dof_procs.adb
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- --
- -- (c) Copyright 1993,1994,1995,1996 Silicon Graphics, Inc.
- -- ALL RIGHTS RESERVED
- -- Permission to use, copy, modify, and distribute this software for
- -- any purpose and without fee is hereby granted, provided that the above
- -- copyright notice appear in all copies and that both the copyright notice
- -- and this permission notice appear in supporting documentation, and that
- -- the name of Silicon Graphics, Inc. not be used in advertising
- -- or publicity pertaining to distribution of the software without specific,
- -- written prior permission.
- --
- -- THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- -- AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- -- INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- -- FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- -- GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- -- SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- -- KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- -- LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- -- THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- -- ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- -- ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- -- POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- --
- -- US Government Users Restricted Rights
- -- Use, duplication, or disclosure by the Government is subject to
- -- restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- -- (c)(1)(ii) of the Rights in Technical Data and Computer Software
- -- clause at DFARS 252.227-7013 and/or in similar or successor
- -- clauses in the FAR or the DOD or NASA FAR Supplement.
- -- Unpublished-- rights reserved under the copyright laws of the
- -- United States. Contractor/manufacturer is Silicon Graphics,
- -- Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- --
- -- OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- --
- with GL; use GL;
- with Glut; use Glut;
- with Jitter;
- with Ada.Numerics;
- with Ada.Numerics.Generic_Elementary_Functions;
- package body Dof_Procs is
- package Num renames Ada.Numerics;
- package GLdouble_GEF is new
- Num.Generic_Elementary_Functions (GLdouble);
- use GLdouble_GEF;
- procedure accFrustum
- (left : GLdouble; right : GLdouble; bottom : GLdouble;
- top : GLdouble; near : GLdouble; far : GLdouble;
- pixdx : GLdouble; pixdy : GLdouble; eyedx : GLdouble;
- eyedy : GLdouble; focus : GLdouble)
- is
- xwsize, ywsize : GLdouble;
- dx, dy : GLdouble;
- viewport : array (0 .. 3) of aliased GLint;
- begin
- glGetIntegerv (GL_VIEWPORT, viewport (0)'Access);
-
- xwsize := right - left;
- ywsize := top - bottom;
-
- dx := -(pixdx * xwsize / GLdouble (viewport (2)) + eyedx * near / focus);
- dy := -(pixdy * ywsize / GLdouble (viewport (3)) + eyedy * near / focus);
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity;
- glFrustum (left + dx, right + dx, bottom + dy, top + dy, near, far);
- glMatrixMode (GL_MODELVIEW);
- glLoadIdentity;
- glTranslated (-eyedx, -eyedy, 0.0);
- end accFrustum;
-
- procedure accPerspective
- (fovy : GLdouble; aspect : GLdouble; near : GLdouble;
- far : GLdouble; pixdx : GLdouble; pixdy : GLdouble;
- eyedx : GLdouble; eyedy : GLdouble; focus : GLdouble)
- is
- fov2, left, right, bottom, top : GLdouble;
- begin
- fov2 := ((fovy * Num.Pi) / 180.0) / 2.0;
-
- top := near / (Cos (fov2) / Sin (fov2));
- bottom := -top;
-
- right := top * aspect;
- left := -right;
-
- accFrustum (left, right, bottom, top, near, far, pixdx,
- pixdy, eyedx, eyedy, focus);
- end accPerspective;
- procedure DoInit is
- ambient : array (0 .. 3) of aliased GLfloat :=
- (0.0, 0.0, 0.0, 1.0);
- diffuse : array (0 .. 3) of aliased GLfloat :=
- (1.0, 1.0, 1.0, 1.0);
- position : array (0 .. 3) of aliased GLfloat :=
- (0.0, 3.0, 3.0, 0.0);
- lmodel_ambient : array (0 .. 3) of aliased GLfloat :=
- (0.2, 0.2, 0.2, 1.0);
- local_view : aliased GLfloat := 0.0;
- begin
- glLightfv (GL_LIGHT0, GL_AMBIENT, ambient (0)'Access);
- glLightfv (GL_LIGHT0, GL_DIFFUSE, diffuse (0)'Access);
- glLightfv (GL_LIGHT0, GL_POSITION, position (0)'Access);
- glLightModelfv (GL_LIGHT_MODEL_AMBIENT, lmodel_ambient (0)'Access);
- glLightModelfv (GL_LIGHT_MODEL_LOCAL_VIEWER, local_view'Access);
-
- glFrontFace (GL_CW);
- glEnable (GL_LIGHTING);
- glEnable (GL_LIGHT0);
- glEnable (GL_AUTO_NORMAL);
- glEnable (GL_NORMALIZE);
-
- glEnable (GL_DEPTH_TEST);
- glDepthFunc (GL_LESS);
-
- glMatrixMode (GL_MODELVIEW);
- glLoadIdentity;
-
- glClearColor (0.0, 0.0, 0.0, 0.0);
- glClearAccum (0.0, 0.0, 0.0, 0.0);
- end DoInit;
- procedure renderTeapot
- (x : GLfloat; y : GLfloat; z : GLfloat;
- ambr : GLfloat; ambg : GLfloat; ambb : GLfloat;
- difr : GLfloat; difg : GLfloat; difb : GLfloat;
- specr : GLfloat; specg : GLfloat; specb : GLfloat;
- shine : GLfloat)
- is
- mat : array (0 .. 3) of aliased GLfloat;
- begin
- glPushMatrix;
- glTranslatef (x, y, z);
- mat (0) := ambr;
- mat (1) := ambg;
- mat (2) := ambb;
- mat (3) := 1.0;
- glMaterialfv (GL_FRONT, GL_AMBIENT, mat (0)'Access);
- mat (0) := difr;
- mat (1) := difg;
- mat (2) := difb;
- glMaterialfv (GL_FRONT, GL_DIFFUSE, mat (0)'Access);
- mat (0) := specr;
- mat (1) := specg;
- mat (2) := specb;
- glMaterialfv (GL_FRONT, GL_SPECULAR, mat (0)'Access);
- glMaterialf (GL_FRONT, GL_SHININESS, shine * 128.0);
- glutSolidTeapot (0.5);
- glPopMatrix;
- end renderTeapot;
- procedure DoDisplay is
- viewport : array (0 .. 3) of aliased GLint;
- begin
- glGetIntegerv (GL_VIEWPORT, viewport (0)'Access);
- glClear (GL_ACCUM_BUFFER_BIT);
-
- for jitval in 1 .. 8 loop
- glClear (GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
- accPerspective (45.0, GLdouble (viewport (2)) /
- GLdouble (viewport (3)),
- 1.0, 15.0, 0.0, 0.0, GLdouble (0.33 * Jitter.j8 (jitval).x),
- GLdouble (0.33 * Jitter.j8 (jitval).y), 5.0);
- renderTeapot (-1.1, -0.5, -4.5, 0.1745, 0.01175, 0.01175,
- 0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6);
- renderTeapot (-0.5, -0.5, -5.0, 0.24725, 0.1995, 0.0745,
- 0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4);
- renderTeapot (0.2, -0.5, -5.5, 0.19225, 0.19225, 0.19225,
- 0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4);
- renderTeapot (1.0, -0.5, -6.0, 0.0215, 0.1745, 0.0215,
- 0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6);
- renderTeapot (1.8, -0.5, -6.5, 0.0, 0.1, 0.06, 0.0, 0.50980392,
- 0.50980392, 0.50196078, 0.50196078, 0.50196078, 0.25);
- glAccum (GL_ACCUM, 0.125);
- end loop;
-
- glAccum (GL_RETURN, 1.0);
- glFlush;
- end DoDisplay;
- procedure ReshapeCallback (w : Integer; h : Integer) is
- begin
- glViewport (0, 0, GLsizei(w), GLsizei(h));
- end ReshapeCallback;
- end Dof_Procs;