bezmesh_procs.adb
上传用户:xk288cn
上传日期:2007-05-28
资源大小:4876k
文件大小:5k
- --
- -- (c) Copyright 1993,1994,1995,1996 Silicon Graphics, Inc.
- -- ALL RIGHTS RESERVED
- -- Permission to use, copy, modify, and distribute this software for
- -- any purpose and without fee is hereby granted, provided that the above
- -- copyright notice appear in all copies and that both the copyright notice
- -- and this permission notice appear in supporting documentation, and that
- -- the name of Silicon Graphics, Inc. not be used in advertising
- -- or publicity pertaining to distribution of the software without specific,
- -- written prior permission.
- --
- -- THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- -- AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- -- INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- -- FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- -- GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- -- SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- -- KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- -- LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- -- THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- -- ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- -- ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- -- POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- --
- -- US Government Users Restricted Rights
- -- Use, duplication, or disclosure by the Government is subject to
- -- restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- -- (c)(1)(ii) of the Rights in Technical Data and Computer Software
- -- clause at DFARS 252.227-7013 and/or in similar or successor
- -- clauses in the FAR or the DOD or NASA FAR Supplement.
- -- Unpublished-- rights reserved under the copyright laws of the
- -- United States. Contractor/manufacturer is Silicon Graphics,
- -- Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- --
- -- OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- --
- with GL; use GL;
- with Text_IO; use Text_IO;
- package body Bezmesh_Procs is
- Bezier_Control_Points : array (1 .. 4, 1 .. 4, 1 .. 3) of aliased GLfloat :=
- (((-1.5, -1.5, 4.0), (-0.5, -1.5, 2.0),
- (0.5, -1.5, -1.0), (1.5, -1.5, 2.0)),
- ((-1.5, -0.5, 1.0), (-0.5, -0.5, 3.0),
- (0.5, -0.5, 0.0), (1.5, -0.5, -1.0)),
- ((-1.5, 0.5, 4.0), (-0.5, 0.5, 0.0),
- (0.5, 0.5, 3.0), (1.5, 0.5, 4.0)),
- ((-1.5, 1.5, -2.0), (-0.5, 1.5, -2.0),
- (0.5, 1.5, 0.0), (1.5, 1.5, -1.0)));
- procedure Initialize is
- ambient : array (0 .. 3) of aliased GLfloat :=
- (0.2, 0.2, 0.2, 1.0);
- diffuse : array (0 .. 3) of aliased GLfloat :=
- (0.0, 0.0, 2.0, 1.0);
- position : array (0 .. 3) of aliased GLfloat :=
- (0.6, 0.6, 0.6, 1.0);
- mat_diffuse : array (0 .. 3) of aliased GLfloat :=
- (0.6, 0.6, 0.6, 1.0);
- mat_specular : array (0 .. 3) of aliased GLfloat :=
- (1.0, 1.0, 1.0, 1.0);
- mat_shininess : aliased GLfloat := 50.0;
- begin
- glClearColor (0.0, 0.0, 0.0, 1.0);
- glEnable (GL_DEPTH_TEST);
- glMap2f (GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4, 0.0, 1.0, 12, 4,
- Bezier_Control_Points(1,1,1)'ACCESS);
- glEnable (GL_MAP2_VERTEX_3);
- glEnable (GL_AUTO_NORMAL);
- glEnable (GL_NORMALIZE);
- glMapGrid2f(20, 0.0, 1.0, 20, 0.0, 1.0);
- glEnable (GL_LIGHTING);
- glEnable (GL_LIGHT0);
- glLightfv (GL_LIGHT0, GL_AMBIENT, ambient (0)'access);
- glLightfv (GL_LIGHT0, GL_POSITION, position (0)'access);
- glMaterialfv (GL_FRONT, GL_DIFFUSE, mat_diffuse (0)'access);
- glMaterialfv (GL_FRONT, GL_SPECULAR, mat_specular (0)'access);
- glMaterialfv (GL_FRONT, GL_SHININESS, mat_shininess'access);
- end Initialize;
- procedure Display is
- begin
- glClear (GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
- glPushMatrix;
- -- Glloadidentity;
- Glrotatef (85.0, 1.0, 1.0, 1.0);
- glEvalMesh2 (GL_FILL, 0, 20, 0, 20);
- glPopMatrix;
- glFlush;
- end Display;
- procedure HandleReshape (w : Integer; h : Integer) is
- begin
- glViewport (0, 0, GLsizei(w), GLsizei(h));
- GlMatrixMode (GL_PROJECTION);
- GlLoadIdentity;
- if (W < H) then
- Glortho (-4.0, 4.0, -4.0 * Gldouble (H / W), 4.0 * Gldouble (H / W),
- -4.0, 4.0);
- else
- Glortho (-4.0 * Gldouble (W / H), 4.0 * Gldouble (W / H),
- -4.0, 4.0, -4.0, 4.0);
- end if;
- end HandleReshape;
- end Bezmesh_Procs;