warp.c
上传用户:xk288cn
上传日期:2007-05-28
资源大小:4876k
文件大小:6k
- /* warp.c - by David Blythe, SGI */
- /* Image warping operations can be done via OpenGL texture mapping. */
- #include <stdlib.h>
- #include <stdio.h>
- #include <GL/glut.h>
- #include <math.h>
- #include "texture.h"
- static unsigned *image;
- static int width, height, components;
- static float incr = .05, dir = 1.0;
- #define MAXMESH 32
- float Ml[4 * 2 * (MAXMESH + 1) * 2 * (MAXMESH + 1)];
- float N = 1.5;
- float B = -1.5;
- void
- mesh1(float x0, float x1, float y0, float y1,
- float s0, float s1, float t0, float t1, float z, int nx, int ny)
- {
- float y, x, s, t, dx, dy, ds, dt, vb[3], tb[2];
- float v;
- float *mp = Ml;
- dx = (x1 - x0) / nx;
- dy = (y1 - y0) / ny;
- ds = (s1 - s0) / nx;
- dt = (t1 - t0) / ny;
- y = y0;
- t = t0;
- vb[2] = z;
- while (y < y1) {
- x = x0;
- s = s0;
- while (x <= x1) {
- tb[0] = s;
- tb[1] = t;
- vb[0] = x;
- vb[1] = y;
- v = N * N - x * x - y * y;
- if (v < 0.0)
- v = 0.0;
- vb[2] = sqrt(v) + B;
- if (vb[2] < 0.)
- vb[2] = 0.0;
- *mp++ = tb[0];
- *mp++ = tb[1];
- mp += 2;
- *mp++ = vb[0];
- *mp++ = vb[1];
- *mp++ = vb[2];
- mp++;
- tb[1] = t + dt;
- vb[1] = y + dy;
- v = N * N - x * x - (y + dy) * (y + dy);
- if (v < 0.0)
- v = 0.0;
- vb[2] = sqrt(v) + B;
- if (vb[2] < 0.)
- vb[2] = 0.0;
- *mp++ = tb[0];
- *mp++ = tb[1];
- mp += 2;
- *mp++ = vb[0];
- *mp++ = vb[1];
- *mp++ = vb[2];
- mp++;
- x += dx;
- s += ds;
- }
- y += dy;
- t += dt;
- }
- }
- void
- drawmesh(int nx, int ny)
- {
- float *mp = Ml;
- int i, j;
- glColor4f(1, 1, 1, 1);
- for (i = ny + 1; i; i--) {
- glBegin(GL_TRIANGLE_STRIP);
- for (j = nx + 1; j; j--) {
- glTexCoord2fv(mp);
- glVertex3fv(mp + 4);
- glTexCoord2fv(mp + 8);
- glVertex3fv(mp + 12);
- mp += 16;
- }
- glEnd();
- }
- }
- void
- move(void)
- {
- if (N > 2.1 || N < 1.5)
- dir = -dir;
- N += incr * dir;
- mesh1(-1.5, 1.5, -1.5, 1.5, 0.0, 1.0, 0.0, 1.0, 0.0, MAXMESH, MAXMESH);
- glutPostRedisplay();
- }
- void
- alphaup(void)
- {
- incr += .01;
- if (incr > .1)
- incr = .1;
- glutPostRedisplay();
- }
- void
- alphadown(void)
- {
- incr -= .01;
- if (incr < 0)
- incr = 0;
- glutPostRedisplay();
- }
- void
- wire(void)
- {
- static int wire_mode;
- if (wire_mode ^= 1)
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- else
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- }
- void
- help(void)
- {
- printf("'h' - helpn");
- printf("'w' - wire framen");
- printf("UP - fastern");
- printf("DOWN - slowern");
- }
- void
- init(char *filename)
- {
- if (filename) {
- image = read_texture(filename, &width, &height, &components);
- if (image == NULL) {
- fprintf(stderr, "Error: Can't load image file "%s".n",
- filename);
- exit(1);
- } else {
- printf("%d x %d image loadedn", width, height);
- }
- if (components < 3 || components > 4) {
- printf("must be RGB or RGBA imagen");
- exit(1);
- }
- } else {
- int i, j;
- components = 4;
- width = height = 512;
- image = (unsigned *) malloc(width * height * sizeof(unsigned));
- for (j = 0; j < height; j++)
- for (i = 0; i < width; i++) {
- if (i & 64)
- image[i + j * width] = 0xff;
- else
- image[i + j * width] = 0xff00;
- if (j & 64)
- image[i + j * width] |= 0xff0000;
- }
- }
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexImage2D(GL_TEXTURE_2D, 0, components, width,
- height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
- image);
- glEnable(GL_TEXTURE_2D);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(90., 1., .1, 10.);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0., 0., -1.5);
- glClearColor(.25, .25, .25, 0.);
- }
- void
- display(void)
- {
- glClear(GL_COLOR_BUFFER_BIT);
- drawmesh(MAXMESH, MAXMESH);
- glutSwapBuffers();
- }
- void
- reshape(int w, int h)
- {
- glViewport(0, 0, w, h);
- }
- /* ARGSUSED1 */
- void
- key(unsigned char key, int x, int y)
- {
- switch (key) {
- case ' 33':
- exit(0);
- break;
- case 'h':
- help();
- break;
- case 'w':
- wire();
- break;
- }
- }
- /* ARGSUSED1 */
- void
- special(int key, int x, int y)
- {
- switch (key) {
- case GLUT_KEY_UP:
- alphaup();
- break;
- case GLUT_KEY_DOWN:
- alphadown();
- break;
- }
- }
- void
- visible(int vis)
- {
- if (vis == GLUT_VISIBLE)
- glutIdleFunc(move);
- else
- glutIdleFunc(NULL);
- }
- void
- menu(int value)
- {
- if(value < 0)
- special(-value, 0, 0);
- else
- key((unsigned char) value, 0, 0);
- }
- int
- main(int argc, char **argv)
- {
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
- (void) glutCreateWindow("warp");
- init(argv[1]);
- glutKeyboardFunc(key);
- glutSpecialFunc(special);
- glutDisplayFunc(display);
- glutReshapeFunc(reshape);
- glutVisibilityFunc(visible);
- glutCreateMenu(menu);
- glutAddMenuEntry("Toggle wireframe", 'w');
- glutAddMenuEntry("Quicken warping", -GLUT_KEY_UP);
- glutAddMenuEntry("Slow warping", -GLUT_KEY_DOWN);
- glutAddMenuEntry("Quit", ' 33');
- glutAttachMenu(GLUT_RIGHT_BUTTON);
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
- }