(n_data[4]);
- glVertex2fv(n_data[6]);
- glVertex2fv(n_data[8]);
- glVertex2fv(n_data[10]);
- glVertex2fv(n_data[9]);
- glVertex2fv(n_data[7]);
- glVertex2fv(n_data[5]);
- glVertex2fv(n_data[3]);
- glVertex2fv(n_data[1]);
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex2fv(n_data[12]);
- glVertex2fv(n_data[14]);
- glVertex2fv(n_data[16]);
- glVertex2fv(n_data[18]);
- glVertex2fv(n_data[20]);
- glVertex2fv(n_data[22]);
- glVertex2fv(n_data[24]);
- glVertex2fv(n_data[26]);
- glVertex2fv(n_data[28]);
- glVertex2fv(n_data[30]);
- glVertex2fv(n_data[32]);
- glVertex2fv(n_data[33]);
- glVertex2fv(n_data[31]);
- glVertex2fv(n_data[29]);
- glVertex2fv(n_data[27]);
- glVertex2fv(n_data[25]);
- glVertex2fv(n_data[23]);
- glVertex2fv(n_data[21]);
- glVertex2fv(n_data[19]);
- glVertex2fv(n_data[17]);
- glVertex2fv(n_data[15]);
- glVertex2fv(n_data[13]);
- glVertex2fv(n_data[11]);
- glEnd();
- }