fog_procs.adb
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上传日期:2007-05-28
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- --
- -- (c) Copyright 1993,1994,1995,1996 Silicon Graphics, Inc.
- -- ALL RIGHTS RESERVED
- -- Permission to use, copy, modify, and distribute this software for
- -- any purpose and without fee is hereby granted, provided that the above
- -- copyright notice appear in all copies and that both the copyright notice
- -- and this permission notice appear in supporting documentation, and that
- -- the name of Silicon Graphics, Inc. not be used in advertising
- -- or publicity pertaining to distribution of the software without specific,
- -- written prior permission.
- --
- -- THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- -- AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- -- INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- -- FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- -- GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- -- SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- -- KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- -- LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- -- THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- -- ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- -- ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- -- POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- --
- -- US Government Users Restricted Rights
- -- Use, duplication, or disclosure by the Government is subject to
- -- restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- -- (c)(1)(ii) of the Rights in Technical Data and Computer Software
- -- clause at DFARS 252.227-7013 and/or in similar or successor
- -- clauses in the FAR or the DOD or NASA FAR Supplement.
- -- Unpublished-- rights reserved under the copyright laws of the
- -- United States. Contractor/manufacturer is Silicon Graphics,
- -- Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- --
- -- OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- --
- with GL; use GL;
- with Glut; use Glut;
- with Text_IO; use Text_IO;
- with Unchecked_Conversion;
- package body Fog_Procs is
- package tio renames Text_IO;
- function FogToInt is new
- Unchecked_Conversion (Source => FogMode, Target => GLint);
- procedure CycleFog (btn: Integer; state: Integer; x, y: Integer) is
- begin
- if btn = GLUT_LEFT_BUTTON then
- if state = GLUT_DOWN then
- if fogType = GL_EXP then
- fogType := GL_EXP2;
- elsif fogType = GL_EXP2 then
- fogType := GL_LINEAR;
- glFogf (GL_FOG_START, 1.0);
- glFogf (GL_FOG_END, 5.0);
- elsif fogType = GL_LINEAR then
- fogType := GL_EXP;
- end if;
- -- tio.Put_Line("Fog mode is " & FogMode'IMAGE (fogType));
- glFogi (GL_FOG_MODE, FogToInt (fogType));
- glutPostRedisplay;
- end if;
- end if;
- end CycleFog;
- procedure Initialize is
- position : array (0 .. 3) of aliased GLfloat :=
- (0.0, 3.0, 3.0, 0.0);
- local_view : aliased GLfloat := 0.0;
- fogColor : array (0 .. 3) of aliased GLfloat :=
- (0.5, 0.5, 0.5, 1.0);
- begin
- glEnable (GL_DEPTH_TEST);
- glDepthFunc (GL_LESS);
- glLightfv (GL_LIGHT0, GL_POSITION, position (0)'Access);
- glLightModelfv (GL_LIGHT_MODEL_LOCAL_VIEWER, local_view'Access);
- glFrontFace (GL_CW);
- glEnable (GL_LIGHTING);
- glEnable (GL_LIGHT0);
- glEnable (GL_AUTO_NORMAL);
- glEnable (GL_NORMALIZE);
- glEnable (GL_FOG);
- fogType := GL_EXP;
- glFogi (GL_FOG_MODE, FogToInt (fogType));
- glFogfv (GL_FOG_COLOR, fogColor (0)'Access);
- glFogf (GL_FOG_DENSITY, 0.35);
- glHint (GL_FOG_HINT, GL_DONT_CARE);
- glClearColor (0.5, 0.5, 0.5, 1.0);
- end Initialize;
- procedure RenderRedTeapot (x : GLfloat; y : GLfloat; z : GLfloat) is
- mat : array (0 .. 3) of aliased GLfloat;
- begin
- glPushMatrix;
- glTranslatef (x, y, z);
- mat (0) := 0.1745;
- mat (1) := 0.01175;
- mat (2) := 0.01175;
- mat (3) := 1.0;
- glMaterialfv (GL_FRONT, GL_AMBIENT, mat (0)'Access);
- mat (0) := 0.61424;
- mat (1) := 0.04136;
- mat (2) := 0.04136;
- glMaterialfv (GL_FRONT, GL_DIFFUSE, mat (0)'Access);
- mat (0) := 0.727811;
- mat (1) := 0.626959;
- mat (2) := 0.626959;
- glMaterialfv (GL_FRONT, GL_SPECULAR, mat (0)'Access);
- glMaterialf (GL_FRONT, GL_SHININESS, 0.6*128.0);
- glutSolidTeapot (1.0);
- glPopMatrix;
- end RenderRedTeapot;
- procedure Display is
- begin
- glClear (GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
- RenderRedTeapot (-4.0, -0.5, -1.0);
- RenderRedTeapot (-2.0, -0.5, -2.0);
- RenderRedTeapot (0.0, -0.5, -3.0);
- RenderRedTeapot (2.0, -0.5, -4.0);
- RenderRedTeapot (4.0, -0.5, -5.0);
- glFlush;
- end Display;
- procedure HandleReshape (w : Integer; h : Integer) is
- begin
- glViewport (0, 0, GLsizei(w), GLsizei(h));
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity;
- if w <= (h * 3) then
- glOrtho (-6.0, 6.0,
- GLdouble (-2.0 * (GLdouble (h) * 3.0) / GLdouble (w)),
- GLdouble (2.0 * (GLdouble (h) * 3.0 / GLdouble (w))), 0.0, 10.0);
- else
- glOrtho (GLdouble (-6.0 * GLdouble (w) / (GLdouble (h) * 3.0)),
- GLdouble (6.0 * GLdouble (w) / (GLdouble (h) * 3.0)),
- -2.0, 2.0, 0.0, 10.0);
- end if;
- glMatrixMode (GL_MODELVIEW);
- glLoadIdentity;
- end HandleReshape;
- end Fog_Procs;