pickdepth_procs.adb
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上传日期:2007-05-28
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- --
- -- (c) Copyright 1993,1994,1995,1996 Silicon Graphics, Inc.
- -- ALL RIGHTS RESERVED
- -- Permission to use, copy, modify, and distribute this software for
- -- any purpose and without fee is hereby granted, provided that the above
- -- copyright notice appear in all copies and that both the copyright notice
- -- and this permission notice appear in supporting documentation, and that
- -- the name of Silicon Graphics, Inc. not be used in advertising
- -- or publicity pertaining to distribution of the software without specific,
- -- written prior permission.
- --
- -- THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- -- AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- -- INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- -- FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- -- GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- -- SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- -- KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- -- LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- -- THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- -- ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- -- ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- -- POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- --
- -- US Government Users Restricted Rights
- -- Use, duplication, or disclosure by the Government is subject to
- -- restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- -- (c)(1)(ii) of the Rights in Technical Data and Computer Software
- -- clause at DFARS 252.227-7013 and/or in similar or successor
- -- clauses in the FAR or the DOD or NASA FAR Supplement.
- -- Unpublished-- rights reserved under the copyright laws of the
- -- United States. Contractor/manufacturer is Silicon Graphics,
- -- Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- --
- -- OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- --
- with GL; use GL;
- with GLU; use GLU;
- with GLUT; use GLUT;
- with Text_IO;
- package body PickDepth_Procs is
- package tio renames Text_IO;
- procedure DoInit is
- begin
- glClearColor (0.0, 0.0, 0.0, 0.0);
- glDepthFunc (GL_LESS);
- glEnable (GL_DEPTH_TEST);
- glShadeModel (GL_FLAT);
- glDepthRange (0.0, 1.0);
- end DoInit;
- procedure DrawRects (mode : RenderingMode) is
- begin
- if mode = GL_SELECT then glLoadName (1); end if;
- glBegin (GL_QUADS);
- glColor3f (1.0, 1.0, 0.0);
- glVertex3i (2, 0, 0);
- glVertex3i (2, 6, 0);
- glVertex3i (6, 6, 0);
- glVertex3i (6, 0, 0);
- glEnd;
- if mode = GL_SELECT then glLoadName (2); end if;
- glBegin (GL_QUADS);
- glColor3f (0.0, 1.0, 1.0);
- glVertex3i (3, 2, -1);
- glVertex3i (3, 8, -1);
- glVertex3i (8, 8, -1);
- glVertex3i (8, 2, -1);
- glEnd;
- if mode = GL_SELECT then glLoadName (3); end if;
- glBegin (GL_QUADS);
- glColor3f (1.0, 0.0, 1.0);
- glVertex3i (0, 2, -2);
- glVertex3i (0, 7, -2);
- glVertex3i (5, 7, -2);
- glVertex3i (5, 2, -2);
- glEnd;
- end DrawRects;
- type int_ar is array (Integer range <>) of aliased GLuint;
- procedure ProcessHits (hits : GLint; buffer : in int_ar) is
- j : Integer := buffer'First;
- begin
- tio.Put_Line ("Hits = " & GLint'Image (hits));
- if hits /= 0 then
- for i in
- Integer (buffer'First) ..
- Integer (buffer'First + Integer (hits) - 1)
- loop
- tio.Put_Line (" number of names for hit = " &
- GLuint'Image (buffer (j)));
- j := j + 1;
- tio.Put (" z1 is " & GLuint'Image (buffer (j)));
- j := j + 1;
- tio.Put ("; z2 is " & GLuint'Image (buffer (j)));
- j := j + 1;
- tio.New_Line;
- tio.Put (" names:");
- for k in 1 .. Integer (buffer (buffer'First)) loop
- tio.Put (" " & GLuint'Image (buffer (j)));
- j := j + 1;
- end loop;
- tio.New_Line;
- end loop;
- end if;
- end ProcessHits;
- BUFSIZE : constant := 512;
- procedure PickRects (btn : Integer; state: Integer; x, y: Integer) is
- selectBuf : array (1 .. BUFSIZE) of aliased GLuint;
- hits : GLint;
- viewport : array (0 .. 3) of aliased GLint;
- begin
- if state = GLUT_LEFT_BUTTON then
- if state = GLUT_DOWN then
- glGetIntegerv (GL_VIEWPORT, viewport (0)'Access);
- glSelectBuffer (BUFSIZE, selectBuf (1)'Access);
- hits := glRenderMode (GL_SELECT);
- glInitNames;
- glPushName (-1);
- glMatrixMode (GL_PROJECTION);
- glPushMatrix;
- glLoadIdentity;
- gluPickMatrix (GLdouble (x), GLdouble (viewport (3) - GLint(y)),
- 5.0, 5.0, viewport (0)'Access);
- glOrtho (0.0, 8.0, 0.0, 8.0, -0.5, 2.5);
- DrawRects (GL_SELECT);
- glPopMatrix;
- glFlush;
- hits := glRenderMode (GL_RENDER);
- ProcessHits (hits, int_ar (selectBuf));
- end if;
- end if;
- end PickRects;
- procedure DoDisplay is
- begin
- glClear (GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
- DrawRects (GL_RENDER);
- glFlush;
- end DoDisplay;
- procedure ReshapeCallback (w : Integer; h : Integer) is
- begin
- glViewport (0, 0, GLsizei(w), GLsizei(h));
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity;
- glOrtho (0.0, 8.0, 0.0, 8.0, -0.5, 2.5);
- glMatrixMode (GL_MODELVIEW);
- glLoadIdentity;
- end ReshapeCallback;
- end PickDepth_Procs;