- /* texture.h - by David Blythe, SGI */
- /* Simple SGI .rgb image file loader routine. */
- unsigned *
- read_texture(char *name, int *width, int *height, int *components);
- extern void imgLoad(char *filenameIn,
- int borderIn, GLfloat borderColorIn[4],
- int *wOut, int *hOut, GLubyte ** imgOut);