billboard.c
上传用户:xk288cn
上传日期:2007-05-28
资源大小:4876k
文件大小:8k
- #include <stdlib.h>
- #include <stdio.h>
- #include <math.h>
- #include "texture.h"
- #include <GL/glut.h>
- #ifndef __sgi
- /* Most math.h's do not define float versions of the trig functions. */
- #define sinf sin
- #define cosf cos
- #define atan2f atan2
- #endif
- /* Some <math.h> files do not define M_PI... */
- #ifndef M_PI
- #define M_PI 3.14159265358979323846
- #endif
- static int billboard = 1, texture = 1;
- static float scale = 1.;
- static float transx = 1.0, transy, rotx, roty;
- static int ox = -1, oy = -1;
- static int mot = 0;
- #define PAN 1
- #define ROT 2
- void
- pan(const int x, const int y) {
- transx += (x-ox)/500.;
- transy -= (y-oy)/500.;
- ox = x; oy = y;
- glutPostRedisplay();
- }
- void
- rotate(const int x, const int y) {
- rotx += x-ox;
- if (rotx > 360.) rotx -= 360.;
- else if (rotx < -360.) rotx += 360.;
- roty += y-oy;
- if (roty > 360.) roty -= 360.;
- else if (roty < -360.) roty += 360.;
- ox = x; oy = y;
- glutPostRedisplay();
- }
- void
- motion(int x, int y) {
- if (mot == PAN) pan(x, y);
- else if (mot == ROT) rotate(x,y);
- }
- void
- mouse(int button, int state, int x, int y) {
- if(state == GLUT_DOWN) {
- switch(button) {
- case GLUT_LEFT_BUTTON:
- mot = PAN;
- motion(ox = x, oy = y);
- break;
- case GLUT_MIDDLE_BUTTON:
- break;
- case GLUT_RIGHT_BUTTON:
- mot = ROT;
- motion(ox = x, oy = y);
- break;
- }
- } else if (state == GLUT_UP) {
- mot = 0;
- }
- }
- void afunc(void) {
- static int state;
- if (state ^= 1) {
- glAlphaFunc(GL_GREATER, .01);
- glEnable(GL_ALPHA_TEST);
- } else {
- glDisable(GL_ALPHA_TEST);
- }
- }
- void demofunc(void) {
- static float deltax = -.03;
- static float deltay = 2.;
- transx += deltax;
- if (transx > 2.0 || transx < -2.0) deltax = -deltax;
- rotx += deltay;
- if (rotx > 360.f || rotx < 0.f) deltay = -deltay;
- glutPostRedisplay();
- }
- void dfunc(void) {
- static int demo;
- if (demo ^= 1) {
- glutIdleFunc(demofunc);
- } else {
- glutIdleFunc(0);
- }
- }
- void bfunc(void) {
- static int state;
- if (state ^= 1) {
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
- } else {
- glDisable(GL_BLEND);
- }
- }
- void ffunc(void) {
- billboard ^= 1;
- }
- void tfunc(void) {
- texture ^= 1;
- }
- void up(void) { scale += .1; }
- void down(void) { scale -= .1; }
- void help(void) {
- printf("Usage: billboard [image]n");
- printf("'h' - helpn");
- printf("'a' - toggle alpha testn");
- printf("'b' - toggle blendn");
- printf("'d' - toggle demo moden");
- printf("'f' - toggle fixed moden");
- printf("'t' - toggle texturingn");
- printf("'UP' - scale upn");
- printf("'DOWN' - scale downn");
- printf("left mouse - pann");
- printf("right mouse - rotaten");
- }
- void init(char *filename) {
- static unsigned *image;
- static int width, height, components;
- if (filename) {
- image = read_texture(filename, &width, &height, &components);
- if (image == NULL) {
- fprintf(stderr, "Error: Can't load image file "%s".n",
- filename);
- exit(EXIT_FAILURE);
- } else {
- printf("%d x %d image loadedn", width, height);
- }
- if (components != 4) {
- printf("must be an RGBA imagen");
- exit(EXIT_FAILURE);
- }
- } else {
- int i, j;
- unsigned char *img;
- components = 4; width = height = 256;
- image = (unsigned *) malloc(width*height*sizeof(unsigned));
- img = (unsigned char *)image;
- for (j = 0; j < height; j++)
- for (i = 0; i < width; i++) {
- int w2 = width/2, h2 = height/2;
- if ((i & 32) ^ (j & 32)) {
- img[4*(i+j*width)+0] = 0xff;
- img[4*(i+j*width)+1] = 0xff;
- img[4*(i+j*width)+2] = 0xff;
- } else {
- img[4*(i+j*width)+0] = 0x0;
- img[4*(i+j*width)+1] = 0x0;
- img[4*(i+j*width)+2] = 0x0;
- }
- if ((i-w2)*(i-w2) + (j-h2)*(j-h2) > 64*64 &&
- (i-w2)*(i-w2) + (j-h2)*(j-h2) < 300*300) img[4*(i+j*width)+3] = 0xff;
- }
- }
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexImage2D(GL_TEXTURE_2D, 0, components, width, height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, image);
- glEnable(GL_TEXTURE_2D);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(50.,1.,.1,10.);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.,0.,-5.5);
- glClearColor(.25f, .25f, .25f, .25f);
- glEnable(GL_DEPTH_TEST);
- }
- static void calcMatrix(void);
- void display(void) {
- #if NATE
- float mat[16];
- #endif
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
- glLoadIdentity();
- #define RAD(x) (((x)*M_PI)/180.)
- gluLookAt(-sinf(RAD(rotx))*5.5,transy,cosf(RAD(rotx))*5.5, 0.,0.,0., 0.,1.,0.);
- #if NATE
- glGetFloatv(GL_MODELVIEW_MATRIX, mat);
- #endif
- /* floor */
- glDisable(GL_TEXTURE_2D);
- glColor4f(0.2, 0.8, 0.2, 1.);
- glBegin(GL_POLYGON);
- glVertex3f(-2.0, -1.0, -2.0);
- glVertex3f( 2.0, -1.0, -2.0);
- glVertex3f( 2.0, -1.0, 2.0);
- glVertex3f(-2.0, -1.0, 2.0);
- glEnd();
- glPushMatrix();
- #if 0
- glTranslatef(transx, transy, 0.f);
- glRotatef(rotx, 0., 1., 0.);
- glRotatef(roty, 1., 0., 0.);
- #endif
- glTranslatef(0.f, 0.f, -transx);
- if (billboard) calcMatrix();
- glScalef(scale,scale,1.);
- if (texture) glEnable(GL_TEXTURE_2D);
- glColor4f(1.f, 1.f, 1.f, 1.f);
- glBegin(GL_POLYGON);
- glTexCoord2f(0.0, 0.0);
- glVertex2f(-1.0, -1.0);
- glTexCoord2f(1.0, 0.0);
- glVertex2f(1.0, -1.0);
- glTexCoord2f(1.0, 1.0);
- glVertex2f(1.0, 1.0);
- glTexCoord2f(0.0, 1.0);
- glVertex2f(-1.0, 1.0);
- glEnd();
- glPopMatrix();
- glutSwapBuffers();
- }
- void reshape(int w, int h) {
- glViewport(0, 0, w, h);
- }
- /*ARGSUSED*/
- void
- key(unsigned char key, int x, int y) {
- switch(key) {
- case 'a': afunc(); break;
- case 'd': dfunc(); break;
- case 'b': bfunc(); break;
- case 'f': ffunc(); break;
- case 't': tfunc(); break;
- case 'h': help(); break;
- case ' 33': exit(EXIT_SUCCESS); break;
- default: break;
- }
- glutPostRedisplay();
- }
- /*ARGSUSED*/
- void
- special(int key, int x, int y) {
- switch(key) {
- case GLUT_KEY_UP: up(); break;
- case GLUT_KEY_DOWN: down(); break;
- }
- glutPostRedisplay();
- }
- int main(int argc, char** argv) {
- glutInitWindowSize(512, 512);
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE|GLUT_DEPTH);
- (void)glutCreateWindow("billboard");
- init(argv[1]);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- glutSpecialFunc(special);
- glutReshapeFunc(reshape);
- glutMouseFunc(mouse);
- glutMotionFunc(motion);
- glutMainLoop();
- return 0;
- }
- void
- buildRot(float theta, float x, float y, float z, float m[16]) {
- float d = x*x + y*y + z*z;
- float ct = cosf(RAD(theta)), st = sinf(RAD(theta));
- /* normalize */
- if (d > 0) {
- d = 1/d;
- x *= d;
- y *= d;
- z *= d;
- }
- m[ 0] = 1; m[ 1] = 0; m[ 2] = 0; m[ 3] = 0;
- m[ 4] = 0; m[ 5] = 1; m[ 6] = 0; m[ 7] = 0;
- m[ 8] = 0; m[ 9] = 0; m[10] = 1; m[11] = 0;
- m[12] = 0; m[13] = 0; m[14] = 0; m[15] = 1;
- /* R = uu' + cos(theta)*(I-uu') + sin(theta)*S
- *
- * S = 0 -z y u' = (x, y, z)
- * z 0 -x
- * -y x 0
- */
- m[0] = x*x + ct*(1-x*x) + st*0;
- m[4] = x*y + ct*(0-x*y) + st*-z;
- m[8] = x*z + ct*(0-x*z) + st*y;
- m[1] = y*x + ct*(0-y*x) + st*z;
- m[5] = y*y + ct*(1-y*y) + st*0;
- m[9] = y*z + ct*(0-y*z) + st*-x;
- m[2] = z*x + ct*(0-z*x) + st*-y;
- m[6] = z*y + ct*(0-z*y) + st*x;
- m[10]= z*z + ct*(1-z*z) + st*0;
- }
- static void
- calcMatrix(void) {
- float mat[16];
- glGetFloatv(GL_MODELVIEW_MATRIX, mat);
- buildRot(-180*atan2f(mat[8], mat[10])/M_PI, 0, 1, 0, mat);
- glMultMatrixf(mat);
- }