multiscreendoor.c
上传用户:xk288cn
上传日期:2007-05-28
资源大小:4876k
文件大小:4k
- #include <assert.h>
- #include <math.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <GL/glut.h>
- /* Some <math.h> files do not define M_PI... */
- #ifndef M_PI
- #define M_PI 3.14159265358979323846
- #endif
- #ifdef _WIN32
- #define trunc(x) ((double)((int)(x)))
- #define random() ((long)rand() + (rand() << 15) + (rand() << 30))
- #endif
- GLUquadricObj *cone, *base, *qsphere;
- GLuint conePattern[32], spherePattern[32];
- void create_stipple_pattern(GLuint *pat, GLfloat opacity)
- {
- int x, y;
- long threshold = (float)0x7fffffff * (1. - opacity);
- for (y = 0; y < 32; y++) {
- pat[y] = 0;
- for (x = 0; x < 32; x++) {
- if (random() > threshold) pat[y] |= (1 << x);
- }
- }
- }
- void init(void)
- {
- static GLfloat lightpos[] = {.5, .75, 1.5, 1};
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
- cone = gluNewQuadric();
- base = gluNewQuadric();
- qsphere = gluNewQuadric();
- gluQuadricOrientation(base, GLU_INSIDE);
- create_stipple_pattern(spherePattern, .5);
- create_stipple_pattern(conePattern, .5);
- }
- void reshape(GLsizei w, GLsizei h)
- {
- glViewport(0, 0, w, h);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(60, 1, .01, 10);
- gluLookAt(0, 0, 2.577, 0, 0, -5, 0, 1, 0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- }
- void draw_room(void)
- {
- /* material for the walls, floor, ceiling */
- static GLfloat wall_mat[] = {1.f, 1.f, 1.f, 1.f};
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, wall_mat);
- glBegin(GL_QUADS);
-
- /* floor */
- glNormal3f(0, 1, 0);
- glVertex3f(-1, -1, 1);
- glVertex3f(1, -1, 1);
- glVertex3f(1, -1, -1);
- glVertex3f(-1, -1, -1);
- /* ceiling */
- glNormal3f(0, -1, 0);
- glVertex3f(-1, 1, -1);
- glVertex3f(1, 1, -1);
- glVertex3f(1, 1, 1);
- glVertex3f(-1, 1, 1);
- /* left wall */
- glNormal3f(1, 0, 0);
- glVertex3f(-1, -1, -1);
- glVertex3f(-1, -1, 1);
- glVertex3f(-1, 1, 1);
- glVertex3f(-1, 1, -1);
- /* right wall */
- glNormal3f(-1, 0, 0);
- glVertex3f(1, 1, -1);
- glVertex3f(1, 1, 1);
- glVertex3f(1, -1, 1);
- glVertex3f(1, -1, -1);
- /* far wall */
- glNormal3f(0, 0, 1);
- glVertex3f(-1, -1, -1);
- glVertex3f(1, -1, -1);
- glVertex3f(1, 1, -1);
- glVertex3f(-1, 1, -1);
- glEnd();
- }
- void draw_cone(void)
- {
- static GLfloat cone_mat[] = {0.f, .5f, 1.f, 1.f};
- glPushMatrix();
- glTranslatef(0, -1, 0);
- glRotatef(-90, 1, 0, 0);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, cone_mat);
- gluCylinder(cone, .3, 0, 1.25, 20, 1);
- gluDisk(base, 0., .3, 20, 1);
- glPopMatrix();
- }
- void draw_sphere(GLdouble angle)
- {
- static GLfloat sphere_mat[] = {1.f, .5f, 0.f, 1.f};
- glPushMatrix();
- glTranslatef(0, -.3, 0);
- glRotatef(angle, 0, 1, 0);
- glTranslatef(0, 0, .6);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, sphere_mat);
- gluSphere(qsphere, .3, 20, 20);
- glPopMatrix();
- }
- GLdouble get_secs(void)
- {
- return glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- }
- void draw(void)
- {
- GLenum err;
- GLdouble secs;
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- draw_room();
- /* draw the transparent objects... */
- glEnable(GL_POLYGON_STIPPLE);
- glPolygonStipple((GLubyte *)conePattern);
- draw_cone();
- glPolygonStipple((GLubyte *)spherePattern);
- secs = get_secs();
- draw_sphere(secs * 360. / 10.);
- glDisable(GL_POLYGON_STIPPLE);
- err = glGetError();
- if (err != GL_NO_ERROR) printf("Error: %sn", gluErrorString(err));
- glutSwapBuffers();
- }
- /* ARGSUSED1 */
- void key(unsigned char key, int x, int y)
- {
- if (key == 27) exit(0);
- }
- main(int argc, char *argv[])
- {
- glutInit(&argc, argv);
- glutInitWindowSize(256, 256);
- glutInitWindowPosition(0, 0);
- glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
- glutCreateWindow(argv[0]);
- glutDisplayFunc(draw);
- glutIdleFunc(draw);
- glutKeyboardFunc(key);
- glutReshapeFunc(reshape);
- init();
- glutMainLoop();
- return 0;
- }