trackball.c
上传用户:xk288cn
上传日期:2007-05-28
资源大小:4876k
文件大小:4k
- /*
- * Simple trackball-like motion adapted (ripped off) from projtex.c
- * (written by David Yu and David Blythe). See the SIGGRAPH '96
- * Advanced OpenGL course notes.
- */
- /* includes */
- #include <math.h>
- #include <assert.h>
- #include <GL/glut.h>
- #include "trackball.h"
- /* globals */
- static GLuint tb_lasttime;
- static GLfloat tb_lastposition[3];
- static GLfloat tb_angle = 0.0;
- static GLfloat tb_axis[3];
- static GLfloat tb_transform[4][4];
- static GLuint tb_width;
- static GLuint tb_height;
- static GLint tb_button = -1;
- static GLboolean tb_tracking = GL_FALSE;
- static GLboolean tb_animate = GL_TRUE;
- /* functions */
- static void
- _tbPointToVector(int x, int y, int width, int height, float v[3])
- {
- float d, a;
- /* project x, y onto a hemi-sphere centered within width, height. */
- v[0] = (2.0 * x - width) / width;
- v[1] = (height - 2.0 * y) / height;
- d = sqrt(v[0] * v[0] + v[1] * v[1]);
- v[2] = cos((3.14159265 / 2.0) * ((d < 1.0) ? d : 1.0));
- a = 1.0 / sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
- v[0] *= a;
- v[1] *= a;
- v[2] *= a;
- }
- static void
- _tbAnimate(void)
- {
- glutPostRedisplay();
- }
- void
- _tbStartMotion(int x, int y, int button, int time)
- {
- assert(tb_button != -1);
- tb_tracking = GL_TRUE;
- tb_lasttime = time;
- _tbPointToVector(x, y, tb_width, tb_height, tb_lastposition);
- }
- void
- _tbStopMotion(int button, unsigned time)
- {
- assert(tb_button != -1);
- tb_tracking = GL_FALSE;
- if (time == tb_lasttime && tb_animate) {
- glutIdleFunc(_tbAnimate);
- } else {
- tb_angle = 0.0;
- if (tb_animate)
- glutIdleFunc(0);
- }
- }
- void
- tbAnimate(GLboolean animate)
- {
- tb_animate = animate;
- }
- void
- tbInit(GLuint button)
- {
- tb_button = button;
- tb_angle = 0.0;
- /* put the identity in the trackball transform */
- glPushMatrix();
- glLoadIdentity();
- glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *)tb_transform);
- glPopMatrix();
- }
- void
- tbMatrix()
- {
- assert(tb_button != -1);
- glPushMatrix();
- glLoadIdentity();
- glRotatef(tb_angle, tb_axis[0], tb_axis[1], tb_axis[2]);
- glMultMatrixf((GLfloat *)tb_transform);
- glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *)tb_transform);
- glPopMatrix();
- glMultMatrixf((GLfloat *)tb_transform);
- }
- void
- tbReshape(int width, int height)
- {
- assert(tb_button != -1);
- tb_width = width;
- tb_height = height;
- }
- void
- tbMouse(int button, int state, int x, int y)
- {
- assert(tb_button != -1);
- if (state == GLUT_DOWN && button == tb_button)
- _tbStartMotion(x, y, button, glutGet(GLUT_ELAPSED_TIME));
- else if (state == GLUT_UP && button == tb_button)
- _tbStopMotion(button, glutGet(GLUT_ELAPSED_TIME));
- }
- void
- tbMotion(int x, int y)
- {
- GLfloat current_position[3], dx, dy, dz;
- assert(tb_button != -1);
- if (tb_tracking == GL_FALSE)
- return;
- _tbPointToVector(x, y, tb_width, tb_height, current_position);
- /* calculate the angle to rotate by (directly proportional to the
- length of the mouse movement */
- dx = current_position[0] - tb_lastposition[0];
- dy = current_position[1] - tb_lastposition[1];
- dz = current_position[2] - tb_lastposition[2];
- tb_angle = 90.0 * sqrt(dx * dx + dy * dy + dz * dz);
- /* calculate the axis of rotation (cross product) */
- tb_axis[0] = tb_lastposition[1] * current_position[2] -
- tb_lastposition[2] * current_position[1];
- tb_axis[1] = tb_lastposition[2] * current_position[0] -
- tb_lastposition[0] * current_position[2];
- tb_axis[2] = tb_lastposition[0] * current_position[1] -
- tb_lastposition[1] * current_position[0];
- /* reset for next time */
- tb_lasttime = glutGet(GLUT_ELAPSED_TIME);
- tb_lastposition[0] = current_position[0];
- tb_lastposition[1] = current_position[1];
- tb_lastposition[2] = current_position[2];
- /* remember to draw new position */
- glutPostRedisplay();
- }