texturesurf_procs.adb
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- --
- -- (c) Copyright 1993,1994,1995,1996 Silicon Graphics, Inc.
- -- ALL RIGHTS RESERVED
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- -- written prior permission.
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- -- GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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- -- Use, duplication, or disclosure by the Government is subject to
- -- restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- -- (c)(1)(ii) of the Rights in Technical Data and Computer Software
- -- clause at DFARS 252.227-7013 and/or in similar or successor
- -- clauses in the FAR or the DOD or NASA FAR Supplement.
- -- Unpublished-- rights reserved under the copyright laws of the
- -- United States. Contractor/manufacturer is Silicon Graphics,
- -- Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- --
- -- OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- --
- with System; use System;
- with GL; use GL;
- with Ada.Numerics; use Ada.Numerics;
- with Ada.Numerics.Generic_Elementary_Functions;
- package body Texturesurf_Procs is
- package GLdouble_GEF is new
- Generic_Elementary_Functions (GLfloat);
- use GLdouble_GEF;
- ctrlpoints : array (0 .. 3, 0 .. 3, 0 .. 2) of aliased GLfloat :=
- (((-1.5, -1.5, 4.0), (-0.5, -1.5, 2.0),
- (0.5, -1.5, -1.0), (1.5, -1.5, 2.0)),
- ((-1.5, -0.5, 1.0), (-0.5, -0.5, 3.0),
- (0.5, -0.5, 0.0), (1.5, -0.5, -1.0)),
- ((-1.5, 0.5, 4.0), (-0.5, 0.5, 0.0),
- (0.5, 0.5, 3.0), (1.5, 0.5, 4.0)),
- ((-1.5, 1.5, -2.0), (-0.5, 1.5, -2.0),
- (0.5, 1.5, 0.0), (1.5, 1.5, -1.0)));
- texpts : array (0 .. 1, 0 .. 1, 0 .. 1) of aliased GLfloat :=
- (((0.0, 0.0), (0.0, 1.0)), ((1.0, 0.0), (1.0, 1.0)));
- imageWidth : constant := 64;
- imageHeight : constant := 64;
- image : array (Integer range 0 .. (3*imageWidth*imageHeight))
- of aliased GLubyte;
- procedure makeImage is
- ti, tj : GLfloat;
- begin
- for i in 0 .. (imageWidth - 1) loop
- ti := 2.0*Pi*GLfloat (i)/GLfloat (imageWidth);
- for j in 0 .. (imageHeight - 1) loop
- tj := 2.0*Pi*GLfloat (j)/GLfloat (imageHeight);
- image (3 * (imageHeight * i + j)) :=
- GLubyte (127.0 * (1.0 + Sin (ti)));
- image (3 * (imageHeight * i + j) + 1) :=
- GLubyte (127.0 * (1.0 + Cos (2.0 * tj)));
- image (3 * (imageHeight * i + j) + 2) :=
- GLubyte (127.0 * (1.0 + Cos (ti + tj)));
- end loop;
- end loop;
- end makeImage;
- procedure DoInit is
- begin
- glMap2f (GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4,
- 0.0, 1.0, 12, 4, ctrlpoints (0, 0, 0)'Access);
- glMap2f (GL_MAP2_TEXTURE_COORD_2, 0.0, 1.0, 2, 2,
- 0.0, 1.0, 4, 2, texpts (0, 0, 0)'Access);
- glEnable (GL_MAP2_TEXTURE_COORD_2);
- glEnable (GL_MAP2_VERTEX_3);
- glMapGrid2f (20, 0.0, 1.0, 20, 0.0, 1.0);
- makeImage;
- glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexImage2D (GL_TEXTURE_2D, 0, 3, imageWidth, imageHeight, 0,
- GL_RGB, GL_UNSIGNED_BYTE, image(0)'Access);
- glEnable (GL_TEXTURE_2D);
- glEnable (GL_DEPTH_TEST);
- glEnable (GL_NORMALIZE);
- glShadeModel (GL_FLAT);
- end DoInit;
- procedure DoDisplay is
- begin
- glClear (GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
- glColor3f (1.0, 1.0, 1.0);
- glEvalMesh2 (GL_FILL, 0, 20, 0, 20);
- glFlush;
- end DoDisplay;
- procedure ReshapeCallback (w : Integer; h : Integer) is
- begin
- glViewport (0, 0, GLsizei(w), GLsizei(h));
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity;
- if w <= h then
- glOrtho (-4.0, 4.0, GLdouble (-4.0*GLdouble (h)/GLdouble (w)),
- GLdouble (4.0*GLdouble (h)/GLdouble (w)), -4.0, 4.0);
- else
- glOrtho ((-4.0*GLdouble (w)/GLdouble (h)),
- GLdouble (4.0*GLdouble (w)/GLdouble (h)), -4.0, 4.0, -4.0, 4.0);
- end if;
- glMatrixMode (GL_MODELVIEW);
- glLoadIdentity;
- glRotatef (85.0, 1.0, 1.0, 1.0);
- end ReshapeCallback;
- end Texturesurf_Procs;